1497 lines
33 KiB
C++
1497 lines
33 KiB
C++
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// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CGUIEnvironment.h"
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#include "IVideoDriver.h"
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#include "CGUISkin.h"
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#include "CGUIButton.h"
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#include "CGUIWindow.h"
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#include "CGUIScrollBar.h"
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#include "CGUIFont.h"
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#include "CGUISpriteBank.h"
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#include "CGUIImage.h"
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#include "CGUIMeshViewer.h"
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#include "CGUICheckBox.h"
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#include "CGUIListBox.h"
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#include "CGUIFileOpenDialog.h"
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#include "CGUIColorSelectDialog.h"
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#include "CGUIStaticText.h"
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#include "CGUIEditBox.h"
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#include "CGUISpinBox.h"
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#include "CGUIInOutFader.h"
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#include "CGUIMessageBox.h"
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#include "CGUIModalScreen.h"
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#include "CGUITabControl.h"
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#include "CGUIContextMenu.h"
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#include "CGUIComboBox.h"
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#include "CGUIMenu.h"
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#include "CGUIToolBar.h"
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#include "CDefaultGUIElementFactory.h"
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#include "IWriteFile.h"
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#include "IXMLWriter.h"
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#include "BuiltInFont.h"
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#include "os.h"
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namespace irr
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{
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namespace gui
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{
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const wchar_t* IRR_XML_FORMAT_GUI_ENV = L"irr_gui";
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const wchar_t* IRR_XML_FORMAT_GUI_ELEMENT = L"element";
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const wchar_t* IRR_XML_FORMAT_GUI_ELEMENT_ATTR_TYPE = L"type";
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//! constructor
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CGUIEnvironment::CGUIEnvironment(io::IFileSystem* fs, video::IVideoDriver* driver, IOSOperator* op)
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: IGUIElement(EGUIET_ELEMENT, 0, 0, 0, core::rect<s32>(core::position2d<s32>(0,0), driver ? driver->getScreenSize() : core::dimension2d<s32>(0,0))),
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Driver(driver), Hovered(0), Focus(0), LastHoveredMousePos(0,0), CurrentSkin(0),
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FileSystem(fs), UserReceiver(0), Operator(op)
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{
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if (Driver)
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Driver->grab();
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if (FileSystem)
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FileSystem->grab();
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if (Operator)
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Operator->grab();
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#ifdef _DEBUG
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IGUIEnvironment::setDebugName("CGUIEnvironment");
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#endif
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// gui factory
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IGUIElementFactory* factory = new CDefaultGUIElementFactory(this);
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registerGUIElementFactory(factory);
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factory->drop();
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loadBuiltInFont();
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IGUISkin* skin = createSkin( gui::EGST_WINDOWS_METALLIC );
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setSkin(skin);
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skin->drop();
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//set tooltip default
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ToolTip.LastTime = 0;
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ToolTip.LaunchTime = 1000;
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ToolTip.Element = 0;
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// environment is root tab group
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Environment = this;
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setTabGroup(true);
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}
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//! destructor
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CGUIEnvironment::~CGUIEnvironment()
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{
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if (Hovered && Hovered != this)
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{
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Hovered->drop();
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Hovered = 0;
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}
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if (Driver)
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{
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Driver->drop();
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Driver = 0;
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}
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if (Focus)
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{
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Focus->drop();
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Focus = 0;
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}
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if (ToolTip.Element)
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{
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ToolTip.Element->drop();
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ToolTip.Element = 0;
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}
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if (FileSystem)
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{
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FileSystem->drop();
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FileSystem = 0;
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}
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if (Operator)
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{
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Operator->drop();
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Operator = 0;
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}
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// drop skin
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if (CurrentSkin)
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{
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CurrentSkin->drop();
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CurrentSkin = 0;
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}
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// delete all fonts
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u32 i;
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for (i=0; i<Fonts.size(); ++i)
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Fonts[i].Font->drop();
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// remove all factories
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for (i=0; i<GUIElementFactoryList.size(); ++i)
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GUIElementFactoryList[i]->drop();
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}
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void CGUIEnvironment::loadBuiltInFont()
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{
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const c8* filename = "#DefaultFont";
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io::IReadFile* file = io::createMemoryReadFile(BuiltInFontData, BuiltInFontDataSize, filename, false);
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CGUIFont* font = new CGUIFont(this, "#DefaultFont");
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if (!font->load(file))
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{
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os::Printer::log("Error: Could not load built-in Font.", ELL_ERROR);
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font->drop();
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file->drop();
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return;
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}
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SFont f;
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f.Filename = filename;
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f.Font = font;
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Fonts.push_back(f);
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file->drop();
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}
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//! draws all gui elements
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void CGUIEnvironment::drawAll()
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{
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if (Driver)
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{
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core::dimension2d<s32> dim = Driver->getScreenSize();
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if (AbsoluteRect.LowerRightCorner.X != dim.Width ||
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AbsoluteRect.LowerRightCorner.Y != dim.Height)
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{
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// resize gui environment
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DesiredRect.LowerRightCorner.X = Driver->getScreenSize().Width;
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DesiredRect.LowerRightCorner.Y = Driver->getScreenSize().Height;
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AbsoluteClippingRect = DesiredRect;
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AbsoluteRect = DesiredRect;
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updateAbsolutePosition();
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}
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}
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// make sure tooltip is always on top
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if (ToolTip.Element)
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bringToFront(ToolTip.Element);
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draw();
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OnPostRender ( os::Timer::getTime () );
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}
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//! sets the focus to an element
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bool CGUIEnvironment::setFocus(IGUIElement* element)
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{
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if (Focus == element)
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{
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_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
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return false;
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}
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// GUI Environment should not get the focus
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if (element == this)
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element = 0;
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// stop element from being deleted
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if (element)
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element->grab();
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// focus may change or be removed in this call
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IGUIElement *currentFocus = 0;
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if (Focus)
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{
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currentFocus = Focus;
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currentFocus->grab();
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SEvent e;
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e.EventType = EET_GUI_EVENT;
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e.GUIEvent.Caller = Focus;
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e.GUIEvent.Element = element;
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e.GUIEvent.EventType = EGET_ELEMENT_FOCUS_LOST;
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if (Focus->OnEvent(e))
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{
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if (element)
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element->drop();
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currentFocus->drop();
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_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
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return false;
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}
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currentFocus->drop();
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currentFocus = 0;
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}
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if (element)
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{
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currentFocus = Focus;
