1566 lines
36 KiB
C++
1566 lines
36 KiB
C++
|
|
// Copyright (C) 2002-2009 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#include "CGUIEnvironment.h"
|
|
|
|
#ifdef _IRR_COMPILE_WITH_GUI_
|
|
|
|
#include "IVideoDriver.h"
|
|
|
|
#include "CGUISkin.h"
|
|
#include "CGUIButton.h"
|
|
#include "CGUIWindow.h"
|
|
#include "CGUIScrollBar.h"
|
|
#include "CGUIFont.h"
|
|
#include "CGUISpriteBank.h"
|
|
#include "CGUIImage.h"
|
|
#include "CGUIMeshViewer.h"
|
|
#include "CGUICheckBox.h"
|
|
#include "CGUIListBox.h"
|
|
#include "CGUITreeView.h"
|
|
#include "CGUIImageList.h"
|
|
#include "CGUIFileOpenDialog.h"
|
|
#include "CGUIColorSelectDialog.h"
|
|
#include "CGUIStaticText.h"
|
|
#include "CGUIEditBox.h"
|
|
#include "CGUISpinBox.h"
|
|
#include "CGUIInOutFader.h"
|
|
#include "CGUIMessageBox.h"
|
|
#include "CGUIModalScreen.h"
|
|
#include "CGUITabControl.h"
|
|
#include "CGUIContextMenu.h"
|
|
#include "CGUIComboBox.h"
|
|
#include "CGUIMenu.h"
|
|
#include "CGUIToolBar.h"
|
|
#include "CGUITable.h"
|
|
|
|
#include "CDefaultGUIElementFactory.h"
|
|
#include "IWriteFile.h"
|
|
#include "IXMLWriter.h"
|
|
|
|
#include "BuiltInFont.h"
|
|
#include "os.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace gui
|
|
{
|
|
|
|
const wchar_t* IRR_XML_FORMAT_GUI_ENV = L"irr_gui";
|
|
const wchar_t* IRR_XML_FORMAT_GUI_ELEMENT = L"element";
|
|
const wchar_t* IRR_XML_FORMAT_GUI_ELEMENT_ATTR_TYPE = L"type";
|
|
|
|
//! constructor
|
|
CGUIEnvironment::CGUIEnvironment(io::IFileSystem* fs, video::IVideoDriver* driver, IOSOperator* op)
|
|
: IGUIElement(EGUIET_ELEMENT, 0, 0, 0, core::rect<s32>(core::position2d<s32>(0,0), driver ? core::dimension2d<s32>(driver->getScreenSize()) : core::dimension2d<s32>(0,0))),
|
|
Driver(driver), Hovered(0), Focus(0), LastHoveredMousePos(0,0), CurrentSkin(0),
|
|
FileSystem(fs), UserReceiver(0), Operator(op)
|
|
{
|
|
if (Driver)
|
|
Driver->grab();
|
|
|
|
if (FileSystem)
|
|
FileSystem->grab();
|
|
|
|
if (Operator)
|
|
Operator->grab();
|
|
|
|
#ifdef _DEBUG
|
|
IGUIEnvironment::setDebugName("CGUIEnvironment");
|
|
#endif
|
|
|
|
// gui factory
|
|
IGUIElementFactory* factory = new CDefaultGUIElementFactory(this);
|
|
registerGUIElementFactory(factory);
|
|
factory->drop();
|
|
|
|
loadBuiltInFont();
|
|
|
|
IGUISkin* skin = createSkin( gui::EGST_WINDOWS_METALLIC );
|
|
setSkin(skin);
|
|
skin->drop();
|
|
|
|
//set tooltip default
|
|
ToolTip.LastTime = 0;
|
|
ToolTip.LaunchTime = 1000;
|
|
ToolTip.Element = 0;
|
|
|
|
// environment is root tab group
|
|
Environment = this;
|
|
setTabGroup(true);
|
|
}
|
|
|
|
|
|
//! destructor
|
|
CGUIEnvironment::~CGUIEnvironment()
|
|
{
|
|
if (Hovered && Hovered != this)
|
|
{
|
|
Hovered->drop();
|
|
Hovered = 0;
|
|
}
|
|
|
|
if (Driver)
|
|
{
|
|
Driver->drop();
|
|
Driver = 0;
|
|
}
|
|
|
|
if (Focus)
|
|
{
|
|
Focus->drop();
|
|
Focus = 0;
|
|
}
|
|
|
|
if (ToolTip.Element)
|
|
{
|
|
ToolTip.Element->drop();
|
|
ToolTip.Element = 0;
|
|
}
|
|
|
|
if (FileSystem)
|
|
{
|
|
FileSystem->drop();
|
|
FileSystem = 0;
|
|
}
|
|
|
|
if (Operator)
|
|
{
|
|
Operator->drop();
|
|
Operator = 0;
|
|
}
|
|
|
|
// drop skin
|
|
if (CurrentSkin)
|
|
{
|
|
CurrentSkin->drop();
|
|
CurrentSkin = 0;
|
|
}
|
|
|
|
u32 i;
|
|
|
|
// delete all sprite banks
|
|
for (i=0; i<Banks.size(); ++i)
|
|
if (Banks[i].Bank)
|
|
Banks[i].Bank->drop();
|
|
|
|
// delete all fonts
|
|
for (i=0; i<Fonts.size(); ++i)
|
|
Fonts[i].Font->drop();
|
|
|
|
// remove all factories
|
|
for (i=0; i<GUIElementFactoryList.size(); ++i)
|
|
GUIElementFactoryList[i]->drop();
|
|
}
|
|
|
|
|
|
void CGUIEnvironment::loadBuiltInFont()
|
|
{
|
|
io::path filename = "#DefaultFont";
|
|
|
|
io::IReadFile* file = io::createMemoryReadFile(BuiltInFontData, BuiltInFontDataSize, filename, false);
|
|
|
|
CGUIFont* font = new CGUIFont(this, filename );
|
|
if (!font->load(file))
|
|
{
|
|
os::Printer::log("Error: Could not load built-in Font. Did you compile without the BMP loader?", ELL_ERROR);
|
|
font->drop();
|
|
file->drop();
|
|
return;
|
|
}
|
|
|
|
SFont f;
|
|
f.NamedPath.setPath(filename);
|
|
f.Font = font;
|
|
Fonts.push_back(f);
