64 lines
2.3 KiB
C++
64 lines
2.3 KiB
C++
// Copyright (C) 2002-2006 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#using <mscorlib.dll>
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using namespace System;
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#pragma unmanaged
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#include "..\\..\\include\\irrlicht.h"
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#pragma managed
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namespace Irrlicht
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{
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public __gc class IrrlichtDevice;
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namespace IO
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{
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public __gc class IFileSystem
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{
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public:
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/// <summary>
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/// You should access the IFileSystem
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/// through the Irrlicht::IrrlichtDevice.FileSystem property. Simply don't use
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/// this constructor.
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///</summary>
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///<param name="fs">The real, unmanaged C++ file system</param>
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IFileSystem(irr::io::IFileSystem* fs);
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~IFileSystem();
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/// <summary>
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/// Adds an zip archive to the file system. After calling this, the Irrlicht Engine will search and open files directly from this archive too.
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/// This is useful for hiding data from the end user, speeding up file access and making it possible to
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/// access for example Quake3 .pk3 files, which are nothing different than .zip files.
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/// </summary>
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/// <param name="filename"> Filename of the zip archive to add to the file system.</param>
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/// <param name="ignoreCase"> If set to true, files in the archive can be accessed without
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/// writing all letters in the right case.</param>
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/// <param name="ignorePaths"> If set to true, files in the added archive can be accessed
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/// without its complete path.</param>
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/// <returns> Returns true if the archive was added successful, false if not.</returns>
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bool AddZipFileArchive(System::String* filename, bool ignoreCase,
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bool ignorePaths);
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/// <summary>
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/// Adds an zip archive to the file system. After calling this, the Irrlicht Engine will search and open files directly from this archive too.
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/// This is useful for hiding data from the end user, speeding up file access and making it possible to
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/// access for example Quake3 .pk3 files, which are nothing different than .zip files.
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/// </summary>
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/// <param name="filename"> Filename of the zip archive to add to the file system.</param>
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/// <returns> Returns true if the archive was added successful, false if not.</returns>
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bool AddZipFileArchive(System::String* filename);
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private:
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irr::io::IFileSystem* FileSystem;
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};
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}
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}
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