779 lines
22 KiB
C++
779 lines
22 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_OBJ_LOADER_
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#include "COBJMeshFileLoader.h"
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#include "SMesh.h"
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#include "SMeshBuffer.h"
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#include "SAnimatedMesh.h"
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#include "IReadFile.h"
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#include "fast_atof.h"
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#include "coreutil.h"
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namespace irr
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{
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namespace scene
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{
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//! Constructor
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COBJMeshFileLoader::COBJMeshFileLoader(io::IFileSystem* fs, video::IVideoDriver* driver)
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: FileSystem(fs), Driver(driver)
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{
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if (FileSystem)
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FileSystem->grab();
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if (Driver)
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Driver->grab();
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}
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//! destructor
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COBJMeshFileLoader::~COBJMeshFileLoader()
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{
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if (FileSystem)
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FileSystem->drop();
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if (Driver)
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Driver->drop();
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}
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//! returns true if the file maybe is able to be loaded by this class
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//! based on the file extension (e.g. ".bsp")
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bool COBJMeshFileLoader::isALoadableFileExtension(const c8* filename) const
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{
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return strstr(filename, ".obj")!=0;
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}
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//! creates/loads an animated mesh from the file.
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//! \return Pointer to the created mesh. Returns 0 if loading failed.
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//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
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//! See IReferenceCounted::drop() for more information.
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IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
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{
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const long filesize = file->getSize();
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if (!filesize)
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return 0;
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const u32 WORD_BUFFER_LENGTH = 512;
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SMesh* mesh = new SMesh();
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core::array<core::vector3df> vertexBuffer;
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core::array<core::vector2df> textureCoordBuffer;
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core::array<core::vector3df> normalsBuffer;
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SObjMtl * currMtl = new SObjMtl();
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currMtl->name="";
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materials.push_back(currMtl);
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u32 smoothingGroup=0;
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// ********************************************************************
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// Patch to locate the file in the same folder as the .obj.
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// If you load the file as "data/some.obj" and mtllib contains
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// "mtlname test.mtl" (as usual), the loading will fail. Instead it
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// must look for data/test.tml. This patch does exactly that.
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//
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// patch by mandrav@codeblocks.org
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// ********************************************************************
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core::stringc obj_fullname = file->getFileName();
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core::stringc obj_relpath = "";
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s32 pathend = obj_fullname.findLast('/');
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if (pathend == -1)
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pathend = obj_fullname.findLast('\\');
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if (pathend != -1)
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obj_relpath = obj_fullname.subString(0, pathend + 1);
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// ********************************************************************
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// end of mtl folder patch
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// ********************************************************************
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c8* pBuf = new c8[filesize];
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memset(pBuf, 0, filesize);
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file->read((void*)pBuf, filesize);
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const c8* const pBufEnd = pBuf+filesize;
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// Process obj information
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const c8* bufPtr = pBuf;
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while(bufPtr != pBufEnd)
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{
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switch(bufPtr[0])
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{
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case 'm': // mtllib (material)
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{
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c8 name[WORD_BUFFER_LENGTH];
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bufPtr = goAndCopyNextWord(name, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
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readMTL(name, obj_relpath);
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}
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break;
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case 'v': // v, vn, vt
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switch(bufPtr[1])
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{
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case ' ': // vertex
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{
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core::vector3df vec;
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bufPtr = readVec3(bufPtr, vec, pBufEnd);
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vertexBuffer.push_back(vec);
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}
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break;
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case 'n': // normal
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{
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core::vector3df vec;
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bufPtr = readVec3(bufPtr, vec, pBufEnd);
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normalsBuffer.push_back(vec);