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if (currentFocus)
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currentFocus->grab();
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// send focused event
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SEvent e;
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e.EventType = EET_GUI_EVENT;
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e.GUIEvent.Caller = element;
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e.GUIEvent.Element = Focus;
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e.GUIEvent.EventType = EGET_ELEMENT_FOCUSED;
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if (element->OnEvent(e))
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{
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if (element)
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element->drop();
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if (currentFocus)
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currentFocus->drop();
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_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
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return false;
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}
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}
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if (currentFocus)
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currentFocus->drop();
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if (Focus)
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Focus->drop();
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// element is the new focus so it doesn't have to be dropped
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Focus = element;
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_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
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return true;
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}
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//! returns the element with the focus
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IGUIElement* CGUIEnvironment::getFocus()
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{
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return Focus;
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}
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//! removes the focus from an element
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bool CGUIEnvironment::removeFocus(IGUIElement* element)
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{
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if (Focus && Focus==element)
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{
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SEvent e;
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e.EventType = EET_GUI_EVENT;
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e.GUIEvent.Caller = Focus;
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e.GUIEvent.Element = 0;
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e.GUIEvent.EventType = EGET_ELEMENT_FOCUS_LOST;
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if (Focus->OnEvent(e))
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{
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_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
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return false;
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}
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}
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if (Focus)
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{
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Focus->drop();
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Focus = 0;
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}
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_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
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return true;
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}
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//! Returns if the element has focus
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bool CGUIEnvironment::hasFocus(IGUIElement* element)
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{
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bool ret = (element == Focus);
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_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
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return ret;
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}
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//! returns the current video driver
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video::IVideoDriver* CGUIEnvironment::getVideoDriver()
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{
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return Driver;
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}
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//! returns the current file system
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io::IFileSystem* CGUIEnvironment::getFileSystem()
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{
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return FileSystem;
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}
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//! returns the current file system
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IOSOperator* CGUIEnvironment::getOSOperator()
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{
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return Operator;
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}
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//! clear all GUI elements
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void CGUIEnvironment::clear()
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{
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// Remove the focus
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if (Focus)
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{
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Focus->drop();
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Focus = 0;
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}
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if (Hovered && Hovered != this)
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{
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Hovered->drop();
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Hovered = 0;
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}
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// get the root's children in case the root changes in future
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const core::list<IGUIElement*>& children = getRootGUIElement()->getChildren();
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while (!children.empty())
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(*children.getLast())->remove();
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}
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//! called by ui if an event happened.
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bool CGUIEnvironment::OnEvent(SEvent event)
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{
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if (UserReceiver && (event.EventType != EET_GUI_EVENT || event.GUIEvent.Caller != this))
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return UserReceiver->OnEvent(event);
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return false;
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}
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/*
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*/
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void CGUIEnvironment::OnPostRender( u32 time )
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{
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// check tooltip
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// launch tooltip
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if ( time - ToolTip.LastTime >= ToolTip.LaunchTime &&
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Hovered && Hovered != this &&
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ToolTip.Element == 0 &&
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Hovered != ToolTip.Element &&
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Hovered->getToolTipText().size() &&
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getSkin() &&
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getSkin()->getFont(EGDF_TOOLTIP)
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)
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{
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core::rect<s32> pos;
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pos.UpperLeftCorner = LastHoveredMousePos;
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core::dimension2di dim = getSkin()->getFont(EGDF_TOOLTIP)->getDimension(Hovered->getToolTipText().c_str());
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dim.Width += getSkin()->getSize(EGDS_TEXT_DISTANCE_X)*2;
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dim.Height += getSkin()->getSize(EGDS_TEXT_DISTANCE_Y)*2;
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pos.UpperLeftCorner.Y -= dim.Height+1;
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pos.LowerRightCorner.Y = pos.UpperLeftCorner.Y + dim.Height-1;
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pos.LowerRightCorner.X = pos.UpperLeftCorner.X + dim.Width;
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pos.constrainTo(getAbsolutePosition());
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ToolTip.Element = addStaticText(Hovered->getToolTipText().c_str(), pos, true, true, this, -1, true);
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ToolTip.Element->setOverrideColor(getSkin()->getColor(EGDC_TOOLTIP));
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ToolTip.Element->setBackgroundColor(getSkin()->getColor(EGDC_TOOLTIP_BACKGROUND));
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ToolTip.Element->setOverrideFont(getSkin()->getFont(EGDF_TOOLTIP));
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ToolTip.Element->setSubElement(true);
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ToolTip.Element->grab();
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s32 textHeight = ToolTip.Element->getTextHeight();
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pos = ToolTip.Element->getRelativePosition();
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pos.LowerRightCorner.Y = pos.UpperLeftCorner.Y + textHeight;
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ToolTip.Element->setRelativePosition(pos);
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}
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IGUIElement::OnPostRender ( time );
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}
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/*
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*/
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void CGUIEnvironment::updateHoveredElement(core::position2d<s32> mousePos)
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{
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IGUIElement* lastHovered = Hovered;
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LastHoveredMousePos = mousePos;
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Hovered = getElementFromPoint(mousePos);
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if (Hovered)
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{
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u32 now = os::Timer::getTime ();
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if (Hovered != this)
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Hovered->grab();
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if (Hovered != lastHovered)
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{
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SEvent event;
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event.EventType = EET_GUI_EVENT;
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if (lastHovered)
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{
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event.GUIEvent.Caller = lastHovered;
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event.GUIEvent.EventType = EGET_ELEMENT_LEFT;
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lastHovered->OnEvent(event);
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}
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if ( ToolTip.Element )
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{
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ToolTip.Element->remove();
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ToolTip.Element->drop();
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ToolTip.Element = 0;
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ToolTip.LastTime += 500;
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}
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else
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{
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// boost tooltip generation for relaunch
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if ( now - ToolTip.LastTime < ToolTip.LastTime )
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{
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ToolTip.LastTime += 500;
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}
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else
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{
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ToolTip.LastTime = now;
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}
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}
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event.GUIEvent.Caller = Hovered;
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event.GUIEvent.EventType = EGET_ELEMENT_HOVERED;
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Hovered->OnEvent(event);
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}
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}
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if (lastHovered && lastHovered != this)
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lastHovered->drop();
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}
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//! This sets a new event receiver for gui events. Usually you do not have to
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//! use this method, it is used by the internal engine.
