irrlicht/source/Irrlicht/CColladaMeshWriter.cpp
cutealien 596ae90bdb - ColladaFileLoader respects now namespaces in materials when searching for texture-images.
- ColladaMshWriter does now write texture-data as well.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3840 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-06-09 16:55:15 +00:00

962 lines
28 KiB
C++

// Copyright (C) 2002-2011 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_COLLADA_WRITER_
#include "CColladaMeshWriter.h"
#include "os.h"
#include "IFileSystem.h"
#include "IWriteFile.h"
#include "IXMLWriter.h"
#include "IMesh.h"
#include "IAttributes.h"
namespace irr
{
namespace scene
{
CColladaMeshWriter::CColladaMeshWriter(video::IVideoDriver* driver,
io::IFileSystem* fs)
: FileSystem(fs), VideoDriver(driver), Writer(0)
{
#ifdef _DEBUG
setDebugName("CColladaMeshWriter");
#endif
if (VideoDriver)
VideoDriver->grab();
if (FileSystem)
FileSystem->grab();
}
CColladaMeshWriter::~CColladaMeshWriter()
{
if (VideoDriver)
VideoDriver->drop();
if (FileSystem)
FileSystem->drop();
}
//! Returns the type of the mesh writer
EMESH_WRITER_TYPE CColladaMeshWriter::getType() const
{
return EMWT_COLLADA;
}
//! writes a mesh
bool CColladaMeshWriter::writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags)
{
if (!file)
return false;
Writer = FileSystem->createXMLWriter(file);
if (!Writer)
{
os::Printer::log("Could not write file", file->getFileName());
return false;
}
os::Printer::log("Writing mesh", file->getFileName());
// write COLLADA header
Writer->writeXMLHeader();
Writer->writeElement(L"COLLADA", false,
L"xmlns", L"http://www.collada.org/2005/11/COLLADASchema",
L"version", L"1.4.1");
Writer->writeLineBreak();
// write asset data
Writer->writeElement(L"asset", false);
Writer->writeLineBreak();
Writer->writeElement(L"contributor", false);
Writer->writeLineBreak();
Writer->writeElement(L"authoring_tool", false);
Writer->writeText(L"Irrlicht Engine / irrEdit"); // this code has originated from irrEdit 0.7
Writer->writeClosingTag(L"authoring_tool");
Writer->writeLineBreak();
Writer->writeClosingTag(L"contributor");
Writer->writeLineBreak();
// The next two are required
Writer->writeElement(L"created", false);
Writer->writeText(L"2008-01-31T00:00:00Z");
Writer->writeClosingTag(L"created");
Writer->writeLineBreak();
Writer->writeElement(L"modified", false);
Writer->writeText(L"2008-01-31T00:00:00Z");
Writer->writeClosingTag(L"modified");
Writer->writeLineBreak();
Writer->writeElement(L"revision", false);
Writer->writeText(L"1.0");
Writer->writeClosingTag(L"revision");
Writer->writeLineBreak();
Writer->writeClosingTag(L"asset");
Writer->writeLineBreak();
// write all materials
Writer->writeElement(L"library_materials", false);
Writer->writeLineBreak();
u32 i;
for (i=0; i<mesh->getMeshBufferCount(); ++i)
{
core::stringw strMat = "mat";
strMat += i;
Writer->writeElement(L"material", false,
L"id", strMat.c_str(),
L"name", strMat.c_str());
Writer->writeLineBreak();
strMat += L"-fx";
Writer->writeElement(L"instance_effect", true,
L"url", (core::stringw(L"#") + strMat).c_str());
Writer->writeLineBreak();
Writer->writeClosingTag(L"material");
Writer->writeLineBreak();
}
Writer->writeClosingTag(L"library_materials");
Writer->writeLineBreak();
Writer->writeElement(L"library_effects", false);
