2194 lines
67 KiB
C++
2194 lines
67 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#define _IRR_DONT_DO_MEMORY_DEBUGGING_HERE
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#include "CD3D9Driver.h"
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#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
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#include "os.h"
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#include "S3DVertex.h"
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#include "CD3D9Texture.h"
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#include "CImage.h"
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#include "CD3D9MaterialRenderer.h"
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#include "CD3D9ShaderMaterialRenderer.h"
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#include "CD3D9NormalMapRenderer.h"
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#include "CD3D9ParallaxMapRenderer.h"
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#include "CD3D9HLSLMaterialRenderer.h"
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#include <float.h>
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namespace irr
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{
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namespace video
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{
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//! constructor
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CD3D9Driver::CD3D9Driver(const core::dimension2d<s32>& screenSize, HWND window,
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bool fullscreen, bool stencilbuffer,
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io::IFileSystem* io, bool pureSoftware)
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: CNullDriver(io, screenSize), CurrentRenderMode(ERM_NONE),
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ResetRenderStates(true), Transformation3DChanged(false), StencilBuffer(stencilbuffer),
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D3DLibrary(0), pID3D(0), pID3DDevice(0), PrevRenderTarget(0),
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LastVertexType((video::E_VERTEX_TYPE)-1), MaxTextureUnits(0),
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MaxLightDistance(sqrtf(FLT_MAX)), LastSetLight(-1), DeviceLost(false),
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Fullscreen(fullscreen)
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{
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#ifdef _DEBUG
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setDebugName("CD3D9Driver");
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#endif
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printVersion();
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for (u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
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{
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CurrentTexture[i] = 0;
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LastTextureMipMapsAvailable[i] = false;
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}
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// create sphere map matrix
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SphereMapMatrixD3D9._11 = 0.5f; SphereMapMatrixD3D9._12 = 0.0f;
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SphereMapMatrixD3D9._13 = 0.0f; SphereMapMatrixD3D9._14 = 0.0f;
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SphereMapMatrixD3D9._21 = 0.0f; SphereMapMatrixD3D9._22 =-0.5f;
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SphereMapMatrixD3D9._23 = 0.0f; SphereMapMatrixD3D9._24 = 0.0f;
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SphereMapMatrixD3D9._31 = 0.0f; SphereMapMatrixD3D9._32 = 0.0f;
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SphereMapMatrixD3D9._33 = 1.0f; SphereMapMatrixD3D9._34 = 0.0f;
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SphereMapMatrixD3D9._41 = 0.5f; SphereMapMatrixD3D9._42 = 0.5f;
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SphereMapMatrixD3D9._43 = 0.0f; SphereMapMatrixD3D9._44 = 1.0f;
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core::matrix4 mat;
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UnitMatrixD3D9 = *(D3DMATRIX*)((void*)mat.pointer());
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// init direct 3d is done in the factory function
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}
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//! destructor
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CD3D9Driver::~CD3D9Driver()
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{
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deleteMaterialRenders();
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for (u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
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if (CurrentTexture[i])
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CurrentTexture[i]->drop();
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// drop d3d9
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if (pID3DDevice)
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pID3DDevice->Release();
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if (pID3D)
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pID3D->Release();
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}
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void CD3D9Driver::createMaterialRenderers()
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{
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// create D3D9 material renderers
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addAndDropMaterialRenderer(new CD3D9MaterialRenderer_SOLID(pID3DDevice, this));
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addAndDropMaterialRenderer(new CD3D9MaterialRenderer_SOLID_2_LAYER(pID3DDevice, this));
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// add the same renderer for all lightmap types
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CD3D9MaterialRenderer_LIGHTMAP* lmr = new CD3D9MaterialRenderer_LIGHTMAP(pID3DDevice, this);
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addMaterialRenderer(lmr); // for EMT_LIGHTMAP:
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addMaterialRenderer(lmr); // for EMT_LIGHTMAP_ADD:
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addMaterialRenderer(lmr); // for EMT_LIGHTMAP_M2:
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addMaterialRenderer(lmr); // for EMT_LIGHTMAP_M4:
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addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING:
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addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING_M2:
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addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING_M4:
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lmr->drop();
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// add remaining fixed function pipeline material renderers
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addAndDropMaterialRenderer(new CD3D9MaterialRenderer_DETAIL_MAP(pID3DDevice, this));
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addAndDropMaterialRenderer(new CD3D9MaterialRenderer_SPHERE_MAP(pID3DDevice, this));
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addAndDropMaterialRenderer(new CD3D9MaterialRenderer_REFLECTION_2_LAYER(pID3DDevice, this));
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addAndDropMaterialRenderer(new CD3D9MaterialRenderer_TRANSPARENT_ADD_COLOR(pID3DDevice, this));
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addAndDropMaterialRenderer(new CD3D9MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL(pID3DDevice, this));
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addAndDropMaterialRenderer(new CD3D9MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF(pID3DDevice, this));
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addAndDropMaterialRenderer(new CD3D9MaterialRenderer_TRANSPARENT_VERTEX_ALPHA(pID3DDevice, this));
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addAndDropMaterialRenderer(new CD3D9MaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER(pID3DDevice, this));
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// add normal map renderers
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s32 tmp = 0;
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video::IMaterialRenderer* renderer = 0;
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renderer = new CD3D9NormalMapRenderer(pID3DDevice, this, tmp,
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MaterialRenderers[EMT_SOLID].Renderer);
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renderer->drop();
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renderer = new CD3D9NormalMapRenderer(pID3DDevice, this, tmp,
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MaterialRenderers[EMT_TRANSPARENT_ADD_COLOR].Renderer);
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renderer->drop();
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renderer = new CD3D9NormalMapRenderer(pID3DDevice, this, tmp,
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MaterialRenderers[EMT_TRANSPARENT_VERTEX_ALPHA].Renderer);
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renderer->drop();
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// add parallax map renderers
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renderer = new CD3D9ParallaxMapRenderer(pID3DDevice, this, tmp,
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MaterialRenderers[EMT_SOLID].Renderer);
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renderer->drop();
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renderer = new CD3D9ParallaxMapRenderer(pID3DDevice, this, tmp,
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MaterialRenderers[EMT_TRANSPARENT_ADD_COLOR].Renderer);
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renderer->drop();
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renderer = new CD3D9ParallaxMapRenderer(pID3DDevice, this, tmp,
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MaterialRenderers[EMT_TRANSPARENT_VERTEX_ALPHA].Renderer);
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renderer->drop();
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// add basic 1 texture blending
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addAndDropMaterialRenderer(new CD3D9MaterialRenderer_ONETEXTURE_BLEND(pID3DDevice, this));
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}
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//! initialises the Direct3D API
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bool CD3D9Driver::initDriver(const core::dimension2d<s32>& screenSize, HWND hwnd,
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u32 bits, bool fullScreen, bool pureSoftware,
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bool highPrecisionFPU, bool vsync, bool antiAlias)
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{
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HRESULT hr;
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Fullscreen = fullScreen;
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if (!pID3D)
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{
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D3DLibrary = LoadLibrary( "d3d9.dll" );
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if (!D3DLibrary)
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{
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os::Printer::log("Error, could not load d3d9.dll.", ELL_ERROR);
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return false;
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}
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typedef IDirect3D9 * (__stdcall *D3DCREATETYPE)(UINT);
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D3DCREATETYPE d3dCreate = (D3DCREATETYPE) GetProcAddress(D3DLibrary, "Direct3DCreate9");
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if (!d3dCreate)
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{
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os::Printer::log("Error, could not get proc adress of Direct3DCreate9.", ELL_ERROR);
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return false;
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}
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//just like pID3D = Direct3DCreate9(D3D_SDK_VERSION);
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pID3D = (*d3dCreate)(D3D_SDK_VERSION);
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if (!pID3D)
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{
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os::Printer::log("Error initializing D3D.", ELL_ERROR);
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return false;
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}
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}
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// print device information
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D3DADAPTER_IDENTIFIER9 dai;
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if (!FAILED(pID3D->GetAdapterIdentifier(D3DADAPTER_DEFAULT, 0, &dai)))
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{
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char tmp[512];
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s32 Product = HIWORD(dai.DriverVersion.HighPart);
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s32 Version = LOWORD(dai.DriverVersion.HighPart);
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s32 SubVersion = HIWORD(dai.DriverVersion.LowPart);
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s32 Build = LOWORD(dai.DriverVersion.LowPart);
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sprintf(tmp, "%s %s %d.%d.%d.%d", dai.Description, dai.Driver, Product, Version,
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SubVersion, Build);
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os::Printer::log(tmp, ELL_INFORMATION);
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}
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D3DDISPLAYMODE d3ddm;
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hr = pID3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &d3ddm);
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if (FAILED(hr))
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{
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os::Printer::log("Error: Could not get Adapter Display mode.", ELL_ERROR);
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return false;
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}
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ZeroMemory(&present, sizeof(present));
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present.BackBufferCount = 1;
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present.EnableAutoDepthStencil = TRUE;
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if (vsync)
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present.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
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else
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present.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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if (fullScreen)
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{
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present.BackBufferWidth = screenSize.Width;
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present.BackBufferHeight = screenSize.Height;
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// request 32bit mode if user specified 32 bit, added by Thomas St<53>fe
