irrlicht/tests/billboards.cpp

157 lines
5.0 KiB
C++

// Copyright (C) 2008-2011 Colin MacDonald
// No rights reserved: this software is in the public domain.
#include "testUtils.h"
using namespace irr;
namespace
{
// Test billboard sizing
bool billboardSize(void)
{
// Use EDT_BURNINGSVIDEO since it is not dependent on (e.g.) OpenGL driver versions.
IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO, core::dimension2d<u32>(160, 120), 32);
assert_log(device);
if (!device)
return false;
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager * smgr = device->getSceneManager();
smgr->addCameraSceneNode();
scene::IBillboardSceneNode* bill = smgr->addBillboardSceneNode();
bill->setPosition(core::vector3df(0,0,50));
bill = smgr->addBillboardSceneNode();
bill->setPosition(core::vector3df(-30,0,50));
bill->getMaterial(0).Lighting=false;
bill = smgr->addBillboardSceneNode();
bill->setPosition(core::vector3df(30,0,50));
bill->getMaterial(0).Lighting=false;
bill->getMaterial(0).Wireframe=true;
bill = smgr->addBillboardSceneNode();
bill->setPosition(core::vector3df(30,0,50));
bill->setSize(2,2,2);
bill = smgr->addBillboardSceneNode();
bill->setSize(10,20,2);
bill->setPosition(core::vector3df(0,30,50));
bill = smgr->addBillboardSceneNode();
bill->setSize(10,2,20);
bill->setPosition(core::vector3df(-30,30,50));
bill->getMaterial(0).Lighting=false;
bill = smgr->addBillboardSceneNode();
bill->setSize(10,2,20);
bill->setPosition(core::vector3df(30,30,50));
bill->getMaterial(0).Lighting=false;
bill->getMaterial(0).Wireframe=true;
bill = smgr->addBillboardSceneNode();
bill->setPosition(core::vector3df(30,30,50));
bill->setSize(2,2,2);
video::ITexture* tex = driver->getTexture("../media/fireball.bmp");
bill = smgr->addBillboardSceneNode();
bill->getMaterial(0).Lighting=false;
bill->getMaterial(0).TextureLayer[0].AnisotropicFilter=true;
bill->getMaterial(0).setTexture(0, tex);
bill->setSize(10,20,2);
bill->setPosition(core::vector3df(0,-30,50));
bill = smgr->addBillboardSceneNode();
bill->setSize(10,2,20);
bill->setPosition(core::vector3df(-30,-30,50));
bill->getMaterial(0).TextureLayer[0].AnisotropicFilter=true;
bill->getMaterial(0).setTexture(0, tex);
bill->getMaterial(0).Lighting=false;
bill = smgr->addBillboardSceneNode();
bill->setSize(10,2,20);
bill->setPosition(core::vector3df(30,-30,50));
bill->getMaterial(0).TextureLayer[0].AnisotropicFilter=true;
bill->getMaterial(0).setTexture(0, tex);
bill->getMaterial(0).Lighting=false;
bill->getMaterial(0).Wireframe=true;
bill = smgr->addBillboardSceneNode();
bill->setPosition(core::vector3df(30,-30,50));
bill->setSize(2,2,2);
bill = smgr->addBillboardSceneNode();
bill->getMaterial(0).Lighting=false;
bill->getMaterial(0).setTexture(0, tex);
bill->setSize(10,20,14);
bill->setPosition(core::vector3df(0,-15,50));
bill = smgr->addBillboardSceneNode();
bill->setSize(10,14,20);
bill->setPosition(core::vector3df(-30,-15,50));
bill->getMaterial(0).setTexture(0, tex);
bill->getMaterial(0).Lighting=false;
bill = smgr->addBillboardSceneNode();
bill->setSize(10,14,20);
bill->setPosition(core::vector3df(30,-15,50));
bill->getMaterial(0).setTexture(0, tex);
bill->getMaterial(0).Lighting=false;
bill->getMaterial(0).Wireframe=true;
bill = smgr->addBillboardSceneNode();
bill->setPosition(core::vector3df(30,-15,50));
bill->setSize(2,2,2);
bool result = false;
device->run();
driver->beginScene(true, true, video::SColor(255, 60, 60, 60));
smgr->drawAll();
driver->endScene();
result = takeScreenshotAndCompareAgainstReference(driver, "-billboard.png");
device->closeDevice();
device->run();
device->drop();
return result;
}
// Test billboard orientation
// Should generate a properly readable (i.e. not mirrored or flipped)
// font file display.
bool billboardOrientation(void)
{
// Use EDT_BURNINGSVIDEO since it is not dependent on (e.g.) OpenGL driver versions.
IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO, core::dimension2d<u32>(160, 120), 32);
assert_log(device);
if (!device)
return false;
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager * smgr = device->getSceneManager();
smgr->addCameraSceneNode();
scene::IBillboardSceneNode* bill = smgr->addBillboardSceneNode(0, core::dimension2df(40,40));
bill->setPosition(core::vector3df(0,-15,10));
bill->getMaterial(0).Lighting=false;
bill->getMaterial(0).setTexture(0, driver->getTexture("../media/fontcourier.bmp"));
bool result = false;
device->run();
driver->beginScene(true, true, video::SColor(255, 60, 60, 60));
smgr->drawAll();
driver->endScene();
result = takeScreenshotAndCompareAgainstReference(driver, "-billboardOrientation.png");
device->closeDevice();
device->run();
device->drop();
return result;
}
} // end anonymous namespace
// Test billboards
bool billboards(void)
{
bool result = billboardSize();
result &= billboardOrientation();
return result;
}