irrlicht/tests/textureRenderStates.cpp

113 lines
3.3 KiB
C++

// Copyright (C) 2008-2009 Christian Stehno, Colin MacDonald
// No rights reserved: this software is in the public domain.
#include "testUtils.h"
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
//! Tests interleaved loading and rendering of textures
/** The test loads a texture, renders it using draw2dimage, loads another
texture and renders the first one again. Due to the texture cache this
can lead to rendering of the second texture in second place. */
static bool renderAndLoad(E_DRIVER_TYPE driverType)
{
IrrlichtDevice *device = createDevice( driverType, dimension2d<u32>(160, 120), 32);
if (!device)
return true; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs
IVideoDriver* driver = device->getVideoDriver();
ISceneManager * smgr = device->getSceneManager();
ITexture* tex1 = driver->getTexture("../media/wall.bmp");
(void)smgr->addCameraSceneNode();
driver->beginScene(true, true, SColor(255,100,101,140));
driver->draw2DImage(tex1, position2di(0,0));
driver->endScene();
driver->getTexture("../media/tools.png");
driver->beginScene(true, true, SColor(255,100,101,140));
driver->draw2DImage(tex1, position2di(0,0));
driver->endScene();
bool result = takeScreenshotAndCompareAgainstReference(driver, "-textureRenderStates.png", 100);
device->drop();
return result;
}
// This test would cause a crash if it does not work
// in 1.5.1 and 1.6 an illegal access in the OpenGL driver caused this
static bool renderAndRemove(E_DRIVER_TYPE driverType)
{
IrrlichtDevice *device = createDevice( driverType, dimension2d<u32>(160, 120), 32);
if (!device)
return true; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs
IVideoDriver* driver = device->getVideoDriver();
ISceneManager * smgr = device->getSceneManager();
driver->beginScene (true, true, irr::video::SColor (255, 0, 255, 0));
smgr->drawAll ();
driver->endScene ();
smgr->addCameraSceneNode();
ITexture* texture = driver->getTexture ("media/tools.png");
ISceneNode * img = smgr->addCubeSceneNode();
img->setMaterialTexture(0, texture);
driver->beginScene (true, true, irr::video::SColor (255, 0, 255, 0));
smgr->drawAll();
driver->endScene();
smgr->clear(); // Remove anything that used the texture
driver->removeTexture(texture);
driver->beginScene(true, true, SColor(255,100,101,140));
smgr->drawAll();
driver->endScene();
smgr->addCameraSceneNode();
texture = driver->getTexture ("media/tools.png");
img = smgr->addCubeSceneNode();
img->setMaterialTexture(0, texture);
driver->beginScene (true, true, irr::video::SColor (255, 0, 255, 0));
smgr->drawAll();
driver->endScene();
device->drop();
return true;
}
bool textureRenderStates(void)
{
bool passed = true;
passed &= renderAndLoad(EDT_OPENGL);
passed &= renderAndLoad(EDT_SOFTWARE);
passed &= renderAndLoad(EDT_BURNINGSVIDEO);
passed &= renderAndLoad(EDT_DIRECT3D9);
passed &= renderAndLoad(EDT_DIRECT3D8);
passed &= renderAndRemove(EDT_OPENGL);
passed &= renderAndRemove(EDT_SOFTWARE);
passed &= renderAndRemove(EDT_BURNINGSVIDEO);
passed &= renderAndRemove(EDT_DIRECT3D9);
passed &= renderAndRemove(EDT_DIRECT3D8);
return passed;
}