irrlicht/tests/draw2DImage.cpp

50 lines
1.6 KiB
C++

#include "testUtils.h"
using namespace irr;
static bool testWithRenderTarget(video::E_DRIVER_TYPE driverType)
{
// create device
IrrlichtDevice *device = createDevice(driverType, core::dimension2d<u32>(160,120));
if (device == 0)
return true; // could not create selected driver.
video::IVideoDriver* driver = device->getVideoDriver();
video::ITexture* RenderTarget=driver->addRenderTargetTexture(core::dimension2d<u32>(64,64), "BASEMAP");
video::ITexture *Image=driver->getTexture("../media/water.jpg");
driver->beginScene(true, true, video::SColor(255,255,0,255));//Backbuffer background is pink
//draw the 256x256 water image on the rendertarget:
driver->setRenderTarget(RenderTarget,true,true,video::SColor(255,0,0,255));//Rendertarget background is blue
driver->draw2DImage(Image, core::position2d<s32>(0,0), core::recti(0,0,32,32));
driver->setRenderTarget(0, false);
//draw the rendertarget on screen:
//this should normally draw a 64x64 image containing a 32x32 image in the top left corner
driver->draw2DImage(RenderTarget, core::position2d<s32>(0,0));
driver->endScene();
bool result = takeScreenshotAndCompareAgainstReference(driver, "-draw2DImageRTT.png");
device->closeDevice();
device->run();
device->drop();
return result;
}
bool draw2DImage()
{
bool result = testWithRenderTarget(video::EDT_DIRECT3D9);
result &= testWithRenderTarget(video::EDT_DIRECT3D8);
result &= testWithRenderTarget(video::EDT_OPENGL);
result &= testWithRenderTarget(video::EDT_BURNINGSVIDEO);
result &= testWithRenderTarget(video::EDT_SOFTWARE);
return result;
}