65 lines
1.2 KiB
C++
65 lines
1.2 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt / Thomas Alten
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_Z_BUFFER_H_INCLUDED__
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#define __C_Z_BUFFER_H_INCLUDED__
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#include "IDepthBuffer.h"
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namespace irr
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{
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namespace video
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{
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class CDepthBuffer : public IDepthBuffer
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{
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public:
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//! constructor
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CDepthBuffer(const core::dimension2d<s32>& size);
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//! destructor
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virtual ~CDepthBuffer();
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//! clears the zbuffer
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virtual void clear();
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//! sets the new size of the zbuffer
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virtual void setSize(const core::dimension2d<s32>& size);
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//! returns the size of the zbuffer
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virtual const core::dimension2d<s32>& getSize() const;
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//! locks the zbuffer
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virtual void* lock()
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{
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return (void*) Buffer;
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}
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//! unlocks the zbuffer
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virtual void unlock()
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{
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}
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//! returns pitch of depthbuffer (in bytes)
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virtual u32 getPitch() const
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{
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return Pitch;
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}
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private:
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u8* Buffer;
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core::dimension2d<s32> Size;
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u32 TotalSize;
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u32 Pitch;
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};
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} // end namespace video
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} // end namespace irr
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#endif
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