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if (bits == 32)
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present.BackBufferFormat = D3DFMT_X8R8G8B8;
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else
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present.BackBufferFormat = D3DFMT_R5G6B5;
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present.SwapEffect = D3DSWAPEFFECT_FLIP;
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present.Windowed = FALSE;
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present.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
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}
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else
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{
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present.BackBufferFormat = d3ddm.Format;
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present.SwapEffect = D3DSWAPEFFECT_COPY;
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present.Windowed = TRUE;
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}
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D3DDEVTYPE devtype = D3DDEVTYPE_HAL;
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#ifndef _IRR_D3D_NO_SHADER_DEBUGGING
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devtype = D3DDEVTYPE_REF;
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#endif
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// enable anti alias if possible and desired
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if (antiAlias)
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{
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DWORD qualityLevels = 0;
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if (SUCCEEDED(pID3D->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
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devtype, present.BackBufferFormat, !fullScreen,
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D3DMULTISAMPLE_4_SAMPLES, &qualityLevels)))
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{
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// enable multi sampling
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present.MultiSampleType = D3DMULTISAMPLE_4_SAMPLES;
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present.MultiSampleQuality = qualityLevels-1;
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present.SwapEffect = D3DSWAPEFFECT_DISCARD;
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}
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else
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if (SUCCEEDED(pID3D->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
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devtype, present.BackBufferFormat, !fullScreen,
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D3DMULTISAMPLE_2_SAMPLES, &qualityLevels)))
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{
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// enable multi sampling
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present.MultiSampleType = D3DMULTISAMPLE_2_SAMPLES;
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present.MultiSampleQuality = qualityLevels-1;
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present.SwapEffect = D3DSWAPEFFECT_DISCARD;
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}
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else
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if (SUCCEEDED(pID3D->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
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devtype, present.BackBufferFormat, !fullScreen,
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D3DMULTISAMPLE_NONMASKABLE, &qualityLevels)))
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{
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// enable non maskable multi sampling
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present.SwapEffect = D3DSWAPEFFECT_DISCARD;
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present.MultiSampleType = D3DMULTISAMPLE_NONMASKABLE;
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present.MultiSampleQuality = qualityLevels-1;
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}
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else
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{
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os::Printer::log("Anti aliasing disabled because hardware/driver lacks necessary caps.", ELL_WARNING);
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antiAlias = false;
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}
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}
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// check stencil buffer compatibility
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if (StencilBuffer)
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{
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present.AutoDepthStencilFormat = D3DFMT_D24S8;
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if(FAILED(pID3D->CheckDeviceFormat(D3DADAPTER_DEFAULT, devtype,
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present.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL,
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D3DRTYPE_SURFACE, present.AutoDepthStencilFormat)))
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{
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present.AutoDepthStencilFormat = D3DFMT_D24X4S4;
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if(FAILED(pID3D->CheckDeviceFormat(D3DADAPTER_DEFAULT, devtype,
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present.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL,
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D3DRTYPE_SURFACE, present.AutoDepthStencilFormat)))
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{
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present.AutoDepthStencilFormat = D3DFMT_D15S1;
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if(FAILED(pID3D->CheckDeviceFormat(D3DADAPTER_DEFAULT, devtype,
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present.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL,
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D3DRTYPE_SURFACE, present.AutoDepthStencilFormat)))
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{
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os::Printer::log("Device does not support stencilbuffer, disabling stencil buffer.", ELL_WARNING);
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StencilBuffer = false;
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}
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}
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}
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else
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if(FAILED(pID3D->CheckDepthStencilMatch(D3DADAPTER_DEFAULT, devtype,
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present.BackBufferFormat, present.BackBufferFormat, present.AutoDepthStencilFormat)))
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{
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os::Printer::log("Depth-stencil format is not compatible with display format, disabling stencil buffer.", ELL_WARNING);
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StencilBuffer = false;
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}
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}
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// do not use else here to cope with flag change in previous block
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if (!StencilBuffer)
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{
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present.AutoDepthStencilFormat = D3DFMT_D32;
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if(FAILED(pID3D->CheckDeviceFormat(D3DADAPTER_DEFAULT, devtype,
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present.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL,
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D3DRTYPE_SURFACE, present.AutoDepthStencilFormat)))
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{
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present.AutoDepthStencilFormat = D3DFMT_D24X8;
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if(FAILED(pID3D->CheckDeviceFormat(D3DADAPTER_DEFAULT, devtype,
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present.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL,
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D3DRTYPE_SURFACE, present.AutoDepthStencilFormat)))
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{
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present.AutoDepthStencilFormat = D3DFMT_D16;
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if(FAILED(pID3D->CheckDeviceFormat(D3DADAPTER_DEFAULT, devtype,
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present.BackBufferFormat, D3DUSAGE_DEPTHSTENCIL,
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D3DRTYPE_SURFACE, present.AutoDepthStencilFormat)))
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{
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os::Printer::log("Device does not support required depth buffer.", ELL_WARNING);
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return false;
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}
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}
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}
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}
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// create device
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DWORD fpuPrecision = highPrecisionFPU ? D3DCREATE_FPU_PRESERVE : 0;
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if (pureSoftware)
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{
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hr = pID3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
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fpuPrecision | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present, &pID3DDevice);
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if (FAILED(hr))
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os::Printer::log("Was not able to create Direct3D9 software device.", ELL_ERROR);
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}
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else
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{
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hr = pID3D->CreateDevice(D3DADAPTER_DEFAULT, devtype, hwnd,
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fpuPrecision | D3DCREATE_HARDWARE_VERTEXPROCESSING, &present, &pID3DDevice);
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if(FAILED(hr))
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hr = pID3D->CreateDevice(D3DADAPTER_DEFAULT, devtype, hwnd,
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fpuPrecision | D3DCREATE_MIXED_VERTEXPROCESSING , &present, &pID3DDevice);
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if(FAILED(hr))
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hr = pID3D->CreateDevice(D3DADAPTER_DEFAULT, devtype, hwnd,
|
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fpuPrecision | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present, &pID3DDevice);
|
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|
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if (FAILED(hr))
|
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os::Printer::log("Was not able to create Direct3D9 device.", ELL_ERROR);
|
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}
|
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|
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if (!pID3DDevice)
|
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{
|
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os::Printer::log("Was not able to create DIRECT3D9 device.", ELL_ERROR);
|
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return false;
|
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}
|
||
|
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// get caps
|
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pID3DDevice->GetDeviceCaps(&Caps);
|
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|
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// disable stencilbuffer if necessary
|
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if (StencilBuffer &&
|
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(!(Caps.StencilCaps & D3DSTENCILCAPS_DECRSAT) ||
|
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!(Caps.StencilCaps & D3DSTENCILCAPS_INCRSAT) ||
|
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!(Caps.StencilCaps & D3DSTENCILCAPS_KEEP)))
|
||
{
|
||
os::Printer::log("Device not able to use stencil buffer, disabling stencil buffer.", ELL_WARNING);
|
||
StencilBuffer = false;
|
||
}
|
||
|
||
// set default vertex shader
|
||
setVertexShader(EVT_STANDARD);
|
||
|
||
// enable antialiasing
|
||
if (antiAlias)
|
||
pID3DDevice->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE);
|
||
|
||
// set fog mode
|
||
setFog(FogColor, LinearFog, FogStart, FogEnd, FogDensity, PixelFog, RangeFog);
|
||
|
||
// set exposed data
|
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ExposedData.D3D9.D3D9 = pID3D;
|
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ExposedData.D3D9.D3DDev9 = pID3DDevice;
|
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ExposedData.D3D9.HWnd = reinterpret_cast<s32>(hwnd);
|
||
|
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ResetRenderStates = true;
|
||
|
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// create materials
|
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createMaterialRenderers();
|
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|
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MaxTextureUnits = core::min_((u32)Caps.MaxSimultaneousTextures, MATERIAL_MAX_TEXTURES);
|
||
|
||
// set the renderstates
|
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setRenderStates3DMode();
|
||
|
||
// set maximal anisotropy
|
||
pID3DDevice->SetSamplerState(0, D3DSAMP_MAXANISOTROPY, min(16ul, Caps.MaxAnisotropy));
|
||
pID3DDevice->SetSamplerState(1, D3DSAMP_MAXANISOTROPY, min(16ul, Caps.MaxAnisotropy));
|
||
pID3DDevice->SetSamplerState(2, D3DSAMP_MAXANISOTROPY, min(16ul, Caps.MaxAnisotropy));
|
||
pID3DDevice->SetSamplerState(3, D3DSAMP_MAXANISOTROPY, min(16ul, Caps.MaxAnisotropy));
|
||
|
||
// so far so good.
|
||
return true;
|
||
}
|
||
|
||
|
||
|
||
//! applications must call this method before performing any rendering. returns false if failed.
|
||
bool CD3D9Driver::beginScene(bool backBuffer, bool zBuffer, SColor color)
|
||
{
|
||
CNullDriver::beginScene(backBuffer, zBuffer, color);
|
||
HRESULT hr;
|
||
|
||
if (!pID3DDevice)
|
||
return false;
|
||
|
||
if (DeviceLost)
|
||
{
|
||
if(FAILED(hr = pID3DDevice->TestCooperativeLevel()))
|
||
{
|
||
if (hr == D3DERR_DEVICELOST)
|
||
return false;
|
||
|
||
if (hr == D3DERR_DEVICENOTRESET)
|
||
reset();
|
||
return false;
|
||
}
|
||
}
|
||
|
||
DWORD flags = 0;
|
||
|
||
if (backBuffer)
|
||
flags |= D3DCLEAR_TARGET;
|
||
|
||
if (zBuffer)
|
||
flags |= D3DCLEAR_ZBUFFER;
|
||
|
||
if (StencilBuffer)
|
||
flags |= D3DCLEAR_STENCIL;
|
||
|
||
hr = pID3DDevice->Clear( 0, NULL, flags, color.color, 1.0, 0);
|
||
if (FAILED(hr))
|
||
os::Printer::log("DIRECT3D9 clear failed.", ELL_WARNING);
|
||
|
||
hr = pID3DDevice->BeginScene();
|
||
if (FAILED(hr))
|
||
{
|
||
os::Printer::log("DIRECT3D9 begin scene failed.", ELL_WARNING);
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
|
||
//! applications must call this method after performing any rendering. returns false if failed.
