49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#ifndef __IRR_I_MESH_WRITER_H_INCLUDED__
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#define __IRR_I_MESH_WRITER_H_INCLUDED__
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#include "IReferenceCounted.h"
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#include "EMeshWriterEnums.h"
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namespace irr
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{
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namespace io
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{
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class IWriteFile;
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} // end namespace io
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namespace scene
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{
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class IMesh;
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// interface for writing meshes
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class IMeshWriter : public virtual IReferenceCounted
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{
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public:
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virtual ~IMeshWriter() {}
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//! Returns the type of the mesh writer
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/** For own implementations, use MAKE_IRR_ID as shown in the EMESH_WRITER_TYPE
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enumeration to return your own unique mesh type id.*/
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virtual EMESH_WRITER_TYPE getType() const = 0;
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//! writes a static mesh
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/** \return Returns true if sucessful */
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virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh,
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s32 flags=EMWF_NONE) = 0;
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// writes an animated mesh
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// for future use, no writer is able to write animated meshes currently
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/* \return Returns true if sucessful */
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//virtual bool writeAnimatedMesh(io::IWriteFile* file,
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// scene::IAnimatedMesh* mesh,
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// s32 flags=EMWF_NONE) = 0;
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};
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} // end namespace
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} // end namespace
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#endif
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