irrlicht/source/Irrlicht/COpenGLTexture.h

136 lines
3.4 KiB
C++

// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_OPEN_GL_TEXTURE_H_INCLUDED__
#define __C_OPEN_GL_TEXTURE_H_INCLUDED__
#include "ITexture.h"
#include "IImage.h"
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_OPENGL_
#ifdef _IRR_WINDOWS_API_
// include windows headers for HWND
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "glext.h"
#ifdef _MSC_VER
#pragma comment(lib, "OpenGL32.lib")
#pragma comment(lib, "GLu32.lib")
#endif
#elif defined(MACOSX)
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <OpenGL/glext.h>
#else
#if defined(_IRR_OPENGL_USE_EXTPOINTER_)
#define GL_GLEXT_LEGACY 1
#endif
#include <GL/gl.h>
#if defined(_IRR_OPENGL_USE_EXTPOINTER_)
#include "glext.h"
#endif
#include <GL/glu.h>
#endif
namespace irr
{
namespace video
{
class COpenGLDriver;
//! OpenGL texture.
class COpenGLTexture : public ITexture
{
public:
//! constructor
COpenGLTexture(IImage* surface, const char* name, COpenGLDriver* driver=0);
//! FrameBufferObject constructor
COpenGLTexture(const core::dimension2d<s32>& size, bool extPackedDepthStencilSupported, const char* name, COpenGLDriver* driver=0);
//! destructor
virtual ~COpenGLTexture();
//! lock function
virtual void* lock();
//! unlock function
virtual void unlock();
//! Returns original size of the texture.
virtual const core::dimension2d<s32>& getOriginalSize();
//! Returns size of the texture.
virtual const core::dimension2d<s32>& getSize();
//! returns driver type of texture (=the driver, who created the texture)
virtual E_DRIVER_TYPE getDriverType();
//! returns color format of texture
virtual ECOLOR_FORMAT getColorFormat() const;
//! returns pitch of texture (in bytes)
virtual u32 getPitch() const;
//! return open gl texture name
GLuint getOpenGLTextureName();
//! return whether this texture has mipmaps
virtual bool hasMipMaps() const;
//! Regenerates the mip map levels of the texture. Useful after
//! locking and modifying the texture
virtual void regenerateMipMapLevels();
//! Is it a FrameBufferObject?
bool isFrameBufferObject();
//! Bind FrameBufferObject (valid only if isFrameBufferObject() returns true).
void bindFrameBufferObject();
//! Unbind FrameBufferObject (valid only if isFrameBufferObject() returns true).
void unbindFrameBufferObject();
private:
void getImageData(IImage* image);
//! copies the the texture into an open gl texture.
//! \param: newTexture is true if method is called from a newly created texture for the first time. Otherwise call with false to improve memory handling.
void copyTexture(bool newTexture=true);
//! returns the size of a texture which would be the optimize size for rendering it
inline s32 getTextureSizeFromSurfaceSize(s32 size);
core::dimension2d<s32> ImageSize;
COpenGLDriver* Driver;
IImage* Image;
GLuint TextureName;
GLint InternalFormat;
GLenum PixelFormat;
GLenum PixelType;
bool HasMipMaps;
bool AutomaticMipmapUpdate;
GLuint ColorFrameBuffer; // for FBO path
GLuint DepthRenderBuffer; // for FBO path
GLuint StencilRenderBuffer; // for FBO path
u32 Locks;
};
} // end namespace video
} // end namespace irr
#endif
#endif // _IRR_COMPILE_WITH_OPENGL_