904 lines
27 KiB
C++
904 lines
27 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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//
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// This file was originally written by ZDimitor.
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//--------------------------------------------------------------------------------
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// This tool created by ZDimitor everyone can use it as wants
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//--------------------------------------------------------------------------------
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#include "CMY3DMeshFileLoader.h"
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#include "SAnimatedMesh.h"
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#include "SMeshBuffer.h"
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#include "IReadFile.h"
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#include "IAttributes.h"
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#include "CMY3DStuff.h"
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#include "CMY3DHelper.h"
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#include "os.h"
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// v3.15 - May 16, 2005
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namespace irr
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{
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namespace scene
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{
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CMY3DMeshFileLoader::CMY3DMeshFileLoader(
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io::IFileSystem* fs, video::IVideoDriver* driver, ISceneManager *scmgr)
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: Mesh(0), Driver(driver), FileSystem(fs), SceneManager(scmgr)
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{
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if (Driver)
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Driver->grab();
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if (FileSystem)
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FileSystem->grab();
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}
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CMY3DMeshFileLoader::~CMY3DMeshFileLoader()
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{
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if (Mesh)
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Mesh->drop();
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if (Driver)
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Driver->drop();
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if (FileSystem)
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FileSystem->drop();
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}
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bool CMY3DMeshFileLoader::isALoadableFileExtension(const c8* filename)
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{
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return strstr(filename, ".my3d") != 0;
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}
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IAnimatedMesh* CMY3DMeshFileLoader::createMesh(io::IReadFile* file)
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{
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MaterialEntry.clear();
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MeshBufferEntry.clear();
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ChildNodes.clear();
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core::stringc file_name = file->getFileName();
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// working directory (from wich we loading the scene)
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c8 WorkDir[1024];
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core::extractFilePath((c8*)file_name.c_str(), (c8*)WorkDir, 1024);
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core::stringc msg="";
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//msg="Loading 3d data from ";
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//msg.append(file_name);
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//os::Printer::log(msg.c_str(), ELL_INFORMATION);
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// read file into memory
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u16 id;
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c8 name[256];
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SMyFileHeader fileHeader;
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file->read(&fileHeader, sizeof(SMyFileHeader));
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if (fileHeader.MyId!=MY_ID || fileHeader.Ver!=MY_VER)
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{
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os::Printer::log("Bad MY3D file header, loading failed!", ELL_ERROR);
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return 0;
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}
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file->read(&id, sizeof(id));
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if (id!=MY_SCENE_HEADER_ID)
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{
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os::Printer::log("Can not find MY_SCENE_HEADER_ID, loading failed!", ELL_ERROR);
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return 0;
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}
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SMySceneHeader sceneHeader;
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file->read(&sceneHeader, sizeof(SMySceneHeader));
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SceneBackgrColor = video::SColor(
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sceneHeader.BackgrColor.R, sceneHeader.BackgrColor.G,
