200 lines
5.0 KiB
C++
200 lines
5.0 KiB
C++
// Copyright (C) 2002-2009 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_OPEN_GL_TEXTURE_H_INCLUDED__
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#define __C_OPEN_GL_TEXTURE_H_INCLUDED__
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#include "ITexture.h"
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#include "IImage.h"
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_OPENGL_
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#if defined(_IRR_OPENGL_USE_EXTPOINTER_)
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#define GL_GLEXT_LEGACY 1
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#else
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#define GL_GLEXT_PROTOTYPES 1
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#endif
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#ifdef _IRR_WINDOWS_API_
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// include windows headers for HWND
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <GL/gl.h>
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#ifdef _MSC_VER
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#pragma comment(lib, "OpenGL32.lib")
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#endif
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#elif defined(_IRR_OSX_PLATFORM_)
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#include <OpenGL/gl.h>
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#elif defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
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#define NO_SDL_GLEXT
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#include <SDL/SDL_video.h>
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#include <SDL/SDL_opengl.h>
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#else
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#if defined(_IRR_OSX_PLATFORM_)
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#endif
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namespace irr
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{
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namespace video
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{
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class COpenGLDriver;
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//! OpenGL texture.
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class COpenGLTexture : public ITexture
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{
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public:
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//! constructor
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COpenGLTexture(IImage* surface, const core::string<c16>& name, COpenGLDriver* driver=0);
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//! destructor
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virtual ~COpenGLTexture();
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//! lock function
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virtual void* lock(bool readOnly = false);
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//! unlock function
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virtual void unlock();
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//! Returns original size of the texture (image).
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virtual const core::dimension2d<u32>& getOriginalSize() const;
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//! Returns size of the texture.
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virtual const core::dimension2d<u32>& getSize() const;
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//! returns driver type of texture (=the driver, that created it)
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virtual E_DRIVER_TYPE getDriverType() const;
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//! returns color format of texture
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virtual ECOLOR_FORMAT getColorFormat() const;
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//! returns pitch of texture (in bytes)
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virtual u32 getPitch() const;
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//! return open gl texture name
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GLuint getOpenGLTextureName() const;
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//! return whether this texture has mipmaps
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virtual bool hasMipMaps() const;
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//! Regenerates the mip map levels of the texture. Useful after
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//! locking and modifying the texture
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virtual void regenerateMipMapLevels();
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//! Is it a render target?
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virtual bool isRenderTarget() const;
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//! Is it a FrameBufferObject?
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virtual bool isFrameBufferObject() const;
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//! Bind RenderTargetTexture
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virtual void bindRTT();
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//! Unbind RenderTargetTexture
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virtual void unbindRTT();
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//! sets whether this texture is intended to be used as a render target.
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void setIsRenderTarget(bool isTarget);
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protected:
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//! protected constructor with basic setup, no GL texture name created, for derived classes
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COpenGLTexture(const core::string<c16>& name, COpenGLDriver* driver);
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//! get the desired color format based on texture creation flags and the input format.
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ECOLOR_FORMAT getBestColorFormat(ECOLOR_FORMAT format);
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//! convert the image into an internal image with better properties for this driver.
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void getImageData(IImage* image);
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//! copies the texture into an OpenGL texture.
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//! \param: newTexture is true if method is called from a newly created texture for the first time. Otherwise call with false to improve memory handling.
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void copyTexture(bool newTexture=true);
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core::dimension2d<u32> ImageSize;
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core::dimension2d<u32> TextureSize;
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ECOLOR_FORMAT ColorFormat;
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s32 Pitch;
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COpenGLDriver* Driver;
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IImage* Image;
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GLuint TextureName;
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GLint InternalFormat;
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GLenum PixelFormat;
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GLenum PixelType;
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bool HasMipMaps;
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bool IsRenderTarget;
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bool AutomaticMipmapUpdate;
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bool ReadOnlyLock;
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bool KeepImage;
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};
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//! OpenGL FBO texture.
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class COpenGLFBOTexture : public COpenGLTexture
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{
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public:
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//! FrameBufferObject constructor
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COpenGLFBOTexture(const core::dimension2d<u32>& size, const core::string<c16>& name,
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COpenGLDriver* driver = 0, const ECOLOR_FORMAT format = ECF_UNKNOWN);
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//! destructor
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virtual ~COpenGLFBOTexture();
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//! Is it a FrameBufferObject?
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virtual bool isFrameBufferObject() const;
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//! Bind RenderTargetTexture
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virtual void bindRTT();
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//! Unbind RenderTargetTexture
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virtual void unbindRTT();
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ITexture* DepthTexture;
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protected:
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GLint getOpenGLFormatAndParametersFromColorFormat(
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ECOLOR_FORMAT format, GLint& filtering, GLenum& colorformat, GLenum& type);
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GLuint ColorFrameBuffer;
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};
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//! OpenGL FBO depth texture.
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class COpenGLFBODepthTexture : public COpenGLFBOTexture
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{
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public:
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//! FrameBufferObject depth constructor
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COpenGLFBODepthTexture(const core::dimension2d<u32>& size, const core::string<c16>& name, COpenGLDriver* driver=0, bool useStencil=false);
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//! destructor
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virtual ~COpenGLFBODepthTexture();
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//! Bind RenderTargetTexture
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virtual void bindRTT();
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//! Unbind RenderTargetTexture
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virtual void unbindRTT();
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bool attach(ITexture*);
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protected:
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GLuint DepthRenderBuffer;
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GLuint StencilRenderBuffer;
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bool UseStencil;
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};
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} // end namespace video
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} // end namespace irr
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#endif
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#endif // _IRR_COMPILE_WITH_OPENGL_
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