660 lines
15 KiB
C++
660 lines
15 KiB
C++
// Copyright (C) 2002-2009 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_DIRECT3D_8_
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#define _IRR_DONT_DO_MEMORY_DEBUGGING_HERE
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#include "CD3D8Texture.h"
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#include "CD3D8Driver.h"
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#include "os.h"
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#ifndef _IRR_COMPILE_WITH_DIRECT3D_9_
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// The D3DXFilterTexture function seems to get linked wrong when
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// compiling with both D3D8 and 9, causing it not to work in the D3D9 device.
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// So mipmapgeneration is replaced with my own bad generation in d3d 8 when
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// compiling with both D3D 8 and 9.
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//#define _IRR_USE_D3DXFilterTexture_
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#endif // _IRR_COMPILE_WITH_DIRECT3D_9_
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#include <d3dx8tex.h>
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#ifdef _IRR_USE_D3DXFilterTexture_
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#pragma comment (lib, "d3dx8.lib")
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#endif // _IRR_USE_D3DXFilterTexture_
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namespace irr
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{
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namespace video
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{
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//! rendertarget constructor
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CD3D8Texture::CD3D8Texture(CD3D8Driver* driver, const core::dimension2d<u32>& size, const io::path& name)
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: ITexture(name), Texture(0), RTTSurface(0), Driver(driver),
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TextureSize(size), ImageSize(size), Pitch(0),
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HasMipMaps(false), IsRenderTarget(true)
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{
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#ifdef _DEBUG
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setDebugName("CD3D8Texture");
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#endif
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Device=driver->getExposedVideoData().D3D8.D3DDev8;
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if (Device)
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Device->AddRef();
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createRenderTarget();
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}
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//! constructor
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CD3D8Texture::CD3D8Texture(IImage* image, CD3D8Driver* driver,
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u32 flags, const io::path& name, void* mipmapData)
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: ITexture(name), Texture(0), RTTSurface(0), Driver(driver),
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TextureSize(0,0), ImageSize(0,0), Pitch(0),
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HasMipMaps(false), IsRenderTarget(false)
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{
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#ifdef _DEBUG
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setDebugName("CD3D8Texture");
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#endif
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HasMipMaps = Driver->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS);
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Device=driver->getExposedVideoData().D3D8.D3DDev8;
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if (Device)
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Device->AddRef();
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if (image)
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{
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if (createTexture(flags, image))
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{
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if (copyTexture(image))
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{
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regenerateMipMapLevels(mipmapData);
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}
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}
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else
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os::Printer::log("Could not create DIRECT3D8 Texture.", ELL_WARNING);
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}
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}
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//! destructor
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CD3D8Texture::~CD3D8Texture()
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{
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if (Texture)
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Texture->Release();
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if (RTTSurface)
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RTTSurface->Release();
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if (Device)
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Device->Release();
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}
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//! creates the hardware texture
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bool CD3D8Texture::createTexture(u32 flags, video::IImage* image)
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{
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ImageSize = image->getDimension();
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core::dimension2d<u32> optSize = ImageSize.getOptimalSize(!Driver->queryFeature(EVDF_TEXTURE_NPOT), !Driver->queryFeature(EVDF_TEXTURE_NSQUARE), true, Driver->Caps.MaxTextureWidth);
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D3DFORMAT format = D3DFMT_A1R5G5B5;
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switch(getTextureFormatFromFlags(flags))
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{
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case ETCF_ALWAYS_16_BIT:
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format = D3DFMT_A1R5G5B5; break;
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case ETCF_ALWAYS_32_BIT:
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format = D3DFMT_A8R8G8B8; break;
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case ETCF_OPTIMIZED_FOR_QUALITY:
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{
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switch(image->getColorFormat())
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{
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case ECF_R8G8B8:
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case ECF_A8R8G8B8:
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format = D3DFMT_A8R8G8B8; break;
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case ECF_A1R5G5B5:
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case ECF_R5G6B5:
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format = D3DFMT_A1R5G5B5; break;
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}
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}
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break;
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case ETCF_OPTIMIZED_FOR_SPEED:
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format = D3DFMT_A1R5G5B5; break;
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}
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if (Driver->getTextureCreationFlag(video::ETCF_NO_ALPHA_CHANNEL))
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{
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if (format == D3DFMT_A8R8G8B8)
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#ifdef _IRR_XBOX_PLATFORM_
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format = D3DFMT_X8R8G8B8;
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#else
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format = D3DFMT_R8G8B8;
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#endif
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else if (format == D3DFMT_A1R5G5B5)
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format = D3DFMT_R5G6B5;
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}
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const bool mipmaps = Driver->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS);
