irrlicht/include/IVolumeLightSceneNode.h

52 lines
1.4 KiB
C++

// Copyright (C) 2002-2009 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
//
// created by Dean Wadsworth aka Varmint Dec 31 2007
#ifndef __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__
#define __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__
#include "ISceneNode.h"
namespace irr
{
namespace scene
{
class IMeshBuffer;
class IVolumeLightSceneNode : public ISceneNode
{
public:
//! constructor
IVolumeLightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
const core::vector3df& position,
const core::vector3df& rotation,
const core::vector3df& scale)
: ISceneNode(parent, mgr, id, position, rotation, scale) {};
//! Returns type of the scene node
virtual ESCENE_NODE_TYPE getType() const { return ESNT_CUBE; }
virtual void setSubDivideU (const u32 inU) =0;
virtual void setSubDivideV (const u32 inV) =0;
virtual u32 getSubDivideU () const =0;
virtual u32 getSubDivideV () const =0;
virtual void setFootColour(const video::SColor inColour) =0;
virtual void setTailColour(const video::SColor inColour) =0;
virtual video::SColor getFootColour () const =0;
virtual video::SColor getTailColour () const =0;
virtual IMeshBuffer * getMeshBuffer(void) const =0;
};
} // end namespace scene
} // end namespace irr
#endif