irrlicht/examples/16.Quake3MapShader
hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2525 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-30 07:58:33 +00:00
..
Makefile Remove glu from Makefile. 2007-09-02 19:53:13 +00:00
Quake3MapShader.cbp removed --wall from codeblocks projects, gui editor now compiles again in codeblocks and is renamed as it is both windows and linux 2009-07-21 16:11:50 +00:00
Quake3MapShader.dev Renamed dev-cpp example projects to match the others, added static library targets to code::blocks project and moved the build locations back to Win32-gcc and Linux dirs 2009-03-13 09:53:02 +00:00
Quake3MapShader.sln added quake3map solution file 2007-06-17 07:22:14 +00:00
Quake3MapShader.vcproj Merged from 1.5 branch to trunk, all changes from 1933 to 1953. Camera and animation fixes, project file updates, etc. 2008-12-15 14:18:11 +00:00
Quake3MapShader_vc8.vcproj Merged from 1.5 branch to trunk, all changes from 1933 to 1953. Camera and animation fixes, project file updates, etc. 2008-12-15 14:18:11 +00:00
Quake3MapShader_vc9.vcproj Merged from 1.5 branch to trunk, all changes from 1933 to 1953. Camera and animation fixes, project file updates, etc. 2008-12-15 14:18:11 +00:00
main.cpp Fix eol-style for all code files to CRLF for simpler file handling. 2009-07-30 07:58:33 +00:00