62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
// Copyright (C) 2002-2008 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __C_D3D8_PARALLAX_MAPMATERIAL_RENDERER_H_INCLUDED__
|
|
#define __C_D3D8_PARALLAX_MAPMATERIAL_RENDERER_H_INCLUDED__
|
|
|
|
#include "IrrCompileConfig.h"
|
|
#ifdef _IRR_WINDOWS_API_
|
|
|
|
#ifdef _IRR_COMPILE_WITH_DIRECT3D_8_
|
|
#include <d3d8.h>
|
|
|
|
#include "CD3D8ShaderMaterialRenderer.h"
|
|
#include "IShaderConstantSetCallBack.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace video
|
|
{
|
|
|
|
//! Renderer for parallax maps
|
|
class CD3D8ParallaxMapRenderer : public CD3D8ShaderMaterialRenderer, IShaderConstantSetCallBack
|
|
{
|
|
public:
|
|
|
|
CD3D8ParallaxMapRenderer(
|
|
IDirect3DDevice8* d3ddev, video::IVideoDriver* driver,
|
|
s32& outMaterialTypeNr, IMaterialRenderer* baseMaterial);
|
|
~CD3D8ParallaxMapRenderer();
|
|
|
|
//! Called by the engine when the vertex and/or pixel shader constants for an
|
|
//! material renderer should be set.
|
|
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
|
|
|
|
bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
|
|
|
|
void OnSetMaterial(const video::SMaterial& material,
|
|
const video::SMaterial& lastMaterial,
|
|
bool resetAllRenderstates, video::IMaterialRendererServices* services);
|
|
|
|
//! Returns the render capability of the material.
|
|
virtual s32 getRenderCapability() const;
|
|
|
|
private:
|
|
|
|
//! stores if this shader compiled the shaders and is
|
|
//! allowed to delete them again. D3D8 lacks reference counting
|
|
//! support for shaders.
|
|
bool CompiledShaders;
|
|
|
|
f32 CurrentScale;
|
|
};
|
|
|
|
} // end namespace video
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
#endif
|
|
#endif
|
|
|