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sceneHeader.BackgrColor.B, sceneHeader.BackgrColor.A);
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SceneAmbientColor = video::SColor(
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sceneHeader.AmbientColor.R, sceneHeader.AmbientColor.G,
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sceneHeader.AmbientColor.B, sceneHeader.AmbientColor.A);
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file->read(&id, sizeof(id));
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if (id!=MY_MAT_LIST_ID)
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{
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os::Printer::log("Can not find MY_MAT_LIST_ID, loading failed!", ELL_ERROR);
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return 0;
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}
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// loading materials and textures
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//c8 ch[255];
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//sprintf(ch, "Loading materials (%d to go) and textures...", sceneHeader.MaterialCount);
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//os::Printer::log(ch, ELL_INFORMATION);
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core::stringc texturePath =
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SceneManager->getParameters()->getAttributeAsString(MY3D_TEXTURE_PATH);
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s32 texCount=0, ligCount=0, matCount=0;
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file->read(&id, sizeof(id));
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int m;
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for (m=0; m<sceneHeader.MaterialCount; m++)
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{
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if (id!=MY_MAT_HEADER_ID)
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{ os::Printer::log("Can not find MY_MAT_HEADER_ID, loading failed!", ELL_ERROR);
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return 0;
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}
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matCount++;
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SMyMaterialEntry me;
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// read material header
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SMyMaterialHeader materialHeader;
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file->read(&materialHeader, sizeof(SMyMaterialHeader));
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me.Header = materialHeader;
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// read next identificator
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file->read(&id, sizeof(id));
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bool GetLightMap=false, GetMainMap=false;
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static int LightMapIndex=0;
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for (int t=0; t<materialHeader.TextureCount; t++)
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{
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if (id==MY_TEX_FNAME_ID)
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file->read(name, 256);
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else
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{
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file->read(&id, sizeof(id));
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if (id!=MY_TEXDATA_HEADER_ID)
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{ os::Printer::log("Can not find MY_TEXDATA_HEADER_ID, loading failed!", ELL_ERROR);
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return 0;
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}
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SMyTexDataHeader texDataHeader;
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file->read(&texDataHeader, sizeof(SMyTexDataHeader));
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core::strcpy(texDataHeader.Name, name);
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char LightMapName[255];
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sprintf(LightMapName,"My3D.Lightmap.%d",++LightMapIndex);
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core::stringc pixFormatStr;
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if (texDataHeader.PixelFormat == MY_PIXEL_FORMAT_24)
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pixFormatStr = "24bit,";
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else
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if (texDataHeader.PixelFormat == MY_PIXEL_FORMAT_16)
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pixFormatStr = "16bit,";
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else
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{
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msg="Unknown format of image data (";
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msg.append(LightMapName);
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msg.append("), loading failed!");
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os::Printer::log(msg.c_str(), ELL_ERROR);
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return 0;
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}
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if (texDataHeader.ComprMode != MY_TEXDATA_COMPR_NONE_ID &&
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texDataHeader.ComprMode != MY_TEXDATA_COMPR_RLE_ID &&
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texDataHeader.ComprMode != MY_TEXDATA_COMPR_SIMPLE_ID )
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{
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os::Printer::log("Unknown method of compression image data, loading failed!", ELL_ERROR);
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return 0;
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}
