irrlicht/source/Irrlicht/CSkyDomeSceneNode.h

41 lines
1.0 KiB
C++

// Copyright (C) 2002-2009 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
// Code for this scene node has been contributed by Anders la Cour-Harbo (alc)
#ifndef __C_SKY_DOME_SCENE_NODE_H_INCLUDED__
#define __C_SKY_DOME_SCENE_NODE_H_INCLUDED__
#include "ISceneNode.h"
#include "SMeshBuffer.h"
namespace irr
{
namespace scene
{
class CSkyDomeSceneNode : public ISceneNode
{
public:
CSkyDomeSceneNode(video::ITexture* texture, u32 horiRes, u32 vertRes,
f32 texturePercentage, f32 spherePercentage, f32 radius,
ISceneNode* root, ISceneManager* smgr, s32 id);
virtual ~CSkyDomeSceneNode();
virtual void OnRegisterSceneNode();
virtual void render();
virtual const core::aabbox3d<f32>& getBoundingBox() const;
virtual video::SMaterial& getMaterial(u32 i);
virtual u32 getMaterialCount() const;
virtual ESCENE_NODE_TYPE getType() const { return ESNT_SKY_BOX; }
private:
SMeshBuffer* Buffer;
};
}
}
#endif