|
||
bool CD3D9Driver::endScene( s32 windowId, core::rect<s32>* sourceRect )
|
||
{
|
||
if (DeviceLost)
|
||
return false;
|
||
|
||
CNullDriver::endScene();
|
||
|
||
HRESULT hr = pID3DDevice->EndScene();
|
||
if (FAILED(hr))
|
||
{
|
||
os::Printer::log("DIRECT3D9 end scene failed.", ELL_WARNING);
|
||
return false;
|
||
}
|
||
|
||
RECT* srcRct = 0;
|
||
RECT sourceRectData;
|
||
if ( sourceRect )
|
||
{
|
||
srcRct = &sourceRectData;
|
||
sourceRectData.left = sourceRect->UpperLeftCorner.X;
|
||
sourceRectData.top = sourceRect->UpperLeftCorner.Y;
|
||
sourceRectData.right = sourceRect->LowerRightCorner.X;
|
||
sourceRectData.bottom = sourceRect->LowerRightCorner.Y;
|
||
}
|
||
|
||
hr = pID3DDevice->Present(srcRct, NULL, (HWND)windowId, NULL);
|
||
|
||
if (hr == D3DERR_DEVICELOST)
|
||
{
|
||
DeviceLost = true;
|
||
os::Printer::log("DIRECT3D9 device lost.", ELL_WARNING);
|
||
}
|
||
else
|
||
if (FAILED(hr) && hr != D3DERR_INVALIDCALL)
|
||
{
|
||
os::Printer::log("DIRECT3D9 present failed.", ELL_WARNING);
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
|
||
//! queries the features of the driver, returns true if feature is available
|
||
bool CD3D9Driver::queryFeature(E_VIDEO_DRIVER_FEATURE feature)
|
||
{
|
||
switch (feature)
|
||
{
|
||
case EVDF_MULTITEXTURE:
|
||
case EVDF_BILINEAR_FILTER:
|
||
return true;
|
||
case EVDF_RENDER_TO_TARGET:
|
||
return Caps.NumSimultaneousRTs > 0;
|
||
case EVDF_HARDWARE_TL:
|
||
return (Caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) != 0;
|
||
case EVDF_MIP_MAP:
|
||
return (Caps.TextureCaps & D3DPTEXTURECAPS_MIPMAP) != 0;
|
||
case EVDF_STENCIL_BUFFER:
|
||
return StencilBuffer && Caps.StencilCaps;
|
||
case EVDF_VERTEX_SHADER_1_1:
|
||
return Caps.VertexShaderVersion >= D3DVS_VERSION(1,1);
|
||
case EVDF_VERTEX_SHADER_2_0:
|
||
return Caps.VertexShaderVersion >= D3DVS_VERSION(2,0);
|
||
case EVDF_VERTEX_SHADER_3_0:
|
||
return Caps.VertexShaderVersion >= D3DVS_VERSION(3,0);
|
||
case EVDF_PIXEL_SHADER_1_1:
|
||
return Caps.PixelShaderVersion >= D3DPS_VERSION(1,1);
|
||
case EVDF_PIXEL_SHADER_1_2:
|
||
return Caps.PixelShaderVersion >= D3DPS_VERSION(1,2);
|
||
case EVDF_PIXEL_SHADER_1_3:
|
||
return Caps.PixelShaderVersion >= D3DPS_VERSION(1,3);
|
||
case EVDF_PIXEL_SHADER_1_4:
|
||
return Caps.PixelShaderVersion >= D3DPS_VERSION(1,4);
|
||
case EVDF_PIXEL_SHADER_2_0:
|
||
return Caps.PixelShaderVersion >= D3DPS_VERSION(2,0);
|
||
case EVDF_PIXEL_SHADER_3_0:
|
||
return Caps.PixelShaderVersion >= D3DPS_VERSION(3,0);
|
||
case EVDF_HLSL:
|
||
return Caps.VertexShaderVersion >= D3DVS_VERSION(1,1);
|
||
case EVDF_TEXTURE_NPOT:
|
||
return (Caps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0;
|
||
default:
|
||
return false;
|
||
};
|
||
}
|
||
|
||
|
||
|
||
//! sets transformation
|
||
void CD3D9Driver::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat)
|
||
{
|
||
Transformation3DChanged = true;
|
||
|
||
switch(state)
|
||
{
|
||
case ETS_VIEW:
|
||
pID3DDevice->SetTransform(D3DTS_VIEW, (D3DMATRIX*)((void*)mat.pointer()));
|
||
break;
|
||
case ETS_WORLD:
|
||
pID3DDevice->SetTransform(D3DTS_WORLD, (D3DMATRIX*)((void*)mat.pointer()));
|
||
break;
|
||
case ETS_PROJECTION:
|
||
pID3DDevice->SetTransform( D3DTS_PROJECTION, (D3DMATRIX*)((void*)mat.pointer()));
|
||
break;
|
||
case ETS_TEXTURE_0:
|
||
case ETS_TEXTURE_1:
|
||
case ETS_TEXTURE_2:
|
||
case ETS_TEXTURE_3:
|
||
if (mat.isIdentity())
|
||
break;
|
||
pID3DDevice->SetTextureStageState( state - ETS_TEXTURE_0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2 );
|
||
pID3DDevice->SetTransform((D3DTRANSFORMSTATETYPE)(D3DTS_TEXTURE0+ ( state - ETS_TEXTURE_0 )),
|
||
(D3DMATRIX*)((void*)mat.pointer()));
|
||
break;
|
||
case ETS_COUNT:
|
||
break;
|
||
}
|
||
|
||
Matrices[state] = mat;
|
||
}
|
||
|
||
|
||
|
||
//! sets the current Texture
|
||
bool CD3D9Driver::setTexture(s32 stage, video::ITexture* texture)
|
||
{
|
||
if (CurrentTexture[stage] == texture)
|
||
return true;
|
||
|
||
if (texture && texture->getDriverType() != EDT_DIRECT3D9)
|
||
{
|
||
os::Printer::log("Fatal Error: Tried to set a texture not owned by this driver.", ELL_ERROR);
|
||
return false;
|
||
}
|
||
|
||
if (CurrentTexture[stage])
|
||
CurrentTexture[stage]->drop();
|
||
|
||
CurrentTexture[stage] = texture;
|
||
|
||
if (!texture)
|
||
{
|
||
pID3DDevice->SetTexture(stage, 0);
|
||
pID3DDevice->SetTextureStageState( stage, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE );
|
||
}
|
||
else
|
||
{
|
||
pID3DDevice->SetTexture(stage, ((CD3D9Texture*)texture)->getDX9Texture());
|
||
texture->grab();
|
||
|
||
}
|
||
return true;
|
||
}
|
||
|
||
|
||
|
||
//! sets a material
|
||
void CD3D9Driver::setMaterial(const SMaterial& material)
|
||
{
|
||
Material = material;
|
||
|
||
for (u32 i=0; i<MaxTextureUnits; ++i)
|
||
{
|
||
setTexture(i, Material.Textures[i]);
|
||
setTransform((E_TRANSFORMATION_STATE) ( ETS_TEXTURE_0 + i ),
|
||
material.getTextureMatrix(i));
|
||
}
|
||
}
|
||
|
||
|
||
|
||
//! returns a device dependent texture from a software surface (IImage)
|
||
video::ITexture* CD3D9Driver::createDeviceDependentTexture(IImage* surface, const char* name)
|
||
{
|
||
return new CD3D9Texture(surface, this, TextureCreationFlags, name);
|
||
}
|
||
|
||
|
||
|
||
//! Enables or disables a texture creation flag.
|
||
void CD3D9Driver::setTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag, bool enabled)
|
||
{
|
||
if (flag == video::ETCF_CREATE_MIP_MAPS && !queryFeature(EVDF_MIP_MAP))
|
||
enabled = false;
|
||
|
||
CNullDriver::setTextureCreationFlag(flag, enabled);
|
||
}
|
||
|
||
|
||
|
||
//! sets a render target
|
||
bool CD3D9Driver::setRenderTarget(video::ITexture* texture,
|
||
bool clearBackBuffer, bool clearZBuffer,
|
||
SColor color)
|
||
{
|
||
// check for right driver type
|
||
|
||
if (texture && texture->getDriverType() != EDT_DIRECT3D9)
|
||
{
|
||
os::Printer::log("Fatal Error: Tried to set a texture not owned by this driver.", ELL_ERROR);
|
||
return false;
|
||
}
|
||
|
||
// check for valid render target
|
||
|
||
CD3D9Texture* tex = (CD3D9Texture*)texture;
|
||
|
||
if (texture && !tex->isRenderTarget())
|
||
{
|
||
os::Printer::log("Fatal Error: Tried to set a non render target texture as render target.", ELL_ERROR);
|
||
return false;
|
||
}
|
||
|
||
if (texture && (tex->getSize().Width > ScreenSize.Width ||
|
||
tex->getSize().Height > ScreenSize.Height ))
|
||
{
|
||
os::Printer::log("Error: Tried to set a render target texture which is bigger than the screen.", ELL_ERROR);
|
||
return false;
|
||
}
|
||
|
||
// check if we should set the previous RT back
|
||
|
||
bool ret = true;
|
||
|
||
if (tex == 0)
|
||
{
|
||
if (PrevRenderTarget)
|
||
{
|
||
if (FAILED(pID3DDevice->SetRenderTarget(0, PrevRenderTarget)))
|
||
{
|
||
os::Printer::log("Error: Could not set back to previous render target.", ELL_ERROR);
|
||
ret = false;
|
||
}
|
||
|
||
CurrentRendertargetSize = core::dimension2d<s32>(0,0);
|
||
PrevRenderTarget->Release();
|
||
PrevRenderTarget = 0;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// we want to set a new target. so do this.
|
||
|
||
// store previous target
|
||
|
||
if (!PrevRenderTarget)
|
||
if (FAILED(pID3DDevice->GetRenderTarget(0, &PrevRenderTarget)))
|
||
{
|
||
os::Printer::log("Could not get previous render target.", ELL_ERROR);
|
||
return false;
|
||
}
|
||
|
||
// set new render target
|
||
|
||
if (FAILED(pID3DDevice->SetRenderTarget(0, tex->getRenderTargetSurface())))
|
||
{
|
||
os::Printer::log("Error: Could not set render target.", ELL_ERROR);
|
||
return false;
|
||
}
|
||
|
||
CurrentRendertargetSize = tex->getSize();
|
||
}
|
||
|
||
if (clearBackBuffer || clearZBuffer)
|
||
{
|
||
DWORD flags = 0;
|
||
|
||
if (clearBackBuffer)
|
||
flags |= D3DCLEAR_TARGET;
|
||
|
||
if (clearZBuffer)
|
||
flags |= D3DCLEAR_ZBUFFER;
|
||
|
||
pID3DDevice->Clear(0, NULL, flags, color.color, 1.0f, 0);
|
||
}
|
||
|
||
return ret;
|
||
}
|
||
|
||
|
||
|
||
//! sets a viewport
|
||
void CD3D9Driver::setViewPort(const core::rect<s32>& area)
|
||
{
|
||
core::rect<s32> vp = area;
|
||
core::rect<s32> rendert(0,0, ScreenSize.Width, ScreenSize.Height);
|
||
vp.clipAgainst(rendert);
|
||
|
||
D3DVIEWPORT9 viewPort;
|
||
viewPort.X = vp.UpperLeftCorner.X;
|
||
viewPort.Y = vp.UpperLeftCorner.Y;
|
||
viewPort.Width = vp.getWidth();
|
||
viewPort.Height = vp.getHeight();
|
||
viewPort.MinZ = 0.0f;
|
||
viewPort.MaxZ = 1.0f;
|
||
|
||
HRESULT hr = D3DERR_INVALIDCALL;
|
||
if (vp.getHeight()>0 && vp.getWidth()>0)
|
||
hr = pID3DDevice->SetViewport(&viewPort);
|
||
|
||
if (FAILED(hr))
|
||
os::Printer::log("Failed setting the viewport.", ELL_WARNING);
|
||
|
||
ViewPort = vp;
|
||
}
|
||
|
||
|
||
|
||
//! gets the area of the current viewport
|
||
const core::rect<s32>& CD3D9Driver::getViewPort() const
|
||
{
|
||
return ViewPort;
|
||
}
|
||
|
||
|
||
|
||
//! draws a vertex primitive list
|
||
void CD3D9Driver::drawVertexPrimitiveList(const void* vertices, u32 vertexCount, const u16* indexList, u32 primitiveCount, E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType)
|
||
{
|
||
if (!checkPrimitiveCount(primitiveCount))
|
||
return;
|
||
|
||
CNullDriver::drawVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType);
|
||
|
||
if (!vertexCount || !primitiveCount)
|
||
return;
|
||
|
||
setVertexShader(vType);