Writer->writeLineBreak();
LibraryImages.clear();
for (i=0; i<mesh->getMeshBufferCount(); ++i)
{
core::stringw strMat = "mat";
strMat += i;
strMat += L"-fx";
Writer->writeElement(L"effect", false,
L"id", strMat.c_str(),
L"name", strMat.c_str());
Writer->writeLineBreak();
Writer->writeElement(L"profile_COMMON", false);
Writer->writeLineBreak();
video::SMaterial & material = mesh->getMeshBuffer(i)->getMaterial();
// write texture surfaces and samplers and buffer all used imagess
int numTextures = 0;
for ( int t=0; t<4; ++t )
{
video::SMaterialLayer& layer = material.TextureLayer[t];
if ( !layer.Texture )
break;
++numTextures;
if ( LibraryImages.linear_search(layer.Texture) < 0 )
LibraryImages.push_back( layer.Texture );
irr::core::stringw texName("tex");
texName += irr::core::stringw(t);
// write texture surface
//<newparam sid="tex0-surface">
irr::core::stringw texSurface(texName);
texSurface += L"-surface";
Writer->writeElement(L"newparam", false, L"sid", texSurface.c_str());
Writer->writeLineBreak();
// <surface type="2D">
Writer->writeElement(L"surface", false, L"type", L"2D");
Writer->writeLineBreak();
// <init_from>internal_texturename</init_from>
Writer->writeElement(L"init_from", false);
Writer->writeText(irr::core::stringw(layer.Texture->getName().getInternalName()).c_str());
Writer->writeClosingTag(L"init_from");
Writer->writeLineBreak();
// <format>A8R8G8B8</format>
Writer->writeElement(L"format", false);
video::ECOLOR_FORMAT format = layer.Texture->getColorFormat();
Writer->writeText(toString(format).c_str());
Writer->writeClosingTag(L"format");
Writer->writeLineBreak();
// </surface>
Writer->writeClosingTag(L"surface");
Writer->writeLineBreak();
// </newparam>
Writer->writeClosingTag(L"newparam");
Writer->writeLineBreak();
// write texture sampler
// <newparam sid="tex0-sampler">
irr::core::stringw texSampler(texName);
texSampler += L"-sampler";
Writer->writeElement(L"newparam", false, L"sid", texSampler.c_str());
Writer->writeLineBreak();
// <sampler2D>
Writer->writeElement(L"sampler2D", false);
Writer->writeLineBreak();
// <source>tex0-surface</source>
Writer->writeElement(L"source", false);
Writer->writeText(texSurface.c_str());
Writer->writeClosingTag(L"source");
Writer->writeLineBreak();
// <wrap_s>WRAP</wrap_s>
Writer->writeElement(L"wrap_s", false);
Writer->writeText(toString((video::E_TEXTURE_CLAMP)layer.TextureWrapU).c_str());
Writer->writeClosingTag(L"wrap_s");
Writer->writeLineBreak();
// <wrap_t>WRAP</wrap_t>
Writer->writeElement(L"wrap_t", false);
Writer->writeText(toString((video::E_TEXTURE_CLAMP)layer.TextureWrapV).c_str());
Writer->writeClosingTag(L"wrap_t");
Writer->writeLineBreak();
// <minfilter>LINEAR_MIPMAP_LINEAR</minfilter>
Writer->writeElement(L"minfilter", false);
Writer->writeText(minTexfilterToString(layer.BilinearFilter, layer.TrilinearFilter).c_str());
Writer->writeClosingTag(L"minfilter");
Writer->writeLineBreak();
// <magfilter>LINEAR</magfilter>
Writer->writeElement(L"magfilter", false);
Writer->writeText(magTexfilterToString(layer.BilinearFilter, layer.TrilinearFilter).c_str());
Writer->writeClosingTag(L"magfilter");
Writer->writeLineBreak();
// TBD - actually not sure how anisotropic should be written, so for now it writes in a way
// that works with the way the loader reads it again.