|
|
|
|
file->drop();
|
|
}
|
|
|
|
|
|
//! draws all gui elements
|
|
void CGUIEnvironment::drawAll()
|
|
{
|
|
if (Driver)
|
|
{
|
|
core::dimension2d<s32> dim(Driver->getScreenSize());
|
|
if (AbsoluteRect.LowerRightCorner.X != dim.Width ||
|
|
AbsoluteRect.LowerRightCorner.Y != dim.Height)
|
|
{
|
|
// resize gui environment
|
|
DesiredRect.LowerRightCorner = dim;
|
|
AbsoluteClippingRect = DesiredRect;
|
|
AbsoluteRect = DesiredRect;
|
|
updateAbsolutePosition();
|
|
}
|
|
}
|
|
|
|
// make sure tooltip is always on top
|
|
if (ToolTip.Element)
|
|
bringToFront(ToolTip.Element);
|
|
|
|
draw();
|
|
OnPostRender ( os::Timer::getTime () );
|
|
}
|
|
|
|
|
|
//! sets the focus to an element
|
|
bool CGUIEnvironment::setFocus(IGUIElement* element)
|
|
{
|
|
if (Focus == element)
|
|
{
|
|
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
|
|
return false;
|
|
}
|
|
|
|
// GUI Environment should not get the focus
|
|
if (element == this)
|
|
element = 0;
|
|
|
|
// stop element from being deleted
|
|
if (element)
|
|
element->grab();
|
|
|
|
// focus may change or be removed in this call
|
|
IGUIElement *currentFocus = 0;
|
|
if (Focus)
|
|
{
|
|
currentFocus = Focus;
|
|
currentFocus->grab();
|
|
SEvent e;
|
|
e.EventType = EET_GUI_EVENT;
|
|
e.GUIEvent.Caller = Focus;
|
|
e.GUIEvent.Element = element;
|
|
e.GUIEvent.EventType = EGET_ELEMENT_FOCUS_LOST;
|
|
if (Focus->OnEvent(e))
|
|
{
|
|
if (element)
|
|
element->drop();
|
|
currentFocus->drop();
|
|
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
|
|
return false;
|
|
}
|
|
currentFocus->drop();
|
|
currentFocus = 0;
|
|
}
|
|
|
|
if (element)
|
|
{
|
|
currentFocus = Focus;
|
|
if (currentFocus)
|
|
currentFocus->grab();
|
|
|
|
// send focused event
|
|
SEvent e;
|
|
e.EventType = EET_GUI_EVENT;
|
|
e.GUIEvent.Caller = element;
|
|
e.GUIEvent.Element = Focus;
|
|
e.GUIEvent.EventType = EGET_ELEMENT_FOCUSED;
|
|
if (element->OnEvent(e))
|
|
{
|
|
if (element)
|
|
element->drop();
|
|
if (currentFocus)
|
|
currentFocus->drop();
|
|
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (currentFocus)
|
|
currentFocus->drop();
|
|
|
|
if (Focus)
|
|
Focus->drop();
|
|
|
|
// element is the new focus so it doesn't have to be dropped
|
|
Focus = element;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//! returns the element with the focus
|
|
IGUIElement* CGUIEnvironment::getFocus() const
|
|
{
|
|
return Focus;
|
|
}
|
|
|
|
|
|
//! removes the focus from an element
|
|
bool CGUIEnvironment::removeFocus(IGUIElement* element)
|
|
{
|
|
if (Focus && Focus==element)
|
|
{
|
|
SEvent e;
|
|
e.EventType = EET_GUI_EVENT;
|
|
e.GUIEvent.Caller = Focus;
|
|
e.GUIEvent.Element = 0;
|
|
e.GUIEvent.EventType = EGET_ELEMENT_FOCUS_LOST;
|
|
if (Focus->OnEvent(e))
|
|
{
|
|
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
|
|
return false;
|
|
}
|
|
}
|
|
if (Focus)
|
|
{
|
|
Focus->drop();
|
|
Focus = 0;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//! Returns if the element has focus
|
|
bool CGUIEnvironment::hasFocus(IGUIElement* element) const
|
|
{
|
|
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
|
|
return (element == Focus);
|
|
}
|
|
|
|
|
|
//! returns the current video driver
|
|
video::IVideoDriver* CGUIEnvironment::getVideoDriver() const
|
|
{
|
|
return Driver;
|
|
}
|
|
|
|
|
|
//! returns the current file system
|
|
io::IFileSystem* CGUIEnvironment::getFileSystem() const
|
|
{
|
|
return FileSystem;
|
|
}
|
|
|
|
|
|
//! returns the current file system
|
|
IOSOperator* CGUIEnvironment::getOSOperator() const
|
|
{
|
|
return Operator;
|
|
}
|
|
|
|
|
|
//! clear all GUI elements
|
|
void CGUIEnvironment::clear()
|
|
{
|
|
// Remove the focus
|
|
if (Focus)
|
|
{
|
|
Focus->drop();
|
|
Focus = 0;
|
|
}
|
|
|
|
if (Hovered && Hovered != this)
|
|
{
|
|
Hovered->drop();
|
|
Hovered = 0;
|
|
}
|
|
|
|
// get the root's children in case the root changes in future
|
|
const core::list<IGUIElement*>& children = getRootGUIElement()->getChildren();
|
|
|
|
while (!children.empty())
|
|
(*children.getLast())->remove();
|
|
}
|
|
|
|
|
|
//! called by ui if an event happened.
