irrlicht/source/Irrlicht/CMD3MeshFileLoader.h

37 lines
1.0 KiB
C++

// Copyright (C) 2002-2009 Nikolaus Gebhardt / Thomas Alten
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_MD3_MESH_FILE_LOADER_H_INCLUDED__
#define __C_MD3_MESH_FILE_LOADER_H_INCLUDED__
#include "IMeshLoader.h"
namespace irr
{
namespace scene
{
//! Meshloader capable of loading md3 files.
class CMD3MeshFileLoader : public IMeshLoader
{
public:
//! returns true if the file maybe is able to be loaded by this class
//! based on the file extension (e.g. ".bsp")
virtual bool isALoadableFileExtension(const core::string<c16>& filename) const;
//! creates/loads an animated mesh from the file.
//! \return Pointer to the created mesh. Returns 0 if loading failed.
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
//! See IReferenceCounted::drop() for more information.
virtual IAnimatedMesh* createMesh(io::IReadFile* file);
};
} // end namespace scene
} // end namespace irr
#endif