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hybrid
4486cee370
Thanks to Auria, this fix makes octree work with mixed lightmap meshes (i.e. meshes which mix meshbuffer types). Most b3d files do this, and now work properly with octree support. The fix is right now not perfect, because of incomplete tangent vertex creation in case this vertex type is also used. But fixing also this issue would mean a huge rework of the octree, which has to wait for now.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3906 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-09-07 07:31:53 +00:00
..
Irrlicht
Thanks to Auria, this fix makes octree work with mixed lightmap meshes (i.e. meshes which mix meshbuffer types). Most b3d files do this, and now work properly with octree support. The fix is right now not perfect, because of incomplete tangent vertex creation in case this vertex type is also used. But fixing also this issue would mean a huge rework of the octree, which has to wait for now.
2011-09-07 07:31:53 +00:00
source.txt
Added ISceneManager::createSceneNodeAnimator to create an animator by name, so scene loaders don't need to worry about how the animator factories are used.
2011-02-03 06:56:26 +00:00