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void CGUIEnvironment::setUserEventReceiver(IEventReceiver* evr)
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{
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UserReceiver = evr;
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}
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//! posts an input event to the environment
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bool CGUIEnvironment::postEventFromUser(SEvent event)
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{
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switch(event.EventType)
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{
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case EET_GUI_EVENT:
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// hey, why is the user sending gui events..?
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break;
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case EET_MOUSE_INPUT_EVENT:
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updateHoveredElement(core::position2d<s32>(event.MouseInput.X, event.MouseInput.Y));
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if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
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if ( (Hovered && Hovered != Focus) || !Focus )
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{
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setFocus(Hovered);
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}
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// sending input to focus
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if (Focus && Focus->OnEvent(event))
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return true;
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// focus could have died in last call
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if (!Focus && Hovered)
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return Hovered->OnEvent(event);
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break;
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case EET_KEY_INPUT_EVENT:
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{
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// send focus changing event
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if (event.EventType == EET_KEY_INPUT_EVENT &&
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event.KeyInput.PressedDown &&
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event.KeyInput.Key == KEY_TAB)
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{
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IGUIElement *next = getNextElement(event.KeyInput.Shift, event.KeyInput.Control);
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if (next && next != Focus)
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{
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if (setFocus(next))
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return true;
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}
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}
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if (Focus)
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return Focus->OnEvent(event);
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}
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break;
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} // end switch
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return false;
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}
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//! returns the current gui skin
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IGUISkin* CGUIEnvironment::getSkin()
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{
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return CurrentSkin;
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}
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//! Sets a new GUI Skin
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void CGUIEnvironment::setSkin(IGUISkin* skin)
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{
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if (CurrentSkin)
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CurrentSkin->drop();
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CurrentSkin = skin;
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if (CurrentSkin)
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CurrentSkin->grab();
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}
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//! Creates a new GUI Skin based on a template.
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/** \return Returns a pointer to the created skin.
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If you no longer need the skin, you should call IGUISkin::drop().
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See IUnknown::drop() for more information. */
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IGUISkin* CGUIEnvironment::createSkin(EGUI_SKIN_TYPE type)
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{
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IGUISkin* skin = new CGUISkin(type, Driver);
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IGUIFont* builtinfont = getBuiltInFont();
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IGUIFontBitmap* bitfont = 0;
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if (builtinfont && builtinfont->getType() == EGFT_BITMAP)
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bitfont = (IGUIFontBitmap*)builtinfont;
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IGUISpriteBank* bank = 0;
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skin->setFont(builtinfont);
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if (bitfont)
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bank = bitfont->getSpriteBank();
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skin->setSpriteBank(bank);
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return skin;
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}
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//! Returns the default element factory which can create all built in elements
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IGUIElementFactory* CGUIEnvironment::getDefaultGUIElementFactory()
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{
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return getGUIElementFactory(0);
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}
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//! Adds an element factory to the gui environment.
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/** Use this to extend the gui environment with new element types which it should be
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able to create automaticly, for example when loading data from xml files. */
|
|
void CGUIEnvironment::registerGUIElementFactory(IGUIElementFactory* factoryToAdd)
|
|
{
|
|
if (factoryToAdd)
|
|
{
|
|
factoryToAdd->grab();
|
|
GUIElementFactoryList.push_back(factoryToAdd);
|
|
}
|
|
}
|
|
|
|
//! Returns amount of registered scene node factories.
|
|
s32 CGUIEnvironment::getRegisteredGUIElementFactoryCount()
|
|
{
|
|
return GUIElementFactoryList.size();
|
|
}
|
|
|
|
//! Returns a scene node factory by index
|
|
IGUIElementFactory* CGUIEnvironment::getGUIElementFactory(s32 index)
|
|
{
|
|
if (index>=0 && index<(int)GUIElementFactoryList.size())
|
|
return GUIElementFactoryList[index];
|
|
|
|
return 0;
|
|
}
|
|
|
|
//! adds a GUI Element using its name
|
|
IGUIElement* CGUIEnvironment::addGUIElement(const c8* elementName, IGUIElement* parent)
|
|
{
|
|
IGUIElement* node=0;
|
|
|
|
if (!parent)
|
|
parent = this;
|
|
|
|
for (s32 i=0; i<(int)GUIElementFactoryList.size() && !node; ++i)
|
|
node = GUIElementFactoryList[i]->addGUIElement(elementName, parent);
|
|
|
|
return node;
|
|
}
|
|
|
|
|
|
//! Saves the current gui into a file.
|
|
//! \param filename: Name of the file .
