67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_GUI_IMAGE_H_INCLUDED__
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#define __C_GUI_IMAGE_H_INCLUDED__
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#include "IGUIImage.h"
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namespace irr
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{
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namespace gui
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{
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class CGUIImage : public IGUIImage
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{
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public:
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//! constructor
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CGUIImage(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle);
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//! destructor
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~CGUIImage();
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//! sets an image
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virtual void setImage(video::ITexture* image);
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//! sets the color of the image
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virtual void setColor(video::SColor color);
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//! sets if the image should scale to fit the element
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virtual void setScaleImage(bool scale);
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//! draws the element and its children
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virtual void draw();
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//! sets if the image should use its alpha channel to draw itself
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virtual void setUseAlphaChannel(bool use);
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//! Returns true if the image is scaled to fit, false if not
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virtual bool isImageScaled() const;
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//! Returns true if the image is using the alpha channel, false if not
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virtual bool isAlphaChannelUsed() const;
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//! Writes attributes of the element.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options);
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//! Reads attributes of the element
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
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private:
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video::SColor Color;
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video::ITexture* Texture;
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bool UseAlphaChannel;
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bool ScaleImage;
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};
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} // end namespace gui
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} // end namespace irr
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#endif
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