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}
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break;
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case 't': // texcoord
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{
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core::vector2df vec;
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bufPtr = readVec2(bufPtr, vec, pBufEnd);
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textureCoordBuffer.push_back(vec);
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}
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break;
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}
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break;
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case 'g': // group names skipped
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{
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}
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break;
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case 's': // smoothing can be a group or off (equiv. to 0)
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{
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c8 smooth[WORD_BUFFER_LENGTH];
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bufPtr = goAndCopyNextWord(smooth, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
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if (core::stringc("off")==smooth)
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smoothingGroup=0;
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else
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smoothingGroup=core::strtol10(smooth, 0);
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}
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break;
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case 'u': // usemtl
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// get name of material
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{
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c8 matName[WORD_BUFFER_LENGTH];
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bufPtr = goAndCopyNextWord(matName, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
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// retrieve the material
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SObjMtl *pUseMtl = findMtl(matName);
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// only change material if we found it
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if (pUseMtl)
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currMtl = pUseMtl;
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}
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break;
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case 'f': // face
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{
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c8 vertexWord[WORD_BUFFER_LENGTH]; // for retrieving vertex data
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video::S3DVertex v;
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u32 currentVertexCount = currMtl->Meshbuffer->Vertices.size();
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u32 facePointCount = 0; // number of vertices in this face
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// Assign vertex color from currently active material's diffuse colour
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if (currMtl)
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v.Color = currMtl->Meshbuffer->Material.DiffuseColor;
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// get all vertices data in this face (current line of obj file)
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const core::stringc wordBuffer = copyLine(bufPtr, pBufEnd);
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const c8* linePtr = wordBuffer.c_str();
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const c8* const endPtr = linePtr+wordBuffer.size();
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// read in all vertices
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linePtr = goNextWord(linePtr, endPtr);
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while (0 != linePtr[0])
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{
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// Array to communicate with retrieveVertexIndices()
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// sends the buffer sizes and gets the actual indices
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// if index not set returns -1
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s32 Idx[3];
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Idx[1] = Idx[2] = -1;
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// read in next vertex's data
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u32 wlength = copyWord(vertexWord, linePtr, WORD_BUFFER_LENGTH, pBufEnd);
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// this function will also convert obj's 1-based index to c++'s 0-based index
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retrieveVertexIndices(vertexWord, Idx, vertexWord+wlength+1, vertexBuffer.size(), textureCoordBuffer.size(), normalsBuffer.size());
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v.Pos = vertexBuffer[Idx[0]];
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if ( -1 != Idx[1] )
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v.TCoords = textureCoordBuffer[Idx[1]];
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else
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v.TCoords.set(0.0f,0.0f);
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if ( -1 != Idx[2] )
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v.Normal = normalsBuffer[Idx[2]];
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else
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v.Normal.set(0.0f,0.0f,0.0f);
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currMtl->Meshbuffer->Vertices.push_back(v);
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++facePointCount;
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// go to next vertex
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linePtr = goNextWord(linePtr, endPtr);
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}
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// Add indices for first 3 vertices
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currMtl->Meshbuffer->Indices.push_back( currentVertexCount );
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currMtl->Meshbuffer->Indices.push_back( ( facePointCount - 1 ) + currentVertexCount );
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currMtl->Meshbuffer->Indices.push_back( ( facePointCount - 2 ) + currentVertexCount );
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// Add indices for subsequent vertices
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for ( u32 i = 0; i < facePointCount - 3; ++i )
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{
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currMtl->Meshbuffer->Indices.push_back( currentVertexCount );
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currMtl->Meshbuffer->Indices.push_back( ( facePointCount - 2 - i ) + currentVertexCount );
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currMtl->Meshbuffer->Indices.push_back( ( facePointCount - 3 - i ) + currentVertexCount );
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}
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}
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break;
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case '#': // comment
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default:
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break;
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} // end switch(bufPtr[0])
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// eat up rest of line
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bufPtr = goNextLine(bufPtr, pBufEnd);
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} // end while(bufPtr && (bufPtr-pBuf<filesize))
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// Combine all the groups (meshbuffers) into the mesh
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for ( u32 m = 0; m < materials.size(); ++m )
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{
