irrlicht/source/Irrlicht/CXMeshFileLoader.h

54 lines
1.4 KiB
C++

// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_X_MESH_FILE_LOADER_H_INCLUDED__
#define __C_X_MESH_FILE_LOADER_H_INCLUDED__
#include "IMeshLoader.h"
#include "IFileSystem.h"
#include "IVideoDriver.h"
#include "irrString.h"
#include "SMesh.h"
#include "CXFileReader.h"
#include "SMeshBuffer.h"
namespace irr
{
namespace scene
{
class IMeshManipulator;
//! Meshloader capable of loading x meshes.
class CXMeshFileLoader : public IMeshLoader
{
public:
//! Constructor
CXMeshFileLoader(IMeshManipulator* manip, video::IVideoDriver* driver);
//! destructor
virtual ~CXMeshFileLoader();
//! returns true if the file maybe is able to be loaded by this class
//! based on the file extension (e.g. ".cob")
virtual bool isALoadableFileExtension(const c8* fileName);
//! creates/loads an animated mesh from the file.
//! \return Pointer to the created mesh. Returns 0 if loading failed.
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
//! See IUnknown::drop() for more information.
virtual IAnimatedMesh* createMesh(irr::io::IReadFile* file);
private:
IMeshManipulator* Manipulator;
video::IVideoDriver* Driver;
};
} // end namespace scene
} // end namespace irr
#endif