|
||
|
||
size_t stride=0;
|
||
switch (vType)
|
||
{
|
||
case EVT_STANDARD:
|
||
stride=sizeof(S3DVertex);
|
||
break;
|
||
case EVT_2TCOORDS:
|
||
stride=sizeof(S3DVertex2TCoords);
|
||
break;
|
||
case EVT_TANGENTS:
|
||
stride=sizeof(S3DVertexTangents);
|
||
break;
|
||
}
|
||
if (setRenderStates3DMode())
|
||
{
|
||
switch (pType)
|
||
{
|
||
case scene::EPT_POINTS:
|
||
pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_POINTLIST, 0, vertexCount,
|
||
primitiveCount, indexList, D3DFMT_INDEX16, vertices, stride);
|
||
break;
|
||
case scene::EPT_LINE_STRIP:
|
||
pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_LINESTRIP, 0, vertexCount,
|
||
primitiveCount, indexList, D3DFMT_INDEX16, vertices, stride);
|
||
break;
|
||
case scene::EPT_LINE_LOOP:
|
||
{
|
||
pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_LINESTRIP, 0, vertexCount,
|
||
primitiveCount, indexList, D3DFMT_INDEX16, vertices, stride);
|
||
u16 tmpIndices[] = {0, primitiveCount};
|
||
pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_LINELIST, 0, vertexCount,
|
||
1, tmpIndices, D3DFMT_INDEX16, vertices, stride);
|
||
}
|
||
break;
|
||
case scene::EPT_LINES:
|
||
pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_LINELIST, 0, vertexCount,
|
||
primitiveCount, indexList, D3DFMT_INDEX16, vertices, stride);
|
||
break;
|
||
case scene::EPT_TRIANGLE_STRIP:
|
||
pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_TRIANGLESTRIP, 0, vertexCount,
|
||
primitiveCount, indexList, D3DFMT_INDEX16, vertices, stride);
|
||
break;
|
||
case scene::EPT_TRIANGLE_FAN:
|
||
pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_TRIANGLEFAN, 0, vertexCount,
|
||
primitiveCount, indexList, D3DFMT_INDEX16, vertices, stride);
|
||
break;
|
||
case scene::EPT_TRIANGLES:
|
||
pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_TRIANGLELIST, 0, vertexCount,
|
||
primitiveCount, indexList, D3DFMT_INDEX16, vertices, stride);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
|
||
void CD3D9Driver::draw2DImage(video::ITexture* texture, const core::rect<s32>& destRect,
|
||
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect,
|
||
video::SColor* colors, bool useAlphaChannelOfTexture)
|
||
{
|
||
if(!texture)
|
||
return;
|
||
|
||
const core::dimension2d<s32>& ss = texture->getOriginalSize();
|
||
core::rect<f32> tcoords;
|
||
tcoords.UpperLeftCorner.X = (f32)sourceRect.UpperLeftCorner.X / (f32)ss.Width;
|
||
tcoords.UpperLeftCorner.Y = (f32)sourceRect.UpperLeftCorner.Y / (f32)ss.Height;
|
||
tcoords.LowerRightCorner.X = (f32)sourceRect.LowerRightCorner.X / (f32)ss.Width;
|
||
tcoords.LowerRightCorner.Y = (f32)sourceRect.LowerRightCorner.Y / (f32)ss.Height;
|
||
|
||
const core::dimension2d<s32>& renderTargetSize = getCurrentRenderTargetSize();
|
||
core::rect<f32> npos;
|
||
f32 xFact = 2.0f / ( renderTargetSize.Width );
|
||
f32 yFact = 2.0f / ( renderTargetSize.Height );
|
||
npos.UpperLeftCorner.X = ( destRect.UpperLeftCorner.X * xFact ) - 1.0f;
|
||
npos.UpperLeftCorner.Y = 1.0f - ( destRect.UpperLeftCorner.Y * yFact );
|
||
npos.LowerRightCorner.X = ( destRect.LowerRightCorner.X * xFact ) - 1.0f;
|
||
npos.LowerRightCorner.Y = 1.0f - ( destRect.LowerRightCorner.Y * yFact );
|
||
|
||
video::SColor temp[4] =
|
||
{
|
||
0xFFFFFFFF,
|
||
0xFFFFFFFF,
|
||
0xFFFFFFFF,
|
||
0xFFFFFFFF
|
||
};
|
||
|
||
video::SColor* useColor = colors ? colors : temp;
|
||
|
||
S3DVertex vtx[4]; // clock wise
|
||
vtx[0] = S3DVertex(npos.UpperLeftCorner.X, npos.UpperLeftCorner.Y , 0.0f, 0.0f, 0.0f, 0.0f, useColor[0], tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
|
||
vtx[1] = S3DVertex(npos.LowerRightCorner.X, npos.UpperLeftCorner.Y , 0.0f, 0.0f, 0.0f, 0.0f, useColor[3], tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
|
||
vtx[2] = S3DVertex(npos.LowerRightCorner.X, npos.LowerRightCorner.Y, 0.0f, 0.0f, 0.0f, 0.0f, useColor[2], tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
|
||
vtx[3] = S3DVertex(npos.UpperLeftCorner.X, npos.LowerRightCorner.Y, 0.0f, 0.0f, 0.0f, 0.0f, useColor[1], tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
|
||
|
||
s16 indices[6] = {0,1,2,0,2,3};
|
||
|
||
setRenderStates2DMode(useColor[0].getAlpha()<255 || useColor[1].getAlpha()<255 || useColor[2].getAlpha()<255 || useColor[3].getAlpha()<255, true, useAlphaChannelOfTexture);
|
||
|
||
setTexture(0, texture);
|
||
|
||
setVertexShader(EVT_STANDARD);
|
||
|
||
pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_TRIANGLELIST, 0, 4, 2, &indices[0],
|
||
D3DFMT_INDEX16,&vtx[0], sizeof(S3DVertex));
|
||
|
||
}
|
||
|
||
|
||
|
||
//! draws a 2d image, using a color and the alpha channel of the texture if
|
||
//! desired. The image is drawn at pos and clipped against clipRect (if != 0).
|
||
void CD3D9Driver::draw2DImage(video::ITexture* texture,
|
||
const core::position2d<s32>& pos,
|
||
const core::rect<s32>& sourceRect,
|
||
const core::rect<s32>* clipRect, SColor color,
|
||
bool useAlphaChannelOfTexture)
|
||
{
|
||
if (!texture)
|
||
return;
|
||
|
||
if (!sourceRect.isValid())
|
||
return;
|
||
|
||
if (!setTexture(0, texture))
|
||
return;
|
||
|
||
core::position2d<s32> targetPos = pos;
|
||
core::position2d<s32> sourcePos = sourceRect.UpperLeftCorner;
|
||
core::dimension2d<s32> sourceSize(sourceRect.getSize());
|
||
|
||
core::dimension2d<s32> renderTargetSize = getCurrentRenderTargetSize();
|
||
|
||
if (clipRect)
|
||
{
|
||
if (targetPos.X < clipRect->UpperLeftCorner.X)
|
||
{
|
||
sourceSize.Width += targetPos.X - clipRect->UpperLeftCorner.X;
|
||
if (sourceSize.Width <= 0)
|
||
return;
|
||
|
||
sourcePos.X -= targetPos.X - clipRect->UpperLeftCorner.X;
|
||
targetPos.X = clipRect->UpperLeftCorner.X;
|
||
}
|
||
|
||
if (targetPos.X + sourceSize.Width > clipRect->LowerRightCorner.X)
|
||
{
|
||
sourceSize.Width -= (targetPos.X + sourceSize.Width) - clipRect->LowerRightCorner.X;
|
||
if (sourceSize.Width <= 0)
|
||
return;
|
||
}
|
||
|
||
if (targetPos.Y < clipRect->UpperLeftCorner.Y)
|
||
{
|
||
sourceSize.Height += targetPos.Y - clipRect->UpperLeftCorner.Y;
|
||
if (sourceSize.Height <= 0)
|
||
return;
|
||
|
||
sourcePos.Y -= targetPos.Y - clipRect->UpperLeftCorner.Y;
|
||
targetPos.Y = clipRect->UpperLeftCorner.Y;
|
||
}
|
||
|
||
if (targetPos.Y + sourceSize.Height > clipRect->LowerRightCorner.Y)
|
||
{
|
||
sourceSize.Height -= (targetPos.Y + sourceSize.Height) - clipRect->LowerRightCorner.Y;
|
||
if (sourceSize.Height <= 0)
|
||
return;
|
||
}
|
||
}
|
||
|
||
// clip these coordinates
|
||
|
||
if (targetPos.X<0)
|
||
{
|
||
sourceSize.Width += targetPos.X;
|
||
if (sourceSize.Width <= 0)
|
||
return;
|
||
|
||
sourcePos.X -= targetPos.X;
|
||
targetPos.X = 0;
|
||
}
|
||
|
||
if (targetPos.X + sourceSize.Width > renderTargetSize.Width)
|
||
{
|
||
sourceSize.Width -= (targetPos.X + sourceSize.Width) - renderTargetSize.Width;
|
||
if (sourceSize.Width <= 0)
|
||
return;
|
||
}
|
||
|
||
if (targetPos.Y<0)
|
||
{
|
||
sourceSize.Height += targetPos.Y;
|
||
if (sourceSize.Height <= 0)
|
||
return;
|
||
|
||
sourcePos.Y -= targetPos.Y;
|
||
targetPos.Y = 0;
|
||
}
|
||
|
||
if (targetPos.Y + sourceSize.Height > renderTargetSize.Height)
|
||
{
|
||
sourceSize.Height -= (targetPos.Y + sourceSize.Height) - renderTargetSize.Height;
|
||
if (sourceSize.Height <= 0)
|
||
return;
|
||
}
|
||
|
||
// ok, we've clipped everything.
|
||
// now draw it.
|
||
|
||
f32 xPlus = - renderTargetSize.Width / 2.f;
|
||
f32 xFact = 1.0f / (renderTargetSize.Width / 2.f);
|
||
|
||
f32 yPlus = renderTargetSize.Height-(renderTargetSize.Height / 2.f);
|
||
f32 yFact = 1.0f / (renderTargetSize.Height / 2.f);
|
||
|
||
core::rect<f32> tcoords;
|
||
tcoords.UpperLeftCorner.X = (((f32)sourcePos.X)+0.5f) / texture->getOriginalSize().Width ;
|
||
tcoords.UpperLeftCorner.Y = (((f32)sourcePos.Y)+0.5f) / texture->getOriginalSize().Height;
|
||
tcoords.LowerRightCorner.X = (((f32)sourcePos.X +0.5f + (f32)sourceSize.Width)) / texture->getOriginalSize().Width;
|
||
tcoords.LowerRightCorner.Y = (((f32)sourcePos.Y +0.5f + (f32)sourceSize.Height)) / texture->getOriginalSize().Height;
|
||
|
||
core::rect<s32> poss(targetPos, sourceSize);
|
||
|
||
setRenderStates2DMode(color.getAlpha()<255, true, useAlphaChannelOfTexture);
|
||
|
||
S3DVertex vtx[4];
|
||
vtx[0] = S3DVertex((f32)(poss.UpperLeftCorner.X+xPlus) * xFact, (f32)(yPlus-poss.UpperLeftCorner.Y ) * yFact , 0.0f, 0.0f, 0.0f, 0.0f, color, tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
|
||
vtx[1] = S3DVertex((f32)(poss.LowerRightCorner.X+xPlus) * xFact, (f32)(yPlus- poss.UpperLeftCorner.Y) * yFact, 0.0f, 0.0f, 0.0f, 0.0f, color, tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
|
||
vtx[2] = S3DVertex((f32)(poss.LowerRightCorner.X+xPlus) * xFact, (f32)(yPlus-poss.LowerRightCorner.Y) * yFact, 0.0f, 0.0f, 0.0f, 0.0f, color, tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
|
||
vtx[3] = S3DVertex((f32)(poss.UpperLeftCorner.X+xPlus) * xFact, (f32)(yPlus-poss.LowerRightCorner.Y) * yFact, 0.0f, 0.0f, 0.0f, 0.0f, color, tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
|
||
|
||
s16 indices[6] = {0,1,2,0,2,3};
|
||
|
||
setVertexShader(EVT_STANDARD);
|
||
|
||
pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_TRIANGLELIST, 0, 4, 2, &indices[0],
|
||
D3DFMT_INDEX16,&vtx[0], sizeof(S3DVertex));
|
||
}
|
||
|
||
|
||
|
||
//!Draws a 2d rectangle with a gradient.