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if ( materials[m]->Meshbuffer->getIndexCount() > 0 )
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{
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materials[m]->Meshbuffer->recalculateBoundingBox();
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mesh->addMeshBuffer( materials[m]->Meshbuffer );
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}
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}
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// Create the Animated mesh if there's anything in the mesh
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SAnimatedMesh* pAM = 0;
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if ( 0 != mesh->getMeshBufferCount() )
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{
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mesh->recalculateBoundingBox();
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pAM = new SAnimatedMesh();
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pAM->Type = EAMT_OBJ;
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pAM->addMesh(mesh);
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pAM->recalculateBoundingBox();
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}
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// Clean up the allocate obj file contents
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delete [] pBuf;
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// more cleaning up
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cleanUp();
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mesh->drop();
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return pAM;
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}
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void COBJMeshFileLoader::readMTL(const c8* pFileName, core::stringc relPath)
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{
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const u32 WORD_BUFFER_LENGTH = 512;
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io::IReadFile * pMtlReader;
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if (FileSystem->existFile(pFileName))
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pMtlReader = FileSystem->createAndOpenFile(pFileName);
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else
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// try to read in the relative path, the .obj is loaded from
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pMtlReader = FileSystem->createAndOpenFile((relPath + pFileName).c_str());
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if (!pMtlReader) // fail to open and read file
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return;
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const long filesize = pMtlReader->getSize();
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if (!filesize)
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return;
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c8* pBuf = new c8[filesize];
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pMtlReader->read((void*)pBuf, filesize);
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const c8* pBufEnd = pBuf+filesize;
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SObjMtl* pCurrMaterial = 0;
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const c8* bufPtr = pBuf;
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while(bufPtr != pBufEnd)
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{
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switch(*bufPtr)
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{
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case 'n': // newmtl
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{
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// if there's an existing material, store it first
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if ( pCurrMaterial )
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materials.push_back( pCurrMaterial );
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// extract new material's name
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c8 mtlNameBuf[WORD_BUFFER_LENGTH];
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bufPtr = goAndCopyNextWord(mtlNameBuf, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
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pCurrMaterial = new SObjMtl;
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pCurrMaterial->name = mtlNameBuf;
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}
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break;
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case 'i': // illum - illumination
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if ( pCurrMaterial )
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{
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const u32 COLOR_BUFFER_LENGTH = 16;
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c8 illumStr[COLOR_BUFFER_LENGTH];
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bufPtr = goAndCopyNextWord(illumStr, bufPtr, COLOR_BUFFER_LENGTH, pBufEnd);
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pCurrMaterial->illumination = (c8)atol(illumStr);
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}
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break;
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case 'N': // Ns - shininess
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if ( pCurrMaterial )
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{
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const u32 COLOR_BUFFER_LENGTH = 16;
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c8 nsStr[COLOR_BUFFER_LENGTH];
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bufPtr = goAndCopyNextWord(nsStr, bufPtr, COLOR_BUFFER_LENGTH, pBufEnd);
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f32 shininessValue = core::fast_atof(nsStr);
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// wavefront shininess is from [0, 1000], so scale for OpenGL
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shininessValue *= 0.128f;
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pCurrMaterial->Meshbuffer->Material.Shininess = shininessValue;
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}
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break;
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case 'K':
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if ( pCurrMaterial )
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{
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switch(bufPtr[1])
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{
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case 'd': // Kd = diffuse
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{
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bufPtr = readColor(bufPtr, pCurrMaterial->Meshbuffer->Material.DiffuseColor, pBufEnd);
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}
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break;
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case 's': // Ks = specular
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{
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bufPtr = readColor(bufPtr, pCurrMaterial->Meshbuffer->Material.SpecularColor, pBufEnd);
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}
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break;
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case 'a': // Ka = ambience
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{
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bufPtr=readColor(bufPtr, pCurrMaterial->Meshbuffer->Material.AmbientColor, pBufEnd);
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}
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break;
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case 'e': // Ke = emissive
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{
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bufPtr=readColor(bufPtr, pCurrMaterial->Meshbuffer->Material.EmissiveColor, pBufEnd);
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}
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break;
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} // end switch(bufPtr[1])
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} // end case 'K': if ( 0 != pCurrMaterial )...