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s32 num_pixels = texDataHeader.Width*texDataHeader.Height;
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void* data = 0;
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if (texDataHeader.ComprMode==MY_TEXDATA_COMPR_NONE_ID)
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{
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// none compressed image data
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if (texDataHeader.PixelFormat == MY_PIXEL_FORMAT_24)
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{
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data = (void*) new SMyPixelColor24[num_pixels];
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file->read(data, sizeof(SMyPixelColor24)*num_pixels);
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}
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else
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{
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data = (void*) new SMyPixelColor16[num_pixels];
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file->read(data, sizeof(SMyPixelColor16)*num_pixels);
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}
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}
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else
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if (texDataHeader.ComprMode==MY_TEXDATA_COMPR_RLE_ID)
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{
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// read RLE header identificator
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file->read(&id, sizeof(id));
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if (id!=MY_TEXDATA_RLE_HEADER_ID)
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{
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os::Printer::log("Can not find MY_TEXDATA_RLE_HEADER_ID, loading failed!", ELL_ERROR);
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return 0;
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}
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// read RLE header
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SMyRLEHeader rleHeader;
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file->read(&rleHeader, sizeof(SMyRLEHeader));
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//allocate memory for input and output buffers
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void *input_buffer = (void*) new unsigned char[rleHeader.nEncodedBytes];
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void *output_buffer = (void*) new unsigned char[rleHeader.nDecodedBytes];
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// read encoded data
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file->read(input_buffer, rleHeader.nEncodedBytes);
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// decode data
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data = 0;//(void*) new unsigned char[rleHeader.nDecodedBytes];
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s32 decodedBytes = core::rle_decode(
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(unsigned char*)input_buffer, rleHeader.nEncodedBytes,
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(unsigned char*)output_buffer, rleHeader.nDecodedBytes);
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if (decodedBytes!=(s32)rleHeader.nDecodedBytes)
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{
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os::Printer::log("Error extracting data from RLE compression, loading failed!", ELL_ERROR);
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return 0;
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}
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// free input buffer
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delete [] (unsigned char*)input_buffer;
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// here decoded data
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data = output_buffer;
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}
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else if (texDataHeader.ComprMode==MY_TEXDATA_COMPR_SIMPLE_ID)
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{
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// simple compressed image data
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if (texDataHeader.PixelFormat == MY_PIXEL_FORMAT_24)
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data = (void*) new SMyPixelColor24[num_pixels];
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else
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data = (void*) new SMyPixelColor16[num_pixels];
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u32 nReadedPixels =0, nToRead =0;
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while (true)
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{
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file->read(&nToRead, sizeof(nToRead));
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if ((s32)(nReadedPixels+nToRead)>(s32)num_pixels) break;
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if (texDataHeader.PixelFormat == MY_PIXEL_FORMAT_24)
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{
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SMyPixelColor24 col24;
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file->read(&col24, sizeof(SMyPixelColor24));
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for (u32 p=0; p<nToRead; p++)
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{ ((SMyPixelColor24*)data)[nReadedPixels+p] =
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SMyPixelColor24(col24.r, col24.g, col24.b);
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}
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}
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else
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{
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SMyPixelColor16 col16;