|
||
void CD3D9Driver::draw2DRectangle(const core::rect<s32>& position,
|
||
SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
|
||
const core::rect<s32>* clip)
|
||
{
|
||
core::rect<s32> pos(position);
|
||
|
||
if (clip)
|
||
pos.clipAgainst(*clip);
|
||
|
||
if (!pos.isValid())
|
||
return;
|
||
|
||
const core::dimension2d<s32>& renderTargetSize = getCurrentRenderTargetSize();
|
||
|
||
s32 xPlus = -(renderTargetSize.Width>>1);
|
||
f32 xFact = 1.0f / (renderTargetSize.Width>>1);
|
||
|
||
s32 yPlus = renderTargetSize.Height-(renderTargetSize.Height>>1);
|
||
f32 yFact = 1.0f / (renderTargetSize.Height>>1);
|
||
|
||
S3DVertex vtx[4];
|
||
vtx[0] = S3DVertex((f32)(pos.UpperLeftCorner.X+xPlus) * xFact, (f32)(yPlus-pos.UpperLeftCorner.Y) * yFact , 0.0f, 0.0f, 0.0f, 0.0f, colorLeftUp, 0.0f, 0.0f);
|
||
vtx[1] = S3DVertex((f32)(pos.LowerRightCorner.X+xPlus) * xFact, (f32)(yPlus- pos.UpperLeftCorner.Y) * yFact, 0.0f, 0.0f, 0.0f, 0.0f, colorRightUp, 0.0f, 1.0f);
|
||
vtx[2] = S3DVertex((f32)(pos.LowerRightCorner.X+xPlus) * xFact, (f32)(yPlus-pos.LowerRightCorner.Y) * yFact, 0.0f, 0.0f, 0.0f, 0.0f, colorRightDown, 1.0f, 0.0f);
|
||
vtx[3] = S3DVertex((f32)(pos.UpperLeftCorner.X+xPlus) * xFact, (f32)(yPlus-pos.LowerRightCorner.Y) * yFact, 0.0f, 0.0f, 0.0f, 0.0f, colorLeftDown, 1.0f, 1.0f);
|
||
|
||
s16 indices[6] = {0,1,2,0,2,3};
|
||
|
||
setRenderStates2DMode(
|
||
colorLeftUp.getAlpha() < 255 ||
|
||
colorRightUp.getAlpha() < 255 ||
|
||
colorLeftDown.getAlpha() < 255 ||
|
||
colorRightDown.getAlpha() < 255, false, false);
|
||
|
||
setTexture(0,0);
|
||
|
||
setVertexShader(EVT_STANDARD);
|
||
|
||
pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_TRIANGLELIST, 0, 4, 2, &indices[0],
|
||
D3DFMT_INDEX16, &vtx[0], sizeof(S3DVertex));
|
||
|
||
}
|
||
|
||
|
||
|
||
//! Draws a 2d line.
|
||
void CD3D9Driver::draw2DLine(const core::position2d<s32>& start,
|
||
const core::position2d<s32>& end,
|
||
SColor color)
|
||
{
|
||
// thanks to Vash TheStampede who sent in his implementation
|
||
|
||
const core::dimension2d<s32>& renderTargetSize = getCurrentRenderTargetSize();
|
||
const s32 xPlus = -(renderTargetSize.Width>>1);
|
||
const f32 xFact = 1.0f / (renderTargetSize.Width>>1);
|
||
|
||
const s32 yPlus = renderTargetSize.Height-(renderTargetSize.Height>>1);
|
||
const f32 yFact = 1.0f / (renderTargetSize.Height>>1);
|
||
|
||
S3DVertex vtx[2];
|
||
vtx[0] = S3DVertex((f32)(start.X + xPlus) * xFact,
|
||
(f32)(yPlus - start.Y) * yFact,
|
||
0.0f, // z
|
||
0.0f, 0.0f, 0.0f, // normal
|
||
color,
|
||
0.0f, 0.0f); // texture
|
||
|
||
vtx[1] = S3DVertex((f32)(end.X+xPlus) * xFact,
|
||
(f32)(yPlus- end.Y) * yFact,
|
||
0.0f,
|
||
0.0f, 0.0f, 0.0f,
|
||
color,
|
||
0.0f, 0.0f);
|
||
|
||
setRenderStates2DMode(color.getAlpha() < 255, false, false);
|
||
setTexture(0,0);
|
||
|
||
setVertexShader(EVT_STANDARD);
|
||
|
||
pID3DDevice->DrawPrimitiveUP(D3DPT_LINELIST, 1,
|
||
&vtx[0], sizeof(S3DVertex) );
|
||
}
|
||
|
||
|
||
|
||
//! sets right vertex shader
|
||
void CD3D9Driver::setVertexShader(E_VERTEX_TYPE newType)
|
||
{
|
||
if (newType != LastVertexType)
|
||
{
|
||
LastVertexType = newType;
|
||
HRESULT hr = 0;
|
||
|
||
switch(newType)
|
||
{
|
||
case EVT_STANDARD:
|
||
hr = pID3DDevice->SetFVF(D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||
break;
|
||
case EVT_2TCOORDS:
|
||
hr = pID3DDevice->SetFVF(D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX2);
|
||
break;
|
||
case EVT_TANGENTS:
|
||
hr = pID3DDevice->SetFVF(D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX3 |
|
||
D3DFVF_TEXCOORDSIZE2(0) | // real texture coord
|
||
D3DFVF_TEXCOORDSIZE3(1) | // misuse texture coord 2 for tangent
|
||
D3DFVF_TEXCOORDSIZE3(2) // misuse texture coord 3 for binormal
|
||
);
|
||
break;
|
||
}
|
||
|
||
if (FAILED(hr))
|
||
{
|
||
os::Printer::log("Could not set vertex Shader.", ELL_ERROR);
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
|
||
//! sets the needed renderstates
|
||
bool CD3D9Driver::setRenderStates3DMode()
|
||
{
|
||
if (!pID3DDevice)
|
||
return false;
|
||
|
||
if (CurrentRenderMode != ERM_3D)
|
||
{
|
||
// switch back the matrices
|
||
pID3DDevice->SetTransform(D3DTS_VIEW, (D3DMATRIX*)((void*)&Matrices[ETS_VIEW]));
|
||
pID3DDevice->SetTransform(D3DTS_WORLD, (D3DMATRIX*)((void*)&Matrices[ETS_WORLD]));
|
||
pID3DDevice->SetTransform(D3DTS_PROJECTION, (D3DMATRIX*)((void*)&Matrices[ETS_PROJECTION]));
|
||
|
||
pID3DDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE);
|
||
|
||
ResetRenderStates = true;
|
||
}
|
||
|
||
if (ResetRenderStates || LastMaterial != Material)
|
||
{
|
||
// unset old material
|
||
|
||
if (CurrentRenderMode == ERM_3D &&
|
||
LastMaterial.MaterialType != Material.MaterialType &&
|
||
LastMaterial.MaterialType >= 0 && LastMaterial.MaterialType < (s32)MaterialRenderers.size())
|
||
MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
|
||
|
||
// set new material.
|
||
|
||
if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
|
||
MaterialRenderers[Material.MaterialType].Renderer->OnSetMaterial(
|
||
Material, LastMaterial, ResetRenderStates, this);
|
||
}
|
||
|
||
bool shaderOK = true;
|
||
if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
|
||
shaderOK = MaterialRenderers[Material.MaterialType].Renderer->OnRender(this, LastVertexType);
|
||
|
||
LastMaterial = Material;
|
||
|
||
ResetRenderStates = false;
|
||
|
||
CurrentRenderMode = ERM_3D;
|
||
|
||
return shaderOK;
|
||
}
|
||
|
||
|
||
|
||
//! Can be called by an IMaterialRenderer to make its work easier.
|
||
void CD3D9Driver::setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial,
|
||
bool resetAllRenderstates)
|
||
{
|
||
if (resetAllRenderstates ||
|
||
lastmaterial.AmbientColor != material.AmbientColor ||
|
||
lastmaterial.DiffuseColor != material.DiffuseColor ||
|
||
lastmaterial.SpecularColor != material.SpecularColor ||
|
||
lastmaterial.EmissiveColor != material.EmissiveColor ||
|
||
lastmaterial.Shininess != material.Shininess)
|
||
{
|
||
D3DMATERIAL9 mat;
|
||
mat.Diffuse = colorToD3D(material.DiffuseColor);
|
||
mat.Ambient = colorToD3D(material.AmbientColor);
|
||
mat.Specular = colorToD3D(material.SpecularColor);
|
||
mat.Emissive = colorToD3D(material.EmissiveColor);
|
||
mat.Power = material.Shininess;
|
||
pID3DDevice->SetMaterial(&mat);
|
||
}
|
||
|
||
// Bilinear and/or trilinear
|
||
if (resetAllRenderstates ||
|
||
lastmaterial.BilinearFilter != material.BilinearFilter ||
|
||
lastmaterial.TrilinearFilter != material.TrilinearFilter ||
|
||
lastmaterial.AnisotropicFilter != material.AnisotropicFilter
|
||
//|| !LastTextureMipMapsAvailable[0]
|
||
//|| !LastTextureMipMapsAvailable[1]
|
||
)
|
||
{
|
||
if (material.BilinearFilter || material.TrilinearFilter || material.AnisotropicFilter)
|
||
{
|
||
D3DTEXTUREFILTERTYPE tftMag = ((Caps.TextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC) && material.AnisotropicFilter) ? D3DTEXF_ANISOTROPIC : D3DTEXF_LINEAR;
|
||
D3DTEXTUREFILTERTYPE tftMin = ((Caps.TextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC) && material.AnisotropicFilter) ? D3DTEXF_ANISOTROPIC : D3DTEXF_LINEAR;
|
||
D3DTEXTUREFILTERTYPE tftMip = material.TrilinearFilter ? D3DTEXF_LINEAR : D3DTEXF_POINT;
|
||
|
||
for (u32 st=0; st<MaxTextureUnits; ++st)
|
||
{
|
||
pID3DDevice->SetSamplerState(st, D3DSAMP_MAGFILTER, tftMag);
|
||
pID3DDevice->SetSamplerState(st, D3DSAMP_MINFILTER, tftMin);
|
||
pID3DDevice->SetSamplerState(st, D3DSAMP_MIPFILTER, tftMip);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
for (u32 st=0; st<MaxTextureUnits; ++st)
|
||
{
|
||
pID3DDevice->SetSamplerState(st, D3DSAMP_MINFILTER, D3DTEXF_POINT);
|
||
pID3DDevice->SetSamplerState(st, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
|
||
pID3DDevice->SetSamplerState(st, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
|
||
}
|
||
}
|
||
}
|
||
|
||
// fillmode
|
||
if (resetAllRenderstates || lastmaterial.Wireframe != material.Wireframe || lastmaterial.PointCloud != material.PointCloud)
|
||
{
|
||
if (material.Wireframe)
|
||
pID3DDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
|
||
else
|
||
if (material.PointCloud)
|
||
pID3DDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_POINT);
|
||
else
|
||
pID3DDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
|
||
}
|
||
|
||
// shademode
|
||
|
||
if (resetAllRenderstates || lastmaterial.GouraudShading != material.GouraudShading)
|
||
{
|
||
if (material.GouraudShading)
|
||
pID3DDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
|
||
else
|
||
pID3DDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_FLAT);
|
||
}
|
||
|
||
// lighting
|
||
|
||
if (resetAllRenderstates || lastmaterial.Lighting != material.Lighting)
|
||
{
|
||
if (material.Lighting)
|
||
pID3DDevice->SetRenderState(D3DRS_LIGHTING, TRUE);
|
||
else
|
||
pID3DDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
|
||
}
|
||
|
||
// zbuffer
|
||
|
||
if (resetAllRenderstates || lastmaterial.ZBuffer != material.ZBuffer)
|
||
{
|
||
switch (material.ZBuffer)
|
||
{
|
||
case 0:
|
||
pID3DDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
|
||
break;
|
||
case 1:
|
||
pID3DDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
|
||
pID3DDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL);
|
||
break;
|
||
case 2:
|
||
pID3DDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
|
||
pID3DDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_EQUAL);
|
||
break;
|
||
}
|
||
}
|
||
|
||
// zwrite
|
||
if (resetAllRenderstates || lastmaterial.ZWriteEnable != material.ZWriteEnable)
|
||
{
|
||
if ( material.ZWriteEnable )
|
||
pID3DDevice->SetRenderState( D3DRS_ZWRITEENABLE, TRUE);
|
||
else
|
||
pID3DDevice->SetRenderState( D3DRS_ZWRITEENABLE, FALSE);
|
||
}
|
||
|
||
// back face culling
|
||
|
||
if (resetAllRenderstates || lastmaterial.BackfaceCulling != material.BackfaceCulling)
|
||
{
|
||
if (material.BackfaceCulling)
|
||
