63 lines
2.1 KiB
C++
63 lines
2.1 KiB
C++
// Copyright (C) 2002-2008 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __E_DRIVER_TYPES_H_INCLUDED__
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#define __E_DRIVER_TYPES_H_INCLUDED__
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namespace irr
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{
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namespace video
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{
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//! An enum for all types of drivers the Irrlicht Engine supports.
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enum E_DRIVER_TYPE
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{
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//! Null driver, useful for applications to run the engine
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//! without visualisation. The null device is able to load
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//! textures, but does not render and display any graphics.
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EDT_NULL,
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//! The Irrlicht Engine Software renderer, runs on all
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//! platforms, with every hardware. It should only be used for
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//! 2d graphics, but it can also perform some primitive 3d
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//! functions. These 3d drawing functions are quite fast, but
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//! very inaccurate, and don't even support clipping in 3D mode.
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EDT_SOFTWARE,
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//! The Burning's Software Renderer, an alternative software
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//! renderer for Irrlicht. Basically it can be described as the
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//! Irrlicht Software renderer on steroids. It rasterizes 3D
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//! geometry perfectly: It is able to perform correct 3d
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//! clipping, perspective correct texture mapping, perspective
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//! correct color mapping, and renders sub pixel correct, sub
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//! texel correct primitives. In addition, it does bilinear
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//! texel filtering and supports more materials than the
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//! EDT_SOFTWARE driver. This renderer has been written
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//! entirely by Thomas Alten, thanks a lot for this huge
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//! contribution.
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EDT_BURNINGSVIDEO,
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//! Direct3D8 device, only available on Win32 platforms.
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//! Performs hardware accelerated rendering of 3D and 2D
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//! primitives.
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EDT_DIRECT3D8,
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//! Direct3D 9 device, only available on Win32 platforms.
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//! Performs hardware accelerated rendering of 3D and 2D
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//! primitives.
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EDT_DIRECT3D9,
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//! OpenGL device, available on most platforms.
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//! Performs hardware accelerated rendering of 3D and 2D
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//! primitives.
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EDT_OPENGL
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};
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} // end namespace video
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} // end namespace irr
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#endif
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