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file->read(&col16, sizeof(SMyPixelColor16));
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for (u32 p=0; p<nToRead; p++)
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{ ((SMyPixelColor16*)data)[nReadedPixels+p].argb = col16.argb;
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}
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}
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nReadedPixels+=nToRead;
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if ((s32)nReadedPixels>=(s32)num_pixels) break;
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}
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if ((s32)nReadedPixels!=(s32)num_pixels)
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{
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os::Printer::log("Image data seems to be corrupted, loading failed!", ELL_ERROR);
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return 0;
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}
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}
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//! Creates a software image from a byte array.
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video::IImage* light_img = 0;
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if (texDataHeader.PixelFormat == MY_PIXEL_FORMAT_24)
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{
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// 24 bit lightmap format
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light_img = Driver->createImageFromData(
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video::ECF_R8G8B8,
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core::dimension2d<s32>(texDataHeader.Width, texDataHeader.Height),
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data, true);
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}
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else
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{
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// 16 bit lightmap format
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light_img = Driver->createImageFromData(
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video::ECF_A1R5G5B5,
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core::dimension2d<s32>(texDataHeader.Width, texDataHeader.Height),
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data, true);
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}
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bool oldMipMapState = Driver->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS);
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Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
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me.Texture2 = Driver->addTexture(LightMapName, light_img);
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ligCount++;
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Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, oldMipMapState);
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light_img->drop();
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GetLightMap = true;
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}
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core::stringc Name = name;
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int pos2 = Name.findLast('.');
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core::stringc LightingMapStr = "LightingMap";
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int ls = LightingMapStr.size();
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core::stringc sub = Name.subString((s32)core::fmax((f32)0, (f32)(pos2 - ls)), ls);
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core::stringc texFName;
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if ((sub == LightingMapStr || (Name[pos2-1]=='m' &&
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Name[pos2-2]=='l' && Name[pos2-3]=='_')) &&
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!GetLightMap)
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{
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bool oldMipMapState = Driver->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS);
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Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
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texFName = texturePath.size() ? texturePath : core::stringc(WorkDir);
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texFName.append("Lightmaps/");
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texFName.append(Name);
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me.Texture2FileName = texFName;
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if (Name.size()>0)
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{
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me.Texture2 = Driver->getTexture(texFName.c_str());
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ligCount++;
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}
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GetLightMap = true;
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me.MaterialType = video::EMT_LIGHTMAP_M2;
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Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, oldMipMapState);
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}
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else
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if (!GetLightMap&&GetMainMap)
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{
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texFName = texturePath.size() ? texturePath : core::stringc(WorkDir);
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texFName.append(Name);
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me.Texture2FileName = texFName;
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if (Name.size()>0)
