732 lines
25 KiB
C++
732 lines
25 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_ATTRIBUTES_H_INCLUDED__
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#define __C_ATTRIBUTES_H_INCLUDED__
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#include "IAttributes.h"
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namespace irr
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{
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namespace video
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{
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class ITexture;
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class IVideoDriver;
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}
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namespace io
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{
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class IAttribute;
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//! Implementation of the IAttributes interface
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class CAttributes : public IAttributes
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{
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public:
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CAttributes(video::IVideoDriver* driver=0);
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~CAttributes();
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//! Returns amount of attributes in this collection of attributes.
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virtual s32 getAttributeCount();
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//! Returns attribute name by index.
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual const c8* getAttributeName(s32 index);
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//! Returns the type of an attribute
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//! \param attributeName: Name for the attribute
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virtual E_ATTRIBUTE_TYPE getAttributeType(const c8* attributeName);
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//! Returns attribute type by index.
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual E_ATTRIBUTE_TYPE getAttributeType(s32 index);
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//! Returns the type string of the attribute
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//! \param attributeName: String for the attribute type
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virtual const wchar_t* getAttributeTypeString(const c8* attributeName);
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//! Returns the type string of the attribute by index.
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual const wchar_t* getAttributeTypeString(s32 index);
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//! Returns if an attribute with a name exists
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virtual bool existsAttribute(const c8* attributeName);
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//! Returns attribute index from name, -1 if not found
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virtual s32 findAttribute(const c8* attributeName);
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//! Removes all attributes
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virtual void clear();
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//! Reads attributes from a xml file.
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//! \param readCurrentElementOnly: If set to true, reading only works if current element has the name 'attributes'.
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//! IF set to false, the first appearing list attributes are read.
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virtual bool read(irr::io::IXMLReader* reader, bool readCurrentElementOnly=false);
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//! Write these attributes into a xml file
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virtual bool write(io::IXMLWriter* writer, bool writeXMLHeader=false);
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/*
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Integer Attribute
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*/
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//! Adds an attribute as integer
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virtual void addInt(const c8* attributeName, s32 value);
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//! Sets an attribute as integer value
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virtual void setAttribute(const c8* attributeName, s32 value);
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//! Gets an attribute as integer value
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual s32 getAttributeAsInt(const c8* attributeName);
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//! Gets an attribute as integer value
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual s32 getAttributeAsInt(s32 index);
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//! Sets an attribute as integer value
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virtual void setAttribute(s32 index, s32 value);
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/*
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Float Attribute
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*/
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//! Adds an attribute as float
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virtual void addFloat(const c8* attributeName, f32 value);
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//! Sets a attribute as float value
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virtual void setAttribute(const c8* attributeName, f32 value);
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//! Gets an attribute as float value
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual f32 getAttributeAsFloat(const c8* attributeName);
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//! Gets an attribute as float value
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual f32 getAttributeAsFloat(s32 index);
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//! Sets an attribute as float value
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virtual void setAttribute(s32 index, f32 value);
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/*
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String Attribute
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*/
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//! Adds an attribute as string
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virtual void addString(const c8* attributeName, const c8* value);
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//! Sets an attribute value as string.
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//! \param attributeName: Name for the attribute
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//! \param value: Value for the attribute. Set this to 0 to delete the attribute
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virtual void setAttribute(const c8* attributeName, const c8* value);
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//! Gets an attribute as string.
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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//! or 0 if attribute is not set.
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virtual core::stringc getAttributeAsString(const c8* attributeName);
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//! Gets an attribute as string.
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//! \param attributeName: Name of the attribute to get.
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//! \param target: Buffer where the string is copied to.
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virtual void getAttributeAsString(const c8* attributeName, c8* target);
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//! Returns attribute value as string by index.
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual core::stringc getAttributeAsString(s32 index);
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//! Sets an attribute value as string.
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//! \param attributeName: Name for the attribute
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virtual void setAttribute(s32 index, const c8* value);
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// wide strings
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//! Adds an attribute as string
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virtual void addString(const c8* attributeName, const wchar_t* value);
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//! Sets an attribute value as string.
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//! \param attributeName: Name for the attribute
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//! \param value: Value for the attribute. Set this to 0 to delete the attribute
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virtual void setAttribute(const c8* attributeName, const wchar_t* value);
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//! Gets an attribute as string.
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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//! or 0 if attribute is not set.
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virtual core::stringw getAttributeAsStringW(const c8* attributeName);
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//! Gets an attribute as string.
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//! \param attributeName: Name of the attribute to get.
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//! \param target: Buffer where the string is copied to.