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break;
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case 'm': // texture maps
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if (pCurrMaterial)
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{
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u8 type=0; // map_Kd - diffuse texture map
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if (!strncmp(bufPtr,"map_bump",8))
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type=1;
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else if (!strncmp(bufPtr,"map_d",5))
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type=2;
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else if (!strncmp(bufPtr,"map_refl",8))
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type=3;
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// extract new material's name
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c8 textureNameBuf[WORD_BUFFER_LENGTH];
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
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// handle options
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while (textureNameBuf[0]=='-')
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{
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if (!strncmp(bufPtr,"-blendu",7))
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
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if (!strncmp(bufPtr,"-blendv",7))
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
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if (!strncmp(bufPtr,"-cc",3))
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
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if (!strncmp(bufPtr,"-clamp",6))
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
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if (!strncmp(bufPtr,"-texres",7))
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
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if (!strncmp(bufPtr,"-mm",3))
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{
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
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}
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if (!strncmp(bufPtr,"-o",2))
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{
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
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// next parameters are optional, so skip rest of loop if no number is found
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
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if (!core::isdigit(textureNameBuf[0]))
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continue;
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
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if (!core::isdigit(textureNameBuf[0]))
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continue;
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}
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if (!strncmp(bufPtr,"-s",2))
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{
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
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// next parameters are optional, so skip rest of loop if no number is found
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
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if (!core::isdigit(textureNameBuf[0]))
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continue;
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
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if (!core::isdigit(textureNameBuf[0]))
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continue;
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}
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if (!strncmp(bufPtr,"-t",2))
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{
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
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// next parameters are optional, so skip rest of loop if no number is found
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
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if (!core::isdigit(textureNameBuf[0]))
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continue;
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
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if (!core::isdigit(textureNameBuf[0]))
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continue;
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}
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// get next word
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
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}
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if (type==1)
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{
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pCurrMaterial->Meshbuffer->Material.MaterialTypeParam=core::fast_atof(textureNameBuf);
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bufPtr = goAndCopyNextWord(textureNameBuf, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
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}
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video::ITexture * pTexture;
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if (FileSystem->existFile(textureNameBuf))
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pTexture = Driver->getTexture( textureNameBuf );
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else
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// try to read in the relative path, the .obj is loaded from
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pTexture = Driver->getTexture( (relPath + textureNameBuf).c_str() );
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if ( pTexture )
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{
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if (type==0)
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pCurrMaterial->Meshbuffer->Material.Textures[0] = pTexture;
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else if (type==1)
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{
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Driver->makeNormalMapTexture(pTexture);
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pCurrMaterial->Meshbuffer->Material.Textures[1] = pTexture;
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pCurrMaterial->Meshbuffer->Material.MaterialType=video::EMT_PARALLAX_MAP_SOLID;
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}
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else if (type==2)
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{
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pCurrMaterial->Meshbuffer->Material.Textures[0] = pTexture;
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pCurrMaterial->Meshbuffer->Material.MaterialType=video::EMT_TRANSPARENT_ADD_COLOR;
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}
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else if (type==3)
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{
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// pCurrMaterial->Meshbuffer->Material.Textures[1] = pTexture;
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// pCurrMaterial->Meshbuffer->Material.MaterialType=video::EMT_REFLECTION_2_LAYER;
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}
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// Set diffuse material colour to white so as not to affect texture colour
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// Because Maya set diffuse colour Kd to black when you use a diffuse colour map
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// But is this the right thing to do?
