irrlicht/source/Irrlicht.NET/IAnimatedMeshMD2.cpp

51 lines
1.2 KiB
C++

// Copyright (C) 2002-2006 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "IAnimatedMeshMD2.h"
namespace Irrlicht
{
namespace Scene
{
IAnimatedMeshMD2::IAnimatedMeshMD2(irr::scene::IAnimatedMeshMD2* realMesh)
: IAnimatedMesh(realMesh)
{
}
void IAnimatedMeshMD2::GetFrameLoop(MD2AnimationType l, int& outBegin,
int& outEnd, int& outFPS)
{
getMD2()->getFrameLoop((irr::scene::EMD2_ANIMATION_TYPE)l, outBegin, outEnd, outFPS);
}
bool IAnimatedMeshMD2::GetFrameLoop(System::String* name, int& outBegin,
int& outEnd, int& outFps)
{
char* str = (char*)(void*)
System::Runtime::InteropServices::Marshal::StringToHGlobalAnsi(name);
bool ret = getMD2()->getFrameLoop(str, outBegin, outEnd, outFps);
System::Runtime::InteropServices::Marshal::FreeHGlobal(str);
return ret;
}
int IAnimatedMeshMD2::get_AnimationCount()
{
return getMD2()->getAnimationCount();
}
System::String* IAnimatedMeshMD2::GetAnimationName(int nr)
{
return new System::String(getMD2()->getAnimationName(nr));
}
} // end namespace scene
} // end namespace irr