|
|
bool CGUIEnvironment::OnEvent(const SEvent& event)
|
|
{
|
|
bool ret = false;
|
|
if (UserReceiver
|
|
&& (event.EventType != EET_MOUSE_INPUT_EVENT)
|
|
&& (event.EventType != EET_KEY_INPUT_EVENT)
|
|
&& (event.EventType != EET_GUI_EVENT || event.GUIEvent.Caller != this))
|
|
{
|
|
ret = UserReceiver->OnEvent(event);
|
|
}
|
|
|
|
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
|
|
return ret;
|
|
}
|
|
|
|
|
|
//
|
|
void CGUIEnvironment::OnPostRender( u32 time )
|
|
{
|
|
// check tooltip
|
|
|
|
// launch tooltip
|
|
if ( time - ToolTip.LastTime >= ToolTip.LaunchTime &&
|
|
Hovered && Hovered != this &&
|
|
ToolTip.Element == 0 &&
|
|
Hovered != ToolTip.Element &&
|
|
Hovered->getToolTipText().size() &&
|
|
getSkin() &&
|
|
getSkin()->getFont(EGDF_TOOLTIP)
|
|
)
|
|
{
|
|
core::rect<s32> pos;
|
|
|
|
pos.UpperLeftCorner = LastHoveredMousePos;
|
|
core::dimension2du dim = getSkin()->getFont(EGDF_TOOLTIP)->getDimension(Hovered->getToolTipText().c_str());
|
|
dim.Width += getSkin()->getSize(EGDS_TEXT_DISTANCE_X)*2;
|
|
dim.Height += getSkin()->getSize(EGDS_TEXT_DISTANCE_Y)*2;
|
|
|
|
pos.UpperLeftCorner.Y -= dim.Height+1;
|
|
pos.LowerRightCorner.Y = pos.UpperLeftCorner.Y + dim.Height-1;
|
|
pos.LowerRightCorner.X = pos.UpperLeftCorner.X + dim.Width;
|
|
|
|
pos.constrainTo(getAbsolutePosition());
|
|
|
|
ToolTip.Element = addStaticText(Hovered->getToolTipText().c_str(), pos, true, true, this, -1, true);
|
|
ToolTip.Element->setOverrideColor(getSkin()->getColor(EGDC_TOOLTIP));
|
|
ToolTip.Element->setBackgroundColor(getSkin()->getColor(EGDC_TOOLTIP_BACKGROUND));
|
|
ToolTip.Element->setOverrideFont(getSkin()->getFont(EGDF_TOOLTIP));
|
|
ToolTip.Element->setSubElement(true);
|
|
ToolTip.Element->grab();
|
|
|
|
s32 textHeight = ToolTip.Element->getTextHeight();
|
|
pos = ToolTip.Element->getRelativePosition();
|
|
pos.LowerRightCorner.Y = pos.UpperLeftCorner.Y + textHeight;
|
|
ToolTip.Element->setRelativePosition(pos);
|
|
|
|
}
|
|
|
|
IGUIElement::OnPostRender ( time );
|
|
}
|
|
|
|
|
|
//
|
|
void CGUIEnvironment::updateHoveredElement(core::position2d<s32> mousePos)
|
|
{
|
|
IGUIElement* lastHovered = Hovered;
|
|
LastHoveredMousePos = mousePos;
|
|
|
|
Hovered = getElementFromPoint(mousePos);
|
|
|
|
if (Hovered)
|
|
{
|
|
u32 now = os::Timer::getTime ();
|
|
|
|
if (Hovered != this)
|
|
Hovered->grab();
|
|
|
|
if (Hovered != lastHovered)
|
|
{
|
|
SEvent event;
|
|
event.EventType = EET_GUI_EVENT;
|
|
|
|
if (lastHovered)
|
|
{
|
|
event.GUIEvent.Caller = lastHovered;
|
|
event.GUIEvent.EventType = EGET_ELEMENT_LEFT;
|
|
lastHovered->OnEvent(event);
|
|
}
|
|
|
|
if ( ToolTip.Element )
|
|
{
|
|
ToolTip.Element->remove();
|
|
ToolTip.Element->drop();
|
|
ToolTip.Element = 0;
|
|
ToolTip.LastTime += 500;
|
|
}
|
|
else
|
|
{
|
|
// boost tooltip generation for relaunch
|
|
if ( now - ToolTip.LastTime < ToolTip.LastTime )
|
|
{
|
|
ToolTip.LastTime += 500;
|
|
}
|
|
else
|
|
{
|
|
ToolTip.LastTime = now;
|
|
}
|
|
}
|
|
|
|
|
|
event.GUIEvent.Caller = Hovered;
|
|
event.GUIEvent.EventType = EGET_ELEMENT_HOVERED;
|
|
Hovered->OnEvent(event);
|
|
}
|
|
}
|
|
|
|
if (lastHovered && lastHovered != this)
|
|
lastHovered->drop();
|
|
}
|
|
|
|
|
|
//! This sets a new event receiver for gui events. Usually you do not have to
|
|
//! use this method, it is used by the internal engine.
|
|
void CGUIEnvironment::setUserEventReceiver(IEventReceiver* evr)
|
|
{
|
|
UserReceiver = evr;
|
|
}
|
|
|
|
|
|
//! posts an input event to the environment
|
|
bool CGUIEnvironment::postEventFromUser(const SEvent& event)
|
|
{
|
|
switch(event.EventType)
|
|
{
|
|
case EET_GUI_EVENT:
|
|
// hey, why is the user sending gui events..?
|
|
break;
|
|
case EET_MOUSE_INPUT_EVENT:
|
|
|
|
updateHoveredElement(core::position2d<s32>(event.MouseInput.X, event.MouseInput.Y));
|
|
|
|
if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
|
|
if ( (Hovered && Hovered != Focus) || !Focus )
|
|
{
|
|
setFocus(Hovered);
|
|
}
|
|
|
|
// sending input to focus
|
|
if (Focus && Focus->OnEvent(event))
|
|
return true;
|
|
|
|
// focus could have died in last call
|
|
if (!Focus && Hovered)
|
|
{
|
|
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
|
|
return Hovered->OnEvent(event);
|
|
}
|
|
|
|
break;
|
|
case EET_KEY_INPUT_EVENT:
|
|
{
|
|
// send focus changing event
|
|
if (event.EventType == EET_KEY_INPUT_EVENT &&
|
|
event.KeyInput.PressedDown &&
|
|
event.KeyInput.Key == KEY_TAB)
|
|
{
|
|
IGUIElement *next = getNextElement(event.KeyInput.Shift, event.KeyInput.Control);
|
|
if (next && next != Focus)
|
|
{
|
|
if (setFocus(next))
|
|
return true;
|
|
}
|
|
}
|
|
if (Focus)
|
|
{
|
|
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
|
|
return Focus->OnEvent(event);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
} // end switch
|
|
|
|
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
|
|
return false;
|
|
}
|
|
|
|
|
|
//! returns the current gui skin
|
|
IGUISkin* CGUIEnvironment::getSkin() const
|
|
{
|
|
return CurrentSkin;
|
|
}
|
|
|
|
|
|
//! Sets a new GUI Skin
|
|
void CGUIEnvironment::setSkin(IGUISkin* skin)
|
|
{
|
|
if (CurrentSkin==skin)
|
|
return;
|
|
|
|
if (CurrentSkin)
|
|
CurrentSkin->drop();
|
|
|
|
CurrentSkin = skin;
|
|
|
|
if (CurrentSkin)
|
|
CurrentSkin->grab();
|
|
}
|
|
|
|
|
|
//! Creates a new GUI Skin based on a template.
|
|
/** \return Returns a pointer to the created skin.
|
|
If you no longer need the skin, you should call IGUISkin::drop().