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pCurrMaterial->Meshbuffer->Material.DiffuseColor.set(
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pCurrMaterial->Meshbuffer->Material.DiffuseColor.getAlpha(), 255, 255, 255 );
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}
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}
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break;
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case 'd': // d - transparency
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if ( pCurrMaterial )
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{
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const u32 COLOR_BUFFER_LENGTH = 16;
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c8 dStr[COLOR_BUFFER_LENGTH];
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bufPtr = goAndCopyNextWord(dStr, bufPtr, COLOR_BUFFER_LENGTH, pBufEnd);
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f32 dValue = core::fast_atof(dStr);
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pCurrMaterial->Meshbuffer->Material.DiffuseColor.setAlpha( (s32)(dValue * 255) );
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if (dValue<1.0f)
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pCurrMaterial->Meshbuffer->Material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
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}
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break;
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case 'T':
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if ( pCurrMaterial )
|
|
{
|
|
switch ( bufPtr[1] )
|
|
{
|
|
case 'f': // Tf - Transmitivity
|
|
const u32 COLOR_BUFFER_LENGTH = 16;
|
|
c8 redStr[COLOR_BUFFER_LENGTH];
|
|
c8 greenStr[COLOR_BUFFER_LENGTH];
|
|
c8 blueStr[COLOR_BUFFER_LENGTH];
|
|
|
|
bufPtr = goAndCopyNextWord(redStr, bufPtr, COLOR_BUFFER_LENGTH, pBufEnd);
|
|
bufPtr = goAndCopyNextWord(greenStr, bufPtr, COLOR_BUFFER_LENGTH, pBufEnd);
|
|
bufPtr = goAndCopyNextWord(blueStr, bufPtr, COLOR_BUFFER_LENGTH, pBufEnd);
|
|
|
|
f32 transparency = ( core::fast_atof(redStr) + core::fast_atof(greenStr) + core::fast_atof(blueStr) ) / 3;
|
|
|
|
pCurrMaterial->Meshbuffer->Material.DiffuseColor.setAlpha( (s32)(transparency * 255) );
|
|
if (transparency < 1.0f)
|
|
pCurrMaterial->Meshbuffer->Material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
|
|
}
|
|
}
|
|
break;
|
|
default: // comments or not recognised
|
|
break;
|
|
} // end switch(bufPtr[0])
|
|
// go to next line
|
|
bufPtr = goNextLine(bufPtr, pBufEnd);
|
|
} // end while (bufPtr)
|
|
|
|
// end of file. if there's an existing material, store it
|
|
if ( pCurrMaterial )
|
|
{
|
|
materials.push_back( pCurrMaterial );
|
|
pCurrMaterial = 0;
|
|
}
|
|
|
|
delete [] pBuf;
|
|
pMtlReader->drop();
|
|
}
|
|
|
|
//! Read RGB color
|
|
const c8* COBJMeshFileLoader::readColor(const c8* bufPtr, video::SColor& color, const c8* const pBufEnd)
|
|
{
|
|
const u32 COLOR_BUFFER_LENGTH = 16;
|
|
c8 colStr[COLOR_BUFFER_LENGTH];
|
|
|
|
color.setAlpha(255);
|
|