if ( layer.AnisotropicFilter )
{
// <mipfilter>LINEAR_MIPMAP_LINEAR</mipfilter>
Writer->writeElement(L"mipfilter", false);
Writer->writeText(L"LINEAR_MIPMAP_LINEAR");
Writer->writeClosingTag(L"mipfilter");
Writer->writeLineBreak();
}
// </sampler2D>
Writer->writeClosingTag(L"sampler2D");
Writer->writeLineBreak();
// </newparam>
Writer->writeClosingTag(L"newparam");
Writer->writeLineBreak();
}
Writer->writeElement(L"technique", false, L"sid", L"common");
Writer->writeLineBreak();
Writer->writeElement(L"blinn", false);
Writer->writeLineBreak();
{
// write all interesting material parameters
// attributes must be written in fixed order
Writer->writeElement(L"emission", false);
Writer->writeLineBreak();
if ( numTextures < 1 )
writeColorElement(material.EmissiveColor);
else
{
// <texture texture="sampler" texcoord="texCoord"/>
Writer->writeElement(L"texture", true, L"texture", L"tex0-sampler", L"texcoord", L"mesh-TexCoord0" );
Writer->writeLineBreak();
}
Writer->writeClosingTag(L"emission");
Writer->writeLineBreak();
Writer->writeElement(L"ambient", false);
Writer->writeLineBreak();
if ( numTextures < 2 )
writeColorElement(material.AmbientColor);
else
{
// <texture texture="sampler" texcoord="texCoord"/>
Writer->writeElement(L"texture", true, L"texture", L"tex1-sampler", L"texcoord", L"mesh-TexCoord0" );
Writer->writeLineBreak();
}
Writer->writeClosingTag(L"ambient");
Writer->writeLineBreak();
Writer->writeElement(L"diffuse", false);
Writer->writeLineBreak();
if ( numTextures < 3 )
writeColorElement(material.DiffuseColor);
else
{
// <texture texture="sampler" texcoord="texCoord"/>
Writer->writeElement(L"texture", true, L"texture", L"tex2-sampler", L"texcoord", L"mesh-TexCoord0" );
Writer->writeLineBreak();
}
Writer->writeClosingTag(L"diffuse");
Writer->writeLineBreak();
Writer->writeElement(L"specular", false);
Writer->writeLineBreak();
if ( numTextures < 4 )
writeColorElement(material.SpecularColor);
else
{
// <texture texture="sampler" texcoord="texCoord"/>
Writer->writeElement(L"texture", true, L"texture", L"tex3-sampler", L"texcoord", L"mesh-TexCoord0" );
Writer->writeLineBreak();
}
Writer->writeClosingTag(L"specular");
Writer->writeLineBreak();
Writer->writeElement(L"shininess", false);
Writer->writeLineBreak();
Writer->writeElement(L"float", false);
Writer->writeText(core::stringw(material.Shininess).c_str());
Writer->writeClosingTag(L"float");
Writer->writeLineBreak();
Writer->writeClosingTag(L"shininess");
Writer->writeLineBreak();
}
Writer->writeClosingTag(L"blinn");
Writer->writeLineBreak();
Writer->writeClosingTag(L"technique");
Writer->writeLineBreak();
Writer->writeClosingTag(L"profile_COMMON");
Writer->writeLineBreak();
Writer->writeClosingTag(L"effect");
Writer->writeLineBreak();
}
Writer->writeClosingTag(L"library_effects");
Writer->writeLineBreak();
// images
if ( !LibraryImages.empty() )
{
Writer->writeElement(L"library_images", false);
Writer->writeLineBreak();
for ( irr::u32 i=0; i<LibraryImages.size(); ++i )
{
//<image name="rose01">
Writer->writeElement(L"image", false, L"name", irr::core::stringw(LibraryImages[i]->getName().getInternalName()).c_str());
Writer->writeLineBreak();
// <init_from>../flowers/rose01.jpg</init_from>
Writer->writeElement(L"init_from", false);
// TODO: path might need some conversion into collada URI-format to replace whitespaces etc.
