197 lines
6.3 KiB
C++
197 lines
6.3 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#include "IrrCompileConfig.h"
|
|
#include "CParticleMeshEmitter.h"
|
|
#include "os.h"
|
|
#include <math.h>
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
//! constructor
|
|
CParticleMeshEmitter::CParticleMeshEmitter(
|
|
IMesh* mesh, bool useNormalDirection,
|
|
const core::vector3df& direction, f32 normalDirectionModifier,
|
|
s32 mbNumber, bool everyMeshVertex,
|
|
u32 minParticlesPerSecond, u32 maxParticlesPerSecond,
|
|
const video::SColor& minStartColor, const video::SColor& maxStartColor,
|
|
u32 lifeTimeMin, u32 lifeTimeMax, s32 maxAngleDegrees )
|
|
: Mesh(mesh), TotalVertices(0), MBCount(0), MBNumber(mbNumber),
|
|
EveryMeshVertex(everyMeshVertex), UseNormalDirection(useNormalDirection),
|
|
NormalDirectionModifier(normalDirectionModifier), Direction(direction),
|
|
MinParticlesPerSecond(minParticlesPerSecond), MaxParticlesPerSecond(maxParticlesPerSecond),
|
|
MinStartColor(minStartColor), MaxStartColor(maxStartColor),
|
|
MinLifeTime(lifeTimeMin), MaxLifeTime(lifeTimeMax),
|
|
Time(0), Emitted(0), MaxAngleDegrees(maxAngleDegrees)
|
|
{
|
|
MBCount = Mesh->getMeshBufferCount();
|
|
for( u32 i = 0; i < MBCount; ++i )
|
|
{
|
|
VertexPerMeshBufferList.push_back( Mesh->getMeshBuffer(i)->getVertexCount() );
|
|
TotalVertices += Mesh->getMeshBuffer(i)->getVertexCount();
|
|
}
|
|
}
|
|
|
|
|
|
//! Prepares an array with new particles to emitt into the system
|
|
//! and returns how much new particles there are.
|
|
s32 CParticleMeshEmitter::emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray)
|
|
{
|
|
Time += timeSinceLastCall;
|
|
|
|
u32 pps = (MaxParticlesPerSecond - MinParticlesPerSecond);
|
|
f32 perSecond = pps ? (f32)MinParticlesPerSecond + (os::Randomizer::rand() % pps) : MinParticlesPerSecond;
|
|
f32 everyWhatMillisecond = 1000.0f / perSecond;
|
|
|
|
if(Time > everyWhatMillisecond)
|
|
{
|
|
Particles.set_used(0);
|
|
u32 amount = (u32)((Time / everyWhatMillisecond) + 0.5f);
|
|
Time = 0;
|
|
SParticle p;
|
|
|
|
if(amount > MaxParticlesPerSecond * 2)
|
|
amount = MaxParticlesPerSecond * 2;
|
|
|
|
for(u32 i=0; i<amount; ++i)
|
|
{
|
|
if( EveryMeshVertex )
|
|
{
|
|
for( u32 j=0; j<Mesh->getMeshBufferCount(); ++j )
|
|
{
|
|
for( u32 k=0; k<Mesh->getMeshBuffer(j)->getVertexCount(); ++k )
|
|
{
|
|
switch( Mesh->getMeshBuffer(j)->getVertexType() )
|
|
{
|
|
case video::EVT_STANDARD:
|
|
p.pos = ((video::S3DVertex*)Mesh->getMeshBuffer(j)->getVertices())[k].Pos;
|
|
if( UseNormalDirection )
|
|
p.vector = ((video::S3DVertex*)Mesh->getMeshBuffer(j)->getVertices())[k].Normal / NormalDirectionModifier;
|
|
else
|
|
p.vector = Direction;
|
|
break;
|
|
case video::EVT_TANGENTS:
|
|
p.pos = ((video::S3DVertexTangents*)Mesh->getMeshBuffer(j)->getVertices())[k].Pos;
|
|
if( UseNormalDirection )
|
|
p.vector = ((video::S3DVertexTangents*)Mesh->getMeshBuffer(j)->getVertices())[k].Normal / NormalDirectionModifier;
|
|
else
|
|
p.vector = Direction;
|
|
break;
|
|
}
|
|
|
|
p.startTime = now;
|
|
|
|
if( MaxAngleDegrees )
|
|
{
|
|
core::vector3df tgt = p.vector;
|
|