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virtual void getAttributeAsStringW(const c8* attributeName, wchar_t* target);
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//! Returns attribute value as string by index.
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual core::stringw getAttributeAsStringW(s32 index);
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//! Sets an attribute value as string.
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//! \param attributeName: Name for the attribute
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virtual void setAttribute(s32 index, const wchar_t* value);
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/*
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Binary Data Attribute
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*/
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//! Adds an attribute as binary data
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virtual void addBinary(const c8* attributeName, void* data, s32 dataSizeInBytes);
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//! Sets an attribute as binary data
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virtual void setAttribute(const c8* attributeName, void* data, s32 dataSizeInBytes);
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//! Gets an attribute as binary data
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//! \param attributeName: Name of the attribute to get.
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virtual void getAttributeAsBinaryData(const c8* attributeName, void* outData, s32 maxSizeInBytes);
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//! Gets an attribute as binary data
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual void getAttributeAsBinaryData(s32 index, void* outData, s32 maxSizeInBytes);
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//! Sets an attribute as binary data
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virtual void setAttribute(s32 index, void* data, s32 dataSizeInBytes);
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/*
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Array Attribute
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*/
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//! Adds an attribute as wide string array
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virtual void addArray(const c8* attributeName, core::array<core::stringw> value);
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//! Sets an attribute value as a wide string array.
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//! \param attributeName: Name for the attribute
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//! \param value: Value for the attribute. Set this to 0 to delete the attribute
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virtual void setAttribute(const c8* attributeName, const core::array<core::stringw> value);
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//! Gets an attribute as an array of wide strings.
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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//! or 0 if attribute is not set.
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virtual core::array<core::stringw> getAttributeAsArray(const c8* attributeName);
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//! Returns attribute value as an array of wide strings by index.
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual core::array<core::stringw> getAttributeAsArray(s32 index);
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//! Sets an attribute as an array of wide strings
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virtual void setAttribute(s32 index, core::array<core::stringw> value);
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/*
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Bool Attribute
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*/
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//! Adds an attribute as bool
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virtual void addBool(const c8* attributeName, bool value);
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//! Sets an attribute as boolean value
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virtual void setAttribute(const c8* attributeName, bool value);
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//! Gets an attribute as boolean value
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual bool getAttributeAsBool(const c8* attributeName);
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//! Gets an attribute as boolean value
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual bool getAttributeAsBool(s32 index);
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//! Sets an attribute as boolean value
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virtual void setAttribute(s32 index, bool value);
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/*
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Enumeration Attribute
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*/
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//! Adds an attribute as enum
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virtual void addEnum(const c8* attributeName, const c8* enumValue, const c8* const* enumerationLiterals);
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//! Adds an attribute as enum
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virtual void addEnum(const c8* attributeName, s32 enumValue, const c8* const* enumerationLiterals);
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//! Sets an attribute as enumeration
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virtual void setAttribute(const c8* attributeName, const c8* enumValue, const c8* const* enumerationLiterals);
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//! Gets an attribute as enumeration
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual const c8* getAttributeAsEnumeration(const c8* attributeName);
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//! Gets an attribute as enumeration
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//! \param attributeName: Name of the attribute to get.
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//! \param enumerationLiteralsToUse: Use these enumeration literals to get the index value instead of the set ones.
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//! This is useful when the attribute list maybe was read from an xml file, and only contains the enumeration string, but
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//! no information about its index.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual s32 getAttributeAsEnumeration(const c8* attributeName, const c8* const* enumerationLiteralsToUse);
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//! Gets an attribute as enumeration
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual s32 getAttributeAsEnumeration(s32 index, const c8* const* enumerationLiteralsToUse);
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//! Gets an attribute as enumeration
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual const c8* getAttributeAsEnumeration(s32 index);
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//! Gets the list of enumeration literals of an enumeration attribute
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//! \param attributeName: Name of the attribute to get.
