irrlicht/source/Irrlicht/CSceneNodeAnimatorTexture.h

60 lines
1.6 KiB
C++

// Copyright (C) 2002-2008 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_SCENE_NODE_ANIMATOR_TEXTURE_H_INCLUDED__
#define __C_SCENE_NODE_ANIMATOR_TEXTURE_H_INCLUDED__
#include "irrArray.h"
#include "ISceneNodeAnimatorFinishing.h"
namespace irr
{
namespace scene
{
class CSceneNodeAnimatorTexture : public ISceneNodeAnimatorFinishing
{
public:
//! constructor
CSceneNodeAnimatorTexture(const core::array<video::ITexture*>& textures,
s32 timePerFrame, bool loop, u32 now);
//! destructor
virtual ~CSceneNodeAnimatorTexture();
//! animates a scene node
virtual void animateNode(ISceneNode* node, u32 timeMs);
//! Writes attributes of the scene node animator.
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;
//! Reads attributes of the scene node animator.
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);
//! Returns type of the scene node animator
virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_TEXTURE; }
//! Creates a clone of this animator.
/** Please note that you will have to drop
(IReferenceCounted::drop()) the returned pointer after calling
this. */
virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0);
private:
void clearTextures();
core::array<video::ITexture*> Textures;
u32 TimePerFrame;
u32 StartTime;
bool Loop;
};
} // end namespace scene
} // end namespace irr
#endif