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HRESULT hr = Device->CreateTexture(optSize.Width, optSize.Height,
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mipmaps ? 0 : 1, // number of mipmaplevels (0 = automatic all)
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0, format, D3DPOOL_MANAGED, &Texture);
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if (FAILED(hr))
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{
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// try brute force 16 bit
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if (format == D3DFMT_A8R8G8B8)
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format = D3DFMT_A1R5G5B5;
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#ifdef _IRR_XBOX_PLATFORM_
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else if (format == D3DFMT_X8R8G8B8)
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format = D3DFMT_R5G6B5;
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#else
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else if (format == D3DFMT_R8G8B8)
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format = D3DFMT_R5G6B5;
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#endif
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else
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return false;
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hr = Device->CreateTexture(optSize.Width, optSize.Height,
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mipmaps ? 0 : 1, // number of mipmaplevels (0 = automatic all)
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0, format, D3DPOOL_MANAGED, &Texture);
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}
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ColorFormat = getColorFormatFromD3DFormat(format);
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return (SUCCEEDED(hr));
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}
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//! copies the image to the texture
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bool CD3D8Texture::copyTexture(video::IImage* image)
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{
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if (Texture && image)
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{
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D3DSURFACE_DESC desc;
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Texture->GetLevelDesc(0, &desc);
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TextureSize.Width = desc.Width;
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TextureSize.Height = desc.Height;
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D3DLOCKED_RECT rect;
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HRESULT hr = Texture->LockRect(0, &rect, 0, 0);
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if (FAILED(hr))
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{
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os::Printer::log("Could not lock D3D8 Texture.", ELL_ERROR);
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return false;
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}
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Pitch = rect.Pitch;
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image->copyToScaling(rect.pBits, TextureSize.Width, TextureSize.Height, ColorFormat, Pitch);
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hr = Texture->UnlockRect(0);
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if (FAILED(hr))
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{
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os::Printer::log("Could not unlock D3D8 Texture.", ELL_ERROR);
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return false;
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}
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}
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return true;
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}
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//! lock function
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void* CD3D8Texture::lock(bool readOnly, u32 mipmapLevel)
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{
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if (!Texture)
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return 0;
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MipLevelLocked=mipmapLevel;
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HRESULT hr;
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D3DLOCKED_RECT rect;
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if(!IsRenderTarget)
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{
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hr = Texture->LockRect(mipmapLevel, &rect, 0, readOnly?D3DLOCK_READONLY:0);
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if (FAILED(hr))
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{
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os::Printer::log("Could not lock DIRECT3D9 Texture.", ELL_ERROR);
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return 0;
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}
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}
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else
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{
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if (!RTTSurface)
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{
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// Make RTT surface large enough for all miplevels (including 0)
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D3DSURFACE_DESC desc;
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Texture->GetLevelDesc(0, &desc);
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hr = Device->CreateImageSurface(desc.Width, desc.Height, desc.Format, &RTTSurface);
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if (FAILED(hr))
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{
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os::Printer::log("Could not lock DIRECT3D8 Texture.", ELL_ERROR);
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return 0;
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}
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}
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IDirect3DSurface8 *surface = 0;
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hr = Texture->GetSurfaceLevel(mipmapLevel, &surface);
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if (FAILED(hr))
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{
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os::Printer::log("Could not lock DIRECT3D8 Texture.", "Could not get surface.", ELL_ERROR);
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return 0;
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}
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hr = Device->CopyRects(surface, 0, 0, RTTSurface, 0);
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surface->Release();
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if(FAILED(hr))
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{
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os::Printer::log("Could not lock DIRECT3D8 Texture.", "Data copy failed.", ELL_ERROR);
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return 0;
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}
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hr = RTTSurface->LockRect(&rect, 0, readOnly?D3DLOCK_READONLY:0);
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if(FAILED(hr))
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{
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os::Printer::log("Could not lock DIRECT3D8 Texture.", "LockRect failed.", ELL_ERROR);
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return 0;
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}
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}
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return rect.pBits;
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}
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//! unlock function
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void CD3D8Texture::unlock()
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{
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if (!Texture)
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return;
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if (!IsRenderTarget)
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Texture->UnlockRect(MipLevelLocked);
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else if (RTTSurface)
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RTTSurface->UnlockRect();
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}
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//! Returns original size of the texture.
