357 lines
8.9 KiB
C++
357 lines
8.9 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
// This file was written by Jonas Petersen and modified by Nikolaus Gebhardt.
|
|
// See CLMTSMeshFileLoder.h for details.
|
|
/*
|
|
|
|
CLMTSMeshFileLoader.cpp
|
|
|
|
LMTSMeshFileLoader
|
|
Written by Jonas Petersen (a.k.a. jox)
|
|
|
|
Version 1.5 - 15 March 2005
|
|
|
|
Get the latest version here: http://development.mindfloaters.de/
|
|
|
|
This is an addon class for the Irrlicht engine by Nikolaus Gebhardt (http://irrlicht.sourceforge.net).
|
|
With this release the Irrlicht engine is at version 0.6
|
|
|
|
This class allows loading meshes with lightmaps (*.lmts + *.tga files) that were created
|
|
using Pulsar LMTools by Lord Trancos (http://www.geocities.com/dxlab/index_en.html)
|
|
|
|
Notes:
|
|
- This version does not recognice/support user data in the *.lmts files.
|
|
- The lightmap TGA's generated by LMTools doesn't work in Irrlicht for some reason (the
|
|
lightmaps look messed up). Opening and resaving them in a graphics app will solve
|
|
the problem (tested only with Photoshop).
|
|
|
|
|
|
License:
|
|
--------
|
|
|
|
It's free. You are encouraged to give me credit if you use it in your software.
|
|
|
|
Version History:
|
|
----------------
|
|
|
|
Version 1.5 - 15 March 2005
|
|
- Added the switch LMTS_INTEGRATED_IN_IRRLICHT. This was needed because
|
|
of access problems to the irrlicht Logger.
|
|
- Did a better cleanup. No memory leaks in case of an loading error.
|
|
- Added "#include <stdio.h>" for sprintf.
|
|
|
|
Version 1.4 - 12 March 2005
|
|
- Fixed bug in texture and subset loading code that would possibly cause crash.
|
|
- Fixed memory cleanup to avoid leak when loading more then one mesh
|
|
- Used the irrlicht Logger instead of cerr to output warnings and errors.
|
|
For this I had to change the constructor
|
|
from:
|
|
CLMTSMeshFileLoader(io::IFileSystem* fs, video::IVideoDriver* driver)
|
|
to:
|
|
CLMTSMeshFileLoader(IrrlichtDevice* device)
|
|
|
|
Version 1.3 - 15 February 2005
|
|
- Fixed bug that prevented loading more than one different lmts files.
|
|
- Removed unnecessary "#include <os.h>".
|
|
- Added "std::" in front of "cerr". This was necessary for Visual Studio .NET,
|
|
I hope it's not disturbing other compilers.
|
|
- Added warning message when a texture can not be loaded.
|
|
- Changed the documentation a bit (minor).
|
|
|
|
Version 1.2
|
|
- To avoid confusion I skipped version 1.2 because the website was offering
|
|
version 1.2 even though it was only version 1.1. Sorry about that.
|
|
|
|
Version 1.1 - 29 July 2004
|
|
- Added setTexturePath() function
|
|
- Minor improvements
|
|
|
|
Version 1.0 - 29 July 2004
|
|
- Initial release
|
|
|
|
|
|
*/
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#include "SMeshBufferLightMap.h"
|
|
#include "SAnimatedMesh.h"
|
|
#include "SMeshBuffer.h"
|
|
#include "irrString.h"
|
|
#include "IReadFile.h"
|
|
#include "IAttributes.h"
|
|
#include "ISceneManager.h"
|
|
#include "CLMTSMeshFileLoader.h"
|
|
#if LMTS_INTEGRATED_IN_IRRLICHT
|
|
#include "os.h"
|
|
#endif
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
#if LMTS_INTEGRATED_IN_IRRLICHT