|
|
bool CGUIEnvironment::saveGUI(const c8* filename, IGUIElement* start)
|
|
{
|
|
io::IWriteFile* file = FileSystem->createAndWriteFile(filename);
|
|
if (!file)
|
|
return false;
|
|
|
|
bool ret = saveGUI(file, start);
|
|
file->drop();
|
|
return ret;
|
|
}
|
|
|
|
|
|
//! Saves the current gui into a file.
|
|
bool CGUIEnvironment::saveGUI(io::IWriteFile* file, IGUIElement* start)
|
|
{
|
|
if (!file)
|
|
return false;
|
|
|
|
io::IXMLWriter* writer = FileSystem->createXMLWriter(file);
|
|
if (!writer)
|
|
return false;
|
|
|
|
writer->writeXMLHeader();
|
|
writeGUIElement(writer, start ? start : this);
|
|
writer->drop();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//! Loads the gui. Note that the current gui is not cleared before.
|
|
//! \param filename: Name of the file.
|
|
bool CGUIEnvironment::loadGUI(const c8* filename, IGUIElement* parent)
|
|
{
|
|
io::IReadFile* read = FileSystem->createAndOpenFile(filename);
|
|
if (!read)
|
|
{
|
|
os::Printer::log("Unable to open gui file", filename, ELL_ERROR);
|
|
return false;
|
|
}
|
|
|
|
bool ret = loadGUI(read, parent);
|
|
read->drop();
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
//! Loads the gui. Note that the current gui is not cleared before.
|
|
bool CGUIEnvironment::loadGUI(io::IReadFile* file, IGUIElement* parent)
|
|
{
|
|
|
|
if (!file)
|
|
{
|
|
os::Printer::log("Unable to open gui file", ELL_ERROR);
|
|
return false;
|
|
}
|
|
|
|
io::IXMLReader* reader = FileSystem->createXMLReader(file);
|
|
if (!reader)
|
|
{
|
|
os::Printer::log("GUI is not a valid XML file", file->getFileName(), ELL_ERROR);
|
|
return false;
|
|
}
|
|
|
|
// read file
|
|
while(reader->read())
|
|
{
|
|
readGUIElement(reader, parent);
|
|
}
|
|
|
|
// finish up
|
|
|
|
reader->drop();
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//! reads an element
|
|
void CGUIEnvironment::readGUIElement(io::IXMLReader* reader, IGUIElement* parent)
|
|
{
|
|
if (!reader)
|
|
return;
|
|
|
|
gui::IGUIElement* node = 0;
|
|
|
|
if (reader->getNodeType() == io::EXN_NONE)
|
|
reader->read();
|
|
|
|
if (reader->getNodeType() == io::EXN_UNKNOWN)
|
|
reader->read();
|
|
|
|
if (!parent && !wcscmp(IRR_XML_FORMAT_GUI_ENV, reader->getNodeName()))
|
|
{
|
|
node = this; // root
|
|
}
|
|
else if (!wcscmp(IRR_XML_FORMAT_GUI_ELEMENT, reader->getNodeName()))
|
|
{
|
|
// find node type and create it
|
|
core::stringc attrName = reader->getAttributeValue(IRR_XML_FORMAT_GUI_ELEMENT_ATTR_TYPE);
|
|
|
|
node = addGUIElement(attrName.c_str(), parent);
|
|
|
|
if (!node)
|
|
os::Printer::log("Could not create GUI element of unknown type", attrName.c_str());
|
|
}
|
|
|
|
// read attributes
|
|
|
|
while(reader->read())
|
|
{
|
|
bool endreached = false;
|
|
|
|
switch (reader->getNodeType())
|
|
{
|
|
case io::EXN_ELEMENT_END:
|
|
if (!wcscmp(IRR_XML_FORMAT_GUI_ELEMENT, reader->getNodeName()) ||
|
|
!wcscmp(IRR_XML_FORMAT_GUI_ENV, reader->getNodeName()))
|
|
{
|
|
endreached = true;
|
|
}
|
|
break;
|
|
case io::EXN_ELEMENT:
|
|
if (!wcscmp(L"attributes", reader->getNodeName()))
|
|
{
|
|
// read attributes
|
|
io::IAttributes* attr = FileSystem->createEmptyAttributes(Driver);
|
|
attr->read(reader, true);
|
|
|
|
if (node)
|
|
node->deserializeAttributes(attr);
|
|
|
|
attr->drop();
|
|
}
|
|
else
|
|
if (!wcscmp(IRR_XML_FORMAT_GUI_ELEMENT, reader->getNodeName()) ||
|
|
!wcscmp(IRR_XML_FORMAT_GUI_ENV, reader->getNodeName()))
|
|
{
|
|
readGUIElement(reader, node);
|
|
}
|
|
else
|
|
{
|
|
os::Printer::log("Found unknown element in irrlicht GUI file",
|
|
core::stringc(reader->getNodeName()).c_str());
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
if (endreached)
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//! writes an element
|
|
void CGUIEnvironment::writeGUIElement(io::IXMLWriter* writer, IGUIElement* node)
|
|
{
|
|
if (!writer || !node )
|
|
return;
|
|
|
|
const wchar_t* name = 0;
|
|
|
|
// write properties
|
|
|
|
io::IAttributes* attr = FileSystem->createEmptyAttributes();
|
|
node->serializeAttributes(attr);
|
|
|
|
// all gui elements must have at least one attribute
|
|
// if they have nothing then we ignore them.
