irrlicht/examples/20.ManagedLights
Rogerborg 94a1346a5c Adding an optional light manager that allows hardware lights to be turned on and off before each scene node is rendered. This can be used to produce "zoned" lighting.
If a light manager is not registered, the existing behaviour (activate the closest lights to the camera) will be retained unchanged.  New example project added to demonstrate the usage, and regression tests and existing samples run.  No regression test for the light manager yet, since I am more interested in not regressing the default behaviour.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2064 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-12 10:55:39 +00:00
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Makefile Adding an optional light manager that allows hardware lights to be turned on and off before each scene node is rendered. This can be used to produce "zoned" lighting. 2009-01-12 10:55:39 +00:00
ManagedLights.cbp Adding an optional light manager that allows hardware lights to be turned on and off before each scene node is rendered. This can be used to produce "zoned" lighting. 2009-01-12 10:55:39 +00:00
ManagedLights.sln Adding an optional light manager that allows hardware lights to be turned on and off before each scene node is rendered. This can be used to produce "zoned" lighting. 2009-01-12 10:55:39 +00:00
ManagedLights.vcproj Adding an optional light manager that allows hardware lights to be turned on and off before each scene node is rendered. This can be used to produce "zoned" lighting. 2009-01-12 10:55:39 +00:00
ManagedLights_vc8.vcproj Adding an optional light manager that allows hardware lights to be turned on and off before each scene node is rendered. This can be used to produce "zoned" lighting. 2009-01-12 10:55:39 +00:00
ManagedLights_vc9.vcproj Adding an optional light manager that allows hardware lights to be turned on and off before each scene node is rendered. This can be used to produce "zoned" lighting. 2009-01-12 10:55:39 +00:00
example.dev Adding an optional light manager that allows hardware lights to be turned on and off before each scene node is rendered. This can be used to produce "zoned" lighting. 2009-01-12 10:55:39 +00:00
main.cpp Adding an optional light manager that allows hardware lights to be turned on and off before each scene node is rendered. This can be used to produce "zoned" lighting. 2009-01-12 10:55:39 +00:00