bufPtr = goAndCopyNextWord(colStr, bufPtr, COLOR_BUFFER_LENGTH, pBufEnd);
|
|
color.setRed((s32)(core::fast_atof(colStr) * 255.0f));
|
|
bufPtr = goAndCopyNextWord(colStr, bufPtr, COLOR_BUFFER_LENGTH, pBufEnd);
|
|
color.setGreen((s32)(core::fast_atof(colStr) * 255.0f));
|
|
bufPtr = goAndCopyNextWord(colStr, bufPtr, COLOR_BUFFER_LENGTH, pBufEnd);
|
|
color.setBlue((s32)(core::fast_atof(colStr) * 255.0f));
|
|
return bufPtr;
|
|
}
|
|
|
|
|
|
//! Read 3d vector of floats
|
|
const c8* COBJMeshFileLoader::readVec3(const c8* bufPtr, core::vector3df& vec, const c8* const pBufEnd)
|
|
{
|
|
const u32 WORD_BUFFER_LENGTH = 256;
|
|
c8 wordBuffer[WORD_BUFFER_LENGTH];
|
|
|
|
bufPtr = goAndCopyNextWord(wordBuffer, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
|
|
vec.X=-core::fast_atof(wordBuffer); // change handedness
|
|
bufPtr = goAndCopyNextWord(wordBuffer, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
|
|
vec.Y=core::fast_atof(wordBuffer);
|
|
bufPtr = goAndCopyNextWord(wordBuffer, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
|
|
vec.Z=core::fast_atof(wordBuffer);
|
|
return bufPtr;
|
|
}
|
|
|
|
|
|
//! Read 2d vector of floats
|
|
const c8* COBJMeshFileLoader::readVec2(const c8* bufPtr, core::vector2df& vec, const c8* const pBufEnd)
|
|
{
|
|
const u32 WORD_BUFFER_LENGTH = 256;
|
|
c8 wordBuffer[WORD_BUFFER_LENGTH];
|
|
|
|
bufPtr = goAndCopyNextWord(wordBuffer, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
|
|
vec.X=core::fast_atof(wordBuffer);
|
|
bufPtr = goAndCopyNextWord(wordBuffer, bufPtr, WORD_BUFFER_LENGTH, pBufEnd);
|
|
vec.Y=-core::fast_atof(wordBuffer); // change handedness
|
|
return bufPtr;
|
|
}
|
|
|
|
|
|
//! Read boolean value represented as 'on' or 'off'
|
|
const c8* COBJMeshFileLoader::readBool(const c8* bufPtr, bool& tf, const c8* const pBufEnd)
|
|
{
|
|
const u32 BUFFER_LENGTH = 8;
|
|
c8 tfStr[BUFFER_LENGTH];
|
|
|
|
bufPtr = goAndCopyNextWord(tfStr, bufPtr, BUFFER_LENGTH, pBufEnd);
|
|
tf = strcmp(tfStr, "off") != 0;
|
|
return bufPtr;
|
|
}
|
|
|
|
|
|
COBJMeshFileLoader::SObjMtl* COBJMeshFileLoader::findMtl(const c8* pMtlName)
|
|
{
|
|
for (u32 i = 0; i < materials.size(); ++i)
|
|
{
|
|
if ( materials[i]->name == pMtlName )
|
|
return materials[i];
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
//! skip space characters and stop on first non-space
|
|
const c8* COBJMeshFileLoader::goFirstWord(const c8* buf, const c8* const pBufEnd)
|
|
{
|
|
// skip space characters
|
|
while((buf != pBufEnd) && core::isspace(*buf))
|
|
++buf;
|
|
|
|
return buf;
|
|
}
|
|
|
|
|
|
//! skip current word and stop at beginning of next one
|
|
const c8* COBJMeshFileLoader::goNextWord(const c8* buf, const c8* const pBufEnd)
|
|
{
|
|
// skip current word
|
|
while(( buf != pBufEnd ) && !core::isspace(*buf))
|
|
++buf;
|
|
|
|
return goFirstWord(buf, pBufEnd);
|
|
}
|
|
|
|
|
|
//! Read until line break is reached and stop at the next non-space character
|
|
const c8* COBJMeshFileLoader::goNextLine(const c8* buf, const c8* const pBufEnd)
|
|
{
|
|
// look for newline characters
|
|
while(buf != pBufEnd)
|
|
{
|
|
