irrlicht/source/Irrlicht/os.cpp

305 lines
7.1 KiB
C++

// Copyright (C) 2002-2009 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "os.h"
#include "irrString.h"
#include "IrrCompileConfig.h"
#include "irrMath.h"
#if defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
#include <SDL/SDL_endian.h>
#define bswap_16(X) SDL_Swap16(X)
#define bswap_32(X) SDL_Swap32(X)
#elif defined(_IRR_WINDOWS_API_) && defined(_MSC_VER) && (_MSC_VER > 1298)
#include <stdlib.h>
#define bswap_16(X) _byteswap_ushort(X)
#define bswap_32(X) _byteswap_ulong(X)
#elif defined(_IRR_OSX_PLATFORM_)
#include <libkern/OSByteOrder.h>
#define bswap_16(X) OSReadSwapInt16(&X,0)
#define bswap_32(X) OSReadSwapInt32(&X,0)
#elif defined(__FreeBSD__)
#include <sys/endian.h>
#define bswap_16(X) bswap16(X)
#define bswap_32(X) bswap32(X)
#elif !defined(_IRR_SOLARIS_PLATFORM_) && !defined(__PPC__) && !defined(_IRR_WINDOWS_API_)
#include <byteswap.h>
#else
#define bswap_16(X) ((((X)&0xFF) << 8) | (((X)&0xFF00) >> 8))
#define bswap_32(X) ( (((X)&0x000000FF)<<24) | (((X)&0xFF000000) >> 24) | (((X)&0x0000FF00) << 8) | (((X) &0x00FF0000) >> 8))
#endif
namespace irr
{
namespace os
{
u16 Byteswap::byteswap(u16 num) {return bswap_16(num);}
s16 Byteswap::byteswap(s16 num) {return bswap_16(num);}
u32 Byteswap::byteswap(u32 num) {return bswap_32(num);}
s32 Byteswap::byteswap(s32 num) {return bswap_32(num);}
f32 Byteswap::byteswap(f32 num) {u32 tmp=bswap_32(IR(num)); return (FR(tmp));}
// prevent accidental byte swapping of chars
u8 Byteswap::byteswap(u8 num) {return num;}
c8 Byteswap::byteswap(c8 num) {return num;}
}
}
#if defined(_IRR_WINDOWS_API_)
// ----------------------------------------------------------------
// Windows specific functions
// ----------------------------------------------------------------
#ifdef _IRR_XBOX_PLATFORM_
#include <xtl.h>
#else
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
namespace irr
{
namespace os
{
//! prints a debuginfo string
void Printer::print(const c8* message)
{
#if defined (_WIN32_WCE )
core::stringw tmp(message);
tmp += L"\n";
OutputDebugStringW(tmp.c_str());
#else
OutputDebugStringA(message);
OutputDebugStringA("\n");
printf("%s\n", message);
#endif
}
static LARGE_INTEGER HighPerformanceFreq;
static BOOL HighPerformanceTimerSupport = FALSE;
static BOOL MultiCore = FALSE;
void Timer::initTimer()
{
#if !defined(_WIN32_WCE) && !defined (_IRR_XBOX_PLATFORM_)
// disable hires timer on multiple core systems, bios bugs result in bad hires timers.
SYSTEM_INFO sysinfo;
GetSystemInfo(&sysinfo);
MultiCore = (sysinfo.dwNumberOfProcessors > 1);
#endif
HighPerformanceTimerSupport = QueryPerformanceFrequency(&HighPerformanceFreq);
initVirtualTimer();
}
u32 Timer::getRealTime()
{
if (HighPerformanceTimerSupport)
{
#if !defined(_WIN32_WCE) && !defined (_IRR_XBOX_PLATFORM_)
// Avoid potential timing inaccuracies across multiple cores by
// temporarily setting the affinity of this process to one core.