Writer->writeText(irr::core::stringw(LibraryImages[i]->getName().getPath()).c_str());
Writer->writeClosingTag(L"init_from");
Writer->writeLineBreak();
// </image>
Writer->writeClosingTag(L"image");
Writer->writeLineBreak();
}
Writer->writeClosingTag(L"library_images");
Writer->writeLineBreak();
}
// write mesh
Writer->writeElement(L"library_geometries", false);
Writer->writeLineBreak();
Writer->writeElement(L"geometry", false, L"id", L"mesh", L"name", L"mesh");
Writer->writeLineBreak();
Writer->writeElement(L"mesh");
Writer->writeLineBreak();
// do some statistics for the mesh to know which stuff needs to be saved into
// the file:
// - count vertices
// - check for the need of a second texture coordinate
// - count amount of second texture coordinates
// - check for the need of tangents (TODO)
u32 totalVertexCount = 0;
u32 totalTCoords2Count = 0;
bool needsTangents = false; // TODO: tangents not supported here yet
for (i=0; i<mesh->getMeshBufferCount(); ++i)
{
totalVertexCount += mesh->getMeshBuffer(i)->getVertexCount();
if (hasSecondTextureCoordinates(mesh->getMeshBuffer(i)->getVertexType()))
totalTCoords2Count += mesh->getMeshBuffer(i)->getVertexCount();
if (!needsTangents)
needsTangents = mesh->getMeshBuffer(i)->getVertexType() == video::EVT_TANGENTS;
}
SComponentGlobalStartPos* globalIndices = new SComponentGlobalStartPos[mesh->getMeshBufferCount()];
// write positions
Writer->writeElement(L"source", false, L"id", L"mesh-Pos");
Writer->writeLineBreak();
core::stringw vertexCountStr(totalVertexCount*3);
Writer->writeElement(L"float_array", false, L"id", L"mesh-Pos-array",
L"count", vertexCountStr.c_str());
Writer->writeLineBreak();
for (i=0; i<mesh->getMeshBufferCount(); ++i)
{
scene::IMeshBuffer* buffer = mesh->getMeshBuffer(i);
video::E_VERTEX_TYPE vtxType = buffer->getVertexType();
u32 vertexCount = buffer->getVertexCount();
globalIndices[i].PosStartIndex = 0;
if (i!=0)
globalIndices[i].PosStartIndex = globalIndices[i-1].PosLastIndex + 1;
globalIndices[i].PosLastIndex = globalIndices[i].PosStartIndex + vertexCount - 1;
switch(vtxType)
{
case video::EVT_STANDARD:
{
video::S3DVertex* vtx = (video::S3DVertex*)buffer->getVertices();
for (u32 j=0; j<vertexCount; ++j)
{
Writer->writeText(toString(vtx[j].Pos).c_str());
Writer->writeLineBreak();
}
}
break;
case video::EVT_2TCOORDS:
{
video::S3DVertex2TCoords* vtx = (video::S3DVertex2TCoords*)buffer->getVertices();
for (u32 j=0; j<vertexCount; ++j)
{
Writer->writeText(toString(vtx[j].Pos).c_str());
Writer->writeLineBreak();
}
}
break;
case video::EVT_TANGENTS:
{
video::S3DVertexTangents* vtx = (video::S3DVertexTangents*)buffer->getVertices();
for (u32 j=0; j<vertexCount; ++j)
{
Writer->writeText(toString(vtx[j].Pos).c_str());
Writer->writeLineBreak();
}
}
break;
}
}
Writer->writeClosingTag(L"float_array");
Writer->writeLineBreak();
Writer->writeElement(L"technique_common", false);
Writer->writeLineBreak();
vertexCountStr = core::stringw(totalVertexCount);
Writer->writeElement(L"accessor", false, L"source", L"#mesh-Pos-array",
L"count", vertexCountStr.c_str(), L"stride", L"3");
Writer->writeLineBreak();