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{
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me.Texture2 = Driver->getTexture(texFName.c_str());
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ligCount++;
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}
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me.MaterialType = video::EMT_REFLECTION_2_LAYER;
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}
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else
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if (!GetMainMap && !GetLightMap )
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{
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texFName = WorkDir;
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texFName.append(Name);
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me.Texture1FileName = texFName;
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if (Name.size()>0)
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{
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me.Texture1 = Driver->getTexture(texFName.c_str());
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texCount++;
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}
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GetMainMap = true;
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me.MaterialType = video::EMT_SOLID;
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}
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else
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if (GetLightMap)
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{
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me.MaterialType = video::EMT_LIGHTMAP_M2;
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}
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file->read(&id, sizeof(id));
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}
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// override materials types from they names
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if (me.Header.Name[0] =='A' &&
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me.Header.Name[1] =='l' &&
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me.Header.Name[2] =='p' &&
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me.Header.Name[3] =='h' &&
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me.Header.Name[4] =='a' &&
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me.Header.Name[5] =='C' &&
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me.Header.Name[6] =='h' &&
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me.Header.Name[7] =='a' &&
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me.Header.Name[8] =='n' &&
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me.Header.Name[9] =='n' &&
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me.Header.Name[10]=='e' &&
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me.Header.Name[11]=='l' &&
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me.Header.Name[12]=='-'
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)
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{
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me.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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}
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else
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if (me.Header.Name[0] =='S' &&
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me.Header.Name[1] =='p' &&
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me.Header.Name[2] =='h' &&
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me.Header.Name[3] =='e' &&
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me.Header.Name[4] =='r' &&
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me.Header.Name[5] =='e' &&
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me.Header.Name[6] =='M' &&
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me.Header.Name[7] =='a' &&
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me.Header.Name[8] =='p' &&
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me.Header.Name[9] =='-'
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)
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{
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me.MaterialType = video::EMT_SPHERE_MAP;
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}
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MaterialEntry.push_back(me);
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}
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// loading meshes
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//sprintf(ch, " Loaded: materials (%d), textures (%d), lightmaps (%d).", matCount, texCount, ligCount);
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// os::Printer::log(ch, ELL_INFORMATION);
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if (Mesh)
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Mesh->drop();
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Mesh = new SMesh();
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//sprintf(ch, "Loading meshes (%d to go) ...", sceneHeader.MeshCount);
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//os::Printer::log(ch, ELL_INFORMATION);
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if (id!=MY_MESH_LIST_ID)
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{
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os::Printer::log("Can not find MY_MESH_LIST_ID, loading failed!", ELL_ERROR);
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return 0;
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}
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file->read(&id, sizeof(id));
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for (s32 mesh_id=0; mesh_id<sceneHeader.MeshCount; mesh_id++)
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{
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// Warning!!! In some cases MY3D exporter uncorrectly calculates