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virtual void getAttributeEnumerationLiteralsOfEnumeration(const c8* attributeName, core::array<core::stringc>& outLiterals);
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//! Gets the list of enumeration literals of an enumeration attribute
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual void getAttributeEnumerationLiteralsOfEnumeration(s32 index, core::array<core::stringc>& outLiterals);
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//! Sets an attribute as enumeration
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virtual void setAttribute(s32 index, const c8* enumValue, const c8* const* enumerationLiterals);
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/*
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SColor Attribute
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*/
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//! Adds an attribute as color
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virtual void addColor(const c8* attributeName, video::SColor value);
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//! Sets a attribute as color
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virtual void setAttribute(const c8* attributeName, video::SColor color);
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//! Gets an attribute as color
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual video::SColor getAttributeAsColor(const c8* attributeName);
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//! Gets an attribute as color
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual video::SColor getAttributeAsColor(s32 index);
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//! Sets an attribute as color
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virtual void setAttribute(s32 index, video::SColor color);
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/*
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SColorf Attribute
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*/
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//! Adds an attribute as floating point color
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virtual void addColorf(const c8* attributeName, video::SColorf value);
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//! Sets a attribute as floating point color
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virtual void setAttribute(const c8* attributeName, video::SColorf color);
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//! Gets an attribute as floating point color
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual video::SColorf getAttributeAsColorf(const c8* attributeName);
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//! Gets an attribute as floating point color
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual video::SColorf getAttributeAsColorf(s32 index);
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//! Sets an attribute as floating point color
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virtual void setAttribute(s32 index, video::SColorf color);
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/*
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Vector3d Attribute
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*/
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//! Adds an attribute as 3d vector
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virtual void addVector3d(const c8* attributeName, core::vector3df value);
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//! Sets a attribute as 3d vector
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virtual void setAttribute(const c8* attributeName, core::vector3df v);
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//! Gets an attribute as 3d vector
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual core::vector3df getAttributeAsVector3d(const c8* attributeName);
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//! Gets an attribute as 3d vector
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual core::vector3df getAttributeAsVector3d(s32 index);
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//! Sets an attribute as vector
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virtual void setAttribute(s32 index, core::vector3df v);
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/*
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Position2d Attribute
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*/
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//! Adds an attribute as 2d position
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virtual void addPosition2d(const c8* attributeName, core::position2di value);
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//! Sets a attribute as 2d position
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virtual void setAttribute(const c8* attributeName, core::position2di v);
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//! Gets an attribute as position
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual core::position2di getAttributeAsPosition2d(const c8* attributeName);
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//! Gets an attribute as position
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual core::position2di getAttributeAsPosition2d(s32 index);
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//! Sets an attribute as 2d position
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virtual void setAttribute(s32 index, core::position2di v);
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/*
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Rectangle Attribute
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*/
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//! Adds an attribute as rectangle
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virtual void addRect(const c8* attributeName, core::rect<s32> value);
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//! Sets an attribute as rectangle
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virtual void setAttribute(const c8* attributeName, core::rect<s32> v);
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//! Gets an attribute as rectangle
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual core::rect<s32> getAttributeAsRect(const c8* attributeName);
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//! Gets an attribute as rectangle
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual core::rect<s32> getAttributeAsRect(s32 index);
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//! Sets an attribute as rectangle
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virtual void setAttribute(s32 index, core::rect<s32> v);
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/*
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matrix attribute
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*/
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//! Adds an attribute as matrix
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virtual void addMatrix(const c8* attributeName, core::matrix4 v);
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//! Sets an attribute as matrix
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virtual void setAttribute(const c8* attributeName, core::matrix4 v);
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//! Gets an attribute as a matrix4
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual core::matrix4 getAttributeAsMatrix(const c8* attributeName);
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//! Gets an attribute as matrix
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual core::matrix4 getAttributeAsMatrix(s32 index);
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//! Sets an attribute as matrix
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virtual void setAttribute(s32 index, core::matrix4 v);
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/*
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quaternion attribute
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*/
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//! Adds an attribute as quaternion
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virtual void addQuaternion(const c8* attributeName, core::quaternion v);
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//! Sets an attribute as quaternion
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virtual void setAttribute(const c8* attributeName, core::quaternion v);
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//! Gets an attribute as a quaternion
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual core::quaternion getAttributeAsQuaternion(const c8* attributeName);
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//! Gets an attribute as quaternion
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual core::quaternion getAttributeAsQuaternion(s32 index);
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//! Sets an attribute as quaternion
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virtual void setAttribute(s32 index, core::quaternion v);
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/*
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3d bounding box
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*/
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//! Adds an attribute as axis aligned bounding box
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virtual void addBox3d(const c8* attributeName, core::aabbox3df v);
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//! Sets an attribute as axis aligned bounding box
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virtual void setAttribute(const c8* attributeName, core::aabbox3df v);
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//! Gets an attribute as a axis aligned bounding box
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual core::aabbox3df getAttributeAsBox3d(const c8* attributeName);
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//! Gets an attribute as axis aligned bounding box
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual core::aabbox3df getAttributeAsBox3d(s32 index);
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//! Sets an attribute as axis aligned bounding box
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virtual void setAttribute(s32 index, core::aabbox3df v);
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/*
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plane
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*/
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//! Adds an attribute as 3d plane
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virtual void addPlane3d(const c8* attributeName, core::plane3df v);
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//! Sets an attribute as 3d plane
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virtual void setAttribute(const c8* attributeName, core::plane3df v);
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//! Gets an attribute as a 3d plane
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual core::plane3df getAttributeAsPlane3d(const c8* attributeName);
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//! Gets an attribute as 3d plane
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual core::plane3df getAttributeAsPlane3d(s32 index);
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//! Sets an attribute as 3d plane
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virtual void setAttribute(s32 index, core::plane3df v);
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/*
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3d triangle
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*/
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//! Adds an attribute as 3d triangle
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virtual void addTriangle3d(const c8* attributeName, core::triangle3df v);
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//! Sets an attribute as 3d trianle
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virtual void setAttribute(const c8* attributeName, core::triangle3df v);
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//! Gets an attribute as a 3d triangle
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//! \param attributeName: Name of the attribute to get.