Writer->writeElement(L"param", true, L"name", L"X", L"type", L"float");
Writer->writeLineBreak();
Writer->writeElement(L"param", true, L"name", L"Y", L"type", L"float");
Writer->writeLineBreak();
Writer->writeElement(L"param", true, L"name", L"Z", L"type", L"float");
Writer->writeLineBreak();
Writer->writeClosingTag(L"accessor");
Writer->writeLineBreak();
Writer->writeClosingTag(L"technique_common");
Writer->writeLineBreak();
Writer->writeClosingTag(L"source");
Writer->writeLineBreak();
// write texture coordinates
Writer->writeElement(L"source", false, L"id", L"mesh-TexCoord0");
Writer->writeLineBreak();
vertexCountStr = core::stringw(totalVertexCount*2);
Writer->writeElement(L"float_array", false, L"id", L"mesh-TexCoord0-array",
L"count", vertexCountStr.c_str());
Writer->writeLineBreak();
for (i=0; i<mesh->getMeshBufferCount(); ++i)
{
scene::IMeshBuffer* buffer = mesh->getMeshBuffer(i);
video::E_VERTEX_TYPE vtxType = buffer->getVertexType();
u32 vertexCount = buffer->getVertexCount();
globalIndices[i].TCoord0StartIndex = 0;
if (i!=0)
globalIndices[i].TCoord0StartIndex = globalIndices[i-1].TCoord0LastIndex + 1;
globalIndices[i].TCoord0LastIndex = globalIndices[i].TCoord0StartIndex + vertexCount - 1;
switch(vtxType)
{
case video::EVT_STANDARD:
{
video::S3DVertex* vtx = (video::S3DVertex*)buffer->getVertices();
for (u32 j=0; j<vertexCount; ++j)
{
Writer->writeText(toString(vtx[j].TCoords).c_str());
Writer->writeLineBreak();
}
}
break;
case video::EVT_2TCOORDS:
{
video::S3DVertex2TCoords* vtx = (video::S3DVertex2TCoords*)buffer->getVertices();
for (u32 j=0; j<vertexCount; ++j)
{
Writer->writeText(toString(vtx[j].TCoords).c_str());
Writer->writeLineBreak();
}
}
break;
case video::EVT_TANGENTS:
{
video::S3DVertexTangents* vtx = (video::S3DVertexTangents*)buffer->getVertices();
for (u32 j=0; j<vertexCount; ++j)
{
Writer->writeText(toString(vtx[j].TCoords).c_str());
Writer->writeLineBreak();
}
}
break;
}
}
Writer->writeClosingTag(L"float_array");
Writer->writeLineBreak();
Writer->writeElement(L"technique_common", false);
Writer->writeLineBreak();
vertexCountStr = core::stringw(totalVertexCount);
Writer->writeElement(L"accessor", false, L"source", L"#mesh-TexCoord0-array",
L"count", vertexCountStr.c_str(), L"stride", L"2");
Writer->writeLineBreak();
Writer->writeElement(L"param", true, L"name", L"U", L"type", L"float");
Writer->writeLineBreak();
Writer->writeElement(L"param", true, L"name", L"V", L"type", L"float");
Writer->writeLineBreak();
Writer->writeClosingTag(L"accessor");
Writer->writeLineBreak();
Writer->writeClosingTag(L"technique_common");
Writer->writeLineBreak();
Writer->writeClosingTag(L"source");
Writer->writeLineBreak();
// write normals
Writer->writeElement(L"source", false, L"id", L"mesh-Normal");
Writer->writeLineBreak();
vertexCountStr = core::stringw(totalVertexCount*3);
Writer->writeElement(L"float_array", false, L"id", L"mesh-Normal-array",
L"count", vertexCountStr.c_str());
Writer->writeLineBreak();
for (i=0; i<mesh->getMeshBufferCount(); ++i)
{
scene::IMeshBuffer* buffer = mesh->getMeshBuffer(i);
video::E_VERTEX_TYPE vtxType = buffer->getVertexType();
