125 lines
3.6 KiB
C++
125 lines
3.6 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_IRR_DEVICE_STUB_H_INCLUDED__
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#define __C_IRR_DEVICE_STUB_H_INCLUDED__
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#include "IrrlichtDevice.h"
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#include "IImagePresenter.h"
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#include "CVideoModeList.h"
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namespace irr
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{
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// lots of prototypes:
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class ILogger;
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class CLogger;
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namespace gui
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{
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class IGUIEnvironment;
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IGUIEnvironment* createGUIEnvironment(io::IFileSystem* fs,
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video::IVideoDriver* Driver, IOSOperator* op);
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}
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namespace scene
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{
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ISceneManager* createSceneManager(video::IVideoDriver* driver,
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io::IFileSystem* fs, gui::ICursorControl* cc, gui::IGUIEnvironment *gui);
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}
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namespace io
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{
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IFileSystem* createFileSystem();
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}
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namespace video
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{
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IVideoDriver* createSoftwareDriver(const core::dimension2d<s32>& windowSize, bool fullscreen, io::IFileSystem* io, video::IImagePresenter* presenter);
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IVideoDriver* createSoftwareDriver2(const core::dimension2d<s32>& windowSize, bool fullscreen, io::IFileSystem* io, video::IImagePresenter* presenter);
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IVideoDriver* createNullDriver(io::IFileSystem* io, const core::dimension2d<s32>& screenSize);
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}
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//! Stub for an Irrlicht Device implementation
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class CIrrDeviceStub : public IrrlichtDevice
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{
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public:
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//! constructor
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CIrrDeviceStub(const char* version, irr::IEventReceiver* resv);
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//! destructor
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virtual ~CIrrDeviceStub();
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//! returns the video driver
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virtual video::IVideoDriver* getVideoDriver();
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//! return file system
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virtual io::IFileSystem* getFileSystem();
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//! returns the gui environment
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virtual gui::IGUIEnvironment* getGUIEnvironment();
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//! returns the scene manager
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virtual scene::ISceneManager* getSceneManager();
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//! \return Returns a pointer to the mouse cursor control interface.
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virtual gui::ICursorControl* getCursorControl();
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//! \return Returns a pointer to a list with all video modes supported
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//! by the gfx adapter.
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virtual video::IVideoModeList* getVideoModeList();
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//! \return Returns a pointer to the ITimer object. With it the
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//! current Time can be received.
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virtual ITimer* getTimer();
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//! Returns the version of the engine.
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virtual const char* getVersion();
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//! send the event to the right receiver
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virtual void postEventFromUser(SEvent event);
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//! Sets a new event receiver to receive events
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virtual void setEventReceiver(IEventReceiver* receiver);
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//! Returns poinhter to the current event receiver. Returns 0 if there is none.
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virtual IEventReceiver* getEventReceiver();
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//! Sets the input receiving scene manager.
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/** If set to null, the main scene manager (returned by GetSceneManager()) will receive the input */
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virtual void setInputReceivingSceneManager(scene::ISceneManager* sceneManager);
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//! \return Returns a pointer to the logger.
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virtual ILogger* getLogger();
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//! Returns the operation system opertator object.
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virtual IOSOperator* getOSOperator();
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protected:
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void createGUIAndScene();
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//! checks version of sdk and prints warning if there might be a problem
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bool checkVersion(const char* version);
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video::IVideoDriver* VideoDriver;
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gui::IGUIEnvironment* GUIEnvironment;
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scene::ISceneManager* SceneManager;
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ITimer* Timer;
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gui::ICursorControl* CursorControl;
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video::CVideoModeList VideoModeList;
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IEventReceiver* UserReceiver;
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CLogger* Logger;
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IOSOperator* Operator;
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io::IFileSystem* FileSystem;
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scene::ISceneManager* InputReceivingSceneManager;
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};
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} // end namespace irr
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#endif
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