pID3DDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_CCW);
|
||
else
|
||
pID3DDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE);
|
||
}
|
||
|
||
// fog
|
||
if (resetAllRenderstates || lastmaterial.FogEnable != material.FogEnable)
|
||
{
|
||
pID3DDevice->SetRenderState(D3DRS_FOGENABLE, material.FogEnable);
|
||
}
|
||
|
||
// specular highlights
|
||
if (resetAllRenderstates || !core::equals(lastmaterial.Shininess,material.Shininess))
|
||
{
|
||
bool enable = (material.Shininess!=0.0f);
|
||
pID3DDevice->SetRenderState(D3DRS_SPECULARENABLE, enable);
|
||
pID3DDevice->SetRenderState(D3DRS_NORMALIZENORMALS, enable);
|
||
pID3DDevice->SetRenderState(D3DRS_SPECULARMATERIALSOURCE, D3DMCS_MATERIAL);
|
||
}
|
||
|
||
// normalization
|
||
if (resetAllRenderstates || lastmaterial.NormalizeNormals != material.NormalizeNormals)
|
||
{
|
||
pID3DDevice->SetRenderState(D3DRS_NORMALIZENORMALS, material.NormalizeNormals);
|
||
}
|
||
|
||
// texture address mode
|
||
for (u32 st=0; st<MaxTextureUnits; ++st)
|
||
{
|
||
if (resetAllRenderstates || lastmaterial.TextureWrap[st] != material.TextureWrap[st])
|
||
{
|
||
u32 mode = D3DTADDRESS_WRAP;
|
||
switch (material.TextureWrap[st])
|
||
{
|
||
case ETC_REPEAT:
|
||
mode=D3DTADDRESS_WRAP;
|
||
break;
|
||
case ETC_CLAMP:
|
||
case ETC_CLAMP_TO_EDGE:
|
||
mode=D3DTADDRESS_CLAMP;
|
||
break;
|
||
case ETC_MIRROR:
|
||
mode=D3DTADDRESS_MIRROR;
|
||
break;
|
||
case ETC_CLAMP_TO_BORDER:
|
||
mode=D3DTADDRESS_BORDER;
|
||
break;
|
||
}
|
||
|
||
pID3DDevice->SetSamplerState(st, D3DSAMP_ADDRESSU, mode );
|
||
pID3DDevice->SetSamplerState(st, D3DSAMP_ADDRESSV, mode );
|
||
}
|
||
}
|
||
|
||
|
||
}
|
||
|
||
|
||
|
||
//! sets the needed renderstates
|
||
void CD3D9Driver::setRenderStatesStencilShadowMode(bool zfail)
|
||
{
|
||
if ((CurrentRenderMode != ERM_SHADOW_VOLUME_ZFAIL &&
|
||
CurrentRenderMode != ERM_SHADOW_VOLUME_ZPASS) ||
|
||
Transformation3DChanged)
|
||
{
|
||
// switch back the matrices
|
||
pID3DDevice->SetTransform(D3DTS_VIEW, (D3DMATRIX*)((void*)&Matrices[ETS_VIEW]));
|
||
pID3DDevice->SetTransform(D3DTS_WORLD, (D3DMATRIX*)((void*)&Matrices[ETS_WORLD]));
|
||
pID3DDevice->SetTransform(D3DTS_PROJECTION, (D3DMATRIX*)((void*)&Matrices[ETS_PROJECTION]));
|
||
|
||
Transformation3DChanged = false;
|
||
|
||
setTexture(0,0);
|
||
setTexture(1,0);
|
||
setTexture(2,0);
|
||
setTexture(3,0);
|
||
|
||
pID3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||
pID3DDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||
pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||
pID3DDevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||
pID3DDevice->SetTextureStageState(2, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||
pID3DDevice->SetTextureStageState(2, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||
pID3DDevice->SetTextureStageState(3, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||
pID3DDevice->SetTextureStageState(3, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||
|
||
pID3DDevice->SetFVF(D3DFVF_XYZ);
|
||
LastVertexType = (video::E_VERTEX_TYPE)(-1);
|
||
|
||
pID3DDevice->SetRenderState( D3DRS_ZWRITEENABLE, FALSE );
|
||
pID3DDevice->SetRenderState( D3DRS_STENCILENABLE, TRUE );
|
||
pID3DDevice->SetRenderState( D3DRS_SHADEMODE, D3DSHADE_FLAT);
|
||
|
||
// unset last 3d material
|
||
if (CurrentRenderMode == ERM_3D &&
|
||
Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
|
||
MaterialRenderers[Material.MaterialType].Renderer->OnUnsetMaterial();
|
||
|
||
//pID3DDevice->SetRenderState(D3DRS_FOGENABLE, FALSE);
|
||
//pID3DDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
|
||
}
|
||
|
||
if (CurrentRenderMode != ERM_SHADOW_VOLUME_ZPASS && !zfail)
|
||
{
|
||
// USE THE ZPASS METHOD
|
||
|
||
pID3DDevice->SetRenderState( D3DRS_STENCILFUNC, D3DCMP_ALWAYS );
|
||
pID3DDevice->SetRenderState( D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP );
|
||
pID3DDevice->SetRenderState( D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP );
|
||
|
||
pID3DDevice->SetRenderState( D3DRS_STENCILREF, 0x1 );
|
||
pID3DDevice->SetRenderState( D3DRS_STENCILMASK, 0xffffffff );
|
||
pID3DDevice->SetRenderState( D3DRS_STENCILWRITEMASK, 0xffffffff );
|
||
|
||
pID3DDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE);
|
||
pID3DDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_ZERO );
|
||
pID3DDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_ONE );
|
||
}
|
||
else
|
||
if (CurrentRenderMode != ERM_SHADOW_VOLUME_ZFAIL && zfail)
|
||
{
|
||
// USE THE ZFAIL METHOD
|
||
|
||
pID3DDevice->SetRenderState( D3DRS_STENCILFUNC, D3DCMP_ALWAYS );
|
||
pID3DDevice->SetRenderState( D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP );
|
||
pID3DDevice->SetRenderState( D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP );
|
||
pID3DDevice->SetRenderState( D3DRS_STENCILPASS, D3DSTENCILOP_KEEP );
|
||
|
||
pID3DDevice->SetRenderState( D3DRS_STENCILREF, 0x0 );
|
||
pID3DDevice->SetRenderState( D3DRS_STENCILMASK, 0xffffffff );
|
||
pID3DDevice->SetRenderState( D3DRS_STENCILWRITEMASK, 0xffffffff );
|
||
|
||
pID3DDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
|
||
pID3DDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_ZERO );
|
||
pID3DDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_ONE );
|
||
}
|
||
|
||
CurrentRenderMode = zfail ? ERM_SHADOW_VOLUME_ZFAIL : ERM_SHADOW_VOLUME_ZPASS;
|
||
}
|
||
|
||
|
||
|
||
//! sets the needed renderstates
|
||
void CD3D9Driver::setRenderStatesStencilFillMode(bool alpha)
|
||
{
|
||
if (CurrentRenderMode != ERM_STENCIL_FILL || Transformation3DChanged)
|
||
{
|
||
core::matrix4 mat;
|
||
pID3DDevice->SetTransform(D3DTS_VIEW, (D3DMATRIX*)((void*)mat.pointer()));
|
||
pID3DDevice->SetTransform(D3DTS_WORLD, (D3DMATRIX*)((void*)mat.pointer()));
|
||
pID3DDevice->SetTransform(D3DTS_PROJECTION, (D3DMATRIX*)((void*)mat.pointer()));
|
||
|
||
pID3DDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
|
||
pID3DDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
|
||
pID3DDevice->SetRenderState(D3DRS_FOGENABLE, FALSE);
|
||
|
||
pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||
pID3DDevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||
pID3DDevice->SetTextureStageState(2, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||
pID3DDevice->SetTextureStageState(2, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||
pID3DDevice->SetTextureStageState(3, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||
pID3DDevice->SetTextureStageState(3, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||
|
||
pID3DDevice->SetRenderState(D3DRS_STENCILREF, 0x1);
|
||
pID3DDevice->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_LESSEQUAL);
|
||
//pID3DDevice->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_GREATEREQUAL);
|
||
pID3DDevice->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP );
|
||
pID3DDevice->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP );
|
||
pID3DDevice->SetRenderState(D3DRS_STENCILMASK, 0xffffffff );
|
||
pID3DDevice->SetRenderState(D3DRS_STENCILWRITEMASK, 0xffffffff );
|
||
|
||
pID3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
|
||
|
||
Transformation3DChanged = false;
|
||
|
||
if (alpha)
|
||
{
|
||
pID3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE );
|
||
pID3DDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
|
||
pID3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
|
||
pID3DDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
||
pID3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE );
|
||
pID3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
||
pID3DDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
||
pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
|
||
}
|
||
else
|
||
{
|
||
pID3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE );
|
||
pID3DDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
|
||
pID3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
|
||
pID3DDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE );
|
||
pID3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
||
}
|
||
}
|
||
|
||
CurrentRenderMode = ERM_STENCIL_FILL;
|
||
}
|
||
|
||
|
||
|
||
//! sets the needed renderstates
|
||
void CD3D9Driver::setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel)
|
||
{
|
||
if (!pID3DDevice)
|
||
return;
|
||
|
||
if (CurrentRenderMode != ERM_2D || Transformation3DChanged)
|
||
{
|
||
core::matrix4 mat;
|
||
pID3DDevice->SetTransform(D3DTS_VIEW, (D3DMATRIX*)((void*)mat.pointer()));
|
||
pID3DDevice->SetTransform(D3DTS_WORLD, (D3DMATRIX*)((void*)mat.pointer()));
|
||
pID3DDevice->SetTransform(D3DTS_PROJECTION, (D3DMATRIX*)((void*)mat.pointer()));
|
||
|
||
pID3DDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
|
||
//pID3DDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_FLAT);
|
||
pID3DDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
|
||
pID3DDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
|
||
pID3DDevice->SetRenderState(D3DRS_FOGENABLE, FALSE);
|
||
pID3DDevice->SetRenderState(D3DRS_SPECULARENABLE, FALSE);
|
||
|
||
pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||
pID3DDevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||
pID3DDevice->SetTextureStageState(2, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||
pID3DDevice->SetTextureStageState(2, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||
pID3DDevice->SetTextureStageState(3, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||
pID3DDevice->SetTextureStageState(3, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||
|
||
pID3DDevice->SetRenderState( D3DRS_STENCILENABLE, FALSE );
|
||
|
||
pID3DDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_CCW );
|
||
|
||
pID3DDevice->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP );
|
||
pID3DDevice->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_WRAP );
|
||
|
||
