41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
#ifndef C_PARTICLE_SCALE_AFFECTOR_H
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#define C_PARTICLE_SCALE_AFFECTOR_H
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#include <IParticleAffector.h>
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namespace irr
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{
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namespace scene
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{
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class CParticleScaleAffector : public IParticleAffector
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{
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public:
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CParticleScaleAffector(const core::dimension2df& scaleTo = core::dimension2df(1.0f, 1.0f));
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virtual void affect(u32 now, SParticle *particlearray, u32 count);
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//! Writes attributes of the object.
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//! Implement this to expose the attributes of your scene node animator for
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//! scripting languages, editors, debuggers or xml serialization purposes.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
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//! Reads attributes of the object.
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//! Implement this to set the attributes of your scene node animator for
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//! scripting languages, editors, debuggers or xml deserialization purposes.
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//! \param startIndex: start index where to start reading attributes.
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//! \return: returns last index of an attribute read by this affector
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
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//! Get emitter type
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virtual E_PARTICLE_AFFECTOR_TYPE getType() const;
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protected:
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core::dimension2df ScaleTo;
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};
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}
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}
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#endif // C_PARTICLE_SCALE_AFFECTOR_H
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