|
|
See IReferenceCounted::drop() for more information. */
|
|
IGUISkin* CGUIEnvironment::createSkin(EGUI_SKIN_TYPE type)
|
|
{
|
|
IGUISkin* skin = new CGUISkin(type, Driver);
|
|
|
|
IGUIFont* builtinfont = getBuiltInFont();
|
|
IGUIFontBitmap* bitfont = 0;
|
|
if (builtinfont && builtinfont->getType() == EGFT_BITMAP)
|
|
bitfont = (IGUIFontBitmap*)builtinfont;
|
|
|
|
IGUISpriteBank* bank = 0;
|
|
skin->setFont(builtinfont);
|
|
|
|
if (bitfont)
|
|
bank = bitfont->getSpriteBank();
|
|
|
|
skin->setSpriteBank(bank);
|
|
|
|
return skin;
|
|
}
|
|
|
|
|
|
//! Returns the default element factory which can create all built in elements
|
|
IGUIElementFactory* CGUIEnvironment::getDefaultGUIElementFactory() const
|
|
{
|
|
return getGUIElementFactory(0);
|
|
}
|
|
|
|
|
|
//! Adds an element factory to the gui environment.
|
|
/** Use this to extend the gui environment with new element types which it should be
|
|
able to create automaticly, for example when loading data from xml files. */
|
|
void CGUIEnvironment::registerGUIElementFactory(IGUIElementFactory* factoryToAdd)
|
|
{
|
|
if (factoryToAdd)
|
|
{
|
|
factoryToAdd->grab();
|
|
GUIElementFactoryList.push_back(factoryToAdd);
|
|
}
|
|
}
|
|
|
|
|
|
//! Returns amount of registered scene node factories.
|
|
u32 CGUIEnvironment::getRegisteredGUIElementFactoryCount() const
|
|
{
|
|
return GUIElementFactoryList.size();
|
|
}
|
|
|
|
|
|
//! Returns a scene node factory by index
|
|
IGUIElementFactory* CGUIEnvironment::getGUIElementFactory(u32 index) const
|
|
{
|
|
if (index < GUIElementFactoryList.size())
|
|
return GUIElementFactoryList[index];
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
|
|
//! adds a GUI Element using its name
|
|
IGUIElement* CGUIEnvironment::addGUIElement(const c8* elementName, IGUIElement* parent)
|
|
{
|
|
IGUIElement* node=0;
|
|
|
|
if (!parent)
|
|
parent = this;
|
|
|
|
for (u32 i=0; i<GUIElementFactoryList.size() && !node; ++i)
|
|
node = GUIElementFactoryList[i]->addGUIElement(elementName, parent);
|
|
|
|
return node;
|
|
}
|
|
|
|
|
|
//! Saves the current gui into a file.
|
|
//! \param filename: Name of the file .
|
|
bool CGUIEnvironment::saveGUI(const io::path& filename, IGUIElement* start)
|
|
{
|
|
io::IWriteFile* file = FileSystem->createAndWriteFile(filename);
|
|
if (!file)
|
|
{
|
|
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
|
|
return false;
|
|
}
|
|
|
|
bool ret = saveGUI(file, start);
|
|
file->drop();
|
|
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
|
|
return ret;
|
|
}
|
|
|
|
|
|
//! Saves the current gui into a file.
|
|
bool CGUIEnvironment::saveGUI(io::IWriteFile* file, IGUIElement* start)
|
|
{
|
|
if (!file)
|
|
{
|
|
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
|
|
return false;
|
|
}
|
|
|
|
io::IXMLWriter* writer = FileSystem->createXMLWriter(file);
|
|
if (!writer)
|
|
{
|
|
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
|
|
return false;
|
|
}
|
|
|
|
writer->writeXMLHeader();
|
|
writeGUIElement(writer, start ? start : this);
|
|
writer->drop();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//! Loads the gui. Note that the current gui is not cleared before.
|
|
//! \param filename: Name of the file.
|
|
bool CGUIEnvironment::loadGUI(const io::path& filename, IGUIElement* parent)
|
|
{
|
|
io::IReadFile* read = FileSystem->createAndOpenFile(filename);
|
|
if (!read)
|
|
{
|
|
os::Printer::log("Unable to open gui file", filename, ELL_ERROR);
|
|
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
|
|
return false;
|
|
}
|
|
|
|
bool ret = loadGUI(read, parent);
|
|
read->drop();
|
|
|
|
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
|
|
return ret;
|
|
}
|
|
|
|
|
|
//! Loads the gui. Note that the current gui is not cleared before.
|
|
bool CGUIEnvironment::loadGUI(io::IReadFile* file, IGUIElement* parent)
|
|
{
|
|
if (!file)
|
|
{
|
|
os::Printer::log("Unable to open GUI file", ELL_ERROR);
|
|
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
|
|
return false;
|
|
}
|
|
|
|
io::IXMLReader* reader = FileSystem->createXMLReader(file);
|
|
if (!reader)
|
|
{
|
|
os::Printer::log("GUI is not a valid XML file", file->getFileName(), ELL_ERROR);
|
|
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
|
|
return false;
|
|
}
|
|
|
|
// read file
|
|
while(reader->read())
|
|
{
|
|
readGUIElement(reader, parent);
|
|
}
|
|
|
|
// finish up
|
|
|
|
reader->drop();
|
|
return true;
|
|
}
|
|
|
|
|
|
//! reads an element
|
|
void CGUIEnvironment::readGUIElement(io::IXMLReader* reader, IGUIElement* node)
|
|
{
|
|
if (!reader)
|
|
return;
|
|
|
|
io::EXML_NODE nodeType = reader->getNodeType();
|
|
|
|
if (nodeType == io::EXN_NONE || nodeType == io::EXN_UNKNOWN || nodeType == io::EXN_ELEMENT_END)
|
|
return;
|
|
|
|
if (!wcscmp(IRR_XML_FORMAT_GUI_ENV, reader->getNodeName()))
|
|
{
|
|
if (!node)
|
|
node = this; // root
|
|
}
|
|
else if (!wcscmp(IRR_XML_FORMAT_GUI_ELEMENT, reader->getNodeName()))
|
|
{
|
|
// find node type and create it
|
|
const core::stringc attrName = reader->getAttributeValue(IRR_XML_FORMAT_GUI_ELEMENT_ATTR_TYPE);
|
|
|
|
node = addGUIElement(attrName.c_str(), node);
|
|
|
|
if (!node)
|
|
os::Printer::log("Could not create GUI element of unknown type", attrName.c_str());
|
|
}
|
|
|
|
// read attributes
|
|
|
|
while(reader->read())
|
|
{
|
|
bool endreached = false;
|
|
|
|
switch (reader->getNodeType())
|
|
{
|
|
case io::EXN_ELEMENT_END:
|
|
if (!wcscmp(IRR_XML_FORMAT_GUI_ELEMENT, reader->getNodeName()) ||
|
|
!wcscmp(IRR_XML_FORMAT_GUI_ENV, reader->getNodeName()))
|
|
{
|
|
endreached = true;
|
|
}
|
|
break;
|
|
case io::EXN_ELEMENT:
|
|
if (!wcscmp(L"attributes", reader->getNodeName()))
|
|
{
|
|
// read attributes
|
|
io::IAttributes* attr = FileSystem->createEmptyAttributes(Driver);
|
|
attr->read(reader, true);
|
|
|
|
if (node)
|
|
node->deserializeAttributes(attr);
|
|
|
|
attr->drop();
|
|
}
|
|
else
|
|
if (!wcscmp(IRR_XML_FORMAT_GUI_ELEMENT, reader->getNodeName()) ||
|
|
!wcscmp(IRR_XML_FORMAT_GUI_ENV, reader->getNodeName()))
|
|
{
|
|
readGUIElement(reader, node);
|
|
}
|
|
else
|
|
{
|
|
os::Printer::log("Found unknown element in irrlicht GUI file",
|
|
core::stringc(reader->getNodeName()).c_str());
|
|
}
|
|
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (endreached)
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
//! writes an element
|
|
void CGUIEnvironment::writeGUIElement(io::IXMLWriter* writer, IGUIElement* node)
|
|
{
|
|
if (!writer || !node )
|
|
return;
|
|
|
|
const wchar_t* name = 0;
|
|
|
|
// write properties
|
|
|
|
io::IAttributes* attr = FileSystem->createEmptyAttributes();
|
|
node->serializeAttributes(attr);
|
|
|
|
// all gui elements must have at least one attribute
|
|
// if they have nothing then we ignore them.