u32 vertexCount = buffer->getVertexCount();
globalIndices[i].NormalStartIndex = 0;
if (i!=0)
globalIndices[i].NormalStartIndex = globalIndices[i-1].NormalLastIndex + 1;
globalIndices[i].NormalLastIndex = globalIndices[i].NormalStartIndex + vertexCount - 1;
switch(vtxType)
{
case video::EVT_STANDARD:
{
video::S3DVertex* vtx = (video::S3DVertex*)buffer->getVertices();
for (u32 j=0; j<vertexCount; ++j)
{
Writer->writeText(toString(vtx[j].Normal).c_str());
Writer->writeLineBreak();
}
}
break;
case video::EVT_2TCOORDS:
{
video::S3DVertex2TCoords* vtx = (video::S3DVertex2TCoords*)buffer->getVertices();
for (u32 j=0; j<vertexCount; ++j)
{
Writer->writeText(toString(vtx[j].Normal).c_str());
Writer->writeLineBreak();
}
}
break;
case video::EVT_TANGENTS:
{
video::S3DVertexTangents* vtx = (video::S3DVertexTangents*)buffer->getVertices();
for (u32 j=0; j<vertexCount; ++j)
{
Writer->writeText(toString(vtx[j].Normal).c_str());
Writer->writeLineBreak();
}
}
break;
}
}
Writer->writeClosingTag(L"float_array");
Writer->writeLineBreak();
Writer->writeElement(L"technique_common", false);
Writer->writeLineBreak();
vertexCountStr = core::stringw(totalVertexCount);
Writer->writeElement(L"accessor", false, L"source", L"#mesh-Normal-array",
L"count", vertexCountStr.c_str(), L"stride", L"3");
Writer->writeLineBreak();
Writer->writeElement(L"param", true, L"name", L"X", L"type", L"float");
Writer->writeLineBreak();
Writer->writeElement(L"param", true, L"name", L"Y", L"type", L"float");
Writer->writeLineBreak();
Writer->writeElement(L"param", true, L"name", L"Z", L"type", L"float");
Writer->writeLineBreak();
Writer->writeClosingTag(L"accessor");
Writer->writeLineBreak();
Writer->writeClosingTag(L"technique_common");
Writer->writeLineBreak();
Writer->writeClosingTag(L"source");
Writer->writeLineBreak();
// write second set of texture coordinates
if (totalTCoords2Count)
{
Writer->writeElement(L"source", false, L"id", L"mesh-TexCoord1");
Writer->writeLineBreak();
vertexCountStr = core::stringw(totalTCoords2Count*2);
Writer->writeElement(L"float_array", false, L"id", L"mesh-TexCoord1-array",
L"count", vertexCountStr.c_str());
Writer->writeLineBreak();
for (i=0; i<mesh->getMeshBufferCount(); ++i)
{
scene::IMeshBuffer* buffer = mesh->getMeshBuffer(i);
video::E_VERTEX_TYPE vtxType = buffer->getVertexType();
u32 vertexCount = buffer->getVertexCount();
if (hasSecondTextureCoordinates(vtxType))
{
globalIndices[i].TCoord1StartIndex = 0;
if (i!=0 && globalIndices[i-1].TCoord1LastIndex != -1)
globalIndices[i].TCoord1StartIndex = globalIndices[i-1].TCoord1LastIndex + 1;
globalIndices[i].TCoord1LastIndex = globalIndices[i].TCoord1StartIndex + vertexCount - 1;
switch(vtxType)
{
case video::EVT_2TCOORDS:
{
video::S3DVertex2TCoords* vtx = (video::S3DVertex2TCoords*)buffer->getVertices();
for (u32 j=0; j<vertexCount; ++j)
{
Writer->writeText(toString(vtx[j].TCoords2).c_str());
Writer->writeLineBreak();
}
}
break;
default:
break;
}
} // end this buffer has 2 texture coordinates
}
Writer->writeClosingTag(L"float_array");
Writer->writeLineBreak();