tgt.rotateXYBy((os::Randomizer::rand()%(MaxAngleDegrees*2)) - MaxAngleDegrees, core::vector3df(0,0,0));
|
|
tgt.rotateYZBy((os::Randomizer::rand()%(MaxAngleDegrees*2)) - MaxAngleDegrees, core::vector3df(0,0,0));
|
|
tgt.rotateXZBy((os::Randomizer::rand()%(MaxAngleDegrees*2)) - MaxAngleDegrees, core::vector3df(0,0,0));
|
|
p.vector = tgt;
|
|
}
|
|
|
|
if(MaxLifeTime - MinLifeTime == 0)
|
|
p.endTime = now + MinLifeTime;
|
|
else
|
|
p.endTime = now + MinLifeTime + (os::Randomizer::rand() % (MaxLifeTime - MinLifeTime));
|
|
|
|
p.color = MinStartColor.getInterpolated(
|
|
MaxStartColor, (os::Randomizer::rand() % 100) / 100.0f);
|
|
|
|
p.startColor = p.color;
|
|
p.startVector = p.vector;
|
|
|
|
Particles.push_back(p);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
s32 randomMB = 0;
|
|
|
|
if( MBNumber < 0 )
|
|
{
|
|
randomMB = os::Randomizer::rand() % MBCount;
|
|
}
|
|
else
|
|
{
|
|
randomMB = MBNumber;
|
|
}
|
|
|
|
u32 vertexNumber = os::Randomizer::rand() % Mesh->getMeshBuffer(randomMB)->getVertexCount();
|
|
|
|
switch( Mesh->getMeshBuffer(randomMB)->getVertexType() )
|
|
{
|
|
case video::EVT_STANDARD:
|
|
p.pos = ((video::S3DVertex*)Mesh->getMeshBuffer(randomMB)->getVertices())[vertexNumber].Pos;
|
|
if( UseNormalDirection )
|
|
p.vector = ((video::S3DVertex*)Mesh->getMeshBuffer(randomMB)->getVertices())[vertexNumber].Normal / NormalDirectionModifier;
|
|
else
|
|
p.vector = Direction;
|
|
break;
|
|
case video::EVT_TANGENTS:
|
|
p.pos = ((video::S3DVertexTangents*)Mesh->getMeshBuffer(randomMB)->getVertices())[vertexNumber].Pos;
|
|
if( UseNormalDirection )
|
|
p.vector = ((video::S3DVertexTangents*)Mesh->getMeshBuffer(randomMB)->getVertices())[vertexNumber].Normal / NormalDirectionModifier;
|
|
else
|
|
p.vector = Direction;
|
|
break;
|
|
}
|
|
|
|
p.startTime = now;
|
|
|
|
if( MaxAngleDegrees )
|
|
{
|
|
core::vector3df tgt = Direction;
|
|
tgt.rotateXYBy((os::Randomizer::rand()%(MaxAngleDegrees*2)) - MaxAngleDegrees, core::vector3df(0,0,0));
|
|
tgt.rotateYZBy((os::Randomizer::rand()%(MaxAngleDegrees*2)) - MaxAngleDegrees, core::vector3df(0,0,0));
|
|
tgt.rotateXZBy((os::Randomizer::rand()%(MaxAngleDegrees*2)) - MaxAngleDegrees, core::vector3df(0,0,0));
|
|
p.vector = tgt;
|
|
}
|
|
|
|
if(MaxLifeTime - MinLifeTime == 0)
|
|
p.endTime = now + MinLifeTime;
|
|
else
|
|
p.endTime = now + MinLifeTime + (os::Randomizer::rand() % (MaxLifeTime - MinLifeTime));
|
|
|
|
p.color = MinStartColor.getInterpolated(
|
|
MaxStartColor, (os::Randomizer::rand() % 100) / 100.0f);
|
|
|
|
p.startColor = p.color;
|
|
p.startVector = p.vector;
|
|
|
|
Particles.push_back(p);
|
|
}
|
|
}
|
|
|
|
outArray = Particles.pointer();
|
|
|
|
return Particles.size();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//! Set Mesh to emit particles from
|
|
void CParticleMeshEmitter::setMesh( IMesh* mesh )
|
|
{
|
|
Mesh = mesh;
|
|
|
|
TotalVertices = 0;
|
|
MBCount = Mesh->getMeshBufferCount();
|
|
for( u32 i = 0; i < MBCount; ++i )
|
|
{
|
|
VertexPerMeshBufferList.push_back( Mesh->getMeshBuffer(i)->getVertexCount() );
|
|
TotalVertices += Mesh->getMeshBuffer(i)->getVertexCount();
|
|
}
|
|
}
|
|
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|