|
|
if (attr->getAttributeCount() != 0)
|
|
{
|
|
if (node == this)
|
|
{
|
|
name = IRR_XML_FORMAT_GUI_ENV;
|
|
writer->writeElement(name, false);
|
|
}
|
|
else
|
|
{
|
|
name = IRR_XML_FORMAT_GUI_ELEMENT;
|
|
writer->writeElement(name, false, IRR_XML_FORMAT_GUI_ELEMENT_ATTR_TYPE,
|
|
core::stringw(node->getTypeName()).c_str());
|
|
}
|
|
|
|
writer->writeLineBreak();
|
|
writer->writeLineBreak();
|
|
|
|
attr->write(writer);
|
|
writer->writeLineBreak();
|
|
}
|
|
|
|
// write children
|
|
|
|
core::list<IGUIElement*>::ConstIterator it = node->getChildren().begin();
|
|
for (; it != node->getChildren().end(); ++it)
|
|
{
|
|
if (!(*it)->isSubElement())
|
|
writeGUIElement(writer, (*it));
|
|
}
|
|
|
|
// write closing brace if required
|
|
if (attr->getAttributeCount() != 0)
|
|
{
|
|
writer->writeClosingTag(name);
|
|
writer->writeLineBreak();
|
|
writer->writeLineBreak();
|
|
}
|
|
|
|
attr->drop();
|
|
}
|
|
|
|
|
|
//! Writes attributes of the environment
|
|
void CGUIEnvironment::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
|
|
{
|
|
IGUISkin* skin = getSkin();
|
|
|
|
if (skin)
|
|
{
|
|
out->addEnum("Skin", getSkin()->getType(), GUISkinTypeNames);
|
|
skin->serializeAttributes(out, options);
|
|
}
|
|
}
|
|
|
|
|
|
//! Reads attributes of the environment
|
|
void CGUIEnvironment::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
|
|
{
|
|
if (in->existsAttribute("Skin"))
|
|
{
|
|
IGUISkin *skin = getSkin();
|
|
|
|
EGUI_SKIN_TYPE t = (EGUI_SKIN_TYPE) in->getAttributeAsEnumeration("Skin",GUISkinTypeNames);
|
|
if ( !skin || t != skin->getType())
|
|
{
|
|
skin = createSkin(t);
|
|
setSkin(skin);
|
|
skin->drop();
|
|
}
|
|
|
|
skin = getSkin();
|
|
|
|
if (skin)
|
|
{
|
|
skin->deserializeAttributes(in, options);
|
|
}
|
|
|
|
}
|
|
|
|
RelativeRect = AbsoluteRect =
|
|
core::rect<s32>(core::position2d<s32>(0,0),
|
|
Driver ? core::dimension2di(Driver->getScreenSize()) : core::dimension2d<s32>(0,0));
|
|
}
|
|
|
|
|
|
//! adds a button. The returned pointer must not be dropped.
|
|
IGUIButton* CGUIEnvironment::addButton(const core::rect<s32>& rectangle, IGUIElement* parent, s32 id, const wchar_t* text, const wchar_t *tooltiptext)
|
|
{
|
|
IGUIButton* button = new CGUIButton(this, parent ? parent : this, id, rectangle);
|
|
if (text)
|
|
button->setText(text);
|
|
|
|
if ( tooltiptext )
|
|
button->setToolTipText ( tooltiptext );
|
|
|
|
button->drop();
|
|
return button;
|
|
}
|
|
|
|
|
|
//! adds a window. The returned pointer must not be dropped.
|
|
IGUIWindow* CGUIEnvironment::addWindow(const core::rect<s32>& rectangle, bool modal,
|
|
const wchar_t* text, IGUIElement* parent, s32 id)
|
|
{
|
|
parent = parent ? parent : this;
|
|
|
|
if (modal)
|
|
{
|
|
parent = new CGUIModalScreen(this, parent, -1);
|
|
parent->drop();
|
|
}
|
|
|
|
IGUIWindow* win = new CGUIWindow(this, parent, id, rectangle);
|
|
if (text)
|
|
win->setText(text);
|
|
win->drop();
|
|
|
|
return win;
|
|
}
|
|
|
|
|
|
//! adds a modal screen. The returned pointer must not be dropped.
|
|
IGUIElement* CGUIEnvironment::addModalScreen(IGUIElement* parent)
|
|
{
|
|
parent = parent ? parent : this;
|
|
|
|
IGUIElement *win = new CGUIModalScreen(this, parent, -1);
|
|
win->drop();
|
|
|
|
return win;
|
|
}
|
|
|
|
|
|
//! Adds a message box.