pID3DDevice->SetTextureStageState( 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE );
|
||
pID3DDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0);
|
||
pID3DDevice->SetTransform( D3DTS_TEXTURE0, &UnitMatrixD3D9 );
|
||
|
||
Transformation3DChanged = false;
|
||
|
||
// unset last 3d material
|
||
if (CurrentRenderMode == ERM_3D &&
|
||
Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
|
||
MaterialRenderers[Material.MaterialType].Renderer->OnUnsetMaterial();
|
||
}
|
||
|
||
if (texture)
|
||
{
|
||
pID3DDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
|
||
pID3DDevice->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
|
||
pID3DDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
|
||
|
||
if (alphaChannel)
|
||
{
|
||
pID3DDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE );
|
||
pID3DDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
|
||
pID3DDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
|
||
|
||
if (alpha)
|
||
{
|
||
pID3DDevice->SetTextureStageState (0, D3DTSS_ALPHAOP, D3DTOP_MODULATE );
|
||
pID3DDevice->SetTextureStageState (0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE );
|
||
pID3DDevice->SetTextureStageState (0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE );
|
||
}
|
||
else
|
||
{
|
||
pID3DDevice->SetTextureStageState (0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1 );
|
||
pID3DDevice->SetTextureStageState (0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE );
|
||
}
|
||
|
||
pID3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
||
pID3DDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
||
pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
|
||
}
|
||
else
|
||
{
|
||
if (alpha)
|
||
{
|
||
pID3DDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
|
||
pID3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
|
||
pID3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
||
pID3DDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
||
pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
|
||
}
|
||
else
|
||
{
|
||
pID3DDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE );
|
||
pID3DDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
|
||
pID3DDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
|
||
pID3DDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||
pID3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (alpha)
|
||
{
|
||
pID3DDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE );
|
||
pID3DDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
|
||
pID3DDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
|
||
pID3DDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
||
pID3DDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE );
|
||
pID3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
||
pID3DDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
||
pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
|
||
}
|
||
else
|
||
{
|
||
pID3DDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE );
|
||
pID3DDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
|
||
pID3DDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
|
||
pID3DDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||
pID3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
||
}
|
||
}
|
||
|
||
CurrentRenderMode = ERM_2D;
|
||
}
|
||
|
||
|
||
|
||
//! deletes all dynamic lights there are
|
||
void CD3D9Driver::deleteAllDynamicLights()
|
||
{
|
||
for (s32 i=0; i<LastSetLight+1; ++i)
|
||
pID3DDevice->LightEnable(i, false);
|
||
|
||
LastSetLight = -1;
|
||
|
||
CNullDriver::deleteAllDynamicLights();
|
||
}
|
||
|
||
|
||
|
||
//! adds a dynamic light
|
||
void CD3D9Driver::addDynamicLight(const SLight& dl)
|
||
{
|
||
if ((u32)LastSetLight == Caps.MaxActiveLights-1)
|
||
return;
|
||
|
||
CNullDriver::addDynamicLight(dl);
|
||
|
||
D3DLIGHT9 light;
|
||
|
||
if ( dl.Type == ELT_POINT )
|
||
{
|
||
light.Type = D3DLIGHT_POINT;
|
||
light.Position = *(D3DVECTOR*)((void*)(&dl.Position));
|
||
}
|
||
else
|
||
if ( dl.Type == ELT_DIRECTIONAL )
|
||
{
|
||
light.Type = D3DLIGHT_DIRECTIONAL;
|
||
light.Direction = *(D3DVECTOR*)((void*)(&dl.Position));
|
||
}
|
||
|
||
light.Range = MaxLightDistance;
|
||
|
||
light.Diffuse = *(D3DCOLORVALUE*)((void*)(&dl.DiffuseColor));
|
||
light.Specular = *(D3DCOLORVALUE*)((void*)(&dl.SpecularColor));
|
||
light.Ambient = *(D3DCOLORVALUE*)((void*)(&dl.AmbientColor));
|
||
|
||
light.Attenuation0 = 0.0f;
|
||
light.Attenuation1 = 1.f / dl.Radius;
|
||
light.Attenuation2 = 0.0f;
|
||
|
||
++LastSetLight;
|
||
pID3DDevice->SetLight(LastSetLight, &light);
|
||
pID3DDevice->LightEnable(LastSetLight, true);
|
||
}
|
||
|
||
|
||
|
||
//! returns the maximal amount of dynamic lights the device can handle
|
||
u32 CD3D9Driver::getMaximalDynamicLightAmount()
|
||
{
|
||
return Caps.MaxActiveLights;
|
||
}
|
||
|
||
|
||
|
||
//! Sets the dynamic ambient light color. The default color is
|
||
//! (0,0,0,0) which means it is dark.
|
||
//! \param color: New color of the ambient light.
|
||
void CD3D9Driver::setAmbientLight(const SColorf& color)
|
||
{
|
||
if (!pID3DDevice)
|
||
return;
|
||
|
||
AmbientLight = color;
|
||
D3DCOLOR col = color.toSColor().color;
|
||
pID3DDevice->SetRenderState(D3DRS_AMBIENT, col);
|
||
}
|
||
|
||
|
||
|
||
//! \return Returns the name of the video driver. Example: In case of the DIRECT3D9
|
||
//! driver, it would return "Direct3D9.1".
|
||
const wchar_t* CD3D9Driver::getName()
|
||
{
|
||
return L"Direct3D 9.0";
|
||
}
|
||
|
||
|
||
|
||
//! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do
|
||
//! this: Frist, draw all geometry. Then use this method, to draw the shadow
|
||
//! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow.
|
||
void CD3D9Driver::drawStencilShadowVolume(const core::vector3df* triangles, s32 count, bool zfail)
|
||
{
|
||
if (!StencilBuffer || !count)
|
||
return;
|
||
|
||
setRenderStatesStencilShadowMode(zfail);
|
||
|
||
if (!zfail)
|
||
{
|
||
// ZPASS Method
|
||
|
||
// Draw front-side of shadow volume in stencil/z only
|
||
pID3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW );
|
||
pID3DDevice->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_INCRSAT);
|
||
pID3DDevice->DrawPrimitiveUP(D3DPT_TRIANGLELIST, count / 3, triangles, sizeof(core::vector3df));
|
||
|
||
// Now reverse cull order so front sides of shadow volume are written.
|
||
pID3DDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_CW );
|
||
pID3DDevice->SetRenderState( D3DRS_STENCILPASS, D3DSTENCILOP_DECRSAT);
|
||
pID3DDevice->DrawPrimitiveUP(D3DPT_TRIANGLELIST, count / 3, triangles, sizeof(core::vector3df));
|
||
}
|
||
else
|
||
{
|
||
// ZFAIL Method
|
||
|
||
// Draw front-side of shadow volume in stencil/z only
|
||
pID3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW );
|
||
pID3DDevice->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_INCRSAT );
|
||
pID3DDevice->DrawPrimitiveUP(D3DPT_TRIANGLELIST, count / 3, triangles, sizeof(core::vector3df));
|
||
|
||
// Now reverse cull order so front sides of shadow volume are written.
|
||
pID3DDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_CCW );
|
||
pID3DDevice->SetRenderState( D3DRS_STENCILZFAIL, D3DSTENCILOP_DECRSAT );
|
||
pID3DDevice->DrawPrimitiveUP(D3DPT_TRIANGLELIST, count / 3, triangles, sizeof(core::vector3df));
|
||
}
|
||
}
|
||
|
||
|
||
|
||
//! Fills the stencil shadow with color. After the shadow volume has been drawn
|
||
//! into the stencil buffer using IVideoDriver::drawStencilShadowVolume(), use this
|
||
//! to draw the color of the shadow.
|
||
void CD3D9Driver::drawStencilShadow(bool clearStencilBuffer, video::SColor leftUpEdge,
|
||
video::SColor rightUpEdge, video::SColor leftDownEdge, video::SColor rightDownEdge)
|
||
{
|
||
if (!StencilBuffer)
|
||
return;
|
||
|
||
S3DVertex vtx[4];
|
||
vtx[0] = S3DVertex(1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, leftUpEdge, 0.0f, 0.0f);
|
||
vtx[1] = S3DVertex(1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, rightUpEdge, 0.0f, 1.0f);
|
||
vtx[2] = S3DVertex(-1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, leftDownEdge, 1.0f, 0.0f);
|
||
vtx[3] = S3DVertex(-1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, rightDownEdge, 1.0f, 1.0f);
|
||
|
||
s16 indices[6] = {0,1,2,1,3,2};
|
||
|
||
setRenderStatesStencilFillMode(
|
||
leftUpEdge.getAlpha() < 255 ||
|
||
rightUpEdge.getAlpha() < 255 ||
|
||
leftDownEdge.getAlpha() < 255 ||
|
||
rightDownEdge.getAlpha() < 255);
|
||
|
||
setTexture(0,0);
|
||
|
||
setVertexShader(EVT_STANDARD);
|
||
|
||
pID3DDevice->DrawIndexedPrimitiveUP(D3DPT_TRIANGLELIST, 0, 4, 2, &indices[0],
|
||
D3DFMT_INDEX16, &vtx[0], sizeof(S3DVertex));
|
||
|
||
if (clearStencilBuffer)
|
||
pID3DDevice->Clear( 0, NULL, D3DCLEAR_STENCIL,0, 1.0, 0);
|
||
}
|
||
|
||
|
||
|
||
//! Returns the maximum amount of primitives (mostly vertices) which
|
||
//! the device is able to render with one drawIndexedTriangleList
|
||
//! call.
|
||
u32 CD3D9Driver::getMaximalPrimitiveCount()
|
||
{
|
||
return Caps.MaxPrimitiveCount;
|
||
}
|
||
|
||
|
||
|
||
//! Sets the fog mode.
|
||
void CD3D9Driver::setFog(SColor color, bool linearFog, f32 start,
|
||
f32 end, f32 density, bool pixelFog, bool rangeFog)
|
||
{
|
||
CNullDriver::setFog(color, linearFog, start, end, density, pixelFog, rangeFog);
|
||
|
||
if (!pID3DDevice)
|
||
return;
|
||
|
||
pID3DDevice->SetRenderState(D3DRS_FOGCOLOR, color.color);
|
||
|
||
pID3DDevice->SetRenderState(
|
||
pixelFog ? D3DRS_FOGTABLEMODE : D3DRS_FOGVERTEXMODE,
|
||
linearFog ? D3DFOG_LINEAR : D3DFOG_EXP);
|
||
|
||
if(linearFog)
|
||
{
|
||
pID3DDevice->SetRenderState(D3DRS_FOGSTART, *(DWORD*)(&start));
|
||
pID3DDevice->SetRenderState(D3DRS_FOGEND, *(DWORD*)(&end));
|
||
}
|
||
else
|
||
pID3DDevice->SetRenderState(D3DRS_FOGDENSITY, *(DWORD*)(&density));
|
||
|
||
if(!pixelFog)
|
||
pID3DDevice->SetRenderState(D3DRS_RANGEFOGENABLE, rangeFog);
|
||
}
|
||
|
||
|
||
|
||
//! Draws a 3d line.