Writer->writeElement(L"technique_common", false);
Writer->writeLineBreak();
vertexCountStr = core::stringw(totalTCoords2Count);
Writer->writeElement(L"accessor", false, L"source", L"#mesh-TexCoord1-array",
L"count", vertexCountStr.c_str(), L"stride", L"2");
Writer->writeLineBreak();
Writer->writeElement(L"param", true, L"name", L"U", L"type", L"float");
Writer->writeLineBreak();
Writer->writeElement(L"param", true, L"name", L"V", L"type", L"float");
Writer->writeLineBreak();
Writer->writeClosingTag(L"accessor");
Writer->writeLineBreak();
Writer->writeClosingTag(L"technique_common");
Writer->writeLineBreak();
Writer->writeClosingTag(L"source");
Writer->writeLineBreak();
}
// write tangents
// TODO
// write vertices
Writer->writeElement(L"vertices", false, L"id", L"mesh-Vtx");
Writer->writeLineBreak();
Writer->writeElement(L"input", true, L"semantic", L"POSITION", L"source", L"#mesh-Pos");
Writer->writeLineBreak();
Writer->writeClosingTag(L"vertices");
Writer->writeLineBreak();
// write polygons
for (i=0; i<mesh->getMeshBufferCount(); ++i)
{
scene::IMeshBuffer* buffer = mesh->getMeshBuffer(i);
const u32 polyCount = buffer->getIndexCount() / 3;
core::stringw strPolyCount(polyCount);
core::stringw strMat = "mat";
strMat += i;
Writer->writeElement(L"triangles", false, L"count", strPolyCount.c_str(),
L"material", strMat.c_str());
Writer->writeLineBreak();
Writer->writeElement(L"input", true, L"semantic", L"VERTEX", L"source", L"#mesh-Vtx", L"offset", L"0");
Writer->writeLineBreak();
Writer->writeElement(L"input", true, L"semantic", L"TEXCOORD", L"source", L"#mesh-TexCoord0", L"offset", L"1");
Writer->writeLineBreak();
Writer->writeElement(L"input", true, L"semantic", L"NORMAL", L"source", L"#mesh-Normal", L"offset", L"2");
Writer->writeLineBreak();
bool has2ndTexCoords = hasSecondTextureCoordinates(buffer->getVertexType());
if (has2ndTexCoords)
{
Writer->writeElement(L"input", true, L"semantic", L"TEXCOORD", L"source", L"#mesh-TexCoord1", L"idx", L"3");
Writer->writeLineBreak();
}
// write indices now
s32 posIdx = globalIndices[i].PosStartIndex;
s32 tCoordIdx = globalIndices[i].TCoord0StartIndex;
s32 normalIdx = globalIndices[i].NormalStartIndex;
s32 tCoord2Idx = globalIndices[i].TCoord1StartIndex;
Writer->writeElement(L"p", false);
for (u32 p=0; p<polyCount; ++p)
{
core::stringw strP;
strP += buffer->getIndices()[(p*3) + 0] + posIdx;
strP += " ";
strP += buffer->getIndices()[(p*3) + 0] + tCoordIdx;
strP += " ";
strP += buffer->getIndices()[(p*3) + 0] + normalIdx;
strP += " ";
if (has2ndTexCoords)
{
strP += buffer->getIndices()[(p*3) + 0] + tCoord2Idx;
strP += " ";
}
strP += buffer->getIndices()[(p*3) + 1] + posIdx;
strP += " ";
strP += buffer->getIndices()[(p*3) + 1] + tCoordIdx;
strP += " ";
strP += buffer->getIndices()[(p*3) + 1] + normalIdx;
strP += " ";
if (has2ndTexCoords)
{
strP += buffer->getIndices()[(p*3) + 1] + tCoord2Idx;
strP += " ";
}
strP += buffer->getIndices()[(p*3) + 2] + posIdx;
strP += " ";
strP += buffer->getIndices()[(p*3) + 2] + tCoordIdx;
strP += " ";
strP += buffer->getIndices()[(p*3) + 2] + normalIdx;
if (has2ndTexCoords)
{
strP += " ";
