258 lines
6.7 KiB
C++
258 lines
6.7 KiB
C++
// Copyright (C) 2002-2008 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __IRR_RECT_H_INCLUDED__
|
|
#define __IRR_RECT_H_INCLUDED__
|
|
|
|
#include "irrTypes.h"
|
|
#include "dimension2d.h"
|
|
#include "position2d.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace core
|
|
{
|
|
|
|
//! Rectangle template.
|
|
/** Mostly used by 2D GUI elements and for 2D drawing methods.
|
|
It has 2 positions instead of position and dimension and a fast
|
|
method for collision detection with other rectangles and points.
|
|
*/
|
|
template <class T>
|
|
class rect
|
|
{
|
|
public:
|
|
|
|
rect() : UpperLeftCorner(0,0), LowerRightCorner(0,0) {}
|
|
|
|
rect(T x, T y, T x2, T y2)
|
|
: UpperLeftCorner(x,y), LowerRightCorner(x2,y2) {}
|
|
|
|
rect(const position2d<T>& upperLeft, const position2d<T>& lowerRight)
|
|
: UpperLeftCorner(upperLeft), LowerRightCorner(lowerRight) {}
|
|
|
|
rect(const position2d<T>& pos, const dimension2d<T>& size)
|
|
: UpperLeftCorner(pos), LowerRightCorner(pos.X + size.Width, pos.Y + size.Height) {}
|
|
|
|
|
|
rect<T> operator+(const position2d<T>& pos) const
|
|
{
|
|
rect<T> ret(*this);
|
|
return ret+=pos;
|
|
}
|
|
|
|
rect<T>& operator+=(const position2d<T>& pos)
|
|
{
|
|
UpperLeftCorner += pos;
|
|
LowerRightCorner += pos;
|
|
return *this;
|
|
}
|
|
|
|
rect<T> operator-(const position2d<T>& pos) const
|
|
{
|
|
rect<T> ret(*this);
|
|
return ret-=pos;
|
|
}
|
|
|
|
rect<T>& operator-=(const position2d<T>& pos)
|
|
{
|
|
UpperLeftCorner -= pos;
|
|
LowerRightCorner -= pos;
|
|
return *this;
|
|
}
|
|
|
|
bool operator==(const rect<T>& other) const
|
|
{
|
|
return (UpperLeftCorner == other.UpperLeftCorner &&
|
|
LowerRightCorner == other.LowerRightCorner);
|
|
}
|
|
|
|
|
|
bool operator!=(const rect<T>& other) const
|
|
{
|
|
return (UpperLeftCorner != other.UpperLeftCorner ||
|
|
LowerRightCorner != other.LowerRightCorner);
|
|
}
|
|
|
|
// compares size of rectangles
|
|
bool operator<(const rect<T>& other) const
|
|
{
|
|
return getArea() < other.getArea();
|
|
}
|
|
|
|
//! Returns size of rectangle
|
|
T getArea() const
|
|
{
|
|
return getWidth() * getHeight();
|
|
}
|
|
|
|
//! Returns if a 2d point is within this rectangle.
|
|
//! \param pos: Position to test if it lies within this rectangle.
|
|
//! \return Returns true if the position is within the rectangle, false if not.
|
|
bool isPointInside(const position2d<T>& pos) const
|
|
{
|
|
return (UpperLeftCorner.X <= pos.X &&
|
|
UpperLeftCorner.Y <= pos.Y &&
|
|
LowerRightCorner.X >= pos.X &&
|
|
LowerRightCorner.Y >= pos.Y);
|
|
}
|
|
|
|
//! Returns if the rectangle collides with another rectangle.
|
|
bool isRectCollided(const rect<T>& other) const
|
|
{
|
|
return (LowerRightCorner.Y > other.UpperLeftCorner.Y &&
|
|
UpperLeftCorner.Y < other.LowerRightCorner.Y &&
|
|
LowerRightCorner.X > other.UpperLeftCorner.X &&
|
|
UpperLeftCorner.X < other.LowerRightCorner.X);
|
|
}
|
|
|
|
//! Clips this rectangle with another one.
|
|
void clipAgainst(const rect<T>& other)
|
|
{
|
|
if (other.LowerRightCorner.X < LowerRightCorner.X)
|
|
LowerRightCorner.X = other.LowerRightCorner.X;
|
|
if (other.LowerRightCorner.Y < LowerRightCorner.Y)
|
|
LowerRightCorner.Y = other.LowerRightCorner.Y;
|
|
|
|
if (other.UpperLeftCorner.X > UpperLeftCorner.X)
|
|
UpperLeftCorner.X = other.UpperLeftCorner.X;
|
|
if (other.UpperLeftCorner.Y > UpperLeftCorner.Y)
|
|
UpperLeftCorner.Y = other.UpperLeftCorner.Y;
|
|
|
|
// correct possible invalid rect resulting from clipping
|
|
if (UpperLeftCorner.Y > LowerRightCorner.Y)
|
|
UpperLeftCorner.Y = LowerRightCorner.Y;
|
|
if (UpperLeftCorner.X > LowerRightCorner.X)
|
|
UpperLeftCorner.X = LowerRightCorner.X;
|
|
}
|
|
|
|
//! Moves this rectangle to fit inside another one.