|
|
IGUIWindow* CGUIEnvironment::addMessageBox(const wchar_t* caption, const wchar_t* text,
|
|
bool modal, s32 flag, IGUIElement* parent, s32 id, video::ITexture* image)
|
|
{
|
|
if (!CurrentSkin)
|
|
return 0;
|
|
|
|
parent = parent ? parent : this;
|
|
|
|
core::rect<s32> rect;
|
|
core::dimension2d<u32> screenDim, msgBoxDim;
|
|
|
|
screenDim.Width = parent->getAbsolutePosition().getWidth();
|
|
screenDim.Height = parent->getAbsolutePosition().getHeight();
|
|
msgBoxDim.Width = 2;
|
|
msgBoxDim.Height = 2;
|
|
|
|
rect.UpperLeftCorner.X = (screenDim.Width - msgBoxDim.Width) / 2;
|
|
rect.UpperLeftCorner.Y = (screenDim.Height - msgBoxDim.Height) / 2;
|
|
rect.LowerRightCorner.X = rect.UpperLeftCorner.X + msgBoxDim.Width;
|
|
rect.LowerRightCorner.Y = rect.UpperLeftCorner.Y + msgBoxDim.Height;
|
|
|
|
if (modal)
|
|
{
|
|
parent = new CGUIModalScreen(this, parent, -1);
|
|
parent->drop();
|
|
}
|
|
|
|
IGUIWindow* win = new CGUIMessageBox(this, caption, text, flag,
|
|
parent, id, rect, image);
|
|
|
|
win->drop();
|
|
return win;
|
|
}
|
|
|
|
|
|
//! adds a scrollbar. The returned pointer must not be dropped.
|
|
IGUIScrollBar* CGUIEnvironment::addScrollBar(bool horizontal, const core::rect<s32>& rectangle, IGUIElement* parent, s32 id)
|
|
{
|
|
IGUIScrollBar* bar = new CGUIScrollBar(horizontal, this, parent ? parent : this, id, rectangle);
|
|
bar->drop();
|
|
return bar;
|
|
}
|
|
|
|
//! Adds a table to the environment
|
|
IGUITable* CGUIEnvironment::addTable(const core::rect<s32>& rectangle, IGUIElement* parent, s32 id, bool drawBackground)
|
|
{
|
|
CGUITable* b = new CGUITable(this, parent ? parent : this, id, rectangle, true, drawBackground, false);
|
|
b->drop();
|
|
return b;
|
|
}
|
|
|
|
|
|
//! Adds an image element.
|
|
IGUIImage* CGUIEnvironment::addImage(video::ITexture* image, core::position2d<s32> pos,
|
|
bool useAlphaChannel, IGUIElement* parent, s32 id, const wchar_t* text)
|
|
{
|
|
core::dimension2d<s32> sz(0,0);
|
|
if (image)
|
|
sz = core::dimension2d<s32>(image->getOriginalSize());
|
|
|
|
IGUIImage* img = new CGUIImage(this, parent ? parent : this,
|
|
id, core::rect<s32>(pos, sz));
|
|
|
|
if (text)
|
|
img->setText(text);
|
|
|
|
if (useAlphaChannel)
|
|
img->setUseAlphaChannel(true);
|
|
|
|
if (image)
|
|
img->setImage(image);
|
|
|
|
img->drop();
|
|
return img;
|
|
}
|
|
|
|
|
|
//! adds an image. The returned pointer must not be dropped.
|
|
IGUIImage* CGUIEnvironment::addImage(const core::rect<s32>& rectangle, IGUIElement* parent, s32 id, const wchar_t* text)
|
|
{
|
|
IGUIImage* img = new CGUIImage(this, parent ? parent : this,
|
|
id, rectangle);
|
|
|
|
if (text)
|
|
img->setText(text);
|
|
|
|
img->drop();
|
|
return img;
|
|
}
|
|
|
|
|
|
//! adds an mesh viewer. The returned pointer must not be dropped.
|
|
IGUIMeshViewer* CGUIEnvironment::addMeshViewer(const core::rect<s32>& rectangle, IGUIElement* parent, s32 id, const wchar_t* text)
|
|
{
|
|
IGUIMeshViewer* v = new CGUIMeshViewer(this, parent ? parent : this,
|
|
id, rectangle);
|
|
|
|
if (text)
|
|
v->setText(text);
|
|
|
|
v->drop();
|
|
return v;
|
|
}
|
|
|
|
|
|
//! adds a checkbox
|
|
IGUICheckBox* CGUIEnvironment::addCheckBox(bool checked, const core::rect<s32>& rectangle, IGUIElement* parent, s32 id, const wchar_t* text)
|
|
{
|
|
IGUICheckBox* b = new CGUICheckBox(checked, this,
|
|
parent ? parent : this , id , rectangle);
|
|
|
|
if (text)
|
|
b->setText(text);
|
|
|
|
b->drop();
|
|
return b;
|
|
}
|
|
|
|
|
|
//! adds a list box
|
|
IGUIListBox* CGUIEnvironment::addListBox(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent, s32 id, bool drawBackground)
|
|
{
|
|
IGUIListBox* b = new CGUIListBox(this, parent ? parent : this, id, rectangle,
|
|
true, drawBackground, false);
|
|
|
|
if (CurrentSkin && CurrentSkin->getSpriteBank())
|
|
{
|
|
b->setSpriteBank(CurrentSkin->getSpriteBank());
|
|
}
|
|
else if (getBuiltInFont() && getBuiltInFont()->getType() == EGFT_BITMAP)
|
|
{
|
|
b->setSpriteBank( ((IGUIFontBitmap*)getBuiltInFont())->getSpriteBank());
|
|
}
|
|
|
|
b->drop();
|
|
return b;
|
|
}
|
|
|
|
//! adds a tree view
|
|
IGUITreeView* CGUIEnvironment::addTreeView(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent, s32 id,
|
|
bool drawBackground,
|
|
bool scrollBarVertical, bool scrollBarHorizontal)
|
|
{
|
|
IGUITreeView* b = new CGUITreeView(this, parent ? parent : this, id, rectangle,
|
|
true, drawBackground, scrollBarVertical, scrollBarHorizontal);
|
|
|
|
b->setIconFont ( getBuiltInFont () );
|
|
b->drop();
|
|
return b;
|
|
}
|
|
|
|
//! adds a file open dialog. The returned pointer must not be dropped.
|
|
IGUIFileOpenDialog* CGUIEnvironment::addFileOpenDialog(const wchar_t* title,
|
|
bool modal, IGUIElement* parent, s32 id)
|
|
{
|
|
parent = parent ? parent : this;
|
|
|
|
if (modal)
|
|
{
|
|
parent = new CGUIModalScreen(this, parent, -1);
|
|
parent->drop();
|
|
}
|
|
|
|
IGUIFileOpenDialog* d = new CGUIFileOpenDialog(title, this, parent, id);
|
|
|
|
d->drop();
|
|
return d;
|
|
}
|
|
|
|
|
|
//! adds a color select dialog. The returned pointer must not be dropped.
|
|
IGUIColorSelectDialog* CGUIEnvironment::addColorSelectDialog(const wchar_t* title,
|
|
bool modal, IGUIElement* parent, s32 id)
|
|
{
|
|
parent = parent ? parent : this;
|
|
|
|
if (modal)
|
|
{
|
|
parent = new CGUIModalScreen(this, parent, -1);
|
|
parent->drop();
|
|
}
|
|
|
|
IGUIColorSelectDialog* d = new CGUIColorSelectDialog( title,
|
|
this, parent, id);
|
|
|
|
d->drop();
|
|
return d;
|
|
}
|
|
|
|
|
|
//! adds a static text. The returned pointer must not be dropped.