strP += buffer->getIndices()[(p*3) + 2] + tCoord2Idx;
}
strP += " ";
Writer->writeText(strP.c_str());
}
Writer->writeClosingTag(L"p");
Writer->writeLineBreak();
// close index buffer section
Writer->writeClosingTag(L"triangles");
Writer->writeLineBreak();
}
// close mesh and geometry
Writer->writeClosingTag(L"mesh");
Writer->writeLineBreak();
Writer->writeClosingTag(L"geometry");
Writer->writeLineBreak();
Writer->writeClosingTag(L"library_geometries");
Writer->writeLineBreak();
// close everything
Writer->writeClosingTag(L"COLLADA");
Writer->drop();
delete [] globalIndices;
return true;
}
bool CColladaMeshWriter::hasSecondTextureCoordinates(video::E_VERTEX_TYPE type) const
{
return type == video::EVT_2TCOORDS;
}
irr::core::stringw CColladaMeshWriter::toString(const irr::core::vector3df& vec) const
{
c8 tmpbuf[255];
snprintf(tmpbuf, 255, "%f %f %f", vec.X, vec.Y, vec.Z);
core::stringw str = tmpbuf;
return str;
}
irr::core::stringw CColladaMeshWriter::toString(const irr::core::vector2df& vec) const
{
c8 tmpbuf[255];
snprintf(tmpbuf, 255, "%f %f", vec.X, vec.Y);
core::stringw str = tmpbuf;
return str;
}
inline irr::core::stringw CColladaMeshWriter::toString(const irr::video::SColorf& colorf) const
{
c8 tmpbuf[255];
snprintf(tmpbuf, 255, "%f %f %f %f", colorf.getRed(), colorf.getGreen(), colorf.getBlue(), colorf.getAlpha());
core::stringw str = tmpbuf;
return str;
}
inline irr::core::stringw CColladaMeshWriter::toString(const irr::video::ECOLOR_FORMAT format) const
{
switch ( format )
{
case video::ECF_A1R5G5B5: return irr::core::stringw(L"A1R5G5B5");
case video::ECF_R5G6B5: return irr::core::stringw(L"R5G6B5");
case video::ECF_R8G8B8: return irr::core::stringw(L"R8G8B8");
case video::ECF_A8R8G8B8: return irr::core::stringw(L"A8R8G8B8");
default: return irr::core::stringw(L"");
}
}
inline irr::core::stringw CColladaMeshWriter::toString(const irr::video::E_TEXTURE_CLAMP clamp) const
{
switch ( clamp )
{
case video::ETC_REPEAT:
return core::stringw(L"WRAP");
case video::ETC_CLAMP:
case video::ETC_CLAMP_TO_EDGE:
return core::stringw(L"CLAMP");
case video::ETC_CLAMP_TO_BORDER:
return core::stringw(L"BORDER");
case video::ETC_MIRROR:
case video::ETC_MIRROR_CLAMP:
case video::ETC_MIRROR_CLAMP_TO_EDGE:
case video::ETC_MIRROR_CLAMP_TO_BORDER:
return core::stringw(L"MIRROR");
}
return core::stringw(L"NONE");
}
inline irr::core::stringw CColladaMeshWriter::minTexfilterToString(bool bilinear, bool trilinear) const
{
if ( trilinear )
return core::stringw(L"LINEAR_MIPMAP_LINEAR");
else if ( bilinear )
return core::stringw(L"LINEAR_MIPMAP_NEAREST");
return core::stringw(L"NONE");
}
inline irr::core::stringw CColladaMeshWriter::magTexfilterToString(bool bilinear, bool trilinear) const
{
if ( bilinear || trilinear )
return core::stringw(L"LINEAR");
return core::stringw(L"NONE");
}
void CColladaMeshWriter::writeColorElement(const video::SColor & col)
{
Writer->writeElement(L"color", false);
irr::core::stringw str( toString(video::SColorf(col)) );
Writer->writeText(str.c_str());
Writer->writeClosingTag(L"color");
Writer->writeLineBreak();
}
} // end namespace
} // end namespace
#endif