// found it, so leave
|
|
if (*buf=='\n' || *buf=='\r')
|
|
break;
|
|
++buf;
|
|
}
|
|
return goFirstWord(buf, pBufEnd);
|
|
}
|
|
|
|
|
|
u32 COBJMeshFileLoader::copyWord(c8* outBuf, const c8* const inBuf, u32 outBufLength, const c8* const pBufEnd)
|
|
{
|
|
if (!outBufLength)
|
|
return 0;
|
|
if (!inBuf)
|
|
{
|
|
*outBuf = 0;
|
|
return 0;
|
|
}
|
|
|
|
u32 i = 0;
|
|
while(inBuf[i])
|
|
{
|
|
if (core::isspace(inBuf[i]) || &(inBuf[i]) == pBufEnd)
|
|
break;
|
|
++i;
|
|
}
|
|
|
|
u32 length = core::min_(i, outBufLength-1);
|
|
for (u32 j=0; j<length; ++j)
|
|
outBuf[j] = inBuf[j];
|
|
|
|
outBuf[i] = 0;
|
|
return length;
|
|
}
|
|
|
|
|
|
core::stringc COBJMeshFileLoader::copyLine(const c8* inBuf, const c8* pBufEnd)
|
|
{
|
|
if (!inBuf)
|
|
return core::stringc();
|
|
|
|
const c8* ptr = inBuf;
|
|
while (ptr<pBufEnd)
|
|
{
|
|
if (*ptr=='\n' || *ptr=='\r')
|
|
break;
|
|
++ptr;
|
|
}
|
|
return core::stringc(inBuf, ptr-inBuf+1);
|
|
}
|
|
|
|
|
|
const c8* COBJMeshFileLoader::goAndCopyNextWord(c8* outBuf, const c8* inBuf, u32 outBufLength, const c8* pBufEnd)
|
|
{
|
|
inBuf = goNextWord(inBuf, pBufEnd);
|
|
copyWord(outBuf, inBuf, outBufLength, pBufEnd);
|
|
return inBuf;
|
|
}
|
|
|
|
|
|
bool COBJMeshFileLoader::retrieveVertexIndices(c8* pVertexData, s32* pIdx, const c8* pBufEnd, u32 vbsize, u32 vtsize, u32 vnsize)
|
|
{
|
|
c8 word[16] = "";
|
|
const c8* pChar = goFirstWord(pVertexData, pBufEnd);
|
|
u32 idxType = 0; // 0 = posIdx, 1 = texcoordIdx, 2 = normalIdx
|
|
|
|
u32 i = 0;
|
|
while ( pChar != pBufEnd )
|
|
{
|
|
if ( ( core::isdigit(*pChar)) || (*pChar == '-') )
|
|
{
|
|
// build up the number
|
|
word[i++] = *pChar;
|
|
}
|
|
else if ( *pChar == '/' || *pChar == ' ' || *pChar == '\0' )
|
|
{
|
|
// number is completed. Convert and store it
|
|
word[i] = '\0';
|
|
// if no number was found index will become 0 and later on -1 by decrement
|
|
if (word[0]=='-')
|
|
{
|
|
pIdx[idxType] = core::strtol10(word+1,0);
|
|
pIdx[idxType] *= -1;
|
|
switch (idxType)
|
|
{
|
|
case 0:
|
|
pIdx[idxType] += vbsize;
|
|
break;
|
|
case 1:
|
|
pIdx[idxType] += vtsize;
|
|
break;
|
|
case 2:
|
|
pIdx[idxType] += vnsize;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
pIdx[idxType] = core::strtol10(word,0)-1;
|
|
|
|
// reset the word
|
|
word[0] = '\0';
|
|
i = 0;
|
|
|
|
// go to the next kind of index type
|
|
if (*pChar == '/')
|
|
{
|
|
if ( ++idxType > 2 )
|
|
{
|
|
// error checking, shouldn't reach here unless file is wrong
|
|
idxType = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// set all missing values to disable (=-1)
|
|
while (++idxType < 3)
|
|
pIdx[idxType]=-1;
|
|
++pChar;
|
|
break; // while
|
|
}
|
|
}
|
|
|
|
// go to the next char
|
|
++pChar;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void COBJMeshFileLoader::cleanUp()
|
|
{
|
|
u32 i;
|
|
|
|
for (i = 0; i < materials.size(); ++i )
|
|
{
|
|
materials[i]->Meshbuffer->drop();
|
|
delete materials[i];
|
|
}
|
|
|
|
materials.clear();
|
|
}
|
|
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
|
|
#endif // _IRR_COMPILE_WITH_OBJ_LOADER_
|