irrlicht/source/Irrlicht/MacOSX/CIrrDeviceMacOSX.h

215 lines
6.0 KiB
C++

// Copyright (C) 2005 Etienne Petitjean
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#ifndef __C_IRR_DEVICE_MACOSX_H_INCLUDED__
#define __C_IRR_DEVICE_MACOSX_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef MACOSX
#include "CIrrDeviceStub.h"
#include "IrrlichtDevice.h"
#include "IImagePresenter.h"
#include "IGUIEnvironment.h"
#include "ICursorControl.h"
#include <OpenGL/OpenGL.h>
#include <map>
namespace irr
{
class CIrrDeviceMacOSX : public CIrrDeviceStub, video::IImagePresenter
{
public:
//! constructor
CIrrDeviceMacOSX(video::E_DRIVER_TYPE driverType,
const core::dimension2d<s32>& windowSize,
u32 bits, bool fullscreen,
bool sbuffer, bool vsync,
bool antiAlias, IEventReceiver* receiver,
const char* version);
//! destructor
virtual ~CIrrDeviceMacOSX();
//! runs the device. Returns false if device wants to be deleted
virtual bool run();
//! Cause the device to temporarily pause execution and let other processes to run
// This should bring down processor usage without major performance loss for Irrlicht
virtual void yield();
//! Pause execution and let other processes to run for a specified amount of time.
virtual void sleep(u32 timeMs, bool pauseTimer);
//! sets the caption of the window
virtual void setWindowCaption(const wchar_t* text);
//! returns if window is active. if not, nothing need to be drawn
virtual bool isWindowActive();
//! presents a surface in the client area
virtual void present(video::IImage* surface, s32 windowId = 0, core::rect<s32>* src=0 );
//! notifies the device that it should close itself
virtual void closeDevice();
//! Sets if the window should be resizeable in windowed mode.
virtual void setResizeAble(bool resize);
void flush();
void setMouseLocation(int x,int y);
void setResize(int width,int height);
void setCursorVisible(bool visible);
private:
//! create the driver
void createDriver(video::E_DRIVER_TYPE driverType,
const core::dimension2d<s32>& windowSize, u32 bits, bool fullscreen,
bool stencilbuffer, bool vsync, bool antiAlias);
//! Implementation of the macos x cursor control
class CCursorControl : public gui::ICursorControl
{
public:
CCursorControl(const core::dimension2d<s32>& wsize, CIrrDeviceMacOSX *device) : WindowSize(wsize), IsVisible(true), InvWindowSize(0.0f, 0.0f), _device(device), UseReferenceRect(false)
{
CursorPos.X = CursorPos.Y = 0;
if (WindowSize.Width!=0) InvWindowSize.Width = 1.0f / WindowSize.Width;
if (WindowSize.Height!=0) InvWindowSize.Height = 1.0f / WindowSize.Height;
}
//! Changes the visible state of the mouse cursor.
virtual void setVisible(bool visible)
{
IsVisible = visible;
_device->setCursorVisible(visible);
}
//! Returns if the cursor is currently visible.
virtual bool isVisible()
{
return IsVisible;
}
//! Sets the new position of the cursor.
virtual void setPosition(const core::position2d<f32> &pos)
{
setPosition(pos.X, pos.Y);
}
//! Sets the new position of the cursor.
virtual void setPosition(f32 x, f32 y)
{
setPosition((s32)(x*WindowSize.Width), (s32)(y*WindowSize.Height));
}
//! Sets the new position of the cursor.
virtual void setPosition(const core::position2d<s32> &pos)
{
if (CursorPos.X != pos.X || CursorPos.Y != pos.Y)
setPosition(pos.X, pos.Y);
}
//! Sets the new position of the cursor.
virtual void setPosition(s32 x, s32 y)
{
if (UseReferenceRect)
{
_device->setMouseLocation(ReferenceRect.UpperLeftCorner.X + x, ReferenceRect.UpperLeftCorner.Y + y);
}
else
{
_device->setMouseLocation(x,y);
}
}
//! Returns the current position of the mouse cursor.
virtual core::position2d<s32> getPosition()
{
return CursorPos;
}
//! Returns the current position of the mouse cursor.
virtual core::position2d<f32> getRelativePosition()
{
if (!UseReferenceRect)
{
return core::position2d<f32>(CursorPos.X * InvWindowSize.Width,
CursorPos.Y * InvWindowSize.Height);
}
return core::position2d<f32>(CursorPos.X / (f32)ReferenceRect.getWidth(),
CursorPos.Y / (f32)ReferenceRect.getHeight());
}
//! Sets an absolute reference rect for calculating the cursor position.
virtual void setReferenceRect(core::rect<s32>* rect=0)
{
if (rect)
{
ReferenceRect = *rect;
UseReferenceRect = true;
// prevent division through zero and uneven sizes
if (!ReferenceRect.getHeight() || ReferenceRect.getHeight()%2)
ReferenceRect.LowerRightCorner.Y += 1;
if (!ReferenceRect.getWidth() || ReferenceRect.getWidth()%2)
ReferenceRect.LowerRightCorner.X += 1;
}
else
UseReferenceRect = false;
}
//! Updates the internal cursor position
void updateInternalCursorPosition(int x,int y)
{
CursorPos.X = x;
CursorPos.Y = y;
}
private:
core::position2d<s32> CursorPos;
core::dimension2d<s32> WindowSize;
core::dimension2d<float> InvWindowSize;
CIrrDeviceMacOSX *_device;
bool IsVisible;
bool UseReferenceRect;
core::rect<s32> ReferenceRect;
};
bool createWindow(const irr::core::dimension2d<irr::s32>& windowSize, irr::u32 bits, bool fullscreen, bool vsync, bool stencilBuffer);
void initKeycodes();
void storeMouseLocation();
void postMouseEvent(void *event,irr::SEvent &ievent);
void postKeyEvent(void *event,irr::SEvent &ievent,bool pressed);
video::E_DRIVER_TYPE DriverType;
bool stencilbuffer;
void *_window;
CGLContextObj _cglcontext;
void *_oglcontext;
int _width;
int _height;
std::map<int,int> _keycodes;
int _screenWidth;
int _screenHeight;
bool _active;
};
} // end namespace irr
#endif // MACOSX
#endif // __C_IRR_DEVICE_MACOSX_H_INCLUDED__