|
|
if (attr->getAttributeCount() > 0)
|
|
{
|
|
if (node == this)
|
|
{
|
|
name = IRR_XML_FORMAT_GUI_ENV;
|
|
writer->writeElement(name, false);
|
|
}
|
|
else
|
|
{
|
|
name = IRR_XML_FORMAT_GUI_ELEMENT;
|
|
writer->writeElement(name, false, IRR_XML_FORMAT_GUI_ELEMENT_ATTR_TYPE,
|
|
core::stringw(node->getTypeName()).c_str());
|
|
}
|
|
|
|
writer->writeLineBreak();
|
|
writer->writeLineBreak();
|
|
|
|
attr->write(writer);
|
|
writer->writeLineBreak();
|
|
}
|
|
|
|
// write children
|
|
|
|
core::list<IGUIElement*>::Iterator it = node->getChildren().begin();
|
|
for (; it != node->getChildren().end(); ++it)
|
|
{
|
|
if (!(*it)->isSubElement())
|
|
writeGUIElement(writer, (*it));
|
|
}
|
|
|
|
// write closing brace if required
|
|
if (attr->getAttributeCount() > 0)
|
|
{
|
|
writer->writeClosingTag(name);
|
|
writer->writeLineBreak();
|
|
writer->writeLineBreak();
|
|
}
|
|
|
|
attr->drop();
|
|
|
|
}
|
|
|
|
|
|
//! Writes attributes of the environment
|
|
void CGUIEnvironment::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options)
|
|
{
|
|
IGUISkin* skin = getSkin();
|
|
|
|
if (skin)
|
|
{
|
|
out->addEnum("Skin", getSkin()->getType(), GUISkinTypeNames);
|
|
skin->serializeAttributes(out, options);
|
|
}
|
|
}
|
|
|
|
//! Reads attributes of the environment
|
|
void CGUIEnvironment::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
|
|
{
|
|
|
|
if (in->existsAttribute("Skin"))
|
|
{
|
|
IGUISkin *skin = getSkin();
|
|
|
|
EGUI_SKIN_TYPE t = (EGUI_SKIN_TYPE) in->getAttributeAsEnumeration("Skin",GUISkinTypeNames);
|
|
if ( !skin || t != skin->getType())
|
|
{
|
|
skin = createSkin(t);
|
|
setSkin(skin);
|
|
skin->drop();
|
|
}
|
|
|
|
skin = getSkin();
|
|
|
|
if (skin)
|
|
{
|
|
skin->deserializeAttributes(in, options);
|
|
}
|
|
|
|
}
|
|
|
|
RelativeRect = AbsoluteRect =
|
|
core::rect<s32>(core::position2d<s32>(0,0),
|
|
Driver ? Driver->getScreenSize() : core::dimension2d<s32>(0,0));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//! adds an button. The returned pointer must not be dropped.
|
|
IGUIButton* CGUIEnvironment::addButton(const core::rect<s32>& rectangle, IGUIElement* parent, s32 id, const wchar_t* text, const wchar_t *tooltiptext)
|
|
{
|
|
IGUIButton* button = new CGUIButton(this, parent ? parent : this, id, rectangle);
|
|
if (text)
|
|
button->setText(text);
|
|
|
|
if ( tooltiptext )
|
|
button->setToolTipText ( tooltiptext );
|
|
|
|
button->drop();
|
|
return button;
|
|
}
|
|
|
|
|
|
//! adds a window. The returned pointer must not be dropped.
|
|
IGUIWindow* CGUIEnvironment::addWindow(const core::rect<s32>& rectangle, bool modal,
|
|
const wchar_t* text, IGUIElement* parent, s32 id)
|
|
{
|
|
parent = parent ? parent : this;
|
|
|
|
if (modal)
|
|
{
|
|
parent = new CGUIModalScreen(this, parent, -1);
|
|
parent->drop();
|
|
}
|
|
|
|
IGUIWindow* win = new CGUIWindow(this, parent, id, rectangle);
|
|
if (text)
|
|
win->setText(text);
|
|
win->drop();
|
|
|
|
return win;
|
|
}
|
|
//! adds a modal screen. The returned pointer must not be dropped.
|
|
IGUIElement* CGUIEnvironment::addModalScreen(IGUIElement* parent)
|
|
{
|
|
parent = parent ? parent : this;
|
|
|
|
IGUIElement *win = new CGUIModalScreen(this, parent, -1);
|
|
win->drop();
|
|
|
|
return win;
|
|
}
|
|
|
|
//! Adds a message box.
|
|
IGUIWindow* CGUIEnvironment::addMessageBox(const wchar_t* caption, const wchar_t* text,
|
|
bool modal, s32 flag, IGUIElement* parent, s32 id)
|
|
{
|
|
if (!CurrentSkin)
|
|
return 0;
|
|
|
|
parent = parent ? parent : this;
|
|
|
|
core::rect<s32> rect;
|
|
core::dimension2d<s32> screenDim, msgBoxDim;
|
|
|
|
screenDim.Width = parent->getAbsolutePosition().getWidth();
|
|
screenDim.Height = parent->getAbsolutePosition().getHeight();
|
|
msgBoxDim.Width = CurrentSkin->getSize(gui::EGDS_MESSAGE_BOX_WIDTH);
|
|
msgBoxDim.Height = CurrentSkin->getSize(gui::EGDS_MESSAGE_BOX_HEIGHT);
|
|
|
|
rect.UpperLeftCorner.X = (screenDim.Width - msgBoxDim.Width) / 2;
|
|
rect.UpperLeftCorner.Y = (screenDim.Height - msgBoxDim.Height) / 2;
|
|
rect.LowerRightCorner.X = rect.UpperLeftCorner.X + msgBoxDim.Width;
|
|
rect.LowerRightCorner.Y = rect.UpperLeftCorner.Y + msgBoxDim.Height;
|
|
|
|
if (modal)
|
|
{
|
|
parent = new CGUIModalScreen(this, parent, -1);
|
|
parent->drop();
|
|
}
|
|
|
|
IGUIWindow* win = new CGUIMessageBox(this, caption, text, flag,
|
|
parent, id, rect);
|
|
|
|
win->drop();
|
|
return win;
|
|
}
|
|
|
|
|
|
//! adds a scrollbar. The returned pointer must not be dropped.
