62 lines
2.0 KiB
C++
62 lines
2.0 KiB
C++
// Copyright (C) 2002-2009 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __E_DRIVER_TYPES_H_INCLUDED__
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#define __E_DRIVER_TYPES_H_INCLUDED__
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namespace irr
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{
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namespace video
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{
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//! An enum for all types of drivers the Irrlicht Engine supports.
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enum E_DRIVER_TYPE
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{
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//! Null driver, useful for applications to run the engine without visualisation.
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/** The null device is able to load textures, but does not
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render and display any graphics. */
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EDT_NULL,
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//! The Irrlicht Engine Software renderer.
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/** Runs on all platforms, with every hardware. It should only
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be used for 2d graphics, but it can also perform some primitive
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3d functions. These 3d drawing functions are quite fast, but
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very inaccurate, and don't even support clipping in 3D mode. */
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EDT_SOFTWARE,
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//! The Burning's Software Renderer, an alternative software renderer
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/** Basically it can be described as the Irrlicht Software
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renderer on steroids. It rasterizes 3D geometry perfectly: It
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is able to perform correct 3d clipping, perspective correct
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texture mapping, perspective correct color mapping, and renders
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sub pixel correct, sub texel correct primitives. In addition,
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it does bilinear texel filtering and supports more materials
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than the EDT_SOFTWARE driver. This renderer has been written
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entirely by Thomas Alten, thanks a lot for this huge
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contribution. */
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EDT_BURNINGSVIDEO,
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//! Direct3D8 device, only available on Win32 platforms.
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/** Performs hardware accelerated rendering of 3D and 2D
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primitives. */
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EDT_DIRECT3D8,
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//! Direct3D 9 device, only available on Win32 platforms.
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/** Performs hardware accelerated rendering of 3D and 2D
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primitives. */
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EDT_DIRECT3D9,
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//! OpenGL device, available on most platforms.
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/** Performs hardware accelerated rendering of 3D and 2D
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primitives. */
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EDT_OPENGL
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};
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} // end namespace video
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} // end namespace irr
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#endif
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