irrlicht/source/Irrlicht/CGeometryCreator.h

55 lines
1.7 KiB
C++

// Copyright (C) 2002-2009 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_GEOMETRY_CREATOR_H_INCLUDED__
#define __C_GEOMETRY_CREATOR_H_INCLUDED__
#include "IGeometryCreator.h"
namespace irr
{
namespace scene
{
//! class for creating geometry on the fly
class CGeometryCreator : public IGeometryCreator
{
public:
IMesh* createHillPlaneMesh(
const core::dimension2d<f32>& tileSize, const core::dimension2d<u32>& tileCount,
video::SMaterial* material, f32 hillHeight, const core::dimension2d<f32>& countHills,
const core::dimension2d<f32>& textureRepeatCount) const;
IMesh* createTerrainMesh(video::IImage* texture,
video::IImage* heightmap, const core::dimension2d<f32>& stretchSize,
f32 maxHeight, video::IVideoDriver* driver,
const core::dimension2d<u32>& defaultVertexBlockSize,
bool debugBorders=false) const;
IMesh* createArrowMesh(const u32 tesselationCylinder,
const u32 tesselationCone, const f32 height,
const f32 cylinderHeight, const f32 width0,
const f32 width1, const video::SColor vtxColor0,
const video::SColor vtxColor1) const;
IMesh* createSphereMesh(f32 radius, u32 polyCountX, u32 polyCountY) const;
IMesh* createCylinderMesh(f32 radius, f32 length, u32 tesselation,
const video::SColor& color=video::SColor(0xffffffff),
bool closeTop=true, f32 oblique=0.f) const;
IMesh* createConeMesh(f32 radius, f32 length, u32 tesselation,
const video::SColor& colorTop=video::SColor(0xffffffff),
const video::SColor& colorBottom=video::SColor(0xffffffff), f32 oblique=0.f) const;
};
} // end namespace scene
} // end namespace irr
#endif