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// MeshCount (it's a problem, has to be solved) thats why
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// i added this code line
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if (id!=MY_MESH_HEADER_ID)
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break;
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if (id!=MY_MESH_HEADER_ID)
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{
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os::Printer::log("Can not find MY_MESH_HEADER_ID, loading failed!", ELL_ERROR);
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return 0;
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}
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SMyMeshHeader meshHeader;
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file->read(&meshHeader, sizeof(SMyMeshHeader));
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core::array <SMyVertex> Vertex;
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core::array <SMyFace> Face;
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core::array <SMyTVertex> TVertex1, TVertex2;
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core::array <SMyFace> TFace1, TFace2;
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s32 vertsNum=0;
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s32 facesNum=0;
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// verticies
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file->read(&id, sizeof(id));
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if (id!=MY_VERTS_ID)
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{
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os::Printer::log("Can not find MY_VERTS_ID, loading failed!", ELL_ERROR);
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return 0;
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}
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file->read(&vertsNum, sizeof(vertsNum));
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Vertex.reallocate(vertsNum);
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file->read(Vertex.pointer(), sizeof(SMyVertex)*vertsNum);
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Vertex.set_used(vertsNum);
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// faces
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file->read(&id, sizeof(id));
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if (id!=MY_FACES_ID)
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{
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os::Printer::log("Can not find MY_FACES_ID, loading failed!", ELL_ERROR);
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return 0;
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}
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file->read(&facesNum, sizeof(facesNum));
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Face.reallocate(facesNum);
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file->read(Face.pointer(), sizeof(SMyFace)*facesNum);
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Face.set_used(facesNum);
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// reading texture channels
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for (s32 tex=0; tex<(s32)meshHeader.TChannelCnt; tex++)
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{
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// Max 2 texture channels allowed (but in format .my3d can be more)
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s32 tVertsNum=0, tFacesNum=0;
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// reading texture coords
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file->read(&id, sizeof(id));
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if (id!=MY_TVERTS_ID)
|
|
{ msg="Can not find MY_TVERTS_ID (";
|
|
msg.append(tex);
|
|
msg.append("texture channel), loading failed!");
|
|
os::Printer::log(msg.c_str(), ELL_ERROR);
|
|
return 0;
|
|
}
|
|
|
|
file->read(&tVertsNum, sizeof(tVertsNum));
|
|
|
|
if (tex==0)
|
|
{
|
|
// 1st texture channel
|
|
TVertex1.reallocate(tVertsNum);
|
|
file->read(TVertex1.pointer(), sizeof(SMyTVertex)*tVertsNum);
|
|
TVertex1.set_used(tVertsNum);
|
|
}
|
|
else
|
|
if (tex==1)
|
|
{
|
|
// 2nd texture channel
|
|
TVertex2.reallocate(tVertsNum);
|
|
file->read(TVertex2.pointer(), sizeof(SMyTVertex)*tVertsNum);
|
|
TVertex2.set_used(tVertsNum);
|
|
}
|
|
else
|
|
{
|
|
// skip other texture channels
|
|
u32 pos = file->getPos();
|
|
file->seek(pos+sizeof(SMyTVertex)*tVertsNum);
|
|
}
|
|
|
|
// reading texture faces
|
|
file->read(&id, sizeof(id));
|
|
|
|
if (id!=MY_TFACES_ID)
|
|
{ msg="Can not find MY_TFACES_ID (";
|
|
msg.append(tex);
|
|
msg.append("texture channel), loading failed!");
|
|
os::Printer::log(msg.c_str(), ELL_ERROR);
|
|
return 0;
|
|
}
|
|
|
|
file->read(&tFacesNum, sizeof(tFacesNum));
|
|
|
|
if (tex==0)
|
|
{
|
|
// 1st texture channel
|
|
TFace1.reallocate(tFacesNum);
|
|
file->read(TFace1.pointer(), sizeof(SMyFace)*tFacesNum);
|
|
TFace1.set_used(tFacesNum);
|
|
}
|
|
else if (tex==1)
|
|
{
|
|
// 2nd texture channel
|
|
TFace2.reallocate(tFacesNum);
|
|
file->read(TFace2.pointer(), sizeof(SMyFace)*tFacesNum);
|
|
TFace2.set_used(tFacesNum);
|
|
}
|
|
else
|
|
{
|
|
// skip other texture channels
|
|
u32 pos = file->getPos();
|
|
file->seek(pos+sizeof(SMyFace)*tFacesNum);
|
|
}
|
|
}
|
|
|
|
// trying to find material
|
|
|
|
SMyMaterialEntry* matEnt = getMaterialEntryByIndex(meshHeader.MatIndex);
|
|
|
|
// creating geometry for the mesh
|
|
|
|
// trying to find mesh buffer for this material
|
|
SMeshBufferLightMap* buffer = getMeshBufferByMaterialIndex(meshHeader.MatIndex);
|
|
|
|
if (!buffer ||
|
|
(buffer->Vertices.size()+vertsNum) > Driver->getMaximalPrimitiveCount())
|
|
{
|
|
// creating new mesh buffer for this material
|
|
buffer = new scene::SMeshBufferLightMap();
|
|
|
|
buffer->Material.MaterialType = video::EMT_LIGHTMAP_M2; // EMT_LIGHTMAP_M4 also possible
|
|
buffer->Material.Wireframe = false;