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const core::dimension2d<u32>& CD3D8Texture::getOriginalSize() const
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{
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return ImageSize;
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}
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//! Returns (=size) of the texture.
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const core::dimension2d<u32>& CD3D8Texture::getSize() const
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{
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return TextureSize;
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}
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//! returns driver type of texture (=the driver, who created the texture)
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E_DRIVER_TYPE CD3D8Texture::getDriverType() const
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{
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return EDT_DIRECT3D8;
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}
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//! returns color format of texture
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ECOLOR_FORMAT CD3D8Texture::getColorFormat() const
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{
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return ColorFormat;
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}
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//! returns pitch of texture (in bytes)
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u32 CD3D8Texture::getPitch() const
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{
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return Pitch;
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}
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//! returns the DIRECT3D8 Texture
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IDirect3DTexture8* CD3D8Texture::getDX8Texture() const
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{
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return Texture;
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}
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//! returns if texture has mipmap levels
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bool CD3D8Texture::hasMipMaps() const
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{
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return HasMipMaps;
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}
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// The D3DXFilterTexture function seems to get linked wrong when
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// compiling with both D3D8 and 9, causing it not to work in the D3D9 device.
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// So mipmapgeneration is replaced with my own bad generation in d3d 8 when
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// compiling with both D3D 8 and 9.
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bool CD3D8Texture::createMipMaps(u32 level)
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{
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if (level==0)
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return true;
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IDirect3DSurface8* upperSurface = 0;
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IDirect3DSurface8* lowerSurface = 0;
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// get upper level
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HRESULT hr = Texture->GetSurfaceLevel(level-1, &upperSurface);
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if (FAILED(hr) || !upperSurface)
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{
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os::Printer::log("Could not get upper surface level for mip map generation", ELL_WARNING);
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return false;
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}
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// get lower level
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hr = Texture->GetSurfaceLevel(level, &lowerSurface);
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if (FAILED(hr) || !lowerSurface)
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{
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os::Printer::log("Could not get lower surface level for mip map generation", ELL_WARNING);
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upperSurface->Release();
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return false;
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}
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D3DSURFACE_DESC upperDesc, lowerDesc;
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upperSurface->GetDesc(&upperDesc);
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lowerSurface->GetDesc(&lowerDesc);
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D3DLOCKED_RECT upperlr;
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D3DLOCKED_RECT lowerlr;
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// lock upper surface
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if (FAILED(upperSurface->LockRect(&upperlr, NULL, 0)))
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{
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os::Printer::log("Could not lock upper texture for mip map generation", ELL_WARNING);
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upperSurface->Release();
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lowerSurface->Release();
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return false;
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}
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// lock lower surface
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if (FAILED(lowerSurface->LockRect(&lowerlr, NULL, 0)))
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{
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os::Printer::log("Could not lock lower texture for mip map generation", ELL_WARNING);
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upperSurface->UnlockRect();
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upperSurface->Release();
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lowerSurface->Release();
