54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
// Copyright (C) 2002-2008 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
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#define __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
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#include "ISceneNodeAnimator.h"
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#include "IEventReceiver.h"
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namespace irr
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{
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struct SKeyMap;
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namespace scene
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{
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//! Special scene node animator for FPS cameras
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/** This scene node animator can be attached to a camera to make it act like a first
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person shooter
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*/
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class ISceneNodeAnimatorCameraFPS : public ISceneNodeAnimator
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{
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public:
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//! Returns the speed of movement in units per millisecond
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virtual f32 getMoveSpeed() const = 0;
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//! Sets the speed of movement in units per millisecond
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virtual void setMoveSpeed(f32 moveSpeed) = 0;
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//! Returns the rotation speed
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virtual f32 getRotateSpeed() const = 0;
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//! Set the rotation speed
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virtual void setRotateSpeed(f32 rotateSpeed) = 0;
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//! Sets the keyboard mapping for this animator
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//! \param keymap: an array of keyboard mappings, see SKeyMap
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//! \param count: the size of the keyboard map array
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virtual void setKeyMap(SKeyMap *map, u32 count) = 0;
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//! Sets whether vertical movement should be allowed.
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//! If vertical movement is enabled then the camera may fight with
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//! gravity causing camera shake. Disable this if the camera has
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//! a collision animator with gravity enabled.
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virtual void setVerticalMovement(bool allow) = 0;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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