irrlicht/source/Irrlicht/CSoftwareTexture2.cpp
engineer_apple 2340f9b849 Changes in 1.6 TA
- PixelBlend16 and PixelBlend16_simd are working for the new rules.
	- bugfix. CLightSceneNode didn't correctly update it's attributes
	
		Lighting Linear Attenuation.	= 1.f / radius
		
		The Example loadirr files set the lightscene radius to 1000.f but
		stays on the previous default attentuation with the older radius 100 -> 1.f / 100
		so the examples looks golden-brown.
		
		Now the radius is correctly!! set to the attenuation of 1.f/1000.f because the
		file doesn't have special attenuation. and now it looks more yellow.
		can anybody show me a correct screenshot for this file;-)? Niko?
		
		Or is this behavior the default lighting?. then it would be
		a fixed constant linear attenuation of 0.01f;-). Please clearify
		For now i didn't fixed it
		
		
		I encountered this behavior because i ( burning video ) used the original radius
		for calculations and so i've found that radius != 1.f / linearAttenuation but
		in the LightSceneNode this formula was used.. confused;-)
		

	- vector template and equals tests
		as working with the test suits i cleaned the template behavior (mixed types are
		used in the templates) and added all missing special math function with their coressponding type
		I also set the equal test for s32 to behave like the f32 routine.

		The function equals always implements a weak test.		
		that means a tolerance MUST always be used if you use the equal function. default is 1.
		you can set it to zero a==b-> equals ( a, b, 0 ) but do it explicit like you have to
		for floating compare. This is important when irrlicht is going to use special hardware
		math acceleration on a per function base, like sse2, or the other way round fixpoint.
	
	- VideoDriver drawPixel
		The HW renderes are using the alpha components for blending.
		The Software Renderes and image loaders are using CImage::setPixel copy. 
		so setPixel is engaged to either blends or copy the pixel
		default: false
	- Burningvideo
		added RenderMaterial EMT_SPHERE_MAP
			pushed burningsvideo to 0.43
		added RenderMaterial EMT_REFLECTION_2_LAYER
			pushed burningsvideo to 0.44
		set	EMT_TRANSPARENT_ALPHA_CHANNEL_REF
			to use AlphaRef 0.5 like Direct3D
			
		One Note: in OpenGL there is know difference between sphere_map and reflection layer
		both using GL_TEXTURE_GEN_MODE GL_SPHERE_MAP, whereas in d3d one time using camera_normal
		on sphere and reflection on refletcion_layer.
		
		The visual difference is that on sphere map the "image is not moving" when you rotate the 
		viewer. For Buring i took the opengl visual. always moving
				

	- rename quake3 SEntity to IEntity to be confom with IShader
		even IShader and IEntity are none pure virtual interfaces
		like most irrlicht objects


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2207 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-10 15:08:23 +00:00

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3.2 KiB
C++

// Copyright (C) 2002-2009 Nikolaus Gebhardt / Thomas Alten
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
#include "SoftwareDriver2_compile_config.h"
#include "SoftwareDriver2_helper.h"
#include "CSoftwareTexture2.h"
#include "os.h"
namespace irr
{
namespace video
{
//! constructor
CSoftwareTexture2::CSoftwareTexture2(IImage* image, const core::string<c16>& name, u32 flags )
: ITexture(name), MipMapLOD(0), Flags ( flags )
{
#ifdef _DEBUG
setDebugName("CSoftwareTexture2");
#endif
#ifndef SOFTWARE_DRIVER_2_MIPMAPPING
Flags &= ~GEN_MIPMAP;
#endif
memset32 ( MipMap, 0, sizeof ( MipMap ) );
if (image)
{
OrigSize = image->getDimension();
core::setbit_cond ( Flags,
image->getColorFormat () == video::ECF_A8R8G8B8 ||
image->getColorFormat () == video::ECF_A1R5G5B5,
HAS_ALPHA
);
core::dimension2d<u32> optSize(
OrigSize.getOptimalSize( 0 != ( Flags & NP2_SIZE ),
false, false,
( Flags & NP2_SIZE ) ? SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE : 0)
);
if ( OrigSize == optSize )
{
MipMap[0] = new CImage(BURNINGSHADER_COLOR_FORMAT, image);
}
else
{
char buf[256];
core::stringw showName ( name );
snprintf ( buf, 256, "Burningvideo: Warning Texture %ls reformat %dx%d -> %dx%d,%d",
showName.c_str(),
OrigSize.Width, OrigSize.Height, optSize.Width, optSize.Height,
BURNINGSHADER_COLOR_FORMAT
);
OrigSize = optSize;
os::Printer::log ( buf, ELL_WARNING );
MipMap[0] = new CImage(BURNINGSHADER_COLOR_FORMAT, optSize);
MipMap[0]->fill ( 0 );
// temporary CImage needed
CImage * temp = new CImage ( BURNINGSHADER_COLOR_FORMAT, image );
temp->copyToScalingBoxFilter ( MipMap[0],0, false );
//temp->copyToScaling(MipMap[0]);
temp->drop ();
}
}
regenerateMipMapLevels();
setCurrentMipMapLOD(0);
}
//! destructor
CSoftwareTexture2::~CSoftwareTexture2()
{
for ( s32 i = 0; i!= SOFTWARE_DRIVER_2_MIPMAPPING_MAX; ++i )
{
if ( MipMap[i] )
MipMap[i]->drop();
}
}
//! Regenerates the mip map levels of the texture. Useful after locking and
//! modifying the texture
void CSoftwareTexture2::regenerateMipMapLevels()
{
if ( !hasMipMaps () )
return;
s32 i;
// release
for ( i = 1; i < SOFTWARE_DRIVER_2_MIPMAPPING_MAX; ++i )
{
if ( MipMap[i] )
MipMap[i]->drop();
}
core::dimension2d<u32> newSize;
core::dimension2d<u32> currentSize;
i = 1;
CImage * c = MipMap[0];
while ( i < SOFTWARE_DRIVER_2_MIPMAPPING_MAX )
{
currentSize = c->getDimension();
newSize.Width = core::s32_max ( 1, currentSize.Width >> SOFTWARE_DRIVER_2_MIPMAPPING_SCALE );
newSize.Height = core::s32_max ( 1, currentSize.Height >> SOFTWARE_DRIVER_2_MIPMAPPING_SCALE );
MipMap[i] = new CImage(BURNINGSHADER_COLOR_FORMAT, newSize);
MipMap[i]->fill ( 0 );
MipMap[0]->copyToScalingBoxFilter( MipMap[i], 0, false );
c = MipMap[i];
++i;
}
}
} // end namespace video
} // end namespace irr
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_