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return false;
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}
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if (upperDesc.Format != lowerDesc.Format)
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{
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os::Printer::log("Cannot copy mip maps with different formats.", ELL_WARNING);
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}
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else
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{
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if (upperDesc.Format == D3DFMT_A1R5G5B5)
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copy16BitMipMap((char*)upperlr.pBits, (char*)lowerlr.pBits,
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lowerDesc.Width, lowerDesc.Height,
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upperlr.Pitch, lowerlr.Pitch);
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else
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if (upperDesc.Format == D3DFMT_A8R8G8B8)
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copy32BitMipMap((char*)upperlr.pBits, (char*)lowerlr.pBits,
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lowerDesc.Width, lowerDesc.Height,
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upperlr.Pitch, lowerlr.Pitch);
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else
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os::Printer::log("Unsupported mipmap format, cannot copy.", ELL_WARNING);
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}
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bool result=true;
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// unlock
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if (FAILED(upperSurface->UnlockRect()))
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result=false;
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if (FAILED(lowerSurface->UnlockRect()))
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result=false;
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// release
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upperSurface->Release();
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lowerSurface->Release();
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if (!result || upperDesc.Width < 3 || upperDesc.Height < 3)
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return result; // stop generating levels
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// generate next level
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return createMipMaps(level+1);
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}
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ECOLOR_FORMAT CD3D8Texture::getColorFormatFromD3DFormat(D3DFORMAT format)
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{
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switch(format)
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{
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case D3DFMT_X1R5G5B5:
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case D3DFMT_A1R5G5B5:
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Pitch = TextureSize.Width * 2;
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return ECF_A1R5G5B5;
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break;
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case D3DFMT_A8R8G8B8:
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case D3DFMT_X8R8G8B8:
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Pitch = TextureSize.Width * 4;
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return ECF_A8R8G8B8;
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break;
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case D3DFMT_R5G6B5:
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Pitch = TextureSize.Width * 2;
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return ECF_R5G6B5;
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break;
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default:
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return (ECOLOR_FORMAT)0;
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};
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}
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void CD3D8Texture::copy16BitMipMap(char* src, char* tgt,
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s32 width, s32 height,
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s32 pitchsrc, s32 pitchtgt) const
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{
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u16 c;
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for (int x=0; x<width; ++x)
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{
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for (int y=0; y<height; ++y)
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{
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s32 a=0, r=0, g=0, b=0;
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for (int dx=0; dx<2; ++dx)
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{
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for (int dy=0; dy<2; ++dy)
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{
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int tgx = (x*2)+dx;
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int tgy = (y*2)+dy;
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c = *(u16*)((void*)&src[(tgx*2)+(tgy*pitchsrc)]);
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a += getAlpha(c);
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r += getRed(c);
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g += getGreen(c);
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b += getBlue(c);
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}
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}
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a /= 4;
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r /= 4;
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g /= 4;
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b /= 4;
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c = ((a & 0x1) <<15) | ((r & 0x1F)<<10) | ((g & 0x1F)<<5) | (b & 0x1F);
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*(u16*)((void*)&tgt[(x*2)+(y*pitchtgt)]) = c;
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}