|
|
IGUIStaticText* CGUIEnvironment::addStaticText(const wchar_t* text,
|
|
const core::rect<s32>& rectangle,
|
|
bool border, bool wordWrap,
|
|
IGUIElement* parent, s32 id, bool background)
|
|
{
|
|
IGUIStaticText* d = new CGUIStaticText(text, border, this,
|
|
parent ? parent : this, id, rectangle, background);
|
|
|
|
d->setWordWrap(wordWrap);
|
|
d->drop();
|
|
|
|
return d;
|
|
}
|
|
|
|
|
|
//! Adds an edit box. The returned pointer must not be dropped.
|
|
IGUIEditBox* CGUIEnvironment::addEditBox(const wchar_t* text,
|
|
const core::rect<s32>& rectangle, bool border,
|
|
IGUIElement* parent, s32 id)
|
|
{
|
|
IGUIEditBox* d = new CGUIEditBox(text, border, this,
|
|
parent ? parent : this, id, rectangle);
|
|
|
|
d->drop();
|
|
return d;
|
|
}
|
|
|
|
|
|
//! Adds a spin box to the environment
|
|
IGUISpinBox* CGUIEnvironment::addSpinBox(const wchar_t* text,
|
|
const core::rect<s32> &rectangle,
|
|
bool border,IGUIElement* parent, s32 id)
|
|
{
|
|
IGUISpinBox* d = new CGUISpinBox(text, border,this,
|
|
parent ? parent : this, id, rectangle);
|
|
|
|
d->drop();
|
|
return d;
|
|
}
|
|
|
|
|
|
//! Adds a tab control to the environment.
|
|
IGUITabControl* CGUIEnvironment::addTabControl(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent, bool fillbackground, bool border, s32 id)
|
|
{
|
|
IGUITabControl* t = new CGUITabControl(this, parent ? parent : this,
|
|
rectangle, fillbackground, border, id);
|
|
t->drop();
|
|
return t;
|
|
}
|
|
|
|
|
|
//! Adds tab to the environment.
|
|
IGUITab* CGUIEnvironment::addTab(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent, s32 id)
|
|
{
|
|
IGUITab* t = new CGUITab(-1, this, parent ? parent : this,
|
|
rectangle, id);
|
|
t->drop();
|
|
return t;
|
|
}
|
|
|
|
|
|
//! Adds a context menu to the environment.
|
|
IGUIContextMenu* CGUIEnvironment::addContextMenu(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent, s32 id)
|
|
{
|
|
IGUIContextMenu* c = new CGUIContextMenu(this,
|
|
parent ? parent : this, id, rectangle, true);
|
|
c->drop();
|
|
return c;
|
|
}
|
|
|
|
|
|
//! Adds a menu to the environment.
|
|
IGUIContextMenu* CGUIEnvironment::addMenu(IGUIElement* parent, s32 id)
|
|
{
|
|
if (!parent)
|
|
parent = this;
|
|
|
|
IGUIContextMenu* c = new CGUIMenu(this,
|
|
parent, id, core::rect<s32>(0,0,
|
|
parent->getAbsolutePosition().getWidth(),
|
|
parent->getAbsolutePosition().getHeight()));
|
|
|
|
c->drop();
|
|
return c;
|
|
}
|
|
|
|
|
|
//! Adds a toolbar to the environment. It is like a menu is always placed on top
|
|
//! in its parent, and contains buttons.
|
|
IGUIToolBar* CGUIEnvironment::addToolBar(IGUIElement* parent, s32 id)
|
|
{
|
|
if (!parent)
|
|
parent = this;
|
|
|
|
IGUIToolBar* b = new CGUIToolBar(this, parent, id, core::rect<s32>(0,0,10,10));
|
|
b->drop();
|
|
return b;
|
|
}
|
|
|
|
|
|
//! Adds an element for fading in or out.
|
|
IGUIInOutFader* CGUIEnvironment::addInOutFader(const core::rect<s32>* rectangle, IGUIElement* parent, s32 id)
|
|
{
|
|
core::rect<s32> rect;
|
|
|
|
if (rectangle)
|
|
rect = *rectangle;
|
|
else if (Driver)
|
|
rect = core::rect<s32>(core::position2d<s32>(0,0), core::dimension2di(Driver->getScreenSize()));
|
|
|
|
if (!parent)
|
|
parent = this;
|
|
|
|
IGUIInOutFader* fader = new CGUIInOutFader(this, parent, id, rect);
|
|
fader->drop();
|
|
return fader;
|
|
}
|
|
|
|
|
|
//! Adds a combo box to the environment.
|
|
IGUIComboBox* CGUIEnvironment::addComboBox(const core::rect<s32>& rectangle,
|
|
IGUIElement* parent, s32 id)
|
|
{
|
|
IGUIComboBox* t = new CGUIComboBox(this, parent ? parent : this,
|
|
id, rectangle);
|
|
t->drop();
|
|
return t;
|
|
}
|
|
|
|
|
|
//! returns the font
|
|
IGUIFont* CGUIEnvironment::getFont(const io::path& filename)
|
|
{
|
|
// search existing font
|
|
|
|
SFont f;
|
|
f.NamedPath.setPath(filename);
|
|
|
|
s32 index = Fonts.binary_search(f);
|
|
if (index != -1)
|
|
return Fonts[index].Font;
|
|
|
|
// font doesn't exist, attempt to load it
|
|
|
|
// does the file exist?
