49 lines
1.0 KiB
C++
49 lines
1.0 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __S_PARTICLE_H_INCLUDED__
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#define __S_PARTICLE_H_INCLUDED__
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#include "vector3d.h"
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#include "SColor.h"
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namespace irr
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{
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namespace scene
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{
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//! Struct for holding particle data
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struct SParticle
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{
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//! Position of the particle
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core::vector3df pos;
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//! Direction and speed of the particle
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core::vector3df vector;
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//! Start life time of the particle
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u32 startTime;
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//! End life time of the particle
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u32 endTime;
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//! Current color of the particle
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video::SColor color;
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//! Original color of the particle. That's the color
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//! of the particle it had when it was emitted.
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video::SColor startColor;
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//! Original direction and speed of the particle,
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//! the direction and speed the particle had when
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//! it was emitted.
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core::vector3df startVector;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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