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}
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}
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void CD3D8Texture::copy32BitMipMap(char* src, char* tgt,
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s32 width, s32 height,
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s32 pitchsrc, s32 pitchtgt) const
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{
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SColor c;
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for (int x=0; x<width; ++x)
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{
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for (int y=0; y<height; ++y)
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{
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s32 a=0, r=0, g=0, b=0;
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for (int dx=0; dx<2; ++dx)
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{
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for (int dy=0; dy<2; ++dy)
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{
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int tgx = (x*2)+dx;
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int tgy = (y*2)+dy;
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c = *(u32*)((void*)&src[(tgx<<2)+(tgy*pitchsrc)]);
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a += c.getAlpha();
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r += c.getRed();
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g += c.getGreen();
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b += c.getBlue();
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}
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}
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a >>= 2;
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r >>= 2;
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g >>= 2;
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b >>= 2;
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c = ((a & 0xff)<<24) | ((r & 0xff)<<16) | ((g & 0xff)<<8) | (b & 0xff);
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*(u32*)((void*)&tgt[(x*4)+(y*pitchtgt)]) = c.color;
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}
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}
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}
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void CD3D8Texture::createRenderTarget()
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{
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TextureSize = TextureSize.getOptimalSize(!Driver->queryFeature(EVDF_TEXTURE_NPOT), !Driver->queryFeature(EVDF_TEXTURE_NSQUARE), true, Driver->Caps.MaxTextureWidth);
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// get backbuffer format to create the render target in the
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// same format
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IDirect3DSurface8* bb;
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D3DFORMAT d3DFormat = D3DFMT_A8R8G8B8;
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if (!FAILED(Device->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &bb)))
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{
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D3DSURFACE_DESC desc;
|
|
bb->GetDesc(&desc);
|
|
d3DFormat = desc.Format;
|
|
|
|
if (d3DFormat == D3DFMT_X8R8G8B8)
|
|
d3DFormat = D3DFMT_A8R8G8B8;
|
|
|
|
bb->Release();
|
|
}
|
|
else
|
|
{
|
|
os::Printer::log("Could not create RenderTarget texture: could not get BackBuffer.",
|
|
ELL_WARNING);
|
|
return;
|
|
}
|
|
|
|
// create texture
|
|
HRESULT hr;
|
|
|
|
hr = Device->CreateTexture(
|
|
TextureSize.Width,
|
|
TextureSize.Height,
|
|
1, // mip map level count, we don't want mipmaps here
|
|
D3DUSAGE_RENDERTARGET,
|
|
d3DFormat,
|
|
D3DPOOL_DEFAULT,
|
|
&Texture);
|
|
|
|
// get irrlicht format from D3D format
|
|
ColorFormat = getColorFormatFromD3DFormat(d3DFormat);
|
|
|
|
if (FAILED(hr))
|
|
os::Printer::log("Could not create render target texture");
|
|
}
|
|
|
|
|
|
//! Regenerates the mip map levels of the texture. Useful after locking and
|
|
//! modifying the texture
|
|
void CD3D8Texture::regenerateMipMapLevels(void* mipmapData)
|
|
{
|
|
if (mipmapData)
|
|
{
|
|
core::dimension2du size = TextureSize;
|
|
u32 level=0;
|
|
do
|
|
{
|
|
if (size.Width>1)
|
|
size.Width /=2;
|
|
if (size.Height>1)
|
|
size.Height /=2;
|
|
++level;
|
|
IDirect3DSurface8* mipSurface = 0;
|
|
HRESULT hr = Texture->GetSurfaceLevel(level, &mipSurface);
|
|
if (FAILED(hr) || !mipSurface)
|
|
{
|
|
os::Printer::log("Could not get mipmap level", ELL_WARNING);
|
|
return;
|
|
}
|
|
D3DSURFACE_DESC mipDesc;
|
|
mipSurface->GetDesc(&mipDesc);
|
|
D3DLOCKED_RECT miplr;
|
|
|
|
// lock mipmap surface
|
|
if (FAILED(mipSurface->LockRect(&miplr, NULL, 0)))
|
|
{
|
|
mipSurface->Release();
|
|
os::Printer::log("Could not lock texture", ELL_WARNING);
|
|
return;
|
|
}
|
|
|
|
memcpy(miplr.pBits, mipmapData, size.getArea()*getPitch()/TextureSize.Width);
|
|
mipmapData = (u8*)mipmapData+size.getArea()*getPitch()/TextureSize.Width;
|
|
// unlock
|
|
mipSurface->UnlockRect();
|
|
// release
|
|
mipSurface->Release();
|
|
} while (size.Width != 1 || size.Height != 1);
|
|
}
|
|
else if (HasMipMaps)
|
|
{
|
|
// create mip maps.
|
|
#ifndef _IRR_USE_D3DXFilterTexture_
|
|
// The D3DXFilterTexture function seems to get linked wrong when
|
|
// compiling with both D3D8 and 9, causing it not to work in the D3D9 device.
|
|
// So mipmapgeneration is replaced with my own bad generation in d3d 8 when
|
|
// compiling with both D3D 8 and 9.
|
|
HRESULT hr = D3DXFilterTexture(Texture, NULL, D3DX_DEFAULT , D3DX_DEFAULT );
|
|
if (FAILED(hr))
|
|
#endif
|
|
createMipMaps();
|
|
}
|
|
}
|
|
|
|
|
|
//! returns if it is a render target
|
|
bool CD3D8Texture::isRenderTarget() const
|
|
{
|
|
return IsRenderTarget;
|
|
}
|
|
|
|
|
|
//! Returns pointer to the render target surface
|
|
IDirect3DSurface8* CD3D8Texture::getRenderTargetSurface()
|
|
{
|
|
if (!IsRenderTarget)
|
|
return 0;
|
|
|
|
IDirect3DSurface8 *pRTTSurface = 0;
|
|
if (Texture)
|
|
Texture->GetSurfaceLevel(0, &pRTTSurface);
|
|
|
|
if (pRTTSurface)
|
|
pRTTSurface->Release();
|
|
|
|
return pRTTSurface;
|
|
}
|
|
|
|
|
|
} // end namespace video
|
|
} // end namespace irr
|
|
|
|
#endif // _IRR_COMPILE_WITH_DIRECT3D_8_
|
|
|