58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
// Copyright (C) 2002-2006 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#pragma once
|
|
|
|
#using <mscorlib.dll>
|
|
using namespace System;
|
|
|
|
#pragma unmanaged
|
|
#include "..\\..\\include\\irrlicht.h"
|
|
#pragma managed
|
|
|
|
#include "Light.h"
|
|
#include "ISceneNode.h"
|
|
|
|
namespace Irrlicht
|
|
{
|
|
namespace Scene
|
|
{
|
|
|
|
/// <summary>
|
|
/// Scene node which is a dynamic light.
|
|
/// You can switch the light on and off by
|
|
/// making it visible or not, and let it be animated by ordinary scene node animators.
|
|
/// </summary>
|
|
public __gc class ILightSceneNode : public ISceneNode
|
|
{
|
|
public:
|
|
|
|
/// <summary>
|
|
/// Creates a light scene node from a native C++ scene node. Don't use this, its better to create
|
|
/// scene nodes using the SceneManager with its addSceneNode() methods.
|
|
/// </summary>
|
|
ILightSceneNode(irr::scene::ILightSceneNode* realSceneNode);
|
|
|
|
/// <summary>
|
|
/// Sets or gets the light data.
|
|
/// </summary>
|
|
__property Video::Light get_LightData();
|
|
|
|
/// <summary>
|
|
/// Sets or gets the light data.
|
|
/// </summary>
|
|
__property void set_LightData(Video::Light light);
|
|
|
|
protected:
|
|
|
|
inline irr::scene::ILightSceneNode* getLightSceneNode()
|
|
{
|
|
return (irr::scene::ILightSceneNode*)SceneNode;
|
|
}
|
|
|
|
};
|
|
|
|
|
|
}
|
|
} |