irrlicht/source/Irrlicht.NET/IGUIListBox.cpp

68 lines
1.4 KiB
C++

// Copyright (C) 2002-2006 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "IGUIListBox.h"
#include "NativeConverter.h"
#include <vcclr.h> // for PtrToStringChars
#include "IGUIFont.h"
namespace Irrlicht
{
namespace GUI
{
IGUIListBox::IGUIListBox(irr::gui::IGUIListBox* e)
: IGUIElement(e)
{
}
IGUIListBox::~IGUIListBox()
{
}
int IGUIListBox::get_ItemCount()
{
return get_NativeListBox()->getItemCount();
}
System::String* IGUIListBox::GetListItem(int id)
{
return new System::String(get_NativeListBox()->getListItem(id));
}
int IGUIListBox::AddItem(System::String* text)
{
const wchar_t __pin* pinchars = PtrToStringChars(text);
return get_NativeListBox()->addItem(pinchars);
}
int IGUIListBox::AddItem(System::String* text, int icon)
{
const wchar_t __pin* pinchars = PtrToStringChars(text);
return get_NativeListBox()->addItem(pinchars, icon);
}
// TODO: replace with sprite bank
/*void IGUIListBox::set_IconFont(IGUIFont* font)
{
get_NativeListBox()->setIconFont(font ? font->get_NativeFont() : 0);
}*/
void IGUIListBox::Clear()
{
get_NativeListBox()->clear();
}
int IGUIListBox::get_Selected()
{
return get_NativeListBox()->getSelected();
}
void IGUIListBox::set_Selected(int id)
{
get_NativeListBox()->setSelected(id);
}
}
}