|
|
|
|
CLMTSMeshFileLoader::CLMTSMeshFileLoader(io::IFileSystem* fs, video::IVideoDriver* driver,
|
|
io::IAttributes* parameters)
|
|
: Textures(0), TextureIDs(0), Subsets(0), Triangles(0), Mesh(0),
|
|
NumTextures(0), NumLightMaps(0), Parameters(parameters), Driver(driver), FileSystem(fs)
|
|
{
|
|
if (Driver)
|
|
Driver->grab();
|
|
|
|
if (FileSystem)
|
|
FileSystem->grab();
|
|
}
|
|
|
|
#else
|
|
|
|
CLMTSMeshFileLoader::CLMTSMeshFileLoader(IrrlichtDevice* device)
|
|
: Textures(0), TextureIDs(0), Subsets(0), Triangles(0), Mesh(0),
|
|
NumTextures(0), NumLightMaps(0), Parameters(0), Logger(0)
|
|
{
|
|
FileSystem = device->getFileSystem();
|
|
FileSystem->grab();
|
|
|
|
Driver = device->getVideoDriver();
|
|
Driver->grab();
|
|
|
|
Logger = device->getLogger();
|
|
Parameters = device->getSceneManager()->getParameters();
|
|
}
|
|
|
|
#endif
|
|
|
|
CLMTSMeshFileLoader::~CLMTSMeshFileLoader()
|
|
{
|
|
if (Mesh)
|
|
Mesh->drop();
|
|
|
|
if (Driver)
|
|
Driver->drop();
|
|
|
|
if (FileSystem)
|
|
FileSystem->drop();
|
|
}
|
|
|
|
void CLMTSMeshFileLoader::cleanup() {
|
|
delete [] Textures;
|
|
delete [] TextureIDs;
|
|
delete [] Subsets;
|
|
delete [] Triangles;
|
|
}
|
|
|
|
bool CLMTSMeshFileLoader::isALoadableFileExtension(const c8* filename) {
|
|
return strstr(filename, ".lmts") != 0;
|
|
}
|
|
|
|
IAnimatedMesh* CLMTSMeshFileLoader::createMesh(irr::io::IReadFile* file) {
|
|
|
|
u32 i;
|
|
u32 id;
|
|
|
|
// HEADER
|
|
|
|
file->read(&Header, sizeof(SLMTSHeader));
|
|
if (Header.MagicID != 0x53544D4C) { // "LMTS"
|
|
LMTS_LOG("LMTS ERROR: wrong header magic id!", ELL_ERROR);
|
|
return 0;
|
|
}
|
|
|
|
// TEXTURES
|
|
|
|
file->read(&id, sizeof(u32));
|
|
if (id != 0x54584554) { // "TEXT"
|
|
LMTS_LOG("LMTS ERROR: wrong texture magic id!", ELL_ERROR);
|
|
return 0;
|
|
}
|
|
|
|
Textures = new SLMTSTextureInfoEntry[Header.TextureCount];
|
|
TextureIDs = new u16[Header.TextureCount];
|
|
|
|
NumLightMaps = NumTextures = 0;
|
|
|
|
for (i=0; i<Header.TextureCount; i++) {
|
|
file->read(&Textures[i], sizeof(SLMTSTextureInfoEntry));
|
|
if (Textures[i].Flags & 1) {
|
|
TextureIDs[i] = NumLightMaps;
|
|
NumLightMaps++;
|
|
} else {
|
|
TextureIDs[i] = NumTextures;
|
|
NumTextures++;
|
|
}
|
|
|
|
}
|
|
|
|
// SUBSETS
|
|
|
|
file->read(&id, sizeof(u32));
|
|
if (id != 0x53425553) { // "SUBS"
|
|
LMTS_LOG("LMTS ERROR: wrong subset magic id!", ELL_ERROR);
|
|
cleanup();
|
|
return 0;
|
|
}
|
|
|
|
Subsets = new SLMTSSubsetInfoEntry[Header.SubsetCount];
|
|
|
|
for (i=0; i<Header.SubsetCount; i++) {
|
|
file->read(&Subsets[i], sizeof(SLMTSSubsetInfoEntry));
|
|
}
|
|
|
|
// TRIANGLES
|
|
|
|
file->read(&id, sizeof(u32));
|
|
if (id != 0x53495254) { // "TRIS"
|
|
LMTS_LOG("LMTS ERROR: wrong triangle magic id!", ELL_ERROR);
|
|
cleanup();
|
|
return 0;
|
|
}
|
|
|
|
Triangles = new SLMTSTriangleDataEntry[(Header.TriangleCount*3)];
|
|
|
|
for (i=0; i<(Header.TriangleCount*3); i++) {
|
|
file->read(&Triangles[i], sizeof(SLMTSTriangleDataEntry));
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
|
|
constructMesh();
|
|
|
|
loadTextures();
|
|
|
|
cleanup();
|
|
|
|
SAnimatedMesh* am = new SAnimatedMesh();
|
|