|
|
|
|
if (!FileSystem->existFile(filename))
|
|
{
|
|
os::Printer::log("Could not load font because the file does not exist", f.NamedPath.getPath(), ELL_ERROR);
|
|
return 0;
|
|
}
|
|
|
|
IGUIFont* ifont=0;
|
|
io::IXMLReader *xml = FileSystem->createXMLReader(filename );
|
|
if (xml)
|
|
{
|
|
// this is an XML font, but we need to know what type
|
|
EGUI_FONT_TYPE t = EGFT_CUSTOM;
|
|
|
|
bool found=false;
|
|
while(xml->read() && !found)
|
|
{
|
|
if (xml->getNodeType() == io::EXN_ELEMENT)
|
|
{
|
|
if (core::stringw(L"font") == xml->getNodeName())
|
|
{
|
|
if (core::stringw(L"vector") == xml->getAttributeValue(L"type"))
|
|
{
|
|
t = EGFT_VECTOR;
|
|
found=true;
|
|
}
|
|
else if (core::stringw(L"bitmap") == xml->getAttributeValue(L"type"))
|
|
{
|
|
t = EGFT_BITMAP;
|
|
found=true;
|
|
}
|
|
else found=true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (t==EGFT_BITMAP)
|
|
{
|
|
CGUIFont* font = new CGUIFont(this, filename);
|
|
ifont = (IGUIFont*)font;
|
|
// change working directory, for loading textures
|
|
io::path workingDir = FileSystem->getWorkingDirectory();
|
|
FileSystem->changeWorkingDirectoryTo(FileSystem->getFileDir(f.NamedPath.getPath()));
|
|
|
|
// load the font
|
|
if (!font->load(xml))
|
|
{
|
|
font->drop();
|
|
font = 0;
|
|
ifont = 0;
|
|
}
|
|
// change working dir back again
|
|
FileSystem->changeWorkingDirectoryTo( workingDir );
|
|
}
|
|
else if (t==EGFT_VECTOR)
|
|
{
|
|
// todo: vector fonts
|
|
os::Printer::log("Unable to load font, XML vector fonts are not supported yet", f.NamedPath, ELL_ERROR);
|
|
|
|
//CGUIFontVector* font = new CGUIFontVector(Driver);
|
|
//ifont = (IGUIFont*)font;
|
|
//if (!font->load(xml))
|
|
}
|
|
xml->drop();
|
|
}
|
|
|
|
|
|
if (!ifont)
|
|
{
|
|
|
|
CGUIFont* font = new CGUIFont(this, f.NamedPath.getPath() );
|
|
ifont = (IGUIFont*)font;
|
|
if (!font->load(f.NamedPath.getPath()))
|
|
{
|
|
font->drop();
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// add to fonts.
|
|
|
|
f.Font = ifont;
|
|
Fonts.push_back(f);
|
|
|
|
return ifont;
|
|
}
|
|
|
|
|
|
//! add an externally loaded font
|
|
IGUIFont* CGUIEnvironment::addFont(const io::path& name, IGUIFont* font)
|
|
{
|
|
if (font)
|
|
{
|
|
SFont f;
|
|
f.NamedPath.setPath(name);
|
|
s32 index = Fonts.binary_search(f);
|
|
if (index != -1)
|
|
return Fonts[index].Font;
|
|
f.Font = font;
|
|
Fonts.push_back(f);
|
|
font->grab();
|
|
}
|
|
return font;
|
|
}
|
|
|
|
|
|
//! returns default font
|
|
IGUIFont* CGUIEnvironment::getBuiltInFont() const
|
|
{
|
|
if (Fonts.empty())
|
|
return 0;
|
|
|
|
return Fonts[0].Font;
|
|
}
|
|
|
|
|
|
IGUISpriteBank* CGUIEnvironment::getSpriteBank(const io::path& filename)
|
|
{
|
|
// search for the file name
|
|
|
|
SSpriteBank b;
|
|
b.NamedPath.setPath(filename);
|
|
|
|
s32 index = Banks.binary_search(b);
|
|
if (index != -1)
|
|
return Banks[index].Bank;
|
|
|
|
// we don't have this sprite bank, we should load it
|
|
|
|
if (!FileSystem->existFile(b.NamedPath.getPath()))
|
|
{
|
|
os::Printer::log("Could not load sprite bank because the file does not exist", b.NamedPath.getPath(), ELL_ERROR);
|
|
return 0;
|
|
}
|
|
|
|
// todo: load it!
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
IGUISpriteBank* CGUIEnvironment::addEmptySpriteBank(const io::path& name)
|
|
{
|
|
// no duplicate names allowed
|
|
|
|
SSpriteBank b;
|
|
b.NamedPath.setPath(name);
|
|
|
|
const s32 index = Banks.binary_search(b);
|
|
if (index != -1)
|
|
return 0;
|
|
|
|
// create a new sprite bank
|
|
|
|
b.Bank = new CGUISpriteBank(this);
|
|
Banks.push_back(b);
|
|
|
|
return b.Bank;
|
|
}
|
|
|
|
|
|
//! Creates the image list from the given texture.
|
|
IGUIImageList* CGUIEnvironment::createImageList( video::ITexture* texture,
|
|
core::dimension2d<s32> imageSize, bool useAlphaChannel )
|
|
{
|
|
CGUIImageList* imageList = new CGUIImageList( Driver );
|
|
if( !imageList->createImageList( texture, imageSize, useAlphaChannel ) )
|
|
{
|
|
imageList->drop();
|
|
return 0;
|
|
}
|
|
|
|
return imageList;
|
|
}
|
|
|
|
//! Returns the root gui element.
|
|
IGUIElement* CGUIEnvironment::getRootGUIElement()
|
|
{
|
|
return this;
|
|
}
|
|
|
|
|
|
//! Returns the next element in the tab group starting at the focused element
|
|
IGUIElement* CGUIEnvironment::getNextElement(bool reverse, bool group)
|
|
{
|
|
// start the search at the root of the current tab group
|
|
IGUIElement *startPos = Focus ? Focus->getTabGroup() : 0;
|
|
s32 startOrder = -1;
|
|
|
|
// if we're searching for a group
|
|
if (group && startPos)
|
|
{
|
|
startOrder = startPos->getTabOrder();
|
|
}
|
|
else
|
|
if (!group && Focus && !Focus->isTabGroup())
|
|
{
|
|
startOrder = Focus->getTabOrder();
|
|
if (startOrder == -1)
|
|
{
|
|
// this element is not part of the tab cycle,
|
|
// but its parent might be...
|
|
IGUIElement *el = Focus;
|
|
while (el && el->getParent() && startOrder == -1)
|
|
{
|
|
el = el->getParent();
|
|
startOrder = el->getTabOrder();
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
if (group || !startPos)
|
|
startPos = this; // start at the root
|
|
|
|
// find the element
|
|
IGUIElement *closest = 0;
|
|
IGUIElement *first = 0;
|
|
startPos->getNextElement(startOrder, reverse, group, first, closest);
|
|
|
|
if (closest)
|
|
return closest; // we found an element
|
|
else if (first)
|
|
return first; // go to the end or the start
|
|
else if (group)
|
|
return this; // no group found? root group
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
|
|
//! creates an GUI Environment
|
|
IGUIEnvironment* createGUIEnvironment(io::IFileSystem* fs,
|
|
video::IVideoDriver* Driver,
|
|
IOSOperator* op)
|
|
{
|
|
return new CGUIEnvironment(fs, Driver, op);
|
|
}
|
|
|
|
|
|
} // end namespace gui
|
|
} // end namespace irr
|
|
|
|
#endif // _IRR_COMPILE_WITH_GUI_
|
|
|