|
|
//! \return: returns true on success, false if not possible
|
|
bool constrainTo(const rect<T>& other)
|
|
{
|
|
if (other.getWidth() < getWidth() || other.getHeight() < getHeight())
|
|
return false;
|
|
|
|
T diff = other.LowerRightCorner.X - LowerRightCorner.X;
|
|
if (diff < 0)
|
|
{
|
|
LowerRightCorner.X += diff;
|
|
UpperLeftCorner.X += diff;
|
|
}
|
|
|
|
diff = other.LowerRightCorner.Y - LowerRightCorner.Y;
|
|
if (diff < 0)
|
|
{
|
|
LowerRightCorner.Y += diff;
|
|
UpperLeftCorner.Y += diff;
|
|
}
|
|
|
|
diff = UpperLeftCorner.X - other.UpperLeftCorner.X;
|
|
if (diff < 0)
|
|
{
|
|
UpperLeftCorner.X -= diff;
|
|
LowerRightCorner.X -= diff;
|
|
}
|
|
|
|
diff = UpperLeftCorner.Y - other.UpperLeftCorner.Y;
|
|
if (diff < 0)
|
|
{
|
|
UpperLeftCorner.Y -= diff;
|
|
LowerRightCorner.Y -= diff;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//! Returns width of rectangle.
|
|
T getWidth() const
|
|
{
|
|
return LowerRightCorner.X - UpperLeftCorner.X;
|
|
}
|
|
|
|
//! Returns height of rectangle.
|
|
T getHeight() const
|
|
{
|
|
return LowerRightCorner.Y - UpperLeftCorner.Y;
|
|
}
|
|
|
|
//! If the lower right corner of the rect is smaller then the
|
|
//! upper left, the points are swapped.
|
|
void repair()
|
|
{
|
|
if (LowerRightCorner.X < UpperLeftCorner.X)
|
|
{
|
|
T t = LowerRightCorner.X;
|
|
LowerRightCorner.X = UpperLeftCorner.X;
|
|
UpperLeftCorner.X = t;
|
|
}
|
|
|
|
if (LowerRightCorner.Y < UpperLeftCorner.Y)
|
|
{
|
|
T t = LowerRightCorner.Y;
|
|
LowerRightCorner.Y = UpperLeftCorner.Y;
|
|
UpperLeftCorner.Y = t;
|
|
}
|
|
}
|
|
|
|
//! Returns if the rect is valid to draw. It could be invalid
|
|
//! if the UpperLeftCorner is lower or more right than the
|
|
//! LowerRightCorner, or if any dimension is 0.
|
|
bool isValid() const
|
|
{
|
|
return ((LowerRightCorner.X >= UpperLeftCorner.X) &&
|
|
(LowerRightCorner.Y >= UpperLeftCorner.Y));
|
|
}
|
|
|
|
//! Returns the center of the rectangle
|
|
position2d<T> getCenter() const
|
|
{
|
|
return position2d<T>((UpperLeftCorner.X + LowerRightCorner.X) / 2,
|
|
(UpperLeftCorner.Y + LowerRightCorner.Y) / 2);
|
|
}
|
|
|
|
//! Returns the dimensions of the rectangle
|
|
dimension2d<T> getSize() const
|
|
{
|
|
return dimension2d<T>(getWidth(), getHeight());
|
|
}
|
|
|
|
|
|
//! Adds a point to the rectangle, causing it to grow bigger,
|
|
//! if point is outside of the box
|
|
//! \param p: Point to add into the box.
|
|
void addInternalPoint(const position2d<T>& p)
|
|
{
|
|
addInternalPoint(p.X, p.Y);
|
|
}
|
|
|
|
//! Adds a point to the bounding rectangle, causing it to grow bigger,
|
|
//! if point is outside of the box.
|
|
//! \param x: X Coordinate of the point to add to this box.
|
|
//! \param y: Y Coordinate of the point to add to this box.
|
|
void addInternalPoint(T x, T y)
|
|
{
|
|
if (x>LowerRightCorner.X)
|
|
LowerRightCorner.X = x;
|
|
if (y>LowerRightCorner.Y)
|
|
LowerRightCorner.Y = y;
|
|
|
|
if (x<UpperLeftCorner.X)
|
|
UpperLeftCorner.X = x;
|
|
if (y<UpperLeftCorner.Y)
|
|
UpperLeftCorner.Y = y;
|
|
}
|
|
|
|
|
|
position2d<T> UpperLeftCorner;
|
|
position2d<T> LowerRightCorner;
|
|
};
|
|
|
|
|
|
} // end namespace core
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|