irrlicht/source/Irrlicht/CTriangleSelector.h

63 lines
1.7 KiB
C++

// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_TRIANGLE_SELECTOR_H_INCLUDED__
#define __C_TRIANGLE_SELECTOR_H_INCLUDED__
#include "ITriangleSelector.h"
#include "IMesh.h"
#include "irrArray.h"
namespace irr
{
namespace scene
{
class ISceneNode;
//! Stupid triangle selector without optimization
class CTriangleSelector : public ITriangleSelector
{
public:
//! Constructs a selector based on a mesh
CTriangleSelector(ISceneNode* node);
//! Constructs a selector based on a mesh
CTriangleSelector(IMesh* mesh, ISceneNode* node);
//! Constructs a selector based on a bounding box
CTriangleSelector(core::aabbox3d<f32> box, ISceneNode* node);
~CTriangleSelector();
//! Gets all triangles.
void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
const core::matrix4* transform=0);
//! Gets all triangles which lie within a specific bounding box.
void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
const core::aabbox3d<f32>& box, const core::matrix4* transform=0);
//! Gets all triangles which have or may have contact with a 3d line.
virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
s32& outTriangleCount, const core::line3d<f32>& line,
const core::matrix4* transform=0);
//! Returns amount of all available triangles in this selector
virtual s32 getTriangleCount() const;
protected:
ISceneNode* SceneNode;
core::array<core::triangle3df> Triangles;
};
} // end namespace scene
} // end namespace irr
#endif