irrlicht/source/Irrlicht/CGUIWindow.h

92 lines
2.4 KiB
C++

// Copyright (C) 2002-2009 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_GUI_WINDOW_H_INCLUDED__
#define __C_GUI_WINDOW_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_GUI_
#include "IGUIWindow.h"
namespace irr
{
namespace gui
{
class IGUIButton;
class CGUIWindow : public IGUIWindow
{
public:
//! constructor
CGUIWindow(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle);
//! destructor
virtual ~CGUIWindow();
//! called if an event happened.
virtual bool OnEvent(const SEvent& event);
//! update absolute position
virtual void updateAbsolutePosition();
//! draws the element and its children
virtual void draw();
//! Returns pointer to the close button
virtual IGUIButton* getCloseButton() const;
//! Returns pointer to the minimize button
virtual IGUIButton* getMinimizeButton() const;
//! Returns pointer to the maximize button
virtual IGUIButton* getMaximizeButton() const;
//! Returns true if the window is draggable, false if not
virtual bool isDraggable() const;
//! Sets whether the window is draggable
virtual void setDraggable(bool draggable);
//! Set if the window background will be drawn
virtual void setDrawBackground(bool draw);
//! Get if the window background will be drawn
virtual bool getDrawBackground() const;
//! Set if the window titlebar will be drawn
//! Note: If the background is not drawn, then the titlebar is automatically also not drawn
virtual void setDrawTitlebar(bool draw);
//! Get if the window titlebar will be drawn
virtual bool getDrawTitlebar() const;
//! Writes attributes of the element.
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
//! Reads attributes of the element
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
protected:
IGUIButton* CloseButton;
IGUIButton* MinButton;
IGUIButton* RestoreButton;
core::position2d<s32> DragStart;
bool Dragging, IsDraggable;
bool DrawBackground;
bool DrawTitlebar;
bool IsActive;
};
} // end namespace gui
} // end namespace irr
#endif // _IRR_COMPILE_WITH_GUI_
#endif