irrlicht/include/IMeshWriter.h

49 lines
1.1 KiB
C++

#ifndef __IRR_I_MESH_WRITER_H_INCLUDED__
#define __IRR_I_MESH_WRITER_H_INCLUDED__
#include "IReferenceCounted.h"
#include "EMeshWriterEnums.h"
namespace irr
{
namespace io
{
class IWriteFile;
} // end namespace io
namespace scene
{
class IMesh;
// interface for writing meshes
class IMeshWriter : public virtual IReferenceCounted
{
public:
virtual ~IMeshWriter() {}
//! Returns the type of the mesh writer
/** For own implementations, use MAKE_IRR_ID as shown in the EMESH_WRITER_TYPE
enumeration to return your own unique mesh type id.*/
virtual EMESH_WRITER_TYPE getType() const = 0;
//! writes a static mesh
/** \return Returns true if sucessful */
virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh,
s32 flags=EMWF_NONE) = 0;
// writes an animated mesh
// for future use, no writer is able to write animated meshes currently
/* \return Returns true if sucessful */
//virtual bool writeAnimatedMesh(io::IWriteFile* file,
// scene::IAnimatedMesh* mesh,
// s32 flags=EMWF_NONE) = 0;
};
} // end namespace
} // end namespace
#endif