DWORD_PTR affinityMask;
if(MultiCore)
affinityMask = SetThreadAffinityMask(GetCurrentThread(), 1);
#endif
LARGE_INTEGER nTime;
BOOL queriedOK = QueryPerformanceCounter(&nTime);
#if !defined(_WIN32_WCE) && !defined (_IRR_XBOX_PLATFORM_)
// Restore the true affinity.
if(MultiCore)
(void)SetThreadAffinityMask(GetCurrentThread(), affinityMask);
#endif
if(queriedOK)
return u32((nTime.QuadPart) * 1000 / HighPerformanceFreq.QuadPart);
}
return GetTickCount();
}
} // end namespace os
#else
// ----------------------------------------------------------------
// linux/ansi version
// ----------------------------------------------------------------
#include <stdio.h>
#include <time.h>
#include <sys/time.h>
namespace irr
{
namespace os
{
//! prints a debuginfo string
void Printer::print(const c8* message)
{
printf("%s\n", message);
}
void Timer::initTimer()
{
initVirtualTimer();
}
u32 Timer::getRealTime()
{
timeval tv;
gettimeofday(&tv, 0);
return (u32)(tv.tv_sec * 1000) + (tv.tv_usec / 1000);
}
} // end namespace os
#endif // end linux / windows
namespace os
{
// The platform independent implementation of the printer
ILogger* Printer::Logger = 0;
void Printer::log(const c8* message, ELOG_LEVEL ll)
{
if (Logger)
Logger->log(message, ll);
}
void Printer::log(const wchar_t* message, ELOG_LEVEL ll)
{
if (Logger)
Logger->log(message, ll);
}
void Printer::log(const c8* message, const c8* hint, ELOG_LEVEL ll)
{
if (Logger)
Logger->log(message, hint, ll);
}
void Printer::log(const c8* message, const io::path& hint, ELOG_LEVEL ll)
{
if (Logger)
Logger->log(message, hint.c_str(), ll);
}
// our Randomizer is not really os specific, so we
// code one for all, which should work on every platform the same,
// which is desireable.
s32 Randomizer::seed = 0x0f0f0f0f;
//! generates a pseudo random number
s32 Randomizer::rand()
{
const s32 m = 2147483399; // a non-Mersenne prime
const s32 a = 40692; // another spectral success story
const s32 q = m/a;
const s32 r = m%a; // again less than q
seed = a * (seed%q) - r* (seed/q);
if (seed<0) seed += m;
return seed;
}
//! resets the randomizer
void Randomizer::reset()
{
seed = 0x0f0f0f0f;
}
// ------------------------------------------------------
// virtual timer implementation
f32 Timer::VirtualTimerSpeed = 1.0f;
s32 Timer::VirtualTimerStopCounter = 0;
u32 Timer::LastVirtualTime = 0;
u32 Timer::StartRealTime = 0;
u32 Timer::StaticTime = 0;
//! returns current virtual time
u32 Timer::getTime()
{
if (isStopped())
return LastVirtualTime;
return LastVirtualTime + (u32)((StaticTime - StartRealTime) * VirtualTimerSpeed);
}
//! ticks, advances the virtual timer
void Timer::tick()
{
StaticTime = getRealTime();
}
//! sets the current virtual time
void Timer::setTime(u32 time)
{
StaticTime = getRealTime();
LastVirtualTime = time;
StartRealTime = StaticTime;
}
//! stops the virtual timer
void Timer::stopTimer()
{
if (!isStopped())
{
// stop the virtual timer
LastVirtualTime = getTime();
}
--VirtualTimerStopCounter;
}
//! starts the virtual timer
void Timer::startTimer()
{
++VirtualTimerStopCounter;
if (!isStopped())
{
// restart virtual timer
setTime(LastVirtualTime);
}
}
//! sets the speed of the virtual timer
void Timer::setSpeed(f32 speed)
{
setTime(getTime());
VirtualTimerSpeed = speed;
if (VirtualTimerSpeed < 0.0f)
VirtualTimerSpeed = 0.0f;
}
//! gets the speed of the virtual timer
f32 Timer::getSpeed()
{
return VirtualTimerSpeed;
}
//! returns if the timer currently is stopped
bool Timer::isStopped()
{
return VirtualTimerStopCounter != 0;
}
void Timer::initVirtualTimer()
{
StaticTime = getRealTime();
StartRealTime = StaticTime;
}
} // end namespace os
} // end namespace irr