54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_GEOMETRY_CREATOR_H_INCLUDED__
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#define __C_GEOMETRY_CREATOR_H_INCLUDED__
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#include "IAnimatedMesh.h"
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#include "IImage.h"
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namespace irr
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{
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namespace video
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{
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class IVideoDriver;
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class SMaterial;
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}
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namespace scene
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{
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//! class for creating geometry on the fly
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class CGeometryCreator
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{
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public:
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static IAnimatedMesh* createHillPlaneMesh(
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const core::dimension2d<f32>& tileSize, const core::dimension2d<s32>& tileCount,
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video::SMaterial* material, f32 hillHeight, const core::dimension2d<f32>& countHills,
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const core::dimension2d<f32>& textureRepeatCount);
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static IAnimatedMesh* createTerrainMesh(video::IImage* texture,
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video::IImage* heightmap, const core::dimension2d<f32>& stretchSize,
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f32 maxHeight, video::IVideoDriver* driver,
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const core::dimension2d<s32> defaultVertexBlockSize,
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bool debugBorders=false);
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static IAnimatedMesh* createArrowMesh(const u32 tesselationCylinder,
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const u32 tesselationCone, const f32 height,
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const f32 cylinderHeight, const f32 width0,
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const f32 width1, const video::SColor vtxColor0,
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const video::SColor vtxColor1);
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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