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual core::triangle3df getAttributeAsTriangle3d(const c8* attributeName);
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//! Gets an attribute as 3d triangle
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual core::triangle3df getAttributeAsTriangle3d(s32 index);
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//! Sets an attribute as 3d triangle
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virtual void setAttribute(s32 index, core::triangle3df v);
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|
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/*
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line 2d
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|
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*/
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//! Adds an attribute as a 2d line
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virtual void addLine2d(const c8* attributeName, core::line2df v);
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//! Sets an attribute as a 2d line
|
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virtual void setAttribute(const c8* attributeName, core::line2df v);
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|
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//! Gets an attribute as a 2d line
|
|
//! \param attributeName: Name of the attribute to get.
|
|
//! \return Returns value of the attribute previously set by setAttribute()
|
|
virtual core::line2df getAttributeAsLine2d(const c8* attributeName);
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|
|
|
//! Gets an attribute as a 2d line
|
|
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
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virtual core::line2df getAttributeAsLine2d(s32 index);
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|
|
|
//! Sets an attribute as a 2d line
|
|
virtual void setAttribute(s32 index, core::line2df v);
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|
|
|
|
|
/*
|
|
|
|
line 3d
|
|
|
|
*/
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|
|
|
//! Adds an attribute as a 3d line
|
|
virtual void addLine3d(const c8* attributeName, core::line3df v);
|
|
|
|
//! Sets an attribute as a 3d line
|
|
virtual void setAttribute(const c8* attributeName, core::line3df v);
|
|
|
|
//! Gets an attribute as a 3d line
|
|
//! \param attributeName: Name of the attribute to get.
|
|
//! \return Returns value of the attribute previously set by setAttribute()
|
|
virtual core::line3df getAttributeAsLine3d(const c8* attributeName);
|
|
|
|
//! Gets an attribute as a 3d line
|
|
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
|
virtual core::line3df getAttributeAsLine3d(s32 index);
|
|
|
|
//! Sets an attribute as a 3d line
|
|
virtual void setAttribute(s32 index, core::line3df v);
|
|
|
|
|
|
/*
|
|
|
|
Texture Attribute
|
|
|
|
*/
|
|
|
|
//! Adds an attribute as texture reference
|
|
virtual void addTexture(const c8* attributeName, video::ITexture* texture);
|
|
|
|
//! Sets an attribute as texture reference
|
|
virtual void setAttribute(const c8* attributeName, video::ITexture* texture );
|
|
|
|
//! Gets an attribute as texture reference
|
|
//! \param attributeName: Name of the attribute to get.
|
|
virtual video::ITexture* getAttributeAsTexture(const c8* attributeName);
|
|
|
|
//! Gets an attribute as texture reference
|
|
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
|
virtual video::ITexture* getAttributeAsTexture(s32 index);
|
|
|
|
//! Sets an attribute as texture reference
|
|
virtual void setAttribute(s32 index, video::ITexture* texture);
|
|
|
|
|
|
|
|
/*
|
|
|
|
User Pointer Attribute
|
|
|
|
*/
|
|
|
|
//! Adds an attribute as user pointner
|
|
virtual void addUserPointer(const c8* attributeName, void* userPointer);
|
|
|
|
//! Sets an attribute as user pointer
|
|
virtual void setAttribute(const c8* attributeName, void* userPointer);
|
|
|
|
//! Gets an attribute as user pointer
|
|
//! \param attributeName: Name of the attribute to get.