|
|
IGUIScrollBar* CGUIEnvironment::addScrollBar(bool horizontal, const core::rect<s32>& rectangle, IGUIElement* parent, s32 id)
|
|
{
|
|
IGUIScrollBar* bar = new CGUIScrollBar(horizontal, this, parent ? parent : this, id, rectangle);
|
|
bar->drop();
|
|
return bar;
|
|
}
|
|
|
|
|
|
//! Adds an image element.
|
|
IGUIImage* CGUIEnvironment::addImage(video::ITexture* image, core::position2d<s32> pos,
|
|
bool useAlphaChannel, IGUIElement* parent, s32 id, const wchar_t* text)
|
|
{
|
|
core::dimension2d<s32> sz(0,0);
|
|
if (image)
|
|
sz = image->getOriginalSize();
|
|
|
|
IGUIImage* img = new CGUIImage(this, parent ? parent : this,
|
|
id, core::rect<s32>(pos, sz));
|
|
|
|
if (text)
|
|
img->setText(text);
|
|
|
|
if (useAlphaChannel)
|
|
img->setUseAlphaChannel(true);
|
|
|
|
if (image)
|
|
img->setImage(image);
|
|
|
|
img->drop();
|
|
return img;
|
|
}
|
|
|
|
|
|
//! adds an image. The returned pointer must not be dropped.
|
|
IGUIImage* CGUIEnvironment::addImage(const core::rect<s32>& rectangle, IGUIElement* parent, s32 id, const wchar_t* text)
|
|
{
|
|
IGUIImage* img = new CGUIImage(this, parent ? parent : this,
|
|
id, rectangle);
|
|
|
|
if (text)
|
|
img->setText(text);
|
|
|
|
img->drop();
|
|
return img;
|
|
}
|
|
|
|
|
|
//! adds an mesh viewer. The returned pointer must not be dropped.
|
|
IGUIMeshViewer* CGUIEnvironment::addMeshViewer(const core::rect<s32>& rectangle, IGUIElement* parent, s32 id, const wchar_t* text)
|
|
{
|
|
IGUIMeshViewer* v = new CGUIMeshViewer(this, parent ? parent : this,
|
|
id, rectangle);
|
|
|
|
if (text)
|
|
v->setText(text);
|
|
|
|
v->drop();
|
|
return v;
|
|
}
|
|
|
|
|
|
//! adds a checkbox
|
|
IGUICheckBox* CGUIEnvironment::addCheckBox(bool checked, const core::rect<s32>& rectangle, IGUIElement* parent, s32 id, const wchar_t* text)
|
|
{
|
|
IGUICheckBox* b = new CGUICheckBox(checked, this,
|
|
parent ? parent : this , id , rectangle);
|
|
|
|
if (text)
|
|
b->setText(text);
|
|
|
|
b->drop();
|
|
return b;
|
|
}
|
|
|
|
|
|
|
|
//! adds a list box
|
|
IGUIListBox* CGUIEnvironment::addListBox(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent, s32 id,
|
|
bool drawBackground)
|
|
{
|
|
IGUIListBox* b = new CGUIListBox(this, parent ? parent : this, id, rectangle,
|
|
true, drawBackground, false);
|
|
|
|
if (CurrentSkin && CurrentSkin->getSpriteBank())
|
|
{
|
|
b->setSpriteBank(CurrentSkin->getSpriteBank());
|
|
}
|
|
else if (getBuiltInFont() && getBuiltInFont()->getType() == EGFT_BITMAP)
|
|
{
|
|
b->setSpriteBank( ((IGUIFontBitmap*)getBuiltInFont())->getSpriteBank());
|
|
}
|
|
|
|
b->drop();
|
|
return b;
|
|
}
|
|
|
|
|
|
|
|
//! adds a file open dialog. The returned pointer must not be dropped.
|
|
IGUIFileOpenDialog* CGUIEnvironment::addFileOpenDialog(const wchar_t* title,
|
|
bool modal,
|
|
IGUIElement* parent, s32 id)
|
|
{
|
|
parent = parent ? parent : this;
|
|
|
|
if (modal)
|
|
{
|
|
parent = new CGUIModalScreen(this, parent, -1);
|
|
parent->drop();
|
|
}
|
|
|
|
IGUIFileOpenDialog* d = new CGUIFileOpenDialog(title, this, parent, id);
|
|
|
|
d->drop();
|
|
return d;
|
|
}
|
|
|
|
|
|
//! adds a color select dialog. The returned pointer must not be dropped.
|
|
IGUIColorSelectDialog* CGUIEnvironment::addColorSelectDialog(const wchar_t* title,
|
|
bool modal,
|
|
IGUIElement* parent, s32 id)
|
|
{
|
|
parent = parent ? parent : this;
|
|
|
|
if (modal)
|
|
{
|
|
parent = new CGUIModalScreen(this, parent, -1);
|
|
parent->drop();
|
|
}
|
|
|
|
IGUIColorSelectDialog* d = new CGUIColorSelectDialog( title,
|
|
this, parent, id);
|
|
|
|
d->drop();
|
|
return d;
|
|
}
|
|
|
|
|
|
|
|
//! adds a static text. The returned pointer must not be dropped.
|
|
IGUIStaticText* CGUIEnvironment::addStaticText(const wchar_t* text,
|
|
const core::rect<s32>& rectangle,
|
|
bool border,
|
|
bool wordWrap,
|
|
IGUIElement* parent, s32 id,
|
|
bool background)
|
|
{
|
|
IGUIStaticText* d = new CGUIStaticText(text, border, this,
|
|
parent ? parent : this, id, rectangle, background);
|
|
|
|
d->setWordWrap(wordWrap);
|
|
d->drop();
|
|
|
|
return d;
|
|
}
|
|
|
|
|
|
|
|
//! Adds an edit box. The returned pointer must not be dropped.
