57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
// Copyright (C) 2002-2006 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#pragma once
|
|
|
|
#using <mscorlib.dll>
|
|
using namespace System;
|
|
|
|
#pragma unmanaged
|
|
#include "..\\..\\include\\irrlicht.h"
|
|
#pragma managed
|
|
|
|
#include "ISceneNode.h"
|
|
|
|
namespace Irrlicht
|
|
{
|
|
namespace Scene
|
|
{
|
|
|
|
/// <summary>
|
|
/// A billboard is like a 3d sprite: A 2d element,
|
|
/// which always looks to the camera. It is usually used for explosions, fire,
|
|
/// lensflares, particles and things like that.
|
|
/// </summary>
|
|
public __gc class IBillboardSceneNode : public ISceneNode
|
|
{
|
|
public:
|
|
|
|
/// <summary>
|
|
/// Creates a billboard scene node from a native C++ scene node. Don't use this, its better to create
|
|
/// scene nodes using the SceneManager with its addSceneNode() methods.
|
|
/// </summary>
|
|
IBillboardSceneNode(irr::scene::IBillboardSceneNode* realSceneNode);
|
|
|
|
/// <summary>
|
|
/// Sets or gets the size of the billboard.
|
|
/// </summary>
|
|
__property Core::Dimension2Df get_Size();
|
|
|
|
/// <summary>
|
|
/// Sets or gets the size of the billboard.
|
|
/// </summary>
|
|
__property void set_Size(Core::Dimension2Df dim);
|
|
|
|
protected:
|
|
|
|
inline irr::scene::IBillboardSceneNode* getBillBoardSceneNode()
|
|
{
|
|
return (irr::scene::IBillboardSceneNode*)SceneNode;
|
|
}
|
|
|
|
};
|
|
|
|
|
|
}
|
|
} |