84 lines
1.9 KiB
C++
84 lines
1.9 KiB
C++
// Copyright (C) 2002-2008 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#include "IrrCompileConfig.h"
|
|
#ifdef _IRR_COMPILE_WITH_BSP_LOADER_
|
|
|
|
#include "CBSPMeshFileLoader.h"
|
|
#include "CQ3LevelMesh.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
//! Constructor
|
|
CBSPMeshFileLoader::CBSPMeshFileLoader(scene::ISceneManager* smgr,
|
|
io::IFileSystem* fs)
|
|
: FileSystem(fs), SceneManager(smgr)
|
|
{
|
|
|
|
#ifdef _DEBUG
|
|
setDebugName("CBSPMeshFileLoader");
|
|
#endif
|
|
|
|
if (FileSystem)
|
|
FileSystem->grab();
|
|
}
|
|
|
|
|
|
//! destructor
|
|
CBSPMeshFileLoader::~CBSPMeshFileLoader()
|
|
{
|
|
if (FileSystem)
|
|
FileSystem->drop();
|
|
}
|
|
|
|
|
|
//! returns true if the file maybe is able to be loaded by this class
|
|
//! based on the file extension (e.g. ".bsp")
|
|
bool CBSPMeshFileLoader::isALoadableFileExtension(const c8* filename) const
|
|
{
|
|
return strstr(filename, ".bsp") || strstr(filename, ".shader");
|
|
}
|
|
|
|
|
|
//! creates/loads an animated mesh from the file.
|
|
//! \return Pointer to the created mesh. Returns 0 if loading failed.
|
|
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
|
//! See IReferenceCounted::drop() for more information.
|
|
IAnimatedMesh* CBSPMeshFileLoader::createMesh(io::IReadFile* file)
|
|
{
|
|
// load quake 3 bsp
|
|
if (strstr(file->getFileName(), ".bsp"))
|
|
{
|
|
CQ3LevelMesh* q = new CQ3LevelMesh(FileSystem, SceneManager);
|
|
|
|
q->getShader("scripts/models.shader");
|
|
q->getShader("scripts/liquid.shader");
|
|
//q->getShader("scripts/sky.shader");
|
|
|
|
if ( q->loadFile(file) )
|
|
return q;
|
|
|
|
q->drop();
|
|
}
|
|
|
|
// load quake 3 shader container
|
|
if (strstr(file->getFileName(), ".shader"))
|
|
{
|
|
CQ3LevelMesh* q = new CQ3LevelMesh(FileSystem, SceneManager);
|
|
q->getShader(file->getFileName());
|
|
return q;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif // _IRR_COMPILE_WITH_BSP_LOADER_
|
|
|