51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
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#define __C_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
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#include "IParticleRotationAffector.h"
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namespace irr
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{
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namespace scene
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{
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//! Particle Affector for rotating particles about a point
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class CParticleRotationAffector : public IParticleRotationAffector
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{
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public:
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CParticleRotationAffector( const core::vector3df& speed = core::vector3df(5.0f, 5.0f, 5.0f),
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const core::vector3df& point = core::vector3df() );
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//! Affects a particle.
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virtual void affect(u32 now, SParticle* particlearray, u32 count);
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//! Set the point that particles will attract to
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virtual void setPivotPoint( const core::vector3df& point ) { PivotPoint = point; }
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//! Set the speed in degrees per second
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virtual void setSpeed( const core::vector3df& speed ) { Speed = speed; }
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//! Get the point that particles are attracted to
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virtual const core::vector3df& getPivotPoint() const { return PivotPoint; }
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//! Get the speed in degrees per second
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virtual const core::vector3df& getSpeed() const { return Speed; }
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private:
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core::vector3df PivotPoint;
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core::vector3df Speed;
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u32 LastTime;
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};
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} // end namespace scene
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} // end namespace irr
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#endif // __C_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
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