|
|
IGUIEditBox* CGUIEnvironment::addEditBox(const wchar_t* text,
|
|
const core::rect<s32>& rectangle,
|
|
bool border, IGUIElement* parent,
|
|
s32 id)
|
|
{
|
|
IGUIEditBox* d = new CGUIEditBox(text, border, this,
|
|
parent ? parent : this, id, rectangle);
|
|
|
|
d->drop();
|
|
return d;
|
|
}
|
|
|
|
//! Adds a spin box to the environment
|
|
IGUISpinBox* CGUIEnvironment::addSpinBox(const wchar_t* text,
|
|
const core::rect<s32> &rectangle,
|
|
IGUIElement* parent, s32 id)
|
|
{
|
|
IGUISpinBox* d = new CGUISpinBox(text, this, parent ? parent : this, id, rectangle);
|
|
|
|
d->drop();
|
|
return d;
|
|
}
|
|
|
|
|
|
//! Adds a tab control to the environment.
|
|
IGUITabControl* CGUIEnvironment::addTabControl(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent, bool fillbackground, bool border, s32 id)
|
|
{
|
|
IGUITabControl* t = new CGUITabControl(this, parent ? parent : this,
|
|
rectangle, fillbackground, border, id);
|
|
t->drop();
|
|
return t;
|
|
}
|
|
|
|
|
|
//! Adds tab to the environment.
|
|
IGUITab* CGUIEnvironment::addTab(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent, s32 id)
|
|
{
|
|
IGUITab* t = new CGUITab(-1, this, parent ? parent : this,
|
|
rectangle, id);
|
|
t->drop();
|
|
return t;
|
|
}
|
|
|
|
|
|
//! Adds a context menu to the environment.
|
|
IGUIContextMenu* CGUIEnvironment::addContextMenu(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent, s32 id)
|
|
{
|
|
IGUIContextMenu* c = new CGUIContextMenu(this,
|
|
parent ? parent : this, id, rectangle, true);
|
|
c->drop();
|
|
return c;
|
|
}
|
|
|
|
|
|
//! Adds a menu to the environment.
|
|
IGUIContextMenu* CGUIEnvironment::addMenu(IGUIElement* parent, s32 id)
|
|
{
|
|
if (!parent)
|
|
parent = this;
|
|
|
|
IGUIContextMenu* c = new CGUIMenu(this,
|
|
parent, id, core::rect<s32>(0,0,
|
|
parent->getAbsolutePosition().getWidth(),
|
|
parent->getAbsolutePosition().getHeight()));
|
|
|
|
c->drop();
|
|
return c;
|
|
}
|
|
|
|
//! Adds a toolbar to the environment. It is like a menu is always placed on top
|
|
//! in its parent, and contains buttons.
|
|
IGUIToolBar* CGUIEnvironment::addToolBar(IGUIElement* parent, s32 id)
|
|
{
|
|
if (!parent)
|
|
parent = this;
|
|
|
|
IGUIToolBar* b = new CGUIToolBar(this, parent, id, core::rect<s32>(0,0,10,10));
|
|
b->drop();
|
|
return b;
|
|
}
|
|
|
|
|
|
|
|
//! Adds an element for fading in or out.
|
|
IGUIInOutFader* CGUIEnvironment::addInOutFader(const core::rect<s32>* rectangle, IGUIElement* parent, s32 id)
|
|
{
|
|
core::rect<s32> rect;
|
|
|
|
if (rectangle)
|
|
rect = *rectangle;
|
|
else
|
|
if (Driver)
|
|
rect = core::rect<s32>(core::position2d<s32>(0,0), Driver->getScreenSize());
|
|
|
|
if (!parent)
|
|
parent = this;
|
|
|
|
IGUIInOutFader* fader = new CGUIInOutFader(this, parent, id, rect);
|
|
fader->drop();
|
|
return fader;
|
|
}
|
|
|
|
|
|
//! Adds a combo box to the environment.
|
|
IGUIComboBox* CGUIEnvironment::addComboBox(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent, s32 id)
|
|
{
|
|
IGUIComboBox* t = new CGUIComboBox(this, parent ? parent : this,
|
|
id, rectangle);
|
|
t->drop();
|
|
return t;
|
|
|
|
}
|
|
|
|
|
|
|
|
//! returns the font
|
|
IGUIFont* CGUIEnvironment::getFont(const c8* filename)
|
|
{
|
|
// search existing font
|
|
|
|
SFont f;
|
|
IGUIFont* ifont=0;
|
|
if (!filename)
|
|
f.Filename = "";
|
|
else
|
|
f.Filename = filename;
|
|
|
|
f.Filename.make_lower();
|
|
|
|
s32 index = Fonts.binary_search(f);
|
|
if (index != -1)
|
|
return Fonts[index].Font;
|
|
|
|
// font doesn't exist, attempt to load it
|
|
|
|
// does the file exist?
