86 lines
2.7 KiB
XML
86 lines
2.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="tests" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug">
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<Option output="..\bin\gcc\tests" prefix_auto="1" extension_auto="1" />
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<Option object_output=".\Debug\" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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<Linker>
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<Add directory="..\lib\Win32-gcc\" />
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</Linker>
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</Target>
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<Target title="Release">
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<Option output="..\bin\gcc\tests" prefix_auto="1" extension_auto="1" />
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<Option object_output=".\Release\" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Compiler>
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<Add option="-fexceptions" />
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<Add directory="..\include" />
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</Compiler>
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<Linker>
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<Add library="Irrlicht" />
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<Add directory="..\lib\gcc" />
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</Linker>
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<Unit filename="b3dAnimation.cpp" />
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<Unit filename="burningsVideo.cpp" />
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<Unit filename="collisionResponseAnimator.cpp" />
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<Unit filename="cursorSetVisible.cpp" />
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<Unit filename="disambiguateTextures.cpp" />
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<Unit filename="drawPixel.cpp" />
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<Unit filename="drawRectOutline.cpp" />
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<Unit filename="enumerateImageManipulators.cpp" />
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<Unit filename="exports.cpp" />
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<Unit filename="fast_atof.cpp" />
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<Unit filename="filesystem.cpp" />
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<Unit filename="flyCircleAnimator.cpp" />
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<Unit filename="guiDisabledMenu.cpp" />
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<Unit filename="irrCoreEquals.cpp" />
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<Unit filename="lightMaps.cpp" />
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<Unit filename="line2dIntersectWith.cpp" />
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<Unit filename="main.cpp" />
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<Unit filename="makeColorKeyTexture.cpp" />
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<Unit filename="matrixOps.cpp" />
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<Unit filename="md2Animation.cpp" />
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<Unit filename="planeMatrix.cpp" />
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<Unit filename="removeCustomAnimator.cpp" />
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<Unit filename="sceneCollisionManager.cpp" />
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<Unit filename="sceneNodeAnimator.cpp" />
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<Unit filename="softwareDevice.cpp" />
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<Unit filename="terrainSceneNode.cpp" />
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<Unit filename="testDimension2d.cpp" />
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<Unit filename="testGeometryCreator.cpp" />
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<Unit filename="testUtils.cpp" />
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<Unit filename="testVector2d.cpp" />
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<Unit filename="testVector3d.cpp" />
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<Unit filename="textureRenderStates.cpp" />
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<Unit filename="transparentAlphaChannelRef.cpp" />
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<Unit filename="vectorPositionDimension2d.cpp" />
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<Unit filename="writeImageToFile.cpp" />
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<Unit filename="zipReader.cpp" />
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