|
||
void CD3D9Driver::draw3DLine(const core::vector3df& start,
|
||
const core::vector3df& end, SColor color)
|
||
{
|
||
setVertexShader(EVT_STANDARD);
|
||
setRenderStates3DMode();
|
||
video::S3DVertex v[2];
|
||
v[0].Color = color;
|
||
v[1].Color = color;
|
||
v[0].Pos = start;
|
||
v[1].Pos = end;
|
||
|
||
pID3DDevice->DrawPrimitiveUP(D3DPT_LINELIST, 1, v, sizeof(S3DVertex));
|
||
}
|
||
|
||
|
||
|
||
//! resets the device
|
||
bool CD3D9Driver::reset()
|
||
{
|
||
// reset
|
||
HRESULT hr;
|
||
os::Printer::log("Resetting D3D9 device.", ELL_INFORMATION);
|
||
if (FAILED(hr = pID3DDevice->Reset(&present)))
|
||
{
|
||
if (hr == D3DERR_DEVICELOST)
|
||
{
|
||
DeviceLost = true;
|
||
os::Printer::log("Resetting failed due to device lost.", ELL_WARNING);
|
||
}
|
||
else
|
||
os::Printer::log("Resetting failed.", ELL_WARNING);
|
||
return false;
|
||
}
|
||
|
||
DeviceLost = false;
|
||
ResetRenderStates = true;
|
||
LastVertexType = (E_VERTEX_TYPE)-1;
|
||
|
||
for (u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
||
{
|
||
if (CurrentTexture[i])
|
||
CurrentTexture[i]->drop();
|
||
|
||
CurrentTexture[i] = 0;
|
||
}
|
||
|
||
setVertexShader(EVT_STANDARD);
|
||
setRenderStates3DMode();
|
||
setFog(FogColor, LinearFog, FogStart, FogEnd, FogDensity, PixelFog, RangeFog);
|
||
setAmbientLight(AmbientLight);
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
|
||
void CD3D9Driver::OnResize(const core::dimension2d<s32>& size)
|
||
{
|
||
if (!pID3DDevice)
|
||
return;
|
||
|
||
CNullDriver::OnResize(size);
|
||
present.BackBufferWidth = size.Width;
|
||
present.BackBufferHeight = size.Height;
|
||
|
||
reset();
|
||
}
|
||
|
||
|
||
|
||
//! Returns type of video driver
|
||
E_DRIVER_TYPE CD3D9Driver::getDriverType()
|
||
{
|
||
return EDT_DIRECT3D9;
|
||
}
|
||
|
||
|
||
|
||
//! Returns the transformation set by setTransform
|
||
const core::matrix4& CD3D9Driver::getTransform(E_TRANSFORMATION_STATE state)
|
||
{
|
||
return Matrices[state];
|
||
}
|
||
|
||
|
||
|
||
//! Sets a vertex shader constant.
|
||
void CD3D9Driver::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
|
||
{
|
||
if (data)
|
||
pID3DDevice->SetVertexShaderConstantF(startRegister, data, constantAmount);
|
||
}
|
||
|
||
//! Sets a pixel shader constant.
|
||
void CD3D9Driver::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
|
||
{
|
||
if (data)
|
||
pID3DDevice->SetPixelShaderConstantF(startRegister, data, constantAmount);
|
||
}
|
||
|
||
//! Sets a constant for the vertex shader based on a name.
|
||
bool CD3D9Driver::setVertexShaderConstant(const c8* name, const f32* floats, int count)
|
||
{
|
||
if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
|
||
{
|
||
CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
|
||
return r->setVariable(true, name, floats, count);
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
//! Sets a constant for the pixel shader based on a name.
|
||
bool CD3D9Driver::setPixelShaderConstant(const c8* name, const f32* floats, int count)
|
||
{
|
||
if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
|
||
{
|
||
CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
|
||
return r->setVariable(false, name, floats, count);
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
//! Returns pointer to the IGPUProgrammingServices interface.
|
||
IGPUProgrammingServices* CD3D9Driver::getGPUProgrammingServices()
|
||
{
|
||
return this;
|
||
}
|
||
|
||
//! Adds a new material renderer to the VideoDriver, using pixel and/or
|
||
//! vertex shaders to render geometry.
|
||
s32 CD3D9Driver::addShaderMaterial(const c8* vertexShaderProgram,
|
||
const c8* pixelShaderProgram,
|
||
IShaderConstantSetCallBack* callback,
|
||
E_MATERIAL_TYPE baseMaterial, s32 userData)
|
||
{
|
||
s32 nr = -1;
|
||
CD3D9ShaderMaterialRenderer* r = new CD3D9ShaderMaterialRenderer(
|
||
pID3DDevice, this, nr, vertexShaderProgram, pixelShaderProgram,
|
||
callback, getMaterialRenderer(baseMaterial), userData);
|
||
|
||
r->drop();
|
||
return nr;
|
||
}
|
||
|
||
|
||
//! Adds a new material renderer to the VideoDriver, based on a high level shading
|
||
//! language.
|
||
s32 CD3D9Driver::addHighLevelShaderMaterial(
|
||
const c8* vertexShaderProgram,
|
||
const c8* vertexShaderEntryPointName,
|
||
E_VERTEX_SHADER_TYPE vsCompileTarget,
|
||
const c8* pixelShaderProgram,
|
||
const c8* pixelShaderEntryPointName,
|
||
E_PIXEL_SHADER_TYPE psCompileTarget,
|
||
IShaderConstantSetCallBack* callback,
|
||
E_MATERIAL_TYPE baseMaterial,
|
||
s32 userData)
|
||
{
|
||
s32 nr = -1;
|
||
|
||
CD3D9HLSLMaterialRenderer* hlsl = new CD3D9HLSLMaterialRenderer(
|
||
pID3DDevice, this, nr,
|
||
vertexShaderProgram,
|
||
vertexShaderEntryPointName,
|
||
vsCompileTarget,
|
||
pixelShaderProgram,
|
||
pixelShaderEntryPointName,
|
||
psCompileTarget,
|
||
callback,
|
||
getMaterialRenderer(baseMaterial),
|
||
userData);
|
||
|
||
hlsl->drop();
|
||
return nr;
|
||
}
|
||
|
||
|
||
//! Returns a pointer to the IVideoDriver interface. (Implementation for
|
||
//! IMaterialRendererServices)
|
||
IVideoDriver* CD3D9Driver::getVideoDriver()
|
||
{
|
||
return this;
|
||
}
|
||
|
||
|
||
//! Creates a render target texture.
|
||
ITexture* CD3D9Driver::createRenderTargetTexture(const core::dimension2d<s32>& size)
|
||
{
|
||
return new CD3D9Texture(this, size, 0);
|
||
}
|
||
|
||
|
||
//! Clears the ZBuffer.
|
||
void CD3D9Driver::clearZBuffer()
|
||
{
|
||
HRESULT hr = pID3DDevice->Clear( 0, NULL, D3DCLEAR_ZBUFFER, 0, 1.0, 0);
|
||
|
||
if (FAILED(hr))
|
||
os::Printer::log("CD3D9Driver clearZBuffer() failed.", ELL_WARNING);
|
||
}
|
||
|
||
|
||
//! Returns an image created from the last rendered frame.
|
||
IImage* CD3D9Driver::createScreenShot()
|
||
{
|
||
HRESULT hr;
|
||
|
||
// query the screen dimensions of the current adapter
|
||
D3DDISPLAYMODE displayMode;
|
||
pID3DDevice->GetDisplayMode(0, &displayMode);
|
||
|
||
// create the image surface to store the front buffer image [always A8R8G8B8]
|
||
LPDIRECT3DSURFACE9 lpSurface;
|
||
if (FAILED(hr = pID3DDevice->CreateOffscreenPlainSurface(displayMode.Width, displayMode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &lpSurface, 0)))
|
||
return 0;
|
||
|
||
// read the front buffer into the image surface
|
||
if (FAILED(hr = pID3DDevice->GetFrontBufferData(0, lpSurface)))
|
||
{
|
||
lpSurface->Release();
|
||
return 0;
|
||
}
|
||
|
||
RECT clientRect;
|
||
{
|
||
POINT clientPoint;
|
||
clientPoint.x = 0;
|
||
clientPoint.y = 0;
|
||
|
||
ClientToScreen((HWND)getExposedVideoData().D3D8.HWnd, &clientPoint);
|
||
|
||
clientRect.left = clientPoint.x;
|
||
clientRect.top = clientPoint.y;
|
||
clientRect.right = clientRect.left + ScreenSize.Width;
|
||
clientRect.bottom = clientRect.top + ScreenSize.Height;
|
||
}
|
||
|
||
// lock our area of the surface
|
||
D3DLOCKED_RECT lockedRect;
|
||
if (FAILED(lpSurface->LockRect(&lockedRect, &clientRect, D3DLOCK_READONLY)))
|
||
{
|
||
lpSurface->Release();
|
||
return 0;
|
||
}
|
||
|
||
// this could throw, but we aren't going to worry about that case very much
|
||
IImage* newImage = new CImage(ECF_A8R8G8B8, ScreenSize);
|
||
|
||
// d3d pads the image, so we need to copy the correct number of bytes
|
||
u32* pPixels = (u32*)newImage->lock();
|
||
if (pPixels)
|
||
{
|
||
u8 * sP = (u8 *)lockedRect.pBits;
|
||
u32* dP = (u32*)pPixels;
|
||
|
||
s32 y;
|
||
for (y = 0; y < ScreenSize.Height; ++y)
|
||
{
|
||
memcpy(dP, sP, ScreenSize.Width * 4);
|
||
|
||
sP += lockedRect.Pitch;
|
||
dP += ScreenSize.Width;
|
||
}
|
||
|
||
newImage->unlock();
|
||
}
|
||
|
||
// we can unlock and release the surface
|
||
lpSurface->UnlockRect();
|
||
|
||
// release the image surface
|
||
lpSurface->Release();
|
||
|
||
// return status of save operation to caller
|
||
return newImage;
|
||
}
|
||
|
||
|
||
// returns the current size of the screen or rendertarget
|
||
core::dimension2d<s32> CD3D9Driver::getCurrentRenderTargetSize()
|
||
{
|
||
if ( CurrentRendertargetSize.Width == 0 )
|
||
return ScreenSize;
|
||
else
|
||
return CurrentRendertargetSize;
|
||
}
|
||
|
||
|
||
|
||
} // end namespace video
|
||
} // end namespace irr
|
||
|
||
#endif // _IRR_COMPILE_WITH_DIRECT3D_9_
|
||
|
||
|
||
|
||
namespace irr
|
||
{
|
||
namespace video
|
||
{
|
||
|
||
#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
|
||
//! creates a video driver
|
||
IVideoDriver* createDirectX9Driver(const core::dimension2d<s32>& screenSize, HWND window,
|
||
u32 bits, bool fullscreen, bool stencilbuffer,
|
||
io::IFileSystem* io, bool pureSoftware, bool highPrecisionFPU,
|
||
bool vsync, bool antiAlias)
|
||
{
|
||
CD3D9Driver* dx9 = new CD3D9Driver(screenSize, window, fullscreen, stencilbuffer, io, pureSoftware);
|
||
if (!dx9->initDriver(screenSize, window, bits, fullscreen, pureSoftware, highPrecisionFPU, vsync, antiAlias))
|
||
{
|
||
dx9->drop();
|
||
dx9 = 0;
|
||
}
|
||
|
||
return dx9;
|
||
}
|
||
#endif // _IRR_COMPILE_WITH_DIRECT3D_9_
|
||
|
||
} // end namespace video
|
||
} // end namespace irr
|
||
|