|
|
|
|
if (!FileSystem->existFile(filename))
|
|
{
|
|
os::Printer::log("Could not load font because the file does not exist", f.Filename.c_str(), ELL_ERROR);
|
|
return 0;
|
|
}
|
|
|
|
io::IXMLReader *xml = FileSystem->createXMLReader(filename);
|
|
if (xml)
|
|
{
|
|
// this is an XML font, but we need to know what type
|
|
EGUI_FONT_TYPE t = EGFT_CUSTOM;
|
|
|
|
bool found=false;
|
|
while(xml->read() && !found)
|
|
{
|
|
if (xml->getNodeType() == io::EXN_ELEMENT)
|
|
{
|
|
if (core::stringw(L"font") == xml->getNodeName())
|
|
{
|
|
if (core::stringw(L"vector") == xml->getAttributeValue(L"type"))
|
|
{
|
|
t = EGFT_VECTOR;
|
|
found=true;
|
|
}
|
|
else if (core::stringw(L"bitmap") == xml->getAttributeValue(L"type"))
|
|
{
|
|
t = EGFT_BITMAP;
|
|
found=true;
|
|
}
|
|
else found=true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (t==EGFT_BITMAP)
|
|
{
|
|
CGUIFont* font = new CGUIFont(this, filename);
|
|
ifont = (IGUIFont*)font;
|
|
// change working directory, for loading textures
|
|
core::stringc workingDir = FileSystem->getWorkingDirectory();
|
|
FileSystem->changeWorkingDirectoryTo(FileSystem->getFileDir(f.Filename).c_str());
|
|
|
|
// load the font
|
|
if (!font->load(xml))
|
|
{
|
|
font->drop();
|
|
font = 0;
|
|
ifont = 0;
|
|
}
|
|
// change working dir back again
|
|
FileSystem->changeWorkingDirectoryTo( workingDir.c_str());
|
|
}
|
|
else if (t==EGFT_VECTOR)
|
|
{
|
|
// todo: vector fonts
|
|
os::Printer::log("Unable to load font, XML vector fonts are not supported yet", f.Filename.c_str(), ELL_ERROR);
|
|
|
|
//CGUIFontVector* font = new CGUIFontVector(Driver);
|
|
//ifont = (IGUIFont*)font;
|
|
//if (!font->load(xml))
|
|
}
|
|
xml->drop();
|
|
}
|
|
|
|
|
|
if (!ifont)
|
|
{
|
|
|
|
CGUIFont* font = new CGUIFont(this, f.Filename.c_str());
|
|
ifont = (IGUIFont*)font;
|
|
if (!font->load(f.Filename.c_str()))
|
|
{
|
|
font->drop();
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// add to fonts.
|
|
|
|
f.Font = ifont;
|
|
Fonts.push_back(f);
|
|
|
|
return ifont;
|
|
}
|
|
|
|
IGUISpriteBank* CGUIEnvironment::getSpriteBank(const c8* filename)
|
|
{
|
|
// search for the file name
|
|
|
|
SSpriteBank b;
|
|
if (!filename)
|
|
b.Filename = "";
|
|
else
|
|
b.Filename = filename;
|
|
|
|
b.Filename.make_lower();
|
|
|
|
s32 index = Banks.binary_search(b);
|
|
if (index != -1)
|
|
return Banks[index].Bank;
|
|
|
|
// we don't have this sprite bank, we should load it
|
|
|
|
if (!FileSystem->existFile(b.Filename.c_str()))
|
|
{
|
|
os::Printer::log("Could not load sprite bank because the file does not exist", filename, ELL_ERROR);
|
|
return 0;
|
|
}
|
|
|
|
// todo: load it!
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
IGUISpriteBank* CGUIEnvironment::addEmptySpriteBank(const c8 *name)
|
|
{
|
|
// no duplicate names allowed
|
|
|
|
SSpriteBank b;
|
|
if (!name)
|
|
b.Filename = "";
|
|
else
|
|
b.Filename = name;
|
|
|
|
s32 index = Banks.binary_search(b);
|
|
if (index != -1)
|
|
return 0;
|
|
|
|
|
|
// create a new sprite bank
|
|
|
|
b.Bank = new CGUISpriteBank(this);
|
|
|
|
Banks.push_back(b);
|
|
|
|
return b.Bank;
|
|
|
|
}
|
|
|
|
//! returns default font
|
|
IGUIFont* CGUIEnvironment::getBuiltInFont()
|
|
{
|
|
if (Fonts.empty())
|
|
return 0;
|
|
|
|
return Fonts[0].Font;
|
|
}
|
|
|
|
|
|
|
|
//! Returns the root gui element.
|
|
IGUIElement* CGUIEnvironment::getRootGUIElement()
|
|
{
|
|
return this;
|
|
}
|
|
|
|
//! Returns the next element in the tab group starting at the focused element
|
|
IGUIElement* CGUIEnvironment::getNextElement(bool reverse, bool group)
|
|
{
|
|
// start the search at the root of the current tab group
|
|
IGUIElement *startPos = Focus ? Focus->getTabGroup() : 0;
|
|
s32 startOrder = -1;
|
|
|
|
// if we're searching for a group
|
|
if (group && startPos)
|
|
{
|
|
startOrder = startPos->getTabOrder();
|
|
}
|
|
else
|
|
if (!group && Focus && !Focus->isTabGroup())
|
|
{
|
|
startOrder = Focus->getTabOrder();
|
|
if (startOrder == -1)
|
|
{
|
|
// this element is not part of the tab cycle,
|
|
// but its parent might be...
|
|
IGUIElement *el = Focus;
|
|
while (el && el->getParent() && startOrder == -1)
|
|
{
|
|
el = el->getParent();
|
|
startOrder = el->getTabOrder();
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
if (group || !startPos)
|
|
startPos = this; // start at the root
|
|
|
|
// find the element
|
|
IGUIElement *closest = 0;
|
|
IGUIElement *first = 0;
|
|
startPos->getNextElement(startOrder, reverse, group, first, closest);
|
|
|
|
IGUIElement *ret = 0;
|
|
|
|
if (closest)
|
|
ret = closest; // we found an element
|
|
else if (first)
|
|
ret = first; // go to the end or the start
|
|
else if (group)
|
|
ret = this; // no group found? root group
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
|
|
//! creates an GUI Environment
|
|
IGUIEnvironment* createGUIEnvironment(io::IFileSystem* fs, video::IVideoDriver* Driver,
|
|
IOSOperator* op)
|
|
{
|
|
return new CGUIEnvironment(fs, Driver, op);
|
|
}
|
|
|
|
|
|
} // end namespace gui
|
|
} // end namespace irr
|
|
|