am->Type = EAMT_LMTS; // not unknown to irrlicht anymore
|
|
|
|
am->addMesh(Mesh);
|
|
am->recalculateBoundingBox();
|
|
Mesh->drop();
|
|
Mesh = 0;
|
|
return am;
|
|
}
|
|
|
|
void CLMTSMeshFileLoader::constructMesh()
|
|
{
|
|
s32 i;
|
|
|
|
if (Mesh)
|
|
Mesh->drop();
|
|
|
|
Mesh = new SMesh();
|
|
|
|
for (i=0; i<Header.SubsetCount; i++) {
|
|
|
|
scene::SMeshBufferLightMap* meshBuffer = new scene::SMeshBufferLightMap();
|
|
|
|
meshBuffer->Material.MaterialType = video::EMT_LIGHTMAP; // EMT_LIGHTMAP_M2/EMT_LIGHTMAP_M4 also possible
|
|
meshBuffer->Material.Wireframe = false;
|
|
meshBuffer->Material.Lighting = false;
|
|
|
|
Mesh->addMeshBuffer(meshBuffer);
|
|
|
|
meshBuffer->drop();
|
|
|
|
u32 offs = Subsets[i].Offset * 3;
|
|
|
|
for (u32 sc=0; sc<Subsets[i].Count; sc++) {
|
|
|
|
u32 idx = meshBuffer->getVertexCount();
|
|
|
|
for (s32 vu=0; vu<3; ++vu)
|
|
{
|
|
video::S3DVertex2TCoords currentVertex;
|
|
SLMTSTriangleDataEntry *v = &Triangles[offs+(3*sc)+vu];
|
|
|
|
currentVertex.Color.set(255,255,255,255);
|
|
|
|
currentVertex.Pos.X = v->X;
|
|
currentVertex.Pos.Y = v->Y;
|
|
currentVertex.Pos.Z = v->Z;
|
|
currentVertex.TCoords.X = v->U1;
|
|
currentVertex.TCoords.Y = v->V1;
|
|
currentVertex.TCoords2.X = v->U2;
|
|
currentVertex.TCoords2.Y = v->V2;
|
|
|
|
meshBuffer->Vertices.push_back(currentVertex);
|
|
}
|
|
|
|
meshBuffer->Indices.push_back(idx);
|
|
meshBuffer->Indices.push_back(idx+1);
|
|
meshBuffer->Indices.push_back(idx+2);
|
|
}
|
|
}
|
|
|
|
for (u32 j=0; j<Mesh->MeshBuffers.size(); ++j)
|
|
((SMeshBufferLightMap*)Mesh->MeshBuffers[j])->recalculateBoundingBox();
|
|
|
|
Mesh->recalculateBoundingBox();
|
|
}
|
|
|
|
void CLMTSMeshFileLoader::loadTextures()
|
|
{
|
|
if (!Driver || !FileSystem)
|
|
return;
|
|
|
|
core::stringc s;
|
|
|
|
// load textures
|
|
|
|
core::array<video::ITexture*> tex;
|
|
tex.set_used(NumTextures);
|
|
|
|
core::array<video::ITexture*> lig;
|
|
lig.set_used(NumLightMaps);
|
|
|
|
s32 t;
|
|
s32 tx_count = 0;
|
|
s32 lm_count = 0;
|
|
core::stringc Path = Parameters->getAttributeAsString(LMTS_TEXTURE_PATH);
|
|
|
|
for (t=0; t<Header.TextureCount; t++)
|
|
{
|
|
video::ITexture* tmptex = 0;
|
|
s = Path;
|
|
s.append(Textures[t].Filename);
|
|
|
|
if (FileSystem->existFile(s.c_str()))
|
|
tmptex = Driver->getTexture(s.c_str());
|
|
else
|
|
{
|
|
char buf[300]; // filenames may be 256 bytes long
|
|
sprintf(buf, "LMTS WARNING: Texture does not exist: %s", s.c_str());
|
|
LMTS_LOG(buf, ELL_WARNING);
|
|
}
|
|
|
|
|
|
if (Textures[t].Flags & 1) {
|
|
lig[lm_count++] = tmptex;
|
|
} else {
|
|
tex[tx_count++] = tmptex;
|
|
}
|
|
|
|
}
|
|
|
|
// attach textures to materials.
|
|
|
|
s32 i;
|
|
for (i=0; i<Header.SubsetCount; i++)
|
|
{
|
|
SMeshBufferLightMap* b = (SMeshBufferLightMap*)Mesh->getMeshBuffer(i);
|
|
|
|
if (Subsets[i].TextID1 < Header.TextureCount)
|
|
b->Material.Textures[0] = tex[TextureIDs[Subsets[i].TextID1]];
|
|
if (Subsets[i].TextID2 < Header.TextureCount)
|
|
b->Material.Textures[1] = lig[TextureIDs[Subsets[i].TextID2]];
|
|
|
|
if (!b->Material.Textures[1])
|
|
b->Material.MaterialType = video::EMT_SOLID;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|