irrlicht/tests/textureRenderStates.cpp

162 lines
5.3 KiB
C++

// Copyright (C) 2008-2009 Christian Stehno, Colin MacDonald
// No rights reserved: this software is in the public domain.
#include "testUtils.h"
using namespace irr;
using namespace core;
//! Tests interleaved loading and rendering of textures
/** The test loads a texture, renders it using draw2dimage, loads another
texture and renders the first one again. Due to the texture cache this
can lead to rendering of the second texture in second place. */
static bool renderAndLoad(video::E_DRIVER_TYPE driverType)
{
IrrlichtDevice *device = createDevice( driverType, dimension2d<u32>(160, 120), 32);
if (!device)
return true; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager * smgr = device->getSceneManager();
video::ITexture* tex1 = driver->getTexture("../media/wall.bmp");
(void)smgr->addCameraSceneNode();
driver->beginScene(true, true, video::SColor(255,100,101,140));
driver->draw2DImage(tex1, position2di(0,0));
driver->endScene();
driver->getTexture("../media/tools.png");
driver->beginScene(true, true, video::SColor(255,100,101,140));
driver->draw2DImage(tex1, position2di(0,0));
driver->endScene();
bool result = takeScreenshotAndCompareAgainstReference(driver, "-textureRenderStates.png", 100);
device->drop();
return result;
}
// This test would cause a crash if it does not work
// in 1.5.1 and 1.6 an illegal access in the OpenGL driver caused this
static bool renderAndRemove(video::E_DRIVER_TYPE driverType)
{
IrrlichtDevice *device = createDevice( driverType, dimension2d<u32>(160, 120), 32);
if (!device)
return true; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager * smgr = device->getSceneManager();
driver->beginScene (true, true, video::SColor(255, 0, 255, 0));
smgr->drawAll();
driver->endScene();
smgr->addCameraSceneNode();
video::ITexture* texture = driver->getTexture ("media/tools.png");
scene::ISceneNode * img = smgr->addCubeSceneNode();
img->setMaterialTexture(0, texture);
driver->beginScene (true, true, video::SColor (255, 0, 255, 0));
smgr->drawAll();
driver->endScene();
smgr->clear(); // Remove anything that used the texture
driver->removeTexture(texture);
driver->beginScene(true, true, video::SColor(255,100,101,140));
smgr->drawAll();
driver->endScene();
smgr->addCameraSceneNode();
texture = driver->getTexture("media/tools.png");
img = smgr->addCubeSceneNode();
img->setMaterialTexture(0, texture);
driver->beginScene (true, true, irr::video::SColor (255, 0, 255, 0));
smgr->drawAll();
driver->endScene();
device->drop();
return true;
}
static bool testTextureMatrixInMixedScenes(video::E_DRIVER_TYPE driverType)
{
SIrrlichtCreationParameters cp;
cp.DriverType = driverType;
cp.WindowSize = dimension2du(160,120);
irr::IrrlichtDevice* device = createDeviceEx(cp);
if (!device)
return true;
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager* sceneManager = device->getSceneManager();
gui::IGUIEnvironment* gui = device->getGUIEnvironment();
scene::ICameraSceneNode* camera = sceneManager->addCameraSceneNode();
camera->setPosition(vector3df(0,10,0));
gui::IGUIStaticText* stext = gui->addStaticText(L" ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789 ",
rect<s32>(5,100,150,125),false,false,0,false);
stext->setBackgroundColor(video::SColor(255,128,0,0));
stext->setOverrideColor(video::SColor(255,255,255,255));
gui->addEditBox(L"Test edit box", rect<s32>(5,50,150,75));
gui->addCheckBox(true, rect<s32>(5, 20, 150, 45),0,-1,L"Test CheckBox");
video::SMaterial mat;
mat.MaterialType = video::EMT_SOLID;
mat.setFlag(video::EMF_LIGHTING, false);
// problem doesn't occur if the scale defaults: (1.f,1.f).
mat.getTextureMatrix(0).setTextureScale(2.0,2.0);
scene::IAnimatedMesh* pmesh = sceneManager->addHillPlaneMesh("testMesh",dimension2d<f32>(50,50),dimension2d<u32>(6,6),&mat);
sceneManager->addAnimatedMeshSceneNode(pmesh);
driver->beginScene(true, true, video::SColor(255,100,101,140));
sceneManager->drawAll();
gui->drawAll();
driver->endScene();
bool result = takeScreenshotAndCompareAgainstReference(driver, "-textureMatrixInMixedScenes.png", 99.8f);
device->drop();
return result;
}
bool textureRenderStates(void)
{
bool passed = true;
passed &= renderAndLoad(video::EDT_OPENGL);
passed &= renderAndLoad(video::EDT_SOFTWARE);
passed &= renderAndLoad(video::EDT_BURNINGSVIDEO);
passed &= renderAndLoad(video::EDT_DIRECT3D9);
passed &= renderAndLoad(video::EDT_DIRECT3D8);
passed &= renderAndRemove(video::EDT_OPENGL);
passed &= renderAndRemove(video::EDT_SOFTWARE);
passed &= renderAndRemove(video::EDT_BURNINGSVIDEO);
passed &= renderAndRemove(video::EDT_DIRECT3D9);
passed &= renderAndRemove(video::EDT_DIRECT3D8);
passed &= testTextureMatrixInMixedScenes(video::EDT_OPENGL);
passed &= testTextureMatrixInMixedScenes(video::EDT_SOFTWARE);
passed &= testTextureMatrixInMixedScenes(video::EDT_BURNINGSVIDEO);
passed &= testTextureMatrixInMixedScenes(video::EDT_DIRECT3D9);
passed &= testTextureMatrixInMixedScenes(video::EDT_DIRECT3D8);
return passed;
}