|
|
virtual void* getAttributeAsUserPointer(const c8* attributeName);
|
|
|
|
//! Gets an attribute as user pointer
|
|
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
|
virtual void* getAttributeAsUserPointer(s32 index);
|
|
|
|
//! Sets an attribute as user pointer
|
|
virtual void setAttribute(s32 index, void* userPointer);
|
|
|
|
protected:
|
|
|
|
void readAttributeFromXML(io::IXMLReader* reader);
|
|
|
|
core::array<IAttribute*> Attributes;
|
|
|
|
IAttribute* getAttributeP(const c8* attributeName);
|
|
|
|
video::IVideoDriver* Driver;
|
|
};
|
|
|
|
|
|
class IAttribute : public virtual IUnknown
|
|
{
|
|
public:
|
|
|
|
virtual ~IAttribute() {};
|
|
|
|
virtual s32 getInt() { return 0; }
|
|
virtual f32 getFloat() { return 0; }
|
|
virtual video::SColorf getColorf() { return video::SColorf(1.0f,1.0f,1.0f,1.0f); }
|
|
virtual video::SColor getColor() { return video::SColor(255,255,255,255); }
|
|
virtual core::stringc getString() { return core::stringc(getStringW().c_str()); }
|
|
virtual core::stringw getStringW() { return core::stringw(); }
|
|
virtual core::array<core::stringw> getArray() { return core::array<core::stringw>(); };
|
|
virtual bool getBool() { return false; }
|
|
virtual void getBinary(void* outdata, s32 maxLength) {};
|
|
virtual core::vector3df getVector() { return core::vector3df(); }
|
|
virtual core::position2di getPosition() { return core::position2di(); }
|
|
virtual core::rect<s32> getRect() { return core::rect<s32>(); }
|
|
virtual core::quaternion getQuaternion(){ return core::quaternion(); }
|
|
virtual core::matrix4 getMatrix() { return core::matrix4(); }
|
|
virtual core::triangle3df getTriangle() { return core::triangle3df(); }
|
|
virtual core::vector2df getVector2d() { return core::vector2df(); }
|
|
virtual core::vector2di getVector2di() { return core::vector2di(); }
|
|
virtual core::line2df getLine2d() { return core::line2df(); }
|
|
virtual core::line2di getLine2di() { return core::line2di(); }
|
|
virtual core::line3df getLine3d() { return core::line3df(); }
|
|
virtual core::line3di getLine3di() { return core::line3di(); }
|
|
virtual core::dimension2di getDimension2d() { return core::dimension2di(); }
|
|
virtual core::aabbox3d<f32> getBBox() { return core::aabbox3d<f32>(); }
|
|
virtual core::plane3df getPlane() { return core::plane3df(); }
|
|
|
|
virtual video::ITexture* getTexture() { return 0; }
|
|
virtual const char* getEnum() { return 0; }
|
|
virtual void* getUserPointer() { return 0; }
|
|
|
|
virtual void setInt(s32 intValue) {};
|
|
virtual void setFloat(f32 floatValue) {};
|
|
virtual void setString(const char* text) {};
|
|
virtual void setString(const wchar_t* text){ setString(core::stringc(text).c_str()); };
|
|
virtual void setArray( core::array<core::stringw> arr ) {};
|
|
virtual void setColor(video::SColorf color) {};
|
|
virtual void setColor(video::SColor color) {};
|
|
virtual void setBool(bool boolValue) {};
|
|
virtual void setBinary(void* data, s32 maxLenght) {};
|
|
virtual void setVector(core::vector3df v) {};
|
|
virtual void setPosition(core::position2di v) {};
|
|
virtual void setRect(core::rect<s32> v) {};
|
|
virtual void setQuaternion(core::quaternion v) {};
|
|
virtual void setMatrix(core::matrix4 v) {};
|
|
virtual void setTriangle(core::triangle3df v) {};
|
|
virtual void setVector2d(core::vector2df v) {};
|
|
virtual void setVector2d(core::vector2di v) {};
|
|
virtual void setLine2d(core::line2df v) {};
|
|
virtual void setLine2d(core::line2di v) {};
|
|
virtual void setLine3d(core::line3df v) {};
|
|
virtual void setLine3d(core::line3di v) {};
|
|
virtual void setDimension2d(core::dimension2di v) {};
|
|
virtual void setBBox(core::aabbox3d<f32> v) {};
|
|
virtual void setPlane(core::plane3df v) {};
|
|
virtual void setUserPointer(void* v) {};
|
|
|
|
virtual void setEnum(const char* enumValue, const char* const* enumerationLiterals) {};
|
|
virtual void setTexture(video::ITexture*) {};
|
|
|
|
core::stringc Name;
|
|
|
|
virtual E_ATTRIBUTE_TYPE getType() const = 0;
|
|
virtual const wchar_t* getTypeString() const = 0;
|
|
};
|
|
|
|
} // end namespace io
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|