|
|
buffer->Material.Lighting = false;
|
|
buffer->Material.BilinearFilter = true;
|
|
|
|
if (matEnt)
|
|
{
|
|
buffer->Material.MaterialType = matEnt->MaterialType;
|
|
|
|
if (buffer->Material.MaterialType == video::EMT_REFLECTION_2_LAYER)
|
|
{
|
|
buffer->Material.Lighting = true;
|
|
buffer->Material.Textures[1] = matEnt->Texture1;
|
|
buffer->Material.Textures[0] = matEnt->Texture2;
|
|
}
|
|
else
|
|
{
|
|
buffer->Material.Textures[0] = matEnt->Texture1;
|
|
buffer->Material.Textures[1] = matEnt->Texture2;
|
|
}
|
|
|
|
if (buffer->Material.MaterialType == video::EMT_TRANSPARENT_ALPHA_CHANNEL)
|
|
{
|
|
buffer->Material.BackfaceCulling = true;
|
|
buffer->Material.Lighting = true;
|
|
}
|
|
else
|
|
if (buffer->Material.MaterialType == video::EMT_SPHERE_MAP)
|
|
{
|
|
buffer->Material.Lighting = true;
|
|
}
|
|
|
|
buffer->Material.AmbientColor = video::SColor(
|
|
matEnt->Header.AmbientColor.A, matEnt->Header.AmbientColor.R,
|
|
matEnt->Header.AmbientColor.G, matEnt->Header.AmbientColor.B
|
|
);
|
|
buffer->Material.DiffuseColor = video::SColor(
|
|
matEnt->Header.DiffuseColor.A, matEnt->Header.DiffuseColor.R,
|
|
matEnt->Header.DiffuseColor.G, matEnt->Header.DiffuseColor.B
|
|
);
|
|
buffer->Material.EmissiveColor = video::SColor(
|
|
matEnt->Header.EmissiveColor.A, matEnt->Header.EmissiveColor.R,
|
|
matEnt->Header.EmissiveColor.G, matEnt->Header.EmissiveColor.B
|
|
);
|
|
buffer->Material.SpecularColor = video::SColor(
|
|
matEnt->Header.SpecularColor.A, matEnt->Header.SpecularColor.R,
|
|
matEnt->Header.SpecularColor.G, matEnt->Header.SpecularColor.B
|
|
);
|
|
}
|
|
else
|
|
{
|
|
buffer->Material.Textures[0] = 0;
|
|
buffer->Material.Textures[1] = 0;
|
|
|
|
buffer->Material.AmbientColor = video::SColor(255, 255, 255, 255);
|
|
buffer->Material.DiffuseColor = video::SColor(255, 255, 255, 255);
|
|
buffer->Material.EmissiveColor = video::SColor(0, 0, 0, 0);
|
|
buffer->Material.SpecularColor = video::SColor(0, 0, 0, 0);
|
|
}
|
|
|
|
if (matEnt && matEnt->Header.Transparency!=0)
|
|
{
|
|
if (buffer->Material.MaterialType == video::EMT_REFLECTION_2_LAYER )
|
|
{
|
|
buffer->Material.MaterialType = video::EMT_TRANSPARENT_REFLECTION_2_LAYER;
|
|
buffer->Material.Lighting = true;
|
|
buffer->Material.BackfaceCulling = true;
|
|
}
|
|
else
|
|
{
|
|
buffer->Material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
|
|
buffer->Material.Lighting = false;
|
|
buffer->Material.BackfaceCulling = false;
|
|
}
|
|
}
|
|
else if (
|
|
!buffer->Material.Textures[1] &&
|
|
buffer->Material.MaterialType != video::EMT_TRANSPARENT_ALPHA_CHANNEL &&
|
|
buffer->Material.MaterialType != video::EMT_SPHERE_MAP
|
|
)
|
|
{
|
|
buffer->Material.MaterialType = video::EMT_SOLID;
|
|
buffer->Material.Lighting = true;
|
|
}
|
|
|
|
MeshBufferEntry.push_back(
|
|
SMyMeshBufferEntry(meshHeader.MatIndex, buffer));
|
|
}
|
|
|
|
video::S3DVertex2TCoords VertexA, VertexB, VertexC;
|
|
video::SColor vert_color;
|
|
core::triangle3df face;
|
|
|
|
for (int f=0; f<facesNum; f++)
|
|
{
|
|
// vertices (A, B, C) color
|
|
|
|
if (matEnt &&
|
|
(buffer->Material.MaterialType == video::EMT_TRANSPARENT_VERTEX_ALPHA ||
|
|
buffer->Material.MaterialType == video::EMT_TRANSPARENT_REFLECTION_2_LAYER))
|
|
{
|
|
video::SColor color(
|
|
matEnt->Header.DiffuseColor.A, matEnt->Header.DiffuseColor.R,
|
|
matEnt->Header.DiffuseColor.G, matEnt->Header.DiffuseColor.B);
|
|
|
|
vert_color = color.getInterpolated(video::SColor(0,0,0,0),
|
|
1-matEnt->Header.Transparency);
|
|
}
|
|
else
|
|
{
|
|
vert_color = buffer->Material.DiffuseColor;
|
|
}
|
|
|
|
VertexA.Color = VertexB.Color = VertexC.Color = vert_color;
|
|
|
|
// vertex A
|
|
|
|
VertexA.Pos.X = Vertex[Face[f].C].Coord.X;
|
|
VertexA.Pos.Y = Vertex[Face[f].C].Coord.Y;
|
|
VertexA.Pos.Z = Vertex[Face[f].C].Coord.Z;
|
|
|
|
VertexA.Normal.X = Vertex[Face[f].C].Normal.X;
|
|
VertexA.Normal.Y = Vertex[Face[f].C].Normal.Y;
|
|
VertexA.Normal.Z = Vertex[Face[f].C].Normal.Z;
|
|
|
|
if (meshHeader.TChannelCnt>0)
|
|
{
|
|
VertexA.TCoords.X = TVertex1[TFace1[f].C].TCoord.X;
|
|
VertexA.TCoords.Y = TVertex1[TFace1[f].C].TCoord.Y;
|
|
}
|
|
|
|
if (meshHeader.TChannelCnt>1)
|
|
{
|
|
VertexA.TCoords2.X = TVertex2[TFace2[f].C].TCoord.X;
|
|
VertexA.TCoords2.Y = TVertex2[TFace2[f].C].TCoord.Y;
|
|
}
|
|
|
|
// vertex B
|
|
|
|
VertexB.Pos.X = Vertex[Face[f].B].Coord.X;
|
|
VertexB.Pos.Y = Vertex[Face[f].B].Coord.Y;
|
|
VertexB.Pos.Z = Vertex[Face[f].B].Coord.Z;
|
|
|
|
VertexB.Normal.X = Vertex[Face[f].B].Normal.X;
|
|
VertexB.Normal.Y = Vertex[Face[f].B].Normal.Y;
|
|
VertexB.Normal.Z = Vertex[Face[f].B].Normal.Z;
|
|
|
|
if (meshHeader.TChannelCnt>0)
|
|
{
|
|
VertexB.TCoords.X = TVertex1[TFace1[f].B].TCoord.X;
|
|
VertexB.TCoords.Y = TVertex1[TFace1[f].B].TCoord.Y;
|
|
}
|
|
|
|
if (meshHeader.TChannelCnt>1)
|
|
{
|
|
VertexB.TCoords2.X = TVertex2[TFace2[f].B].TCoord.X;
|
|
VertexB.TCoords2.Y = TVertex2[TFace2[f].B].TCoord.Y;
|
|
}
|
|
|
|
// vertex C
|
|
|
|
VertexC.Pos.X = Vertex[Face[f].A].Coord.X;
|
|
VertexC.Pos.Y = Vertex[Face[f].A].Coord.Y;
|
|
VertexC.Pos.Z = Vertex[Face[f].A].Coord.Z;
|
|
|
|
VertexC.Normal.X = Vertex[Face[f].A].Normal.X;
|
|
VertexC.Normal.Y = Vertex[Face[f].A].Normal.Y;
|
|
VertexC.Normal.Z = Vertex[Face[f].A].Normal.Z;
|
|
|
|
if (meshHeader.TChannelCnt>0)
|
|
{
|
|
VertexC.TCoords.X = TVertex1[TFace1[f].A].TCoord.X;
|
|
VertexC.TCoords.Y = TVertex1[TFace1[f].A].TCoord.Y;
|
|
}
|
|
if (meshHeader.TChannelCnt>1)
|
|
{
|
|
VertexC.TCoords2.X = TVertex2[TFace2[f].A].TCoord.X;
|
|
VertexC.TCoords2.Y = TVertex2[TFace2[f].A].TCoord.Y;
|
|
}
|
|
|
|
// store 3d data in mesh buffer
|
|
|
|
buffer->Indices.push_back(buffer->Vertices.size());
|
|
buffer->Vertices.push_back(VertexA);
|
|
|
|
buffer->Indices.push_back(buffer->Vertices.size());
|
|
buffer->Vertices.push_back(VertexB);
|
|
|
|
buffer->Indices.push_back(buffer->Vertices.size());
|
|
buffer->Vertices.push_back(VertexC);
|
|
|
|
//*****************************************************************
|
|
// !!!!!! W A R N I N G !!!!!!!
|
|
//*****************************************************************
|
|
// For materials with alpha channel we duplicate all faces.
|
|
// This has be done for proper lighting calculation of the back faces.
|
|
// So you must remember this while you creating your models !!!!!
|
|
//*****************************************************************
|
|
// !!!!!! W A R N I N G !!!!!!!
|
|
//*****************************************************************
|
|
|
|
if (buffer->Material.MaterialType == video::EMT_TRANSPARENT_ALPHA_CHANNEL)
|
|
{
|
|
VertexA.Normal = core::vector3df(-VertexA.Normal.X, -VertexA.Normal.Y, -VertexA.Normal.Z);
|
|
VertexB.Normal = core::vector3df(-VertexB.Normal.X, -VertexB.Normal.Y, -VertexB.Normal.Z);
|
|
VertexC.Normal = core::vector3df(-VertexC.Normal.X, -VertexC.Normal.Y, -VertexC.Normal.Z);
|
|
|
|
buffer->Indices.push_back(buffer->Vertices.size());
|
|
buffer->Vertices.push_back(VertexC);
|
|
|
|
buffer->Indices.push_back(buffer->Vertices.size());
|
|
buffer->Vertices.push_back(VertexB);
|
|
|
|
buffer->Indices.push_back(buffer->Vertices.size());
|
|
buffer->Vertices.push_back(VertexA);
|
|
}
|
|
}
|
|
file->read(&id, sizeof(id));
|
|
}
|
|
|
|
// creating mesh
|
|
|
|
for (m=0; m<(s32)MeshBufferEntry.size(); m++)
|
|
{
|
|
SMeshBufferLightMap* buffer = MeshBufferEntry[m].MeshBuffer;
|
|
|
|
if (!buffer)
|
|
continue;
|
|
|
|
Mesh->addMeshBuffer(buffer);
|
|
|
|
buffer->recalculateBoundingBox();
|
|
buffer->drop();
|
|
}
|
|
|
|
Mesh->recalculateBoundingBox();
|
|
|
|
//sprintf(ch, "Loaded: meshes (%d).", MeshBufferEntry.size());
|
|
//os::Printer::log(ch, ELL_INFORMATION);
|
|
|
|
if (id != MY_FILE_END_ID)
|
|
os::Printer::log("Loading finished, but can not find MY_FILE_END_ID token.", ELL_WARNING);
|
|
|
|
SAnimatedMesh* am = new SAnimatedMesh();
|
|
|
|
// you have to add this type in IAnimatedMesh.h
|
|
//am->Type = EAMT_MY3D;
|
|
|
|
am->addMesh(Mesh);
|
|
am->recalculateBoundingBox();
|
|
|
|
Mesh->drop();
|
|
Mesh = 0;
|
|
|
|
//msg="3D data successfully loaded from ";
|
|
//msg.append(file_name);
|
|
//os::Printer::log(msg.c_str(), ELL_INFORMATION);
|
|
|
|
return am;
|
|
}
|
|
|
|
|
|
CMY3DMeshFileLoader::SMyMaterialEntry* CMY3DMeshFileLoader::getMaterialEntryByIndex(u32 matInd)
|
|
{
|
|
for (int m=0; m<(s32)MaterialEntry.size(); m++)
|
|
if (MaterialEntry[m].Header.Index == matInd)
|
|
return &MaterialEntry[m];
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
|
|
SMeshBufferLightMap* CMY3DMeshFileLoader::getMeshBufferByMaterialIndex(u32 matInd)
|
|
{
|
|
for (int m=0; m<(s32)MeshBufferEntry.size(); m++)
|
|
{
|
|
if (MeshBufferEntry[m].MaterialIndex == (s32)matInd)
|
|
return MeshBufferEntry[m].MeshBuffer;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
|
|
core::array<ISceneNode*>& CMY3DMeshFileLoader::getChildNodes()
|
|
{
|
|
return ChildNodes;
|
|
}
|
|
|
|
